8. 8
2. Mobile Apps Bury the Browser In Shopping
移动应用购物远超浏览器购物
The browser is dead …
浏览器时代已经殆尽…
88% 82%
12% 18%
Smartphone Tablet
Mobile App vs. Browser Split
App Browser
R.I.P.
BROWSER
安息吧,浏览器
1999-‐2014
… long live app nation!
…移动应用万岁
智能手机 平板电脑
应用
浏览器
移动应用与浏览器使用比例
9. 9
人们的购物方式
THE WAY PEOPLE SHOP
3. Click & Collect Blurring Lines Between Online And Offline Channels
网上点击购买/店内提货模式模糊了线上和线下销售渠道
10. 10
• What is Click & Collect 什么是点击提货
• More than two-thirds of UK shoppers used Click & Collect services in 2014
2014年超过三分之二的英国消费者使用过点击提货服务
Walmart
Drive-‐Through
3. Click & Collect Blurring Lines Between Online And Offline Channels
网上点击购买/店内提货模式模糊了线上和线下销售渠道
11. 11
3. Click & Collect Blurring Lines Between Online And Offline Channels
网上点击购买/店内提货模式模糊了线上和线下销售渠道
• Amazon launched its lockers in Sept. 2011
亚马逊在2011年9月份推出储物柜服务
• Only 17% of US consumers used Click & Collect in 2013
2013年只有17%的美国消费者使用点击提货服务
• Walmart started testing a drive-through grocery pick-up service in Oct. 2014
沃尔玛在2014年10月开始测试免下车食品杂货提货服务
Walmart
Drive-‐Through
Walmart
Drive-‐Through
沃尔玛免下车服务
15. 15
4.Webrooming Beats Showrooming
网络展厅击败线下展厅的现象
Why Shoppers Webroom? 为什么购物者会通过网络展厅方式购物?
• Don’t want to pay for shipping 不想支付运费 (47%)
• Don’t want to wait for delivery不想等待送货(23%)
• Like to touch and feel a product before they buy
他们购买之前, 喜欢手触商品 (46%)
• Like to ask store to match better prices found online
喜欢要求店家匹配他们在网上发现的更优惠的价格 (36%)
• Like the option to return to store if needed喜欢能去商店退货 (37%)
16. 16
人们的购物方式
THE WAY PEOPLE SHOP
5. Subscription Models As Convenient Alternatives
(网络)订期购买模式成为便捷的替代方案
17. 17
5. Subscription Models as Convenient Alternatives
(网络)订期购买模式成为便捷的替代方案
• Consumers love the convenience and dependability of the services
消费者喜欢便捷和可信赖的服务
• Retailers love subscription models as a source of recurring revenue
零售商希望将(网络)订购模式作为循环性的收入来源
20. 20
6. Ecommerce Pure Plays Open Brick-and-Mortar Stores
纯粹的线上品牌公司都开设了实体店
• Excluding Amazon, most online pure-plays hit a $1
billion revenue ceiling
除亚马逊之外,大部分纯粹的线上品牌公司都一般在10亿
美元时达到营收上限
• Establishing a brick-and-mortar presence aids in
brand building and growing consumer awareness
设立实体店有助于推广品牌和提高消费者认知
• Easier to get VC funding with technology connection
in the apparel/retail business model
在服装/零售商业模式中结合高技术更容易获得风险投资
• More in 2015 2015年这一趋势会继续
22. 22
7. Online Grocery Is A New Growth Area
线上食品百货是新的增长领域
• Global Grocery Market: $4 Trillion 全球食品杂货市场:4万亿美元
• U.S. Grocery Market: $600B 美国食品杂货市场:6000亿美元
• Percent Online 在线销售比例: 1.2%
• Approx. 12% of Internet users have bought grocery items online
大约12%的互联网用户曾经在线购买过食品杂货
• 主要品牌
– Fresh Direct
– Google Express
– Instacart
26. 26
9. Retailer Tech Spending On the Rise
零售商的技术支出在不断增加
• Capex was approximately 3.6% of sales in 2013
资本支出大约占到2013年销售额的3.6%
• We estimate that this increased to 4% in 2014
预计这一比例会在2014年增加到4%
• Technology capex:
技术资本支出:
– Walmart: 30% of capex in 2013; Spending $1.2-$1.5B on
ecommerce in FY2016 (= 9-13% of total)
沃尔玛:2013年占到30%的资本支出;2016财年电子商务支
出为12-15亿美元(占全部支出的9-13%)
– Nordstrom: “Technology investments account for more
than 30% of our plan, up from roughly 20% historically”
诺德斯特龙:“技术投资占到计划投资的30%以上,超过以
往最高的20%左右”
– Home Depot: “Tilting investments towards
interconnected retail and technology”
家得宝: “联网零售和技术方面的投资比例在不断增加”
0%
1%
2%
3%
4%
5%
6%
7%
8%
9%
JCPenneyNordstrom Target TJ Maxx Kohl's Macy's Walmart Home
Depot
CVS Sears
Capex/Sales Average
Capex/Sales
for
Selected
Retailers
所选零售商的资本支出/销售额
Average
=
3.6%
平均值
资本支出/销售额
平均值
28. 28
10. Social Media Becomes A New Platform For Marketing
社交媒体成为新的营销平台
• Internet now ruled by pictures and videos
互联网上现在充斥着图片和视频
• Consistent but slowing growth in social media
usage expected worldwide over the next 5 years
未来五年社交网络使用量会出现持续但缓慢的增长
• Most of the growth in Asia
大部分的增长来自亚洲
• Growth in the number of users is decelerating
用户增长率趋缓
• Many social media experiences now on a
mobile phone
许多人通过智能手机访问社交网络
1.22
1.47
1.73
1.97
2.18
2.37
2.55
23.7%
20.4%
18.0%
13.4%
10.8%
8.9%
7.5%
2011
2012
2013
2014
2015
2016
2017
Social
Network
Users
Worldwide
(Bil.)
