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Museums	
  and	
  Digital	
  
Technologies
What’s	
  happening	
  in	
  U.S.	
  museums	
  in	
  2017
A	
  little	
  context
Four	
  trends	
  that	
  are	
  
accelerating	
  change	
  
in	
  U.S.	
  museums:
1) indoor	
  navigation	
  and	
  
location-­‐based	
  services,
2) new	
  ways	
  of	
  seeing:	
  360	
  
&	
  3D	
  video/AR/MR/VR
3) external	
  pressure	
  to	
  
change	
  -­‐ grassroots	
  
initiatives.	
  
4) internal	
  pressure	
  to	
  
evolve	
  -­‐ digital	
  
transformation
Indoor	
  navigation
Giving	
  people	
  what	
  they	
  want,	
  based	
  on	
  where	
  they	
  are
The	
  Holy	
  Grail
Your	
  phone	
  is	
  able	
  to	
  
provide	
  you	
  with	
  content	
  
relevant	
  to	
  where	
  you	
  are	
  in	
  
the	
  museum,	
  without	
  you	
  
telling	
  it,	
  or	
  punching	
  in	
  a	
  
number,	
  or	
  scanning	
  a	
  QR	
  
code,	
  or…
An	
  early	
  win
The	
  Museum	
  of	
  Old	
  and	
  
New	
  Art	
  (MONA)	
  
Hobart,	
  Australia,	
  2011
Universal	
  
distribution	
  +	
  
brute	
  force	
  Wifi
2016’s	
  big	
  
success	
  story
San	
  Francisco	
  Museum	
  of	
  Modern	
  Art	
  
(SFMOMA)	
  &	
  Detour
San	
  Francisco,	
  USA
A	
  huge	
  critical	
  success
The	
  recipe	
  for	
  
success?
• Unusual	
  content
• Choice	
  of	
  content
• Up-­‐to-­‐date	
  content
• An	
  indoor	
  map	
  that	
  really	
  
works
It’s	
  a	
  growth	
  field
Here	
  are	
  just	
  a	
  few	
  of	
  the	
  vendors	
  
seeking	
  to	
  make	
  their	
  mark	
  on	
  the	
  
field	
  by	
  pushing	
  location-­‐based	
  
“solutions”	
  to	
  museum	
  wayfinding	
  
and	
  content	
  delivery	
  “problems.”
• Guidigo
• Cuseum
• Detour
• Oncell
• Antenna
• Acoustiguide
• Izitravel
• And	
  more…
new	
  ways	
  of	
  seeing
The	
  brave	
  new	
  worlds	
  of	
  360º,	
  3D,	
  AR,	
  MR,	
  VR
The	
  good	
  news:	
  
Platforms	
  are	
  pushing	
  it	
  – for	
  now.
360º	
  video:	
  Not	
  quite	
  ready,	
  but	
  very	
  exciting
The	
  bad	
  news:	
  
It’s	
  still	
  in	
  the	
  hobbyist	
  stage	
  
More	
  bad	
  news:	
  
It’s	
  not	
  yet	
  supported	
  in	
  all	
  browsers
Chrome Safari
The	
  results,	
  in	
  the	
  wild:
Hopefully	
  you’ll	
  see	
  something	
  when	
  you	
  click	
  on	
  the	
  video
The	
  market	
  is	
  catching	
  up,	
  fast!
2017	
  – Ricoh	
  Theta	
  S	
  360	
  camera:	
  
$325	
  to	
  buy
2016	
  – 9	
  GoPro	
  homebrew	
  360	
  camera:	
  
$1,000	
  to	
  rent	
  per	
  day
Major	
  companies	
  like	
  Google	
  are	
  behind	
  it
Augmented	
  Reality:	
  Almost	
  There…	
  and	
  so	
  much	
  potential!
AR	
  aims	
  to	
  enrich	
  the	
  (visual)	
  field	
  with	
  digital	
  information
The	
  results,	
  in-­‐gallery:	
  
