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Designing and Implementing 
      Synchronous Language Tasks
                                      Ismail Fayed
                                ismailfayed@yahoo.com 
                                   www.edunile.net




TESOL Arabia 16th Annual Conference
March 12‐14, 2009
Outline
1. Definition of tasks
2. Synchronous vs. Asynchronous..
3. Synchronous task design
    A.   Benefits
    B.   Negotiation of Meaning
    C.   Types of Negotiation
    D.   Triggers for Negotiation
    E.   Types of Communication
    F.   Task Design Guidelines
    G.   Types of Tasks
    H.   Issues to Consider
4. Brainstorming and demo activities 
1. Definition of Language Tasks

    meaning‐based activities 
•
    actual communicative needs
•
    relationship
•
    genuine outcome
•
    effective
•
                      Klapper (2003: 35), cited in Hampel (2006)


    Collaborative..
•
                                                 Hampel (2006)
Types of Language Instruction

• F‐2‐F Activities
• Online Activities
  – Synchronous
  – Asynchronous
• Blended Learning Activities
  – F2F
  – Synchronous
  – Asynchronous
Gilly Salmon's 5‐stage model 
             (e‐tivities framework)




http://www2.le.ac.uk/departments/beyond-distance-research-alliance/projects/SMELT
2. Synchronous vs. Asynchronous 
                                Tasks
     Synchronous Tasks                      Asynchronous Tasks
   Text, audio, video, virtual worlds       Text, audio & video messaging

       Individual/ Group based                 Individual/ Group based

  Highly interactive & collaborative      Highly interactive & collaborative


      Instant (quick Turn‐taking)                  Different times

                                          Ongoing, long‐term, with extended 
     Quick with  shortened forms
                                                       forms
 Delivery/ negotiation/ spontaneous
                                             Narrative/ discussion mode
               mode

   Generates lots of incorrect forms
                                            More formal and less mistakes
(lexical, structural, and in knowledge)
Virtual Learning Environments 
                                     (VLEs/ PLEs) Tools
                                         Tool                        Synch.         Asynch.
                                                                                    Asynch.
                                                                   e-learning      e-learning      (i.e. Lectures,
                                                                                                   Materials,
                   News system                                         S                S          Discussions)
                   Frequently Asked Questions (FAQ) board              S                S

                   Chat room                                           S                P
                   Discussion groups/forums                           S, P              P
                   User on-line questionnaire                          S                P




                                                                                                            Groupware i.e. (Breeze)
                   e-mail messaging                                    S              P, S
                   Listservers                                         S                S
                   Schedulers and calendar systems                     S                S
                   Video conferencing                                  P
                   Audio conferencing                                  P
                   Virtual class environment1                          P                P
                   Multimedia lecture content2                         P                P
Notes:
P – primary tool   Instant feedback                                    P
S – support tool
                   Shared applications                                 P
                   *E-Tutor Project (2006)
                                                     http://www.if.insa-lyon.fr/projets/etutor/guidelines/content.html
3. Synchronous Task Design
• oriented towards goals..
      Goal – Activity – Feedback
                         Pica et al, (1993) cited in Smith, (2003)


• model of lexical negotiation..
 Trigger    Indicator      Response              Reaction
                                        Varonis and Gass (1985)
A. Synchronous Activities Facilitate SLA by..
          s
      efit
   en
 .B
A
              • Supporting social interaction where students help each other. 

              • Learners demonstrate different types of support to each 
                other: social; cognitive; and affective
                                                                          (Lee, 2002)

              • Constructing knowledge collaboratively
                                (e.g. Berge and Collins, 1994; Crook, 1994; Lee 2001; 
                                                                  Warschauer, 1997)

              • Providing more equal opportunities to participate 
                                                            (Lee, 2002; Smith, 2003)

              • Providing less stressful environment than F2F interaction 
                                    (e.g. Chun, 1998; Kern, 1995; Warschauer, 1997)
B. Negotiation of Meaning
               on
            ati
          ti
       go
     e
  . N of g              Noticing       Becoming aware              modify output
B             in
           an
       Me

                    quot;In producing L2, a learner will on occasions become
                      aware (i.e. notice) a linguistic problem (brought to
                      his/her attention either by external feedback like
                      clarification requests, or internal feedback)”.
                                   (Swain & Lapkin, 1995, quoted in Tudini, 2003, p. 144)
Negotiation of Meaning ‐ 2
               on
            ati
          ti
       go
     e
  . N of g
B             in
           an
       Me           “... is the process in which, in an effort to communicate, learners
                       and competent speakers provide and interpret signals of their
                       own and their interlocutor's perceived comprehension, thus
                       provoking adjustments to linguistic form, conversational
                       structure, message content, or all three, until an acceptable
                       level of understanding is achieved.”
                                               (Long, 1996, quoted in Tudini, 2003, p. 141)