全球社交网络用户
Social
Network
Users
Change
%
Source: eMarketer, April 2013
Note: Internet users using a social networking site at least once a month
来源:电子营销者,2014年4月
社交网络用户全球 增长率
29. 29
10. Social Media Becomes A New Platform For Marketing
社交媒体成为新的营销平台
移动消息
估测计量
31. 31
11. Beacons Augment Couponing and Loyalty Programs
信标有助于零售商发放优惠券和实施积分计划
• What is a beacon? 什么是信标?
• The best solution for improving
the in-store retail experience
信标是改善店内购物体验的最佳解决方案
33. 33
11. Beacons Augment Couponing and Loyalty Programs
信标有助于零售商发放优惠券和实施积分计划
• 2016 is expected to be the Year of The Beacon
预计2016年将成为信标年
• US installed base expands rapidly, but consumer
response is key to further penetration
美国信标安装量在快速增加,不过顾客反应是进一步
渗透的关键
$4.1
$44.4
2015 2016
Beacon-Influenced In-Store Retail Sales
($ Billion)
信标影响的店内零售销售额 (10亿美元)
Source: Bi Intelligence, Feb. 9, 2015
38. 38
13. Gamification Stimulates New Customer Behaviors
游戏化刺激新的消费行为
• Gamification is the use of elements from
computer and video games in real-world
or other activities
游戏化是指在真实世界或其他活动中使用计
算机和视频游戏元素
• These elements stimulate our
psychological needs for desire,
incentive, challenge, achievement and
rewards, feedback, and mastery
这些元素模拟我们的各种心理需求:
渴望、刺激、挑战、成就感等等
40. 40
14. Uberfication Enbodys The Sharing Economy Model
Uber实现分享经济模式
• Uber is the most visible player (and driver)
of the “sharing economy”
Uber是“分享经济”最著名的参与者
和推动者)
• Changing consumer mindsets will
challenge retailers
改变消费者的思维观念会对零售商提出新挑战
• Opportunities for retailers: How much is
convenience worth?
零售商的机遇:便捷性到底有多少价值?
42. 42
15. Cybersecurity Demands Smarter Investment
网络安全要求零售商更有策略的投资
• Retailers need to spend smarter, not
necessarily more on cybersecurity
在网络安全方面,零售商需要作出更加明智
的支出,但是支出量不一定会增加
• Holistic, enterprise-wide cyber-risk
detection and prevention are critical
first steps
首先应当实施覆盖整个企业的整体性网络风
险监测和预防措施
• Human error has played a major role
in the recent cyber-attacks
在最近的网络攻击中,人为错误占主要因素
43. 43
1. Everything is Smart
2. Mobile Apps Bury The Browser In Shopping
3. Click & Collect Blurring Lines Between Online And Offline Channels
4. Webrooming Beats Showrooming
5. Subscription Models As Convenient Alternatives
6. Pure Plays Open Brick-and-mortar Stores
7. Online Grocery Is A New Growth Area
8. Tap & Pay Mobile Is Poised For Dramatic Growth
9. Retailer Tech Spending On The Rise
10. Social Media Becomes A New Platform For Marketing
11. Beacons Augment Couponing And Loyalty Programs
12. Micro-locations Improve In-store Experience
13. Gamification Stimulates New Customer Behaviors
14. Uberfication Enbodies The Sharing Economy Model
15. Cybersecurity Demands Smarter Investment
RETAIL & TECHNOLOGY TRENDS
15大零售高科技趋势