Ocean	
  Liners:	
  Glamour,	
  Speed,	
  and	
  Style,	
  2017
Great	
  opportunities	
  for	
  immersive	
  exploration
AR	
  is	
  not	
  new:
Star	
  Wars:	
  Where	
  Science	
  Meets	
  Imagination,	
  2005
Virtual	
  Reality:	
  From	
  fad	
  to	
  fixture?
Virtual	
  reality	
  replaces	
  the	
  (visual)	
  field	
  with	
  a	
  digitally-­‐created	
  one
The	
  Jewish	
  Museum,	
  Pierre	
  Chareau exhibition,	
  2016
Still	
  5-­‐10	
  years from	
  
mainstream	
  adoption
videos
National	
  World	
  War	
  II	
  Museum
External	
  pressure	
  
to	
  change
The	
  network	
  effect	
  and	
  grassroots	
  initiatives
The	
  network	
  organizational	
  model
“The	
  shift	
  from	
  hierarchical	
  
organizational	
  structures	
  to	
  
networked	
  ones	
  is	
  the	
  
dominant	
  theme	
  of	
  the	
  
current	
  era.”
Catherine	
  Bracy,	
  at	
  the	
  Museum	
  
Computer	
  Network	
  2016	
  conference
20th century	
  	
  organization
21st century	
  	
  organization
Network	
  organization
The	
  challenges	
  of	
  the	
  network	
  model
An	
  example:	
  
Museumhive
• An	
  informal,	
  community-­‐
centered gathering,	
  
• A	
  hybrid	
  structure	
  which	
  involves	
  
members	
  who	
  come	
  and	
  go,
• Participation	
  is	
  wide,	
  
• The	
  barrier	
  to	
  entry	
  is	
  as	
  low	
  as	
  
we	
  can	
  make	
  it,	
  
• There	
  is	
  a	
  tangible	
  outcome	
  to	
  
the	
  effort
Another	
  example:	
  Drinking	
  About	
  Museums
• Informal,	
  unofficial
• No	
  central	
  authority
• No	
  membership	
  rules
• Leverages	
  social	
  media
Another	
  example:	
  Drinking	
  About	
  Museums
#hashtag	
  activism
The	
  modern	
  Internet	
  gives	
  individuals	
  great	
  ability	
  to	
  make	
  their	
  
voices	
  heard	
  in	
  ways	
  that	
  were	
  impossible	
  in	
  the	
  last	
  century.	
  
The	
  “signal	
  boost”	
  that	
  can	
  happen	
  when	
  like-­‐minded	
  individuals	
  
share	
  content	
  and	
  spread	
  it	
  through	
  their	
  personal	
  networks	
  can	
  
cause	
  ideas	
  to	
  spread	
  rapidly.
The	
  #	
  sign	
  has	
  become	
  an	
  important	
  part	
  of	
  everyday	
  life.
Examples	
  of	
  hashtag	
  campaigns
Social	
  issues:
#svegliamuseo – “Wake	
  up,	
  museums!”	
  
Campaign	
  to	
  shame	
  Italian	
  museums	
  into	
  
paying	
  more	
  attention	
  to	
  digital
#DropBP – Campaign	
  to	
  get	
  the	
  British	
  
Museum	
  to	
  drop	
  British	
  Petroleum	
  as	
  a	
  
sponsor
#MuseumWorkersSpeak – Campaign	
  to	
  
highlight	
  and	
  change	
  unfair	
  labor	
  practices	
  in	
  
museums.
#museumsrespondtoferguson – Campaign	
  to	
  
mobilize	
  American	
  museums	
  against	
  violence	
  
against	
  African-­‐Americans.
Awareness	
  raising:
#askacurator
#empty___	
  (#emptymet,	
  #emptymfa,	
  etc…)
#InstaSwap (London,	
  NYC,	
  LA,	
  etc…)
#historichousecrush
The	
  network	
  changes	
  how	
  we	
  perceive	
  
everything
“Art	
  is	
  nothing	
  important.	
  
