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Bruno Capuano
 Innovation Manager
       @elbruno
http://www.elbruno.co
          m
I also work here
                            I live /
                              work
                              here




          I was born here
IR Emitter      Color Sensor
                                IR Depth Sensor
                                                  Tilt Motor




             Microphone Array
• http://kinectforwindows.org
DEMO
DEMO
DEMO
D    D    D    D    D    D    D   D   D   D   D   D   D   P   P   P
15   14   13   12   11   10   9   8   7   6   5   4   3   2   1   0
Feet     1.3’ 2.6’      9.8’   13.1’            26.2’

Meters    .4    .8       3       4                8
Default
 Mode


 Near
 Mode



               Unknown                  Normal
Feet     1.3’ 2.6’       9.8’      13.1’                      26.2’

Meters    .4    .8         3         4                          8
Default
 Mode


 Near
 Mode



               Unknown   Too Near           Normal   Too Far
short[] allData = new short[depthFrame.PixelDataLength];

Get depth for a point (X:160, Y:120, Width: 320)
int index = (width * y) + x; // 38,560


int                      // 200
int                    //15


short depthPoint = allData[index];
int depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth; // 2,000


int player = depthPoint & DepthImageFrame.PlayerIndexBitmask; // 1
WORKING WITH DEPTH DATA



  DEMO
Max of two skeletons per Kinect
6 Player Proposals
Joints in meters from camera               Positive




                               Positive               Negative




                                          Negative
•   Each joint has associated tracking state
                                    •     Tracked, Not tracked, or Inferred
                                    •     Inferred - Occluded, clipped, or low confidence joints
                                •   Use TransformSmoothParameters to smooth joint
                                    data to reduce jitter




Skeleton.ClippedEdges = FrameEdges.Top;



                                                                      http://en.wikipedia.org/wiki/Holt-Winters
Fatigue Kills   Use Coding4Fun ScaleTo
 Gestures          extension method
DEMO
-50   0   +50
<!-- Confirmation_Yes._value: string ["Yes"]
-->
<rule id="Confirmation_Yes" scope="public">
  <example> yes </example>                     var grammar = new Choices();
  <example> yes please </example>              grammar.Add(“yes please");
  <one-of>
    <item> yes </item>
                                               grammar.Add(“yes");
    <item> yeah </item>                        grammar.Add(“yeah");
    <item> yep </item>                         grammar.Add(“ok");
    <item> ok </item>
  </one-of>
  <item repeat="0-1"> please </item>
  <tag> out._value = "Yes";</tag>
Engagement model
Mic indicator for speech-enabled menus
Keyword to engage
Feedback and confirmation
DEMO
•   Real-time tracking of multiple faces
•   2D Mesh and Points
•   3D Head Pose
•   Animation Units
• 100 2D Points
 • 87 in picture
 • 13 additional for center
   of eye, corners of mouth,
   center of nose, head
   bounding box
Neutral          • Six Animation Units
                       • Uses Candide3
                         model
    Jaw Lowerer




Lip Corner Depressor
DEMO
What we want to do with Kinect for
Windows
• Provide common Kinect UI interactions to developers
  so that they can easily build Kinect apps
• Solve the most common app tasks and UI requirements
   •   E.g., engagement, targeting and selection, X/Y navigation

• Ensure that K4W interactions and controls are intuitive
  and delightful for end users
• Advance the capabilities of Kinect
   •   Show progression!
Kinect interactions
Kinect for Windows Prototype controls


   DEMO
Master RIAtec 2013 - Bloque 1

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Master RIAtec 2013 - Bloque 1

  • 1.
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  • 3. Bruno Capuano Innovation Manager @elbruno http://www.elbruno.co m
  • 4. I also work here I live / work here I was born here
  • 5.
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  • 9. IR Emitter Color Sensor IR Depth Sensor Tilt Motor Microphone Array
  • 10.
  • 12. DEMO
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  • 16. DEMO
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  • 20. DEMO
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  • 22. D D D D D D D D D D D D D P P P 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
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  • 24. Feet 1.3’ 2.6’ 9.8’ 13.1’ 26.2’ Meters .4 .8 3 4 8 Default Mode Near Mode Unknown Normal
  • 25. Feet 1.3’ 2.6’ 9.8’ 13.1’ 26.2’ Meters .4 .8 3 4 8 Default Mode Near Mode Unknown Too Near Normal Too Far
  • 26. short[] allData = new short[depthFrame.PixelDataLength]; Get depth for a point (X:160, Y:120, Width: 320) int index = (width * y) + x; // 38,560 int // 200 int //15 short depthPoint = allData[index]; int depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth; // 2,000 int player = depthPoint & DepthImageFrame.PlayerIndexBitmask; // 1
  • 27. WORKING WITH DEPTH DATA DEMO
  • 28.
  • 29. Max of two skeletons per Kinect 6 Player Proposals
  • 30. Joints in meters from camera Positive Positive Negative Negative
  • 31. Each joint has associated tracking state • Tracked, Not tracked, or Inferred • Inferred - Occluded, clipped, or low confidence joints • Use TransformSmoothParameters to smooth joint data to reduce jitter Skeleton.ClippedEdges = FrameEdges.Top; http://en.wikipedia.org/wiki/Holt-Winters
  • 32. Fatigue Kills Use Coding4Fun ScaleTo Gestures extension method
  • 33. DEMO
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  • 35. -50 0 +50
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  • 37.
  • 38. <!-- Confirmation_Yes._value: string ["Yes"] --> <rule id="Confirmation_Yes" scope="public"> <example> yes </example> var grammar = new Choices(); <example> yes please </example> grammar.Add(“yes please"); <one-of> <item> yes </item> grammar.Add(“yes"); <item> yeah </item> grammar.Add(“yeah"); <item> yep </item> grammar.Add(“ok"); <item> ok </item> </one-of> <item repeat="0-1"> please </item> <tag> out._value = "Yes";</tag>
  • 39. Engagement model Mic indicator for speech-enabled menus Keyword to engage Feedback and confirmation
  • 40. DEMO
  • 41.
  • 42. Real-time tracking of multiple faces • 2D Mesh and Points • 3D Head Pose • Animation Units
  • 43. • 100 2D Points • 87 in picture • 13 additional for center of eye, corners of mouth, center of nose, head bounding box
  • 44.
  • 45. Neutral • Six Animation Units • Uses Candide3 model Jaw Lowerer Lip Corner Depressor
  • 46. DEMO
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  • 59. What we want to do with Kinect for Windows • Provide common Kinect UI interactions to developers so that they can easily build Kinect apps • Solve the most common app tasks and UI requirements • E.g., engagement, targeting and selection, X/Y navigation • Ensure that K4W interactions and controls are intuitive and delightful for end users • Advance the capabilities of Kinect • Show progression!
  • 60. Kinect interactions Kinect for Windows Prototype controls DEMO