                    “... the conversational flow is interrupted by the need to question
                       particular utterances and request conversational help... both
                       implicit and explicit feedback... promote the incorporation of
                       target language forms by learners... promote the modification of
                       learner discourse.”
                                       (Varonis & Gass, 1985, cited in Tudini, 2003, p. 149)
C. Types of Negotiation
       es
    yp
  T
C. of            Learners employ a variety of modification devices, 
             n
         atio
       ti
                   through the negotiation of both meaning and form
    go
 Ne
                                           (Pelleteri, 2000, cited in Lamy, 2004, p. 522)
                 • Examples
                        seek confirmation 
                    –
                        check comprehension 
                    –
                        request clarification 
                    –
                        reformulate 
                    –
                        paraphrase
                    –
D. Triggers for Negotiation..
            rs
         ge
      ig
  . Tr or                recognition of new word 
                     •
D                n
      f       tio        misuse of word 
                     •
          tia
      go                 pronunciation error 
                     •
   Ne
                         grammatical error 
                     •
                         inappropriate segmentation 
                     •
                         abbreviated sentence 
                     •
                         sudden topic change 
                     •
                         slow response 
                     •
                         intercultural communication gap
                     •


                                            (Toyoda & Harrison, 2002, cited in Tudini, 2003, p. 144)
E. Three Types of Communication
                       Type of Exchange                                        Examples

          s                                   • Ask or answer a content‐related question 
       pe              Content‐related
    Ty
 E. of                                        • Share information 
                  on
             at i                             • Express an idea or thought
          ic
       un
     m
  om
C
                                              • Plan work, allocate tasks, coordinate joint efforts, or 
                       Planning of tasks      review drafts
                                              • Negotiate and resolve conflicts


                                              • Express companionship, emotional support, or advice
                                              • Use emoticons (such as J, L) 
                       Social support
                                              • Provide support when problems arise (such as when
                                              having technical difficulties) 
                                              • Talk about things other than class work
                                                                                        * Adapted from Haythornthwaite



                                           http://connect.educause.edu/Library/EDUCAUSE+Quarterly/AsynchronousandSynchronou/47683
F. Task Design Guidelines
             • According to Willis (1996) a task is a goal‐oriented activity with a clear 
               purpose. 
             • a communication task involves achieving an outcome, creating a final 
    as k       product that can be appreciated by others.
F. T ign
     s       • Tasks should be authentic to the environment that they would be 
 De elines
               used.
    id
Gu           • Tasks should give the learners the opportunity to create contents, 
               which motivates them.
             • Synchronous communication tasks give students the opportunity to
               develop an audience for authentic communication.
             • Tasks should be focused on thinking skills.
             • It provides collaborative learning experience.
             • Tasks should give students proof of getting their ideas across
             • Creates a learning environment that goes beyond the classroom.
             • Vocabulary improvement
F. Task Design Focus Descriptor
                  Rules                Incidents             Strategies                 Roles
              The learning task        The learning           Learning is           The learning is
             requires learners to        activity is        focused around         achieved through
               apply standard        focused around            strategies         participation as a
                                         learners’
              procedures and                                 employed to               player and
    as k    rules in the solution.    exposure and          achieve the task        participant in a
   T
G. sign s                             participation in           goals.           setting that models
 De iptor         Learners            authentic and                               a real world issue.
     r       meaningfully and            realistic           The strategy
  esc
D            reflectively apply         incidents.            options are              Learners
              procedures and                               generated as part        negotiate, apply
                 processes.            The activities       of the solution.        judgements and
                                     require learners                                 experience.
                                       to reflect and
                                      take decisions
                                     based on to the
                                       responses to
                                           events.