Where	
  its	
  important	
  is	
  
where	
  it	
  connects	
  people	
  
to	
  people,	
  and	
  people	
  to	
  
events,	
  and	
  people	
  to	
  
things.	
  It’s	
  a	
  social	
  
network	
  of	
  objects.” 
David	
  Newbury,	
  Museum	
  Computer	
  
Network	
  2016	
  conference
Internal	
  pressure	
  
to	
  evolve
Digital	
  transformation
“You	
  need	
  to	
  know	
  
what	
  you’re	
  doing	
  
digitally.	
  You	
  need	
  to	
  
have	
  a	
  convincing	
  
story.	
  We	
  call	
  this	
  story	
  
a	
  strategy.”
Visser/Richardson
Digital	
  media	
  touches	
  every	
  aspect	
  of	
  a	
  
modern	
  organization
“Culture	
  eats	
  strategy	
  for	
  breakfast.”
-­‐Peter	
  Drucker
‘A	
  digital	
  culture	
  will	
  get	
  you	
  
through	
  a	
  time	
  without	
  a	
  digital	
  
strategy	
  much	
  more	
  than	
  a	
  digital	
  
strategy	
  will	
  get	
  you	
  through	
  a	
  
time	
  without	
  a	
  digital	
  culture”
-­‐Nick	
  Poole
“Culture	
  is	
  the	
  manifestation	
  of	
  values.”
-­‐Jan	
  Gunnarson
What	
  are	
  the	
  obstacles?
• Lack	
  of	
  staff	
  time
• Lack	
  of	
  funding
• Lack	
  of	
  technical	
  skills
• Shifting	
  management	
  thinking	
  
away	
  from	
  a	
  series	
  of	
  fixed	
  cost	
  
projects	
  to	
  a	
  program	
  of	
  ongoing	
  
development
An	
  example:	
  What	
  this	
  looks	
  like	
  at	
  PEM
Staff	
  contributers to	
  the	
  PEM	
  blog
Amy	
  Curtis
Annie	
  Lundsten
Austen	
  Barron	
  Bailly
Barbara	
  Pero	
  Kampas
Becky	
  Vitale
Caitlin	
  Lowrie
Carla	
  Galfano
Caryn	
  M.	
  Boehm
Catherine	
  Robertson
Chip	
  Van	
  Dyke
Claire	
  Blechman
Craig	
  Tuminaro
Dan	
  Finamore
Dave	
  O'Ryan
David	
  Thibodeau
Delia	
  Faria
Dinah	
  Cardin
Doneeca Thurston
Ed	
  Rodley
Edie	
  Shimel
Ellen	
  Soares
Elliot	
  Isen
Emily	
  Fry
Eric	
  Wolin
Gail	
  Spilsbury
Gavin	
  Andrews
Gordon	
  Wilkins
Janet	
  Blyberg
Janey Winchell
Jay	
  Finney
Jim	
  Olson
Juliette	
  Fritsch
Karen	
  Kramer
Kathy	
  Fredrickson
Katie	
  Theodoros
Kerry	
  Schneider
Kurt	
  Weidman
Leanne	
  Schild
Linnea	
  DiPillo
Lisa	
  Incatasciato
Lisa	
  Kosan
Lucille	
  Wymer
Lynda	
  Hartigan
Lynne	
  Francis-­‐Lunn
Maddie	
  Kropa
Martine	
  Malengret-­‐
Bardosh
Matthew	
  Del	
  Grosso
Meg	
  Winikates
Melissa	
  Woods
Michelle	
  Moon
Mimi	
  Leveque
Nicole	
  Polletta
Paula	
  Richter
Penny	
  Bigmore
Rebecca	
  Bednarz
Sarah	
  Jennette
Shoshana	
  Resnikoff
Sidney	
  Berger
Siri	
  Schoonderbeek
Sona Datta
Susan	
  Flynn
Susanna	
  Brougham
Victoria	
  Glazomitsky
Walter	
  Silver
Whitney	
  Van	
  Dyke
The	
  goal:	
  digital	
  
