2. Serious Games Institute (SGI)
“An international centre of excellence for the application of
immersive technologies to serious social and economic issues”
14. The Multi-Tasking Generation
There is medical evidence to indicate that the
brains of young people are becoming increasingly
“hard-wired” for multi-tasking - making them able
to handle (and expect) multiple simultaneous
information sources and to make judgements on
which sources to give attention to.
How can/should society respond to this ?
15. Student vs Teacher
Student
Generation Y
Portfolio Career
Digital Native
Technophile (“Tech Savvy”)
“Multi-tasker”/task switcher
“Connected”
Mobile
Short attention span
Learner as “Producer”
Collaborative Learning
Distributed/Distance/ Mobile
Learning
Hanlan & Swift, 2007
Teacher
Baby Boomer
Company Man/Woman
Digital Immigrant
Technophobe?
Serial-tasker?
Stand alone technology
Static (“Cinemascope”)
Long attention span?
Learner as “Consumer”
Individual Learning
Centralized Learning