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Future Virtual Worlds STEEP Analysis and Scenario Planning Henrik Engervall (20848@student.hhs.se) Erik Ingemansson (egjin@kth.se) Karl Nielsen (40201@student.hhs.se) Teresia Schullström (tsch@kth.se)
Executive Summary This is a presentation of an external analysis of virtual worlds with the STEEP method and, based on the results of the analysis, four scenario plans with a total of 16 different  scenarios for virtual worlds.In the STEEP Analysis major driving forces and trends that are affecting the Virtual world industry are listed. From the STEEP the most critical uncertainties are each transformed into bipolar axis and put in different combinations where future scenarios are explored and evaluated. The evaluation of the scenario plans shows three scenarios that, from our perspective, both more attractive and more likely to occur than the others. Forecast –How we think the future will be Vision – How we want the future to be Scenario – How the future could be ”Fad Or Future Second Life And Virtual Worlds“ – Presentation by Robin Teigland What is the future for Virtual Worlds in 3-5 years?
External factors Sociocultural Technological Economical Environmental Political
What are the trends and driving forces? Sociocultural Technological Economical Environmental Political User interest New areas of use Gravity of reality +Facebook Globalization
What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Mobile devices Mixed reality User generated content The Cloud
What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Economical cycle/general trend Interest rates Fundings Globalization costs
What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Green tech – user side Green tech – server side Global trends Globalization Prototyping
What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Laws Economic regulations Control
Scenarios of major driving forces 1 Very controlled VWs ”Slippery Slope” ,[object Object]
 More control => less user innovation
Less in-world spending”Organized happiness” ,[object Object]
Users disappears due to controlRecession Economical boom ”Wild West” ,[object Object]
Vandalism
Risk of inflation/bubble
Innovation”Stagnation” ,[object Object]

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Sse future vw_group5b

  • 1. Future Virtual Worlds STEEP Analysis and Scenario Planning Henrik Engervall (20848@student.hhs.se) Erik Ingemansson (egjin@kth.se) Karl Nielsen (40201@student.hhs.se) Teresia Schullström (tsch@kth.se)
  • 2. Executive Summary This is a presentation of an external analysis of virtual worlds with the STEEP method and, based on the results of the analysis, four scenario plans with a total of 16 different  scenarios for virtual worlds.In the STEEP Analysis major driving forces and trends that are affecting the Virtual world industry are listed. From the STEEP the most critical uncertainties are each transformed into bipolar axis and put in different combinations where future scenarios are explored and evaluated. The evaluation of the scenario plans shows three scenarios that, from our perspective, both more attractive and more likely to occur than the others. Forecast –How we think the future will be Vision – How we want the future to be Scenario – How the future could be ”Fad Or Future Second Life And Virtual Worlds“ – Presentation by Robin Teigland What is the future for Virtual Worlds in 3-5 years?
  • 3. External factors Sociocultural Technological Economical Environmental Political
  • 4. What are the trends and driving forces? Sociocultural Technological Economical Environmental Political User interest New areas of use Gravity of reality +Facebook Globalization
  • 5. What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Mobile devices Mixed reality User generated content The Cloud
  • 6. What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Economical cycle/general trend Interest rates Fundings Globalization costs
  • 7. What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Green tech – user side Green tech – server side Global trends Globalization Prototyping
  • 8. What are the trends and driving forces? Sociocultural Technological Economical Environmental Political Laws Economic regulations Control
  • 9.
  • 10. More control => less user innovation
  • 11.
  • 12.
  • 15.
  • 19.
  • 24.
  • 25. Real life issue solving
  • 26.
  • 27.
  • 29. Niched VWs (Stardoll, Club Penguin)
  • 30. Immersive experiences (Avatar movie)Casual/social purpose of VWs
  • 31.
  • 34.
  • 35. More people in education
  • 37.
  • 38.
  • 41.
  • 45.
  • 48.
  • 51.
  • 53. Thank you for listening! /clap /whistle
  • 54. Sources Interviews Jeff Lowe Chief Product Officer, Reaction Grid EilifTrondsen Program and Research Director, Strategic Business Insights Internet http://www.articleclick.com/Article/Top-5-Server-Farms-in-Terms-of-Size/1588825 http://www.guardian.co.uk/environment/2010/apr/30/cloud-computing-carbon-emissions http://www.greenpeace.org/international/en/publications/reports/make-it-green-cloud-computing/ http://www.cbsnews.com/stories/2010/01/28/tech/cnettechnews/main6151438.shtml http://www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf http://www.nytimes.com/2009/02/12/fashion/12dating.html http://www.spelbranschen.se/index.php?option=com.content&view=article&id=808:dataspelsfoersaeljningen-trotsar-konjunkturenoch-oevertraeffar-prognosen&catid=1:senaste&Itemid=12 http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf Reports “Virtual worlds — past, present, and future: New directions in social computing” - Paul R. Messinger et. al. “The Condition of Education 2010” - National Center for Education Statistics Presentations ”Fad Or Future Second Life And Virtual Worlds“ – Robin Teigland