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Software Engineering
on Everyware
Carlos Rodríguez Domínguez
Everyware Technologies S.L.
Tomás Ruiz López
/everywaretech @...
1. Let’s talk with the
costumer
1a. Our first meeting
1b. We need to
understand your work/
service/product
1c. What’s our portfolio
in your area
1d. Is a mobile app
suitable for you?
Maybe not…
2. What? When?
How much?
2a. Estimate when,
taking into account what
2b. How much = Days
x People x 100 €
2c. Don’t discuss the
price, discuss what to do
2d. Deliver a clear, but
simple budget
> 80% acceptance rate
But is not enough for us… ;D
3. The “face” of the code:
Design + Storyboard
3a. The graphical design
needs to be clear
3b. The storyboard is key
for customer satisfaction
3c. Do not impose,
explain
4. First prototype: Is the
app already finished?
4a. Your first prototype
must include most of your
storyboard
But not all the functionalities, of course!
4b. Iterate over the design
again! But explain!
5. Let’s code together
5a. One person-One
project = FAIL!
But some times inevitable!
5b. Coordination tools!
Extra work=Less work
Code + TODOs + Communication
NOW LATER
5c. Modeling team
and Viewing team
And exchange the people!
And make them work together!
Leaders? Yes, but carefully chose...
5d. Everyone is on the
controller team!
Strictly Model-View-Controller
6. Daily-weekly-
monthly prototypes
6a. The customer is the
most important member
of the development team!
A prototype is not a surprise! is programmed!
6b. Provide a date for the
next prototype - Why on
that date?
Explain! Explain! Explain! Explain!
6c. TIC! TOC!
7. Your app is ready!
Let’s start the project…
7a. We don’t provide
products, we provide software
Software Product = Software + Infrastructure + Marketing +
Manuals + Ec...
7b. …But we need to
help!
Our experience is a great value for the customer!
Give your opinion and… explain!
8. We are here!
8a. A customer is
always a customer
The relationship should never end
8b. Maintainability!
Suggest it!
New features? Technological changes?
New knowledge? Detected bugs?
8c. Comeback to the
beginning if you need it
If you failed: Accept it, take
actions and continue
8d. Train!
Demo!
We need to learn and change a lot!
!
Software Engineering is the new
Never-ending Story!
!
Questions? Feedback?
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The Software Engineering process in Everyware Technologies

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An overview of the software engineering process in our company

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The Software Engineering process in Everyware Technologies

  1. 1. Software Engineering on Everyware Carlos Rodríguez Domínguez Everyware Technologies S.L. Tomás Ruiz López /everywaretech @everywaretech {tomas, carlos}@everywaretech.es
  2. 2. 1. Let’s talk with the costumer
  3. 3. 1a. Our first meeting
  4. 4. 1b. We need to understand your work/ service/product
  5. 5. 1c. What’s our portfolio in your area
  6. 6. 1d. Is a mobile app suitable for you? Maybe not…
  7. 7. 2. What? When? How much?
  8. 8. 2a. Estimate when, taking into account what
  9. 9. 2b. How much = Days x People x 100 €
  10. 10. 2c. Don’t discuss the price, discuss what to do
  11. 11. 2d. Deliver a clear, but simple budget > 80% acceptance rate But is not enough for us… ;D
  12. 12. 3. The “face” of the code: Design + Storyboard
  13. 13. 3a. The graphical design needs to be clear
  14. 14. 3b. The storyboard is key for customer satisfaction
  15. 15. 3c. Do not impose, explain
  16. 16. 4. First prototype: Is the app already finished?
  17. 17. 4a. Your first prototype must include most of your storyboard But not all the functionalities, of course!
  18. 18. 4b. Iterate over the design again! But explain!
  19. 19. 5. Let’s code together
  20. 20. 5a. One person-One project = FAIL! But some times inevitable!
  21. 21. 5b. Coordination tools! Extra work=Less work Code + TODOs + Communication NOW LATER
  22. 22. 5c. Modeling team and Viewing team And exchange the people! And make them work together! Leaders? Yes, but carefully chosen and not always the same people!
  23. 23. 5d. Everyone is on the controller team! Strictly Model-View-Controller
  24. 24. 6. Daily-weekly- monthly prototypes
  25. 25. 6a. The customer is the most important member of the development team! A prototype is not a surprise! is programmed!
  26. 26. 6b. Provide a date for the next prototype - Why on that date? Explain! Explain! Explain! Explain!
  27. 27. 6c. TIC! TOC!
  28. 28. 7. Your app is ready! Let’s start the project…
  29. 29. 7a. We don’t provide products, we provide software Software Product = Software + Infrastructure + Marketing + Manuals + Economical model + CRM + …
  30. 30. 7b. …But we need to help! Our experience is a great value for the customer! Give your opinion and… explain!
  31. 31. 8. We are here!
  32. 32. 8a. A customer is always a customer The relationship should never end
  33. 33. 8b. Maintainability! Suggest it! New features? Technological changes? New knowledge? Detected bugs?
  34. 34. 8c. Comeback to the beginning if you need it If you failed: Accept it, take actions and continue
  35. 35. 8d. Train! Demo!
  36. 36. We need to learn and change a lot! ! Software Engineering is the new Never-ending Story! ! Questions? Feedback?

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