                    *Table based on Hedberg’s et al (2002) Learning tasks as the basis for high quality designs.
H. Issues to consider!
                     Lessons follow certain stages:
                 •
                         a)   pre‐task
                         b)   Task
                         c)   Plan
                         d)   Report (post‐task)
                         e)   Analysis
                         f)   practice
                     Students ability to learn something new depends on what they 
                 •
                     already know.                              (Mayes & De Freitas, 2007)
        es           Tasks should be challenging for learners.
                 •
     su
  Is
H. to                Tasks should involve negotiation: Learners can challenge their 
                 •
             r
         ide         thoughts, beliefs, perceptions and existing knowledge.
       s
    on
  C                  Tasks should promote and increase a collaborative community and 
                 •
                     therefore more effective learning would occur.
                     Students can become frustrated with the sound quality. 
                 •
                     (Broadband vs. Dial‐up connection)
                     Problem with the settings of their computer.
                 •
                     Consider the equipment that learners may have at hand (mic., 
                 •
                     camera, headset, etc)
                     In cases, provide training sessions.
                 •
                     Teachers need the ability to manage a large amount of visual and
                 •
                     textual material.
                     Creativity requires practice and effort.
                 •
                                                                        Wang & Chen (2007)
4. Brainstorming Tasks..
Tasks may vary to include..
      Peer discussion
  –
      Team work task
  –
      Role play
  –
      Group discussions
  –
      Jigsaw task
  –
      Whiteboard tasks
  –
      Problem based task
  –
      Simulation tasks
  –
Demo Activity 1
Pre                                                      (Time: 15 min.)
Think about a family vacation you went on when you were a child. Use 
  some of the ideas below and share some ideas about your experience 
  there. When you are ready click on reply to post your answers.

   * Where did you go?
   * Who chose the destination?
   * Was it the first time you'd been there, or had you been there before?
   * Was it a good place for a vacation?
   * How did you spend your time there?

During
• Small separate groups. 
• Produce a quick comic :) bout 
                   “A holiday with family and friendsquot;.
‐ Write a dialogue in the text/ audio chat window
Post
• Poll: Did you like that activity?
• One group: reflection on the discussion
Demo Activity 2
Pre:                                          (Time: 15 min.)
  Discuss the advantages and disadvantages of healthy food vs. junk
                                   food.
During:
 Together plan for your comic story. Use this comics website to design
       your story. http://www.makebeliefscomix.com/comix.php
Post:
     Once done, send it to the teacher and share a screenshot with
 everyone in the discussion forum. You may like to add some ideas in
                              the forum too.
Practice:
 when you finish, send it to the next group and decide whose comic is
                                 the best.




                                         *An example made by two G11 students
Demo Activity 3
Pre:                                        (Time: 15 min.)
   Talk about a place where you would like to go on holiday.

During:
 Together plan a group trip. You are going away for 7 days. You
      can consider the following questions to begin with:
                    Where would you like to go?
                    What would you like to do?
                     Who is going with you?
Post:
Students will the come up with a decision and go to a web site to
               create a movie. See a sample here:
          http://www.dvolver.com/live/movies-141354

Practice:
 When you finish go to this web site and create your movie with
  your decision. http://www.dvolver.com/live/moviemaker.html
  when you finish creating the movie, send it to the next group
              and decide whose movie is the best.
Demo Activity 4: Role Play

Pre:                                         (Time: 15 min.)
Talk about marriage and sincere relations. Listen to the first part of
                          this dialogue.

                                               BBC Learning English - The Flat mates
Situation
     http://www.bbc.co.uk/worldservice/learningenglish/flatmates/episode136/index.shtml

During:
Listen to this dialogue & play the role of Helen and Tim. If you are
            Tim, think of the best advice to give to Helen.

Post:
    Students will the come up with a decision and share their
                    conclusion with everyone.