literacy
Working	
  in	
  digital	
  spaces	
  – Social	
  media	
  
platforms,	
  Wikipedia,	
  Google	
  Art	
  Project
Professional	
  development	
  – Vital	
  for	
  staff	
  to	
  	
  
understand	
  enough	
  about	
  the	
  digital	
  realm	
  
to	
  make	
  informed	
  decisions
Cultural	
  transformation	
  – Incorporating	
  
digital	
  in	
  existing	
  processes	
  rather	
  than	
  
developing	
  separate	
  ones.
Staff	
  empowerment	
  – Opportunity	
  for	
  staff	
  
to	
  demonstrate	
  digital	
  skills	
  they	
  have
What	
  does	
  a	
  21st century	
  curator	
  look	
  
like?
They	
  expose	
  the	
  inner	
  workings	
  of	
  the	
  
museum,	
  through	
  their	
  own	
  unique	
  lenses
The	
  goal?	
  100%	
  participation
• All	
  the	
  curators	
  establish	
  social	
  media	
  presences
• Move	
  on	
  to	
  executive	
  leadership
• Continue	
  to	
  encourage	
  all	
  staff	
  to	
  participate	
  as	
  they	
  see	
  fit.	
  This	
  is	
  not a	
  mandate,	
  but	
  
a	
  request.
"Creating	
  culture	
  is	
  always	
  more	
  
rewarding	
  than	
  consuming	
  it."
–Mihaly Csikszentmihályi
Questions?
Thank	
  you!
Ed	
  Rodley
Peabody	
  Essex	
  Museum	
  (www.pem.org)
Tel:	
  +1	
  978	
  542-­‐1849
Email:	
  ed_rodley@pem.org
Social	
  Media:	
  @erodley

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Museums and Digital Technologies

