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Creating an academic games collection for
Goldsmiths
Eve Jamieson
Computing Subject Librarian
eve.jamieson@gold.ac.uk
Department of Computing
BSc (Hons) Creative Computing
BSc (Hons) Digital Arts Computing
BSc (Hons) Games Programming
MA in Computational Arts
MA in Computer Games Art & Design
MA in Creative & Cultural Entrepreneurship:
Computing Pathway
MA in Independent Games and Playable
Experience Design
MFA in Computational Arts
MPhil & PhD in Arts & Computational
Technology
MPhil & PhD in Computer Science
MPhil & PhD in Intelligent Games & Game
Intelligence
Pilot Project
Approached by Phoenix
Perry, course leader for new
MA in Independent Games
and Playable Experience
Design, to get games into
Goldsmiths Library.
www.phoenixperry.com
Inspired by NYU Open Library
https://gamecenter.nyu.edu/academics/the-open-library
Goldsmiths Library
• Pressure on study space and shelf space
• 1 Library help point
Ground floor
• IT helpdesk with media equipment lending
1st floor
• Large audiovisual collection (mostly DVDs)
2nd floor
https://libguides.gold.ac.uk/computing/games
https://librarysearch.gold.ac.uk/
Console: Playstation 4 (PS4)
Playstation 4 in 2nd floor audiovisual room
Room bookable by students
Games, controllers and headphones borrowable from
Helpdesk on ground floor (for use within the Library only)
Games Cabinet
Ground floor, no booking necessary
Designed and built by Phoenix Perry
Designs shared on GitHub
https://github.com/phoenixperry/arcade_cabinet
Examples from the collection
Images taken from Steam or game website (hyperlinked)
Board Games
Will be borrowable from Helpdesk on ground floor (for use
within the Library only)
For use in group study area on ground floor, or bookable
group study rooms
Will need to monitor impact on study space
Future Plans
• Expand game collection
• Include student-created games through Itch.io
• Hold regular events with guest speakers
• Soft launch of board games
• Board game evenings
• Games Library Week – next year?
• Visit other games collections in the UK (any suggestions?) eve.jamieson@gold.ac.uk
Useful articles
Brown, R. T. (2014) ‘A Literature Review of How Videogames Are Assessed in Library and Information Science and Beyond’, The Journal of
Academic Librarianship, 40(5), pp. 447–451. doi: 10.1016/j.acalib.2014.06.009.
Cross, E., Mould, D. and Smith, R. (2015) ‘The Protean Challenge of Game Collections at Academic Libraries’, New Review of Academic
Librarianship, 21(2), pp. 129–145. doi: 10.1080/13614533.2015.1043467.
Ferguson, C. L. (2016) ‘Ready Librarian One’, Serials Review, 42(1), pp. 42–46. doi: 10.1080/00987913.2015.1137672.
Miller, O. (2014) ‘Collecting Library Resources for Video Game Design Students: An Information Behavior Study’, Art Documentation:
Bulletin of the Art Libraries Society of North America, 33(1), pp. 129–146. doi: https://doi.org/10.1086/675712.
Robson, D. and Durkee, P. (2012) ‘New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing
Online Materials’, The Journal of Academic Librarianship, 38(2), pp. 79–84. doi: 10.1016/j.acalib.2012.01.003.
Thomas, C. M. and Clyde, J. (2013) ‘Game as Book: Selecting Video Games for Academic Libraries based on Discipline Specific Knowledge’,
The Journal of Academic Librarianship, 39(6), pp. 522–527. doi: 10.1016/j.acalib.2013.07.002.

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Goldsmiths Games Library Week

  • 1. Creating an academic games collection for Goldsmiths Eve Jamieson Computing Subject Librarian eve.jamieson@gold.ac.uk
  • 2. Department of Computing BSc (Hons) Creative Computing BSc (Hons) Digital Arts Computing BSc (Hons) Games Programming MA in Computational Arts MA in Computer Games Art & Design MA in Creative & Cultural Entrepreneurship: Computing Pathway MA in Independent Games and Playable Experience Design MFA in Computational Arts MPhil & PhD in Arts & Computational Technology MPhil & PhD in Computer Science MPhil & PhD in Intelligent Games & Game Intelligence
  • 3. Pilot Project Approached by Phoenix Perry, course leader for new MA in Independent Games and Playable Experience Design, to get games into Goldsmiths Library. www.phoenixperry.com Inspired by NYU Open Library https://gamecenter.nyu.edu/academics/the-open-library
  • 4. Goldsmiths Library • Pressure on study space and shelf space • 1 Library help point Ground floor • IT helpdesk with media equipment lending 1st floor • Large audiovisual collection (mostly DVDs) 2nd floor
  • 7. Console: Playstation 4 (PS4) Playstation 4 in 2nd floor audiovisual room Room bookable by students Games, controllers and headphones borrowable from Helpdesk on ground floor (for use within the Library only)
  • 8. Games Cabinet Ground floor, no booking necessary Designed and built by Phoenix Perry Designs shared on GitHub https://github.com/phoenixperry/arcade_cabinet
  • 9. Examples from the collection Images taken from Steam or game website (hyperlinked)
  • 10. Board Games Will be borrowable from Helpdesk on ground floor (for use within the Library only) For use in group study area on ground floor, or bookable group study rooms Will need to monitor impact on study space
  • 11. Future Plans • Expand game collection • Include student-created games through Itch.io • Hold regular events with guest speakers • Soft launch of board games • Board game evenings • Games Library Week – next year? • Visit other games collections in the UK (any suggestions?) eve.jamieson@gold.ac.uk
  • 12. Useful articles Brown, R. T. (2014) ‘A Literature Review of How Videogames Are Assessed in Library and Information Science and Beyond’, The Journal of Academic Librarianship, 40(5), pp. 447–451. doi: 10.1016/j.acalib.2014.06.009. Cross, E., Mould, D. and Smith, R. (2015) ‘The Protean Challenge of Game Collections at Academic Libraries’, New Review of Academic Librarianship, 21(2), pp. 129–145. doi: 10.1080/13614533.2015.1043467. Ferguson, C. L. (2016) ‘Ready Librarian One’, Serials Review, 42(1), pp. 42–46. doi: 10.1080/00987913.2015.1137672. Miller, O. (2014) ‘Collecting Library Resources for Video Game Design Students: An Information Behavior Study’, Art Documentation: Bulletin of the Art Libraries Society of North America, 33(1), pp. 129–146. doi: https://doi.org/10.1086/675712. Robson, D. and Durkee, P. (2012) ‘New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials’, The Journal of Academic Librarianship, 38(2), pp. 79–84. doi: 10.1016/j.acalib.2012.01.003. Thomas, C. M. and Clyde, J. (2013) ‘Game as Book: Selecting Video Games for Academic Libraries based on Discipline Specific Knowledge’, The Journal of Academic Librarianship, 39(6), pp. 522–527. doi: 10.1016/j.acalib.2013.07.002.