                                         *Adapted from: Scot, P. and Chapman, C. (2007)
Demo Activity 4
Pre:                                                   (Time: 15 min.)
Talk about marriage and sincere relations. Listen to the first part
of this dialogue.




             http://www.bbc.co.uk/worldservice/learningenglish/flatmates/episode136/index.shtml
Demo Activity 5: Twitter




                   Twitter.com
Demo Activity 6: Avatar Worlds




                       Secondlife.com
Bibliography
    Carman, J. M. (2005). Blended Learning Design: Five Key Ingredients. Agilant Learning,
•
    http://www.agilantlearning.com/pdf/Blended%20Learning%20Design.pdf [Accessed: March, 2008].
    Felix, U. (2003). Teaching languages online: Deconstructing the myths. Australian Journal of Educational Technology, 19(1), 
•
    118‐138. http://www.ascilite.org.au/ajet/ajet19/felix.html [Accessed: March, 2008].
    Guidelines for E‐tutors in Multi‐Cultural Collaborative and Synchronous (MCCS) teaching situations: [Website] Available from: 
•
    <http://www.if.insa‐lyon.fr/projets/etutor/guidelines/content.html> [Accessed: March 28, 2008].
    Hampel, R. (2006). Rethinking task design for the digital age: A framework for  language teaching and learning in a synchronous 
•
    online environment. ReCALL Vol. 18, Issue 1, 105‐121.
    Hedberg, JG (2003). Ensuring quality E‐Learning: creating engaging tasks. Educational Media International, 40:3 p. 175‐186.
•
    Hedberg, JG, Oliver, R, Harper,B, Willis,S and Agostinho, S (2002). Developing Evaluation Frameworks for Assesing Quality ICT‐
•
    based Learning in Higher Education. In P. Barker & S. Rebelsky (eds) Proceedings of ED‐MEDIA 2002: World Conference on 
    Education Multimedia, Hypermedia & Telecommunications. Denver, U.S.A, June 24‐29, 2002. Norfolk, VA: Association for the 
    Advancement of Computing in Education (AACE). p. 736‐741
    E‐Tutor (2006). Innovative e‐learning methodology for tutors in multi‐cultural, collaborative and synchronous context. 
•
    Guidelines for E‐tutors in Multi‐Cultural Collaborative and Synchronous (MCCS) teaching situations [Website] Available from: < 
    http://www.if.insa‐lyon.fr/projets/etutor/guidelines/content.html > [Accessed: April 1, 2008]
    Lamy, M. (2004). “Oral conversations online: Redefining oral competence in synchronous environments”. ReCALL, (16) 2, 520‐
•
    538.
    Lee, L. (2002) Synchronous Online Exchanges: A study of modification devices on nonnative discourse interaction. System, 
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    30(3), 275‐288.
    Mayes & De Freitas (2007) Learning and e‐learning: The Role of Theory. In Beetham & Sharpe (Eds.) Rethinking Pedagogy for a 
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    Digital Age. Routledge. P, 13‐25.
    Salmon, G. (2003). The Key to Teaching and Learning Online. London, RoutledgeFalmer.
•
    Scot, P. and Chapman, C. (2007) Interactivity and BBC Learning English, WiA 2007 Online Convention: [Website] Available from: 
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    <http://streamarchives.net/node/50> [Accessed: April 15, 2008]
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•
    Tudini, V. (2003). Using native speakers in chat. Language Learning and Technology, (7) 3, 141‐159.
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    Willis, J. (1996). A frame work for task‐based learning. Harlow, UK: Longman, Addison‐Wesley.
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    Wang, Y, & Chen, N. (2007). Online Synchronous Language Learning: SLMS over the Internet. Innovative 3(3) [Website] 
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    Available from: <http:// www.innovateonline.info/index.php?view=article&id=37> [Accessed: April 7, 2008].
    Fayed, I. Rosa, L. Conaway, L. Implementing Synchronous Language Tasks Online
•
Discussion & Questions




                      Ismail Fayed
           ismailfayed@yahoo.com

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Designing and Implementing Synchronous Language Tasks

