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HOW TO CREATE A GAME DESIGN?
Dr. Eva Handriyantini, S.Kom., M.MT
eva@stiki.ac.id
+6281232529999
OUTLINE
• WHAT IS A GAME?
• GLOBAL OUTLOOK
• INTRODUCTION OF GAME DESIGN
• STEPS to CREATE GAME DESIGN
What is a Game?
A game is a problem-solving activity, approached with a playful
attitude
A game is a situation where the participants’ payoffs depend not
only on their decisions, but also on their rivals’ decisions.
EVERY GAME IS UNIQUE
Global Outlook
Mobile Game Market Trends 2020
Global Outlook
Mobile Game Market Trends 2020
https://www.dotcominfoway.com/blog/infographic-mobile-game-market-trends-2020/#gref
Global Outlook
Career a Game Designer
INTRODUCTION
What is game design?
Game design is the art of applying design and aesthetics
to create a game for entertainment or for educational,
exercise, or experimental purposes. (Wikipedia)
A game designer conceptualizes GAME PLOTS and
STORYLINES, LEVELS and ENVIRONMENTS, CHARACTER
INTERACTIONS, and other CREATIVE ASPECTS.
(www.idtech.com)
INTRODUCTION
What is a game designer?
Demo
X-Math Game by doleno.stiki.ac.id
Demo
X-Math Game by doleno.stiki.ac.id
Story Board :
Johan Wahyudi,
Sendi Kurniawaty
Designer :
Rindang Raharjo Rozak
Muhammad Bayu Kurnia
Novanda Bayhakky
Sound Mixing:
Andyka Bima Aji Samodra
Programmer:
Yogi Kristanto
M. Yusuf Habibie
Luaran:
Produk,
Publish
Playstore,
Workshop
Proyek:
6 Bln
CulturePlayRules
Core
Concept
STEPS to CREATE GAME DESIGN
Core Concept
Type/Genre
of game
Story
Player Type
Content
Engine
Platform
STEPS to CREATE GAME DESIGN
Core Concept
Type of Game : Action, Puzzle, Adventure, Strategy dll
Genre : Drama, Mystery, Fantasy dll
Player Type : Age, Gender, psychology, dll
Story : The sequence of events that unfolds in your game
Content : Education, fun, promotion, health, disaster dll
Platform : hardware, software (
Engine : tools development
STEPS to CREATE GAME DESIGN
Core Concept
Male
• Mastery
• Competition
• Destruction
• Spatial Puzzle
• Trial & Error
Female
• Emotion
• Real World
• Nurturing
• Dialog & Verbal Puzzle
• Learning by example
5 Things
Male VS Female Like to See in Games
Core
Concept
Type of
game
Genre
Character
Player
Type
Level
Content
STEPS to CREATE GAME DESIGN
Core Concept
Type of Game : Adventure
Genre : Fantasy
Character : Utama, NPC
Player Type : Siswa SD (kls 4-6)
Level : 8
Platform : Mobile Game (Android)
Engine : Unity
Rules
Levels
Goal
Rewards
STEPS to CREATE GAME DESIGN
Rules
Rules are the formal structure of
a game, the fixed set of abstract
guidelines describing how a
game system function.
STEPS to CREATE GAME DESIGN
Rules
Parlett’s Rule Analysis
STEPS to CREATE GAME DESIGN
Rules
Mechanics
Exprience
Pleasure
STEPS to CREATE GAME DESIGN
Play
The player’s interaction with
the game and other players
Pleasure
STEPS to CREATE GAME DESIGN
Play
Sensation Fantasy Narrative Challenge Fellowship Discovery Expression Submission
LeBlanc’s Taxonomi of Game Pleasure
Pleasure
STEPS to CREATE GAME DESIGN
Play
Pleasure
STEPS to CREATE GAME DESIGN
Play
LeBlanc’s Taxonomi of Game Pleasure
• Sensation - anything involving the joy of experiencing with the senses.
• Fantasy - the pleasure of imaginary worlds, and imagining yourself as part of it.
• Narrative - the pleasure of experiencing the unfolding of events
• Challenge - the pleasure of solving problems in a game.
• Fellowship - Friendship, cooperation, community
• Discovery - Seeking and finding something new
• Expression - Expressing yourself and creating things (games that let you design characters, etc).
• Submission - allowing yourself to be swept up in the rules and experiences of the game.
Exprience
STEPS to CREATE GAME DESIGN
Play
• What experience do I want the player to have?
• What is essential to that experience?
• How can my game capture that essence?
Mechanics
STEPS to CREATE GAME DESIGN
Play
Space
Objects –
Attributes –
States
Action
Rules
Skill
Chance
Mechanics
STEPS to CREATE GAME DESIGN
Play
• Space : Dimensions, the boundaries, sub-spaces, model the space
• Objects : Characters, props, tokens, scoreboards, anything that can be seen or
manipulated in your game falls into this category
• Attributes : Categories of information about an object. For example, in a racing game,
a car might have maximum speed and current speed as attributes
• State : Each attribute has a current state. The state of the “maximum speed ” attribute
might be 150 mph, while the state of the “current speed ” attribute might be 75 mph
if that is how fast the car is going
• Action : Move a checker forward, Jump an opponent’s checker, Move a checker
backwards.
Exprience
STEPS to CREATE GAME DESIGN
Play
• Doleno’s Project Documentation, STIKI Malang, 2014
• The Art of Game Design, Jesse Schell, Elsevier Inc, 2008
• Rule of Play Game Design Fundamentals, Katie Salen and Eric
Zimmerman, The MIT Press, 2004
• Game Design Foundations, Roger E. Pedersen, World ware Publishing
Inc, 2003
REFERENCE
HOW TO CREATE A GAME DESIGN?

