SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez nos Conditions d’utilisation et notre Politique de confidentialité.
SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez notre Politique de confidentialité et nos Conditions d’utilisation pour en savoir plus.
GameCoder Studios. RenderFarm Studios. Copyright 2016. Sophie’s Guardian, Gamecoder Studios, RenderFarm Studios and their
logos are trademarks or registered trademarks of GC Studios S.A de C.V. and RenderFarm Studios S.A. DE C.V.
arm Studios and their logos are trademarks or registered trademarks of GC Studios S.A de C.V. and RenderFarm Studios S.A. DE C.V.
Little girl’s nightmares and fears represented on this VR title will take you
to be immersed in hours of fun trying to break the scoreboards and playing
with other friends locally… using just one VR headset! Attention:
This videogame is Mod friendly.
GameCoder Studios in collaboration with Render Farm Studios are about to release Sophie’s Guardian for
Halloween. This VR Survival Horror FPS features three game modes including the unique Puppeteer mode
which was created thinking in those players eager to share the experience with friends who doesn’t own
a VR system yet. It’ll be available for the HTC Vive® in STEAM VR®.
The IP Sophie’s Guardian was developed with the Lodestone Engine; the most robust real-time engine
created in LATAM and capable of supporting a wide range of interactive projects, from consoles and portable
systems to Virtual Reality. Lodestone Engine® was based and inspired in the company’s GC Engine® with
which GameCoder developed Attractio, a video game published by Bandai Namco Entertainment. Sophie’s
Guardian is the first Mexican VR videogame which will be distributed and self-published worldwide.
“This is definitely a game with excellent cohesion and gameplay”
KOPKE - Atomix.vg
“This game has surprised fans and developers”
“A creepy but really fun and addictive experience, with that tingling in
the fingers when playing for the first time Contra, Doom or Halo, but
now all over your body”
Nayo & Enki - Picnic Magazine
“It’s a game everyone can enjoy thanks to its theme”
Sebastián Quiróz - Libertimento
About the Game
In this experience the player takes the place of Griff, a Guardian Teddy Bear
who has to fight possessed dolls that attack Sophie, a little girl that just moved
with her mom to a haunted house. Sophie’s Guardian is a VR Survival Horror FPS
that provides a creepy experience for players with three intense game modes:
Guardian, Gunslinger and Puppeteer.
Sophie, a 9-year-old girl, and her mom recently moved to a very old house at the outskirts
of town. As soon as they arrive the kid explores the house alongside her best friend, a worn
teddy bear named Griff.
The girl happens to find a very rusty key and opens the door of a locked room over the
second floor. The place it’s filled with things forgotten by the previous owners, there are
scribbles in the walls and it has a very eerie vibe to it. Sophie suddenly finds herself
surrounded by tiny red eyes and the sound of a hipnotical music box starts playing behind her.
Sophie realizes she can’t move anymore as a crooked voice whispers:
“You’re not welcome” as some skinny long doll arms take her away as she
drops her teddy bear to the floor; the door gets shut and nobody hears or
notices the unfortunate event…except for Griff.
The night has come and the full moon has started to fill the room
with its light. Griff the teddy bear wakes up and stands up drowsily.
He desperately looks around for his owner but Sophie is nowhere
to be found. The music box keeps playing and Griff starts to hear tiny
steps approaching. The bear hears a whisper behind him saying
“She is ours now”. Griff won’t let Sophie down and is going to do
whatever it takes to save her… with a pair of Winchesters.
-The Puppeteer Mode: The players take turns to manipulate the doll’s spawn
points with the use of a game pad. That affects directly on how the dolls attack the
player that is using the headset. In other words, one player protects Sophie of being
attacked and the other player triggers the evil dolls’ waves.
-The Gunslinger Mode: Tests your accuracy, reflexes and dexterity with the
v increasing hordes of evil dolls. The player must survive the longest while more
and more dolls keep coming. This game mode features global and local scoreboards.
-The Guardian Mode: Here’s where Sophie and Griff’s story can be
experienced. The player faces 15 evil dolls’ waves and the victory is achieved by
defeating all the enemies including the final boss.
Playing is very simple; the player can choose one of the three different game
modes. Then a 10 second countdown announces the beginning of the game.
The player must defeat the dolls before they can hurt him. If the player gets
big amounts of damage he will lose the game.
release and other info
Steam® VR - Early Access (HTC Vive): October 21, 2016
Steam® VR - Full Version (HTC Vive): November/TBC/TBA
PlayStation VR®: TBC/TBA
We have chosen to make this title a Premium. The Early Access price will be $8.99.
The final version’ price will likely go up or down through development, depending on
the amount of content and features we will be implementing. It is probable that this
video game is featured in the Steam’s Halloween sale.
Why Early Access?
This game began as an experiment between art team and programming team to
accelerate the work needed to create a VR videogame using our own tools and engine.
As we have shown to our audience and fans the game in conferences and events we noticed
it has wide acceptance; we believe this game has the ability to gather friends into a single
play room with just using one VR headset. This is a “pick up and play” experience that does
not need a manual, with deeply refined core gameplay and 3 game modes. We believe that
our community can provide valuable feedback and modding support implemented on the
EA version could easily give the users a tool to deliver feedback.
How is the full version planned to differ
from the Early Access version?
We’ll add a refined Final Boss choreography and animations. The whole video game needs
to have binaural/Holographic audio, one of our big concerns. Also we are planning to add
dolls’ seasonal skins and more scenarios to play and be immersed (imagine an evil doll
skinned with Jack O’ Lantern costume or a Christmas-evil skin).
What is the current state of the Early Access version?
The early access version already has the solid base of the Sophie’s Guardian full
game, with 3 game modes and mod friendly basis. Make your way into the global or
local leaderboards. Attention: Sophie’s Guardian is mod friendly; that could cause ad-
diction and produce hours of gameplay for the users and modders.
For more information about Sophie’s Guardian please visit;
Join the conversation at: