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IMMERSIVE RESIDENCY
Sponsored by the Master of Arts in Learning & Emerging Technology program at SUNY Empire
State College
Contact Dr. Eileen O’Connor for details, on-boarding & access - eileen.oconnor@esc.edu
Join faculty and graduate students in this 1 day immersion in a virtual reality
environment to learn about AND experience existing and emerging technologies
that are allowing STEM (science, technology, engineering, math) enhanced by the
A for art as well as ALL CONTENT AREAS to reach new heights. You only need a
computer and internet to attend.
Saturday – Oct. 12, 2019 from 9:00 am to 3:00 pm (online)
Receive a Certificate of Attendance and an eBadge on completion
FROM STEM TO STEAM:
THEORY-GROUNDED AND
PRACTICAL APPLICATIONS
FOR INSTRUCTION
Eileen O’Connor, Ph.D.
Eileen.oconnor@esc.edu
Items shown here:
• Educational Grounding &
Standards
• Applications and Ideas
• SUNY ESC - MALET
• So, what’s the challenge?
NOTE: this presentation highlights the
STEM/STEAM field and presents selected work
by SUNY Empire’s graduate students. THERE
ARE NOT RESTRICTED TO MATH / SCIENCE
INTERESTED STUDENTS - the technology and
the arts are the bridge to essentially all
content areas - see if / where a STEM / STEAM
focus might be relevant to your interests - via
single courses or the STEM & Emerging
Technologies certificate in MALET
NOTE: this presentation is Creative Commons
license from Dr. Eileen O’Connor
Science, technology, engineering, arts, mathematics (STEAM)
Open the slideshow, then click on the Settings/Gear
icon - click on the notes at the bottom to read the
text that explains the slides
STEM – Personal History (O’Connor’s
background in field)
• Middle school – St. Ignatius, Montana; Native American Reservation
• Chemist > science & tech at IBM
• STEMTEC – U. Mass & Amherst – 1999 – 2001 – NSF evaluator
• Science ed / tech ed / STEM Education certificate
• Before recent tech explosion – inquiry-based science
• A Framework for K12 Science Education > NSTA & NCR > Next Generation
Science Standards
• Practices with inquiry
• Inquiry – labs – cross disciplinary: have ALWAYS
been lauded in the research . . . .
So what’s the challenge?
NATIONAL K12
EFFORTS
Engineering design
now included
NOT limited to K12 – but K12
is ahead in articulation
NATIONAL K12
EFFORTS
What is STEAM?
STEAM programs can also be referred
to as “arts integration” or “STEM+Arts”
programs. Although there are slight
nuances to program implementation
based on the term used, the important
aspect of STEAM is integrated learning
that incorporates the ideas of
innovation, creativity, and design
from the arts and applies them to
observation, inquiry, and problem
solving processes found in STEM
activities.
https://www.csai-online.org/resources/stem-steam-resources-toolkit
. . . incorporates the ideas of innovation,
creativity, and design from the arts and
applies them to observation, inquiry, and
problem solving processes found in STEM
activities.
https://www.csai-online.org/resources/stem-steam-resources-toolkit
From creative designs to digital
story-telling the “arts” bring
innovation & enrichment that can
turn STEM > STEAM
. . . incorporates the ideas of
innovation, creativity, and design from
the arts and applies them to
observation, inquiry, and problem
solving processes found in STEM
activities.
https://www.csai-online.org/resources/stem-steam-resources-toolkit
Many new art, augmented &
3-d tools bring the arts &
innovations into STEAM
K12 - CONTINUING
GOVERNMENTAL
IMPRIMATUR …
AND GRANTS
https://innovation.ed.gov/files/2016/09/AIR-
STEM2026_Report_2016.pdf
THE CALL IS STRONG
THE CALL IS STRONG
CONSTRUCTING
MEANING
- THOUGHTS
FROM THE UK
THEORY-GROUNDING
“Constructivism is a learning theory that perceives learning as a process of
constructing knowledge based from experience. Issues of difficulty in
translating this learning theory into a teaching and learning practice have
become a debate among educational researchers. One of the learning
approaches that reflect the theory of constructivism is project-based learning or
PjBL. Terms such as “authentic learning activity” and “hands-on learning” is
commonly represented as constructivist which believes and addressed learning
through rigorous, relevant and hands-on practice.”
https://www.researchgate.net/publication/320558653_Project-
Based_Learning_from_Constructivism_Point_of_View
THEORY-GROUNDING
- CONTINUED FROM PREVIOUS SLIDE
Suggestions:
• Learning tasks need to be designed in a way it
requires learners to engage in more cognitive
demanding tasks.
• Continuous assessment and monitoring is also
challenging in PjBL setting.
• Assessment for learning and learner’s reflection of
learning are also integral to PjBL.
MY COLLECTIONS:
MORE COMPREHENSIVE
• https://sites.google.com/site/ilsresear
chwriting/stem-resources
MY COLLECTIONS
https://sites.google.com/
view/stemsteam/home
Working definition
* Science, tech, engineering & math - with
the arts too; interdisciplinary problem
solving approaches that integrate
technologies and can be applied to most
any learning, communication scenario; the
arts help bring in creative solutions and
ideation
RELATED AREA
• https://sites.google.com/view/a
rvradvances/home
• https://sites.google.com/view/vr
marian/home
Advancing areas too
* Much more coming
HTTP://WWW.STEMOPPORTUNITYINDEX.COM/#&GID=1&PID=1
STEM & SERIOUS GAMES –
MODEL A SCIENCE ENTERPRISE
• Role playing – as scientists
• Discussions
• Presentations – critical peer review
• Actual scientist visits – bring in
background elements too / images,
links, PPT; a 2.5 minute video on an this
integrated healthcare application -
https://www.youtube.com/watch?v=x
OtW4cAAlTE
• https://youtu.be/esPRsT-lmw8 -
fascinating TED talk on brain scans &
behavior; and how the mind can learn
how to change – could be a next step
for youth to pursue
DIGITAL
THINKERS –
JONES, HARMON,
O’GRADY JONES
(OLDER STUDY BUT THE
CHANGES IN STUDENT-
TYPES REMAIN)
JOIN w/ Higher Ed -
ESC Partners
STEM/STEAM
Project
- Multi-
dimensional
/ integrated
A Key
STEM
/STEAM
Tool or
System
Supportive
Website &
Videos
Cohesive
Purpose
Assessment
Citizen Science – data
probes; geology across
the state;
Maritime navigation – 360
camera ($20K grant)
3d ELA house – VoTech
Major cities / culture – 3d
Printers
Recipe Share – math &
cooking
Tiny bio- Phone-Shared
Microscope
Courses
MakerSpace – Canadian
Museum
AR – healthcare prototype
Scratch – coding –
elementary & high school
Google 360 – immigrant
population
Google MyMaps –
geology
VR – Corporate visioning &
corporate training
Courses
MAKER SPACES – IN A
CANADIAN MUSEUM
CODING IN HIGH SCHOOL
Telling stories with “live”
settings and scenarios -
from flat screen to scroll-
around 360 simulations
360 CAMERAS AND
OPERATING ROOM TRAINING
Perspectives on
procedures before
students are in the
actual sterile, high-
pressure settings
360 VR FOR VESSEL-DOCKING TRAINING
VR FOR CORPORATE “VISION”
SLOW-MATION FOR LANGUAGE INSTRUCTION
Students stories through animated,
video characters
ROBOTICS
PHYSICS & MOTION DETECTION
CODING IN PHYSICS CLASS
AR FOR EXTENDING MANIKIN WORK
IN NURSING CLINICAL TRAINING
3D DISASTER PREPARATION
ELEMENTARY SCHOOL CODING
3D PRINTER
CITIES
Virtual Reality (VR) FOR
INSURANCE TRAINING
VR FOR
All Education - co-
workspaces
Join my VR co-working
education space pilot -
reduce the learning curve
and gather insights from
colleagues
ELEMENTARY SCHOOL LEGO –
OCEAN POLLUTION CLEANUP
More commercial
support – such as
Legos
JOIN w/ Higher Ed -
ESC Partners
STEM/STEAM
Project
- Multi-
dimensional
/ integrated
A Key
STEM
/STEAM
Tool or
System
Supportive
Website &
Videos
Cohesive
Purpose
Assessment
Partner w/ Higher Ed -
SUNY Empire
STEM &
Emerging
Technologies
Certificate or
Courses Solo
Learning
&
Emerging
Tech
Assessment
in Digital
Era
STEM
Tools
STEM
Capstone
Contact Dr. Eileen O’Connor – eileen.oconnor@esc.edu
So lets embrace
the challenge
INFORMATION FROM SUNY EMPIRE’S
STEM AND MALET COURSES
https://www.esc.edu/graduate-studies/masters-degrees/education-programs/ma-learning-emerging-technologies/
• Eileen O’Connor, Ph.D.
• SUNY Empire State College
•Eileen.oconnor@esc.edu

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STEM/STEAM MALET

  • 1. IMMERSIVE RESIDENCY Sponsored by the Master of Arts in Learning & Emerging Technology program at SUNY Empire State College Contact Dr. Eileen O’Connor for details, on-boarding & access - eileen.oconnor@esc.edu Join faculty and graduate students in this 1 day immersion in a virtual reality environment to learn about AND experience existing and emerging technologies that are allowing STEM (science, technology, engineering, math) enhanced by the A for art as well as ALL CONTENT AREAS to reach new heights. You only need a computer and internet to attend. Saturday – Oct. 12, 2019 from 9:00 am to 3:00 pm (online) Receive a Certificate of Attendance and an eBadge on completion
  • 2. FROM STEM TO STEAM: THEORY-GROUNDED AND PRACTICAL APPLICATIONS FOR INSTRUCTION Eileen O’Connor, Ph.D. Eileen.oconnor@esc.edu Items shown here: • Educational Grounding & Standards • Applications and Ideas • SUNY ESC - MALET • So, what’s the challenge? NOTE: this presentation highlights the STEM/STEAM field and presents selected work by SUNY Empire’s graduate students. THERE ARE NOT RESTRICTED TO MATH / SCIENCE INTERESTED STUDENTS - the technology and the arts are the bridge to essentially all content areas - see if / where a STEM / STEAM focus might be relevant to your interests - via single courses or the STEM & Emerging Technologies certificate in MALET NOTE: this presentation is Creative Commons license from Dr. Eileen O’Connor Science, technology, engineering, arts, mathematics (STEAM) Open the slideshow, then click on the Settings/Gear icon - click on the notes at the bottom to read the text that explains the slides
  • 3. STEM – Personal History (O’Connor’s background in field) • Middle school – St. Ignatius, Montana; Native American Reservation • Chemist > science & tech at IBM • STEMTEC – U. Mass & Amherst – 1999 – 2001 – NSF evaluator • Science ed / tech ed / STEM Education certificate • Before recent tech explosion – inquiry-based science • A Framework for K12 Science Education > NSTA & NCR > Next Generation Science Standards • Practices with inquiry • Inquiry – labs – cross disciplinary: have ALWAYS been lauded in the research . . . . So what’s the challenge?
  • 4. NATIONAL K12 EFFORTS Engineering design now included NOT limited to K12 – but K12 is ahead in articulation
  • 5. NATIONAL K12 EFFORTS What is STEAM? STEAM programs can also be referred to as “arts integration” or “STEM+Arts” programs. Although there are slight nuances to program implementation based on the term used, the important aspect of STEAM is integrated learning that incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit
  • 6. . . . incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit From creative designs to digital story-telling the “arts” bring innovation & enrichment that can turn STEM > STEAM
  • 7. . . . incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit Many new art, augmented & 3-d tools bring the arts & innovations into STEAM
  • 8. K12 - CONTINUING GOVERNMENTAL IMPRIMATUR … AND GRANTS https://innovation.ed.gov/files/2016/09/AIR- STEM2026_Report_2016.pdf
  • 9. THE CALL IS STRONG
  • 10. THE CALL IS STRONG
  • 12. THEORY-GROUNDING “Constructivism is a learning theory that perceives learning as a process of constructing knowledge based from experience. Issues of difficulty in translating this learning theory into a teaching and learning practice have become a debate among educational researchers. One of the learning approaches that reflect the theory of constructivism is project-based learning or PjBL. Terms such as “authentic learning activity” and “hands-on learning” is commonly represented as constructivist which believes and addressed learning through rigorous, relevant and hands-on practice.” https://www.researchgate.net/publication/320558653_Project- Based_Learning_from_Constructivism_Point_of_View
  • 13. THEORY-GROUNDING - CONTINUED FROM PREVIOUS SLIDE Suggestions: • Learning tasks need to be designed in a way it requires learners to engage in more cognitive demanding tasks. • Continuous assessment and monitoring is also challenging in PjBL setting. • Assessment for learning and learner’s reflection of learning are also integral to PjBL.
  • 14. MY COLLECTIONS: MORE COMPREHENSIVE • https://sites.google.com/site/ilsresear chwriting/stem-resources
  • 15. MY COLLECTIONS https://sites.google.com/ view/stemsteam/home Working definition * Science, tech, engineering & math - with the arts too; interdisciplinary problem solving approaches that integrate technologies and can be applied to most any learning, communication scenario; the arts help bring in creative solutions and ideation
  • 16. RELATED AREA • https://sites.google.com/view/a rvradvances/home • https://sites.google.com/view/vr marian/home Advancing areas too * Much more coming
  • 18. STEM & SERIOUS GAMES – MODEL A SCIENCE ENTERPRISE • Role playing – as scientists • Discussions • Presentations – critical peer review • Actual scientist visits – bring in background elements too / images, links, PPT; a 2.5 minute video on an this integrated healthcare application - https://www.youtube.com/watch?v=x OtW4cAAlTE • https://youtu.be/esPRsT-lmw8 - fascinating TED talk on brain scans & behavior; and how the mind can learn how to change – could be a next step for youth to pursue
  • 19. DIGITAL THINKERS – JONES, HARMON, O’GRADY JONES (OLDER STUDY BUT THE CHANGES IN STUDENT- TYPES REMAIN)
  • 20. JOIN w/ Higher Ed - ESC Partners STEM/STEAM Project - Multi- dimensional / integrated A Key STEM /STEAM Tool or System Supportive Website & Videos Cohesive Purpose Assessment
  • 21. Citizen Science – data probes; geology across the state; Maritime navigation – 360 camera ($20K grant) 3d ELA house – VoTech Major cities / culture – 3d Printers Recipe Share – math & cooking Tiny bio- Phone-Shared Microscope Courses
  • 22. MakerSpace – Canadian Museum AR – healthcare prototype Scratch – coding – elementary & high school Google 360 – immigrant population Google MyMaps – geology VR – Corporate visioning & corporate training Courses
  • 23. MAKER SPACES – IN A CANADIAN MUSEUM
  • 24. CODING IN HIGH SCHOOL
  • 25. Telling stories with “live” settings and scenarios - from flat screen to scroll- around 360 simulations
  • 26. 360 CAMERAS AND OPERATING ROOM TRAINING Perspectives on procedures before students are in the actual sterile, high- pressure settings
  • 27. 360 VR FOR VESSEL-DOCKING TRAINING
  • 28. VR FOR CORPORATE “VISION”
  • 29. SLOW-MATION FOR LANGUAGE INSTRUCTION Students stories through animated, video characters
  • 31. PHYSICS & MOTION DETECTION
  • 33. AR FOR EXTENDING MANIKIN WORK IN NURSING CLINICAL TRAINING
  • 37. Virtual Reality (VR) FOR INSURANCE TRAINING
  • 38. VR FOR All Education - co- workspaces Join my VR co-working education space pilot - reduce the learning curve and gather insights from colleagues
  • 39. ELEMENTARY SCHOOL LEGO – OCEAN POLLUTION CLEANUP More commercial support – such as Legos
  • 40. JOIN w/ Higher Ed - ESC Partners STEM/STEAM Project - Multi- dimensional / integrated A Key STEM /STEAM Tool or System Supportive Website & Videos Cohesive Purpose Assessment
  • 41. Partner w/ Higher Ed - SUNY Empire STEM & Emerging Technologies Certificate or Courses Solo Learning & Emerging Tech Assessment in Digital Era STEM Tools STEM Capstone Contact Dr. Eileen O’Connor – eileen.oconnor@esc.edu So lets embrace the challenge
  • 42. INFORMATION FROM SUNY EMPIRE’S STEM AND MALET COURSES https://www.esc.edu/graduate-studies/masters-degrees/education-programs/ma-learning-emerging-technologies/ • Eileen O’Connor, Ph.D. • SUNY Empire State College •Eileen.oconnor@esc.edu