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HOW TO CREATE A GAME DESIGN?

  • 1. HOW TO CREATE A GAME DESIGN? Dr. Eva Handriyantini, S.Kom., M.MT eva@stiki.ac.id +6281232529999
  • 2. OUTLINE • WHAT IS A GAME? • GLOBAL OUTLOOK • INTRODUCTION OF GAME DESIGN • STEPS to CREATE GAME DESIGN
  • 3. What is a Game? A game is a problem-solving activity, approached with a playful attitude A game is a situation where the participants’ payoffs depend not only on their decisions, but also on their rivals’ decisions. EVERY GAME IS UNIQUE
  • 4. Global Outlook Mobile Game Market Trends 2020
  • 5. Global Outlook Mobile Game Market Trends 2020 https://www.dotcominfoway.com/blog/infographic-mobile-game-market-trends-2020/#gref
  • 6. Global Outlook Career a Game Designer
  • 7. INTRODUCTION What is game design? Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. (Wikipedia)
  • 8. A game designer conceptualizes GAME PLOTS and STORYLINES, LEVELS and ENVIRONMENTS, CHARACTER INTERACTIONS, and other CREATIVE ASPECTS. (www.idtech.com) INTRODUCTION What is a game designer?
  • 9. Demo X-Math Game by doleno.stiki.ac.id
  • 10. Demo X-Math Game by doleno.stiki.ac.id Story Board : Johan Wahyudi, Sendi Kurniawaty Designer : Rindang Raharjo Rozak Muhammad Bayu Kurnia Novanda Bayhakky Sound Mixing: Andyka Bima Aji Samodra Programmer: Yogi Kristanto M. Yusuf Habibie Luaran: Produk, Publish Playstore, Workshop Proyek: 6 Bln
  • 12. Core Concept Type/Genre of game Story Player Type Content Engine Platform STEPS to CREATE GAME DESIGN Core Concept Type of Game : Action, Puzzle, Adventure, Strategy dll Genre : Drama, Mystery, Fantasy dll Player Type : Age, Gender, psychology, dll Story : The sequence of events that unfolds in your game Content : Education, fun, promotion, health, disaster dll Platform : hardware, software ( Engine : tools development
  • 13. STEPS to CREATE GAME DESIGN Core Concept Male • Mastery • Competition • Destruction • Spatial Puzzle • Trial & Error Female • Emotion • Real World • Nurturing • Dialog & Verbal Puzzle • Learning by example 5 Things Male VS Female Like to See in Games
  • 14. Core Concept Type of game Genre Character Player Type Level Content STEPS to CREATE GAME DESIGN Core Concept Type of Game : Adventure Genre : Fantasy Character : Utama, NPC Player Type : Siswa SD (kls 4-6) Level : 8 Platform : Mobile Game (Android) Engine : Unity
  • 15. Rules Levels Goal Rewards STEPS to CREATE GAME DESIGN Rules Rules are the formal structure of a game, the fixed set of abstract guidelines describing how a game system function.
  • 16. STEPS to CREATE GAME DESIGN Rules Parlett’s Rule Analysis
  • 17. STEPS to CREATE GAME DESIGN Rules
  • 18. Mechanics Exprience Pleasure STEPS to CREATE GAME DESIGN Play The player’s interaction with the game and other players
  • 19. Pleasure STEPS to CREATE GAME DESIGN Play Sensation Fantasy Narrative Challenge Fellowship Discovery Expression Submission LeBlanc’s Taxonomi of Game Pleasure
  • 20. Pleasure STEPS to CREATE GAME DESIGN Play
  • 21. Pleasure STEPS to CREATE GAME DESIGN Play LeBlanc’s Taxonomi of Game Pleasure • Sensation - anything involving the joy of experiencing with the senses. • Fantasy - the pleasure of imaginary worlds, and imagining yourself as part of it. • Narrative - the pleasure of experiencing the unfolding of events • Challenge - the pleasure of solving problems in a game. • Fellowship - Friendship, cooperation, community • Discovery - Seeking and finding something new • Expression - Expressing yourself and creating things (games that let you design characters, etc). • Submission - allowing yourself to be swept up in the rules and experiences of the game.
  • 22. Exprience STEPS to CREATE GAME DESIGN Play • What experience do I want the player to have? • What is essential to that experience? • How can my game capture that essence?
  • 23. Mechanics STEPS to CREATE GAME DESIGN Play Space Objects – Attributes – States Action Rules Skill Chance
  • 24. Mechanics STEPS to CREATE GAME DESIGN Play • Space : Dimensions, the boundaries, sub-spaces, model the space • Objects : Characters, props, tokens, scoreboards, anything that can be seen or manipulated in your game falls into this category • Attributes : Categories of information about an object. For example, in a racing game, a car might have maximum speed and current speed as attributes • State : Each attribute has a current state. The state of the “maximum speed ” attribute might be 150 mph, while the state of the “current speed ” attribute might be 75 mph if that is how fast the car is going • Action : Move a checker forward, Jump an opponent’s checker, Move a checker backwards.
  • 25. Exprience STEPS to CREATE GAME DESIGN Play
  • 26. • Doleno’s Project Documentation, STIKI Malang, 2014 • The Art of Game Design, Jesse Schell, Elsevier Inc, 2008 • Rule of Play Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004 • Game Design Foundations, Roger E. Pedersen, World ware Publishing Inc, 2003 REFERENCE