  • 1. Museums  and  Digital   Technologies What’s  happening  in  U.S.  museums  in  2017
  • 3.
  • 4.
  • 5.
  • 6. Four  trends  that  are   accelerating  change   in  U.S.  museums: 1) indoor  navigation  and   location-­‐based  services, 2) new  ways  of  seeing:  360   &  3D  video/AR/MR/VR 3) external  pressure  to   change  -­‐ grassroots   initiatives.   4) internal  pressure  to   evolve  -­‐ digital   transformation
  • 7. Indoor  navigation Giving  people  what  they  want,  based  on  where  they  are
  • 8. The  Holy  Grail Your  phone  is  able  to   provide  you  with  content   relevant  to  where  you  are  in   the  museum,  without  you   telling  it,  or  punching  in  a   number,  or  scanning  a  QR   code,  or…
  • 9. An  early  win The  Museum  of  Old  and   New  Art  (MONA)   Hobart,  Australia,  2011
  • 10. Universal   distribution  +   brute  force  Wifi
  • 11. 2016’s  big   success  story San  Francisco  Museum  of  Modern  Art   (SFMOMA)  &  Detour San  Francisco,  USA
  • 12. A  huge  critical  success
  • 13. The  recipe  for   success? • Unusual  content • Choice  of  content • Up-­‐to-­‐date  content • An  indoor  map  that  really   works
  • 14. It’s  a  growth  field Here  are  just  a  few  of  the  vendors   seeking  to  make  their  mark  on  the   field  by  pushing  location-­‐based   “solutions”  to  museum  wayfinding   and  content  delivery  “problems.” • Guidigo • Cuseum • Detour • Oncell • Antenna • Acoustiguide • Izitravel • And  more…
  • 15. new  ways  of  seeing The  brave  new  worlds  of  360º,  3D,  AR,  MR,  VR
  • 16. The  good  news:   Platforms  are  pushing  it  – for  now.
  • 17. 360º  video:  Not  quite  ready,  but  very  exciting
  • 18. The  bad  news:   It’s  still  in  the  hobbyist  stage  
  • 19. More  bad  news:   It’s  not  yet  supported  in  all  browsers Chrome Safari
  • 20. The  results,  in  the  wild: Hopefully  you’ll  see  something  when  you  click  on  the  video
  • 21. The  market  is  catching  up,  fast! 2017  – Ricoh  Theta  S  360  camera:   $325  to  buy 2016  – 9  GoPro  homebrew  360  camera:   $1,000  to  rent  per  day
  • 22. Major  companies  like  Google  are  behind  it
  • 23. Augmented  Reality:  Almost  There…  and  so  much  potential!
  • 24. AR  aims  to  enrich  the  (visual)  field  with  digital  information
  • 25. The  results,  in-­‐gallery:   Ocean  Liners:  Glamour,  Speed,  and  Style,  2017 Great  opportunities  for  immersive  exploration
  • 26. AR  is  not  new: Star  Wars:  Where  Science  Meets  Imagination,  2005
  • 27. Virtual  Reality:  From  fad  to  fixture?
  • 28. Virtual  reality  replaces  the  (visual)  field  with  a  digitally-­‐created  one
  • 29. The  Jewish  Museum,  Pierre  Chareau exhibition,  2016
  • 30. Still  5-­‐10  years from   mainstream  adoption
  • 31.
  • 32.
  • 34. National  World  War  II  Museum
  • 35. External  pressure   to  change The  network  effect  and  grassroots  initiatives
  • 36. The  network  organizational  model “The  shift  from  hierarchical   organizational  structures  to   networked  ones  is  the   dominant  theme  of  the   current  era.” Catherine  Bracy,  at  the  Museum   Computer  Network  2016  conference
  • 37. 20th century    organization
  • 38. 21st century    organization
  • 40. The  challenges  of  the  network  model
  • 41. An  example:   Museumhive • An  informal,  community-­‐ centered gathering,   • A  hybrid  structure  which  involves   members  who  come  and  go, • Participation  is  wide,   • The  barrier  to  entry  is  as  low  as   we  can  make  it,   • There  is  a  tangible  outcome  to   the  effort
  • 42. Another  example:  Drinking  About  Museums • Informal,  unofficial • No  central  authority • No  membership  rules • Leverages  social  media
  • 43. Another  example:  Drinking  About  Museums
  • 44. #hashtag  activism The  modern  Internet  gives  individuals  great  ability  to  make  their   voices  heard  in  ways  that  were  impossible  in  the  last  century.   The  “signal  boost”  that  can  happen  when  like-­‐minded  individuals   share  content  and  spread  it  through  their  personal  networks  can   cause  ideas  to  spread  rapidly. The  #  sign  has  become  an  important  part  of  everyday  life.