  • 1. Designing and Implementing  Synchronous Language Tasks Ismail Fayed ismailfayed@yahoo.com  www.edunile.net TESOL Arabia 16th Annual Conference March 12‐14, 2009
  • 2. Outline 1. Definition of tasks 2. Synchronous vs. Asynchronous.. 3. Synchronous task design A. Benefits B. Negotiation of Meaning C. Types of Negotiation D. Triggers for Negotiation E. Types of Communication F. Task Design Guidelines G. Types of Tasks H. Issues to Consider 4. Brainstorming and demo activities 
  • 3. 1. Definition of Language Tasks meaning‐based activities  • actual communicative needs • relationship • genuine outcome • effective • Klapper (2003: 35), cited in Hampel (2006) Collaborative.. • Hampel (2006)
  • 4. Types of Language Instruction • F‐2‐F Activities • Online Activities – Synchronous – Asynchronous • Blended Learning Activities – F2F – Synchronous – Asynchronous
  • 5. Gilly Salmon's 5‐stage model  (e‐tivities framework) http://www2.le.ac.uk/departments/beyond-distance-research-alliance/projects/SMELT
  • 6. 2. Synchronous vs. Asynchronous  Tasks Synchronous Tasks Asynchronous Tasks Text, audio, video, virtual worlds Text, audio & video messaging Individual/ Group based Individual/ Group based Highly interactive & collaborative Highly interactive & collaborative Instant (quick Turn‐taking) Different times Ongoing, long‐term, with extended  Quick with  shortened forms forms Delivery/ negotiation/ spontaneous Narrative/ discussion mode mode Generates lots of incorrect forms More formal and less mistakes (lexical, structural, and in knowledge)
  • 7. Virtual Learning Environments  (VLEs/ PLEs) Tools Tool Synch. Asynch. Asynch. e-learning e-learning (i.e. Lectures, Materials, News system S S Discussions) Frequently Asked Questions (FAQ) board S S Chat room S P Discussion groups/forums S, P P User on-line questionnaire S P Groupware i.e. (Breeze) e-mail messaging S P, S Listservers S S Schedulers and calendar systems S S Video conferencing P Audio conferencing P Virtual class environment1 P P Multimedia lecture content2 P P Notes: P – primary tool Instant feedback P S – support tool Shared applications P *E-Tutor Project (2006) http://www.if.insa-lyon.fr/projets/etutor/guidelines/content.html
  • 8. 3. Synchronous Task Design • oriented towards goals.. Goal – Activity – Feedback Pica et al, (1993) cited in Smith, (2003) • model of lexical negotiation.. Trigger  Indicator  Response  Reaction Varonis and Gass (1985)
  • 9. A. Synchronous Activities Facilitate SLA by.. s efit en .B A • Supporting social interaction where students help each other.  • Learners demonstrate different types of support to each  other: social; cognitive; and affective (Lee, 2002) • Constructing knowledge collaboratively (e.g. Berge and Collins, 1994; Crook, 1994; Lee 2001;  Warschauer, 1997) • Providing more equal opportunities to participate  (Lee, 2002; Smith, 2003) • Providing less stressful environment than F2F interaction  (e.g. Chun, 1998; Kern, 1995; Warschauer, 1997)
  • 10. B. Negotiation of Meaning on ati ti go e . N of g Noticing Becoming aware modify output B in an Me quot;In producing L2, a learner will on occasions become aware (i.e. notice) a linguistic problem (brought to his/her attention either by external feedback like clarification requests, or internal feedback)”. (Swain & Lapkin, 1995, quoted in Tudini, 2003, p. 144)
  • 11. Negotiation of Meaning ‐ 2 on ati ti go e . N of g B in an Me “... is the process in which, in an effort to communicate, learners and competent speakers provide and interpret signals of their own and their interlocutor's perceived comprehension, thus provoking adjustments to linguistic form, conversational structure, message content, or all three, until an acceptable level of understanding is achieved.” (Long, 1996, quoted in Tudini, 2003, p. 141) “... the conversational flow is interrupted by the need to question particular utterances and request conversational help... both implicit and explicit feedback... promote the incorporation of target language forms by learners... promote the modification of learner discourse.” (Varonis & Gass, 1985, cited in Tudini, 2003, p. 149)
  • 12. C. Types of Negotiation es yp T C. of Learners employ a variety of modification devices,  n atio ti through the negotiation of both meaning and form go Ne (Pelleteri, 2000, cited in Lamy, 2004, p. 522) • Examples seek confirmation  – check comprehension  – request clarification  – reformulate  – paraphrase –
  • 13. D. Triggers for Negotiation.. rs ge ig . Tr or recognition of new word  • D n f tio misuse of word  • tia go pronunciation error  • Ne grammatical error  • inappropriate segmentation  • abbreviated sentence  • sudden topic change  • slow response  • intercultural communication gap • (Toyoda & Harrison, 2002, cited in Tudini, 2003, p. 144)
