13. WHAT PEOPLE VALUE IN AN
APP?
START-UP/WAITING TIME
PAGE LOADING BEHAVIOR
SMOOTHNESS OF
TRANSITIONS
ERRORS/BUGS
14. WHAT PEOPLE VALUEAN AN
WHAT PEOPLE VALUE IN IN APP?
APP?
EASY
QUICK
SECONDARY
HTTP://WWW.USERCENTRIC.COM/NEWS/2009/08/26/BEST-PRACTICES-DESIGNING-MOBILE-APPLICATIONS
25. WHAT ABOUT BUTTONS?
BUTTONS SHOULD HAVE THE RIGHT SIZE AND BE
SUITABLE TO BIG FINGERS
BUTTONS IN THE SAME PLACE OF THE SCREEN
TO AVOID CONFUSION
BUTTONS THAT HAVE THE SAME FUNCTION
SHOULD HAVE THE SAME COLOR
26. HOW SHOULD BE THE TOUCH?
SIDEBARS ARE NOT EASY TO USE ON
TOUCHSCREENS
FINGERPRINTS ARE MORE VISIBLE ON DARKER
BACKGROUNDS
THERE MUST BE A WAY TO GO BACK OR UNDO
AN ACTION, AS TOUCHING THE WRONG ITEM IS
DONE QUICKLY.
COMMON OPERATIONS DIRECTLY VISIBLE ON
27. HOW TEXT SHOULD BE USED?
THE USAGE OF HEADERS WILL MAKE A TEXT
BETTER READABLE
BULLETS FOR LISTS WILL MAKE A TEXT BETTER
READABLE
TYPING TEXT IN A TEXTBOX SHOULD START
WITH AN UPPERCASE LETTER
THE FONT SIZE SHOULD BE BIG ENOUGH, NOT
TOO BIG AND NOT TOO SMALL
28. BIGGEST MISTAKES
COMPANIES MAKE
BY JAKOB NIELSEN,
FATHER OF THE UNDERSTANDING OF HUMAN-COMPUTER
INTERACTION
http://www.clickz.com/clickz/column/2099266/jakob-nielsen-usability-mobile-sites-apps
30. FORCE REGISTRATION BEFORE
THE USER EXPERIMENT THE
PRODUCT
“EARLY REGISTRATION MUST DIE!
REMEMBER: UNLESS YOURS IS A
TRULY GREAT APP THAT OFFERS
IMMENSE VALUE, PEOPLE WON'T
USE IT ENOUGH TO MAKE
REGISTRATION WORTH THEIR
WHILE.”