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Experiments in live social and
     networked media

        SMAP 2011 workshop

          Manolis Wallace
         December 1, 2011
Outline
     The context
        FIRE
     The idea
        Experiments in live social and networked media
     The project
        An experiment oriented ICT project
     What does this translate into?
        Our experiments
     The opportunity
        Calls for additional partners
     Why is this relevant to us?
        It has SMAP written all over it!
     For further info…
2                                  Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
The context

      “Europe is working hard to become a key actor in the
                  design of our future Internet”
                                                            Quoted from http://ec.europa.eu



     Future Internet Assembly
        Future Internet Research and Experimentation
           EXPERIMEDIA project




3                                 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
The idea
     Imagine…
       …exploring new forms of “live” social interaction and experience
        enabled by the Future Media Internet
       …engaging with users from culturally diverse communities
        through the R&D cycle
       …accessing a multi-disciplinary team of experts from sociology,
        economics, legal, ethics and the Future Internet




4                               Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
The project
     The main question:
        How to create value by linking people to each other and to
         locations in ways that capture popular imagination


     Our approach:
        Experiment on it!
           personalized entertainment supporting interaction, non-linear
            story-telling, and immersive experiences
           social communities using 3D environments to communicate and
            interact
           capture and reproduction of the real world in 3D
           perceptual congruity between real and virtual worlds
           …

5                                 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
The project
     Future Internet Technologies
        High caliber technical consortium developing, integrating and
         supporting solutions
     The venues
        Live events
        Smart venues
        Online communities
     The methodology
        Large scale
        Real users
        Quality of Experience



6                                Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
What does this translate into?
    adaptive scaling
    for large-scale
    short-lived
    communities

    adaptation to
    unreliable sensors
    and devices for
    detection and
    tracking of feature
    points

    adaptation to
    device capabilities
    both remote and       adaptation to cooperative or collaborative
    at a venue            frameworks including dealing with selfish or
                          malicious users
7                                 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
What does this translate into?
                                                                                                                                smart systems


                                       Foundation                                                  3D Innovation                       Media
               Schladming                                                  CAR
                                      Hellenic World                                                 Living Lab                       Testbeds
experience




                   participative            cultural and                  collaborative
                                                                                                                                       Interactive Rich
                   community                educational                      working                      3D Co-Design
                                                                                                                                      Media Experiences
the




                   experiences              experiences                    experiences



                   social media,             multimedia                 human sensing, 3D
                                                                                                         virtual worlds,
                 content delivery,       exhibitions, virtual            reconstruction,
tech




                                                                                                       augmented reality,                     TBD
the




                augmented reality,        reconstructions,              dynamic metadata
                                                                                                         3D co-creation
                    open data              serious gaming                synchronisation



                                           medium scale                                                  medium scale
scale




                                                                            small scale                                                small scale public
                 large scale public        public and pro                                                professional
the




                                                                           professional                                                 or professional
                                             (curators)                                                   community
stakeholders




                 local authorities,                                                                                                    testbed providers,
                                                                             students,
                 event managers,                                                                         broad range of                      device
                                          museums, event                    permanent
                network operators,                                                                           online                      manufacturers,
                                          mgmt, students,                athletes, sports
                 service providers,                                                                       communities                   app developers,
                                         tourtists, curators               federations,
                  app developers,                                                                                                          industry &
                                                                              coaches
                    advertisers                                                                                                            enterprise
the




8                                        Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
                                                                  Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
The opportunity
     Calls for additional partners
        May 2012 and May 2013



     So..
       Do you have an idea you would like to test in a very
         real setting? Perhaps we can do it together!
                       Please note that we are NOT the reviewers of the proposals!




9                                 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
Why is this relevant to us?
      That’s who we are!
         SMAP was founded in an effort to join forces between media,
          semantics and personalization. Time to expand some more?


      That’s what we do!
         We offer advanced media services to users
         We look for ways to incorporate new technologies
         We measure the efficiency of our systems based on the quality
          of the experience that we can offer to the user


             Who better to design and run the experiments
                     envisioned for EXPERIMEDIA?

10                                Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
For further info…

http://www.experimedia.eu/
    info@experimedia.eu
       @ictexperimedia

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EXPERIMEDIA: Experiments in live social and networked media

  • 1. Experiments in live social and networked media SMAP 2011 workshop Manolis Wallace December 1, 2011
  • 2. Outline  The context  FIRE  The idea  Experiments in live social and networked media  The project  An experiment oriented ICT project  What does this translate into?  Our experiments  The opportunity  Calls for additional partners  Why is this relevant to us?  It has SMAP written all over it!  For further info… 2 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 3. The context “Europe is working hard to become a key actor in the design of our future Internet” Quoted from http://ec.europa.eu  Future Internet Assembly  Future Internet Research and Experimentation  EXPERIMEDIA project 3 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 4. The idea  Imagine…  …exploring new forms of “live” social interaction and experience enabled by the Future Media Internet  …engaging with users from culturally diverse communities through the R&D cycle  …accessing a multi-disciplinary team of experts from sociology, economics, legal, ethics and the Future Internet 4 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 5. The project  The main question:  How to create value by linking people to each other and to locations in ways that capture popular imagination  Our approach:  Experiment on it!  personalized entertainment supporting interaction, non-linear story-telling, and immersive experiences  social communities using 3D environments to communicate and interact  capture and reproduction of the real world in 3D  perceptual congruity between real and virtual worlds  … 5 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 6. The project  Future Internet Technologies  High caliber technical consortium developing, integrating and supporting solutions  The venues  Live events  Smart venues  Online communities  The methodology  Large scale  Real users  Quality of Experience 6 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 7. What does this translate into? adaptive scaling for large-scale short-lived communities adaptation to unreliable sensors and devices for detection and tracking of feature points adaptation to device capabilities both remote and adaptation to cooperative or collaborative at a venue frameworks including dealing with selfish or malicious users 7 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 8. What does this translate into? smart systems Foundation 3D Innovation Media Schladming CAR Hellenic World Living Lab Testbeds experience participative cultural and collaborative Interactive Rich community educational working 3D Co-Design Media Experiences the experiences experiences experiences social media, multimedia human sensing, 3D virtual worlds, content delivery, exhibitions, virtual reconstruction, tech augmented reality, TBD the augmented reality, reconstructions, dynamic metadata 3D co-creation open data serious gaming synchronisation medium scale medium scale scale small scale small scale public large scale public public and pro professional the professional or professional (curators) community stakeholders local authorities, testbed providers, students, event managers, broad range of device museums, event permanent network operators, online manufacturers, mgmt, students, athletes, sports service providers, communities app developers, tourtists, curators federations, app developers, industry & coaches advertisers enterprise the 8 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 9. The opportunity  Calls for additional partners  May 2012 and May 2013  So.. Do you have an idea you would like to test in a very real setting? Perhaps we can do it together! Please note that we are NOT the reviewers of the proposals! 9 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 10. Why is this relevant to us?  That’s who we are!  SMAP was founded in an effort to join forces between media, semantics and personalization. Time to expand some more?  That’s what we do!  We offer advanced media services to users  We look for ways to incorporate new technologies  We measure the efficiency of our systems based on the quality of the experience that we can offer to the user Who better to design and run the experiments envisioned for EXPERIMEDIA? 10 Copyright Foundation of the Hellenic World and other members of the EXPERIMEDIA consortium
  • 11. For further info… http://www.experimedia.eu/ info@experimedia.eu @ictexperimedia