  • 14. E. Three Types of Communication Type of Exchange Examples s • Ask or answer a content‐related question  pe Content‐related Ty E. of • Share information  on at i • Express an idea or thought ic un m om C • Plan work, allocate tasks, coordinate joint efforts, or  Planning of tasks review drafts • Negotiate and resolve conflicts • Express companionship, emotional support, or advice • Use emoticons (such as J, L)  Social support • Provide support when problems arise (such as when having technical difficulties)  • Talk about things other than class work * Adapted from Haythornthwaite http://connect.educause.edu/Library/EDUCAUSE+Quarterly/AsynchronousandSynchronou/47683
  • 15. F. Task Design Guidelines • According to Willis (1996) a task is a goal‐oriented activity with a clear  purpose.  • a communication task involves achieving an outcome, creating a final  as k product that can be appreciated by others. F. T ign s • Tasks should be authentic to the environment that they would be  De elines used. id Gu • Tasks should give the learners the opportunity to create contents,  which motivates them. • Synchronous communication tasks give students the opportunity to develop an audience for authentic communication. • Tasks should be focused on thinking skills. • It provides collaborative learning experience. • Tasks should give students proof of getting their ideas across • Creates a learning environment that goes beyond the classroom. • Vocabulary improvement
  • 16. F. Task Design Focus Descriptor Rules Incidents Strategies Roles The learning task The learning Learning is The learning is requires learners to activity is focused around achieved through apply standard focused around strategies participation as a learners’ procedures and employed to player and as k rules in the solution. exposure and achieve the task participant in a T G. sign s participation in goals. setting that models De iptor Learners authentic and a real world issue. r meaningfully and realistic The strategy esc D reflectively apply incidents. options are Learners procedures and generated as part negotiate, apply processes. The activities of the solution. judgements and require learners experience. to reflect and take decisions based on to the responses to events. *Table based on Hedberg’s et al (2002) Learning tasks as the basis for high quality designs.
  • 17. H. Issues to consider! Lessons follow certain stages: • a) pre‐task b) Task c) Plan d) Report (post‐task) e) Analysis f) practice Students ability to learn something new depends on what they  • already know.  (Mayes & De Freitas, 2007) es Tasks should be challenging for learners. • su Is H. to Tasks should involve negotiation: Learners can challenge their  • r ide thoughts, beliefs, perceptions and existing knowledge. s on C Tasks should promote and increase a collaborative community and  • therefore more effective learning would occur. Students can become frustrated with the sound quality.  • (Broadband vs. Dial‐up connection) Problem with the settings of their computer. • Consider the equipment that learners may have at hand (mic.,  • camera, headset, etc) In cases, provide training sessions. • Teachers need the ability to manage a large amount of visual and • textual material. Creativity requires practice and effort. • Wang & Chen (2007)
  • 18. 4. Brainstorming Tasks.. Tasks may vary to include.. Peer discussion – Team work task – Role play – Group discussions – Jigsaw task – Whiteboard tasks – Problem based task – Simulation tasks –
  • 19. Demo Activity 1 Pre (Time: 15 min.) Think about a family vacation you went on when you were a child. Use  some of the ideas below and share some ideas about your experience  there. When you are ready click on reply to post your answers. * Where did you go? * Who chose the destination? * Was it the first time you'd been there, or had you been there before? * Was it a good place for a vacation? * How did you spend your time there? During • Small separate groups.  • Produce a quick comic :) bout  “A holiday with family and friendsquot;. ‐ Write a dialogue in the text/ audio chat window Post • Poll: Did you like that activity? • One group: reflection on the discussion
  • 20. Demo Activity 2 Pre: (Time: 15 min.) Discuss the advantages and disadvantages of healthy food vs. junk food. During: Together plan for your comic story. Use this comics website to design your story. http://www.makebeliefscomix.com/comix.php Post: Once done, send it to the teacher and share a screenshot with everyone in the discussion forum. You may like to add some ideas in the forum too. Practice: when you finish, send it to the next group and decide whose comic is the best. *An example made by two G11 students