  • 45. Examples  of  hashtag  campaigns Social  issues: #svegliamuseo – “Wake  up,  museums!”   Campaign  to  shame  Italian  museums  into   paying  more  attention  to  digital #DropBP – Campaign  to  get  the  British   Museum  to  drop  British  Petroleum  as  a   sponsor #MuseumWorkersSpeak – Campaign  to   highlight  and  change  unfair  labor  practices  in   museums. #museumsrespondtoferguson – Campaign  to   mobilize  American  museums  against  violence   against  African-­‐Americans. Awareness  raising: #askacurator #empty___  (#emptymet,  #emptymfa,  etc…) #InstaSwap (London,  NYC,  LA,  etc…) #historichousecrush
  • 46. The  network  changes  how  we  perceive   everything “Art  is  nothing  important.   Where  its  important  is   where  it  connects  people   to  people,  and  people  to   events,  and  people  to   things.  It’s  a  social   network  of  objects.”  David  Newbury,  Museum  Computer   Network  2016  conference
  • 47. Internal  pressure   to  evolve Digital  transformation
  • 48. “You  need  to  know   what  you’re  doing   digitally.  You  need  to   have  a  convincing   story.  We  call  this  story   a  strategy.” Visser/Richardson Digital  media  touches  every  aspect  of  a   modern  organization
  • 49. “Culture  eats  strategy  for  breakfast.” -­‐Peter  Drucker ‘A  digital  culture  will  get  you   through  a  time  without  a  digital   strategy  much  more  than  a  digital   strategy  will  get  you  through  a   time  without  a  digital  culture” -­‐Nick  Poole
  • 50. “Culture  is  the  manifestation  of  values.” -­‐Jan  Gunnarson
  • 51. What  are  the  obstacles? • Lack  of  staff  time • Lack  of  funding • Lack  of  technical  skills • Shifting  management  thinking   away  from  a  series  of  fixed  cost   projects  to  a  program  of  ongoing   development
  • 52. An  example:  What  this  looks  like  at  PEM
  • 53. Staff  contributers to  the  PEM  blog Amy  Curtis Annie  Lundsten Austen  Barron  Bailly Barbara  Pero  Kampas Becky  Vitale Caitlin  Lowrie Carla  Galfano Caryn  M.  Boehm Catherine  Robertson Chip  Van  Dyke Claire  Blechman Craig  Tuminaro Dan  Finamore Dave  O'Ryan David  Thibodeau Delia  Faria Dinah  Cardin Doneeca Thurston Ed  Rodley Edie  Shimel Ellen  Soares Elliot  Isen Emily  Fry Eric  Wolin Gail  Spilsbury Gavin  Andrews Gordon  Wilkins Janet  Blyberg Janey Winchell Jay  Finney Jim  Olson Juliette  Fritsch Karen  Kramer Kathy  Fredrickson Katie  Theodoros Kerry  Schneider Kurt  Weidman Leanne  Schild Linnea  DiPillo Lisa  Incatasciato Lisa  Kosan Lucille  Wymer Lynda  Hartigan Lynne  Francis-­‐Lunn Maddie  Kropa Martine  Malengret-­‐ Bardosh Matthew  Del  Grosso Meg  Winikates Melissa  Woods Michelle  Moon Mimi  Leveque Nicole  Polletta Paula  Richter Penny  Bigmore Rebecca  Bednarz Sarah  Jennette Shoshana  Resnikoff Sidney  Berger Siri  Schoonderbeek Sona Datta Susan  Flynn Susanna  Brougham Victoria  Glazomitsky Walter  Silver Whitney  Van  Dyke
  • 54. The  goal:  digital   literacy Working  in  digital  spaces  – Social  media   platforms,  Wikipedia,  Google  Art  Project Professional  development  – Vital  for  staff  to     understand  enough  about  the  digital  realm   to  make  informed  decisions Cultural  transformation  – Incorporating   digital  in  existing  processes  rather  than   developing  separate  ones. Staff  empowerment  – Opportunity  for  staff   to  demonstrate  digital  skills  they  have
  • 55. What  does  a  21st century  curator  look   like?
  • 56. They  expose  the  inner  workings  of  the   museum,  through  their  own  unique  lenses
  • 57. The  goal?  100%  participation • All  the  curators  establish  social  media  presences • Move  on  to  executive  leadership • Continue  to  encourage  all  staff  to  participate  as  they  see  fit.  This  is  not a  mandate,  but   a  request.
  • 58. "Creating  culture  is  always  more   rewarding  than  consuming  it." –Mihaly Csikszentmihályi
  • 60. Thank  you! Ed  Rodley Peabody  Essex  Museum  (www.pem.org) Tel:  +1  978  542-­‐1849 Email:  ed_rodley@pem.org Social  Media:  @erodley