  • 21. Demo Activity 3 Pre: (Time: 15 min.) Talk about a place where you would like to go on holiday. During: Together plan a group trip. You are going away for 7 days. You can consider the following questions to begin with: Where would you like to go? What would you like to do? Who is going with you? Post: Students will the come up with a decision and go to a web site to create a movie. See a sample here: http://www.dvolver.com/live/movies-141354 Practice: When you finish go to this web site and create your movie with your decision. http://www.dvolver.com/live/moviemaker.html when you finish creating the movie, send it to the next group and decide whose movie is the best.
  • 22. Demo Activity 4: Role Play Pre: (Time: 15 min.) Talk about marriage and sincere relations. Listen to the first part of this dialogue. BBC Learning English - The Flat mates Situation http://www.bbc.co.uk/worldservice/learningenglish/flatmates/episode136/index.shtml During: Listen to this dialogue & play the role of Helen and Tim. If you are Tim, think of the best advice to give to Helen. Post: Students will the come up with a decision and share their conclusion with everyone. *Adapted from: Scot, P. and Chapman, C. (2007)
  • 23. Demo Activity 4 Pre: (Time: 15 min.) Talk about marriage and sincere relations. Listen to the first part of this dialogue. http://www.bbc.co.uk/worldservice/learningenglish/flatmates/episode136/index.shtml
  • 26. Bibliography Carman, J. M. (2005). Blended Learning Design: Five Key Ingredients. Agilant Learning, • http://www.agilantlearning.com/pdf/Blended%20Learning%20Design.pdf [Accessed: March, 2008]. Felix, U. (2003). Teaching languages online: Deconstructing the myths. Australian Journal of Educational Technology, 19(1),  • 118‐138. http://www.ascilite.org.au/ajet/ajet19/felix.html [Accessed: March, 2008]. Guidelines for E‐tutors in Multi‐Cultural Collaborative and Synchronous (MCCS) teaching situations: [Website] Available from:  • <http://www.if.insa‐lyon.fr/projets/etutor/guidelines/content.html> [Accessed: March 28, 2008]. Hampel, R. (2006). Rethinking task design for the digital age: A framework for  language teaching and learning in a synchronous  • online environment. ReCALL Vol. 18, Issue 1, 105‐121. Hedberg, JG (2003). Ensuring quality E‐Learning: creating engaging tasks. Educational Media International, 40:3 p. 175‐186. • Hedberg, JG, Oliver, R, Harper,B, Willis,S and Agostinho, S (2002). Developing Evaluation Frameworks for Assesing Quality ICT‐ • based Learning in Higher Education. In P. Barker & S. Rebelsky (eds) Proceedings of ED‐MEDIA 2002: World Conference on  Education Multimedia, Hypermedia & Telecommunications. Denver, U.S.A, June 24‐29, 2002. Norfolk, VA: Association for the  Advancement of Computing in Education (AACE). p. 736‐741 E‐Tutor (2006). Innovative e‐learning methodology for tutors in multi‐cultural, collaborative and synchronous context.  • Guidelines for E‐tutors in Multi‐Cultural Collaborative and Synchronous (MCCS) teaching situations [Website] Available from: <  http://www.if.insa‐lyon.fr/projets/etutor/guidelines/content.html > [Accessed: April 1, 2008] Lamy, M. (2004). “Oral conversations online: Redefining oral competence in synchronous environments”. ReCALL, (16) 2, 520‐ • 538. Lee, L. (2002) Synchronous Online Exchanges: A study of modification devices on nonnative discourse interaction. System,  • 30(3), 275‐288. Mayes & De Freitas (2007) Learning and e‐learning: The Role of Theory. In Beetham & Sharpe (Eds.) Rethinking Pedagogy for a  • Digital Age. Routledge. P, 13‐25. Salmon, G. (2003). The Key to Teaching and Learning Online. London, RoutledgeFalmer. • Scot, P. and Chapman, C. (2007) Interactivity and BBC Learning English, WiA 2007 Online Convention: [Website] Available from:  • <http://streamarchives.net/node/50> [Accessed: April 15, 2008] Smith, B. (2003). Computer‐mediated negotiated interaction: An expanded model. The Modern Language Journal, 87, 38‐54. • Tudini, V. (2003). Using native speakers in chat. Language Learning and Technology, (7) 3, 141‐159. • Willis, J. (1996). A frame work for task‐based learning. Harlow, UK: Longman, Addison‐Wesley. • Wang, Y, & Chen, N. (2007). Online Synchronous Language Learning: SLMS over the Internet. Innovative 3(3) [Website]  • Available from: <http:// www.innovateonline.info/index.php?view=article&id=37> [Accessed: April 7, 2008]. Fayed, I. Rosa, L. Conaway, L. Implementing Synchronous Language Tasks Online •
  • 27. Discussion & Questions Ismail Fayed ismailfayed@yahoo.com