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Serious games
reality or utopia?
Universidade Portucalense - Porto
October2015
Fernando Cassola
• We are researching
• Some research projects
• Some history
• Main types of serious
games
• Conclusions
we are researching ...
Some research projects…
• Online-Gym project
• Online-Gym is an exploratory
project prototyping an online 3D
platform based on virtual worlds
that allows users to interact with
the system through the use of a
motion capture device such as
Microsoft Kinect
Some research projects…
• InMerse project
• The goal of the InMERSE is to help
understand the potential of using natural
interaction, augmented reality and virtual
reality techniques and devices in
immersive entertainment and
professional scenarios.
Some research projects…
• Massive project
• Multimodal Acknowledgeable
multiSenSory Immersive Virtual
Environment
• DEMO: Virtual BTT
• immersive 3D
• Audio spacialized
• Impact vest
• Vibration on the bike
• Forest scent
• Wind speed-dependent
Some research projects…
• ARTourMap
• Augmented reality map’s
Some research projects…
• F-16 Engine Maintenance
Simulador
• Development of a
mechanical maintenance
training simulator in
OpenSimulator for F-16
aircraft engines
Some history
Old games
• Dice, 3000 AC
• Senet, 3000 AC
• Liubo, 1500 AC
• Mancala, 1400 AC
Old Games (conclusions)
• Games have always had a serious purpose
• Fortune Telling
• Religious Divination for Weather, Politics, Disease
• Accounting for crops, animals, and trade
• Battle Planning
• Gambling
• Game mechanisms began to emerge 5000 years ago
• Random number generator, playing board, rules, strategies
• “Serious” is from the perspective of the society
• Fortune Telling and Divination in 3000BC are equivalent to the use of mathematics and
science in 2000AD to understand a complex universe and to make intelligent decisions
Smith, Roger (2009)
Serious games [1938]
• Huizinga (1938), the work Homo Ludens, recognize
the game as something innate to man and even
animals, considering it an absolutely primary
category of life, just prior to culture, and this
evolved into the game.
source: http://pt.wikipedia.org/wiki/Homo_Ludens
Serious games [1970]
• “We are concerned with serious games in the
sense that these games have an explicit and
carefully thought-out educational purpose and
are not intended to be played primarily for
amusement.”
Abt, C. (1970). Serious Games. New York: The Viking Press.
Serious games [2005]
• Game: “a physical or mental contest, played according to specific rules, with the
goal of amusing or rewarding the participant.”
• Video Game: “a mental contest, played with a computer according to certain rules
for amusement, recreation, or winning a stake.”
• Serious Game: “a mental contest, played with a computer in accordance with
specific rules that uses entertainment to further government or corporate training,
education, health, public policy, and strategic communication objectives.”
Zyda, M. (September 2005). “From visual simulation to virtual reality to games”. IEEE
Computer.
Main types
• Advergames
• Education and Learning
• Simulators
• Persuasive Games
• Organizational-dynamic games
• Games for Health
Advergames
Education and Learning
Simulators
Persuasive Games
Organizational-dynamic games
Games for health
Mainstream “serious games”
Conclusions
• Serious games are not only for education and training
• Serious game can be fun, or sad, or anything like that. The
point is that if not "engaging" (surrounding) is not a good
game.
• All games are serious, it depends on how we use it.
fernandocassola@gmail.com
/fernandocassola
/fernandocassola
www.fernandocassola.com

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Serious Games: reality or utopia?

  • 1. Serious games reality or utopia? Universidade Portucalense - Porto October2015 Fernando Cassola
  • 2. • We are researching • Some research projects • Some history • Main types of serious games • Conclusions
  • 4. Some research projects… • Online-Gym project • Online-Gym is an exploratory project prototyping an online 3D platform based on virtual worlds that allows users to interact with the system through the use of a motion capture device such as Microsoft Kinect
  • 5. Some research projects… • InMerse project • The goal of the InMERSE is to help understand the potential of using natural interaction, augmented reality and virtual reality techniques and devices in immersive entertainment and professional scenarios.
  • 6. Some research projects… • Massive project • Multimodal Acknowledgeable multiSenSory Immersive Virtual Environment • DEMO: Virtual BTT • immersive 3D • Audio spacialized • Impact vest • Vibration on the bike • Forest scent • Wind speed-dependent
  • 7. Some research projects… • ARTourMap • Augmented reality map’s
  • 8. Some research projects… • F-16 Engine Maintenance Simulador • Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines
  • 10. Old games • Dice, 3000 AC • Senet, 3000 AC • Liubo, 1500 AC • Mancala, 1400 AC
  • 11. Old Games (conclusions) • Games have always had a serious purpose • Fortune Telling • Religious Divination for Weather, Politics, Disease • Accounting for crops, animals, and trade • Battle Planning • Gambling • Game mechanisms began to emerge 5000 years ago • Random number generator, playing board, rules, strategies • “Serious” is from the perspective of the society • Fortune Telling and Divination in 3000BC are equivalent to the use of mathematics and science in 2000AD to understand a complex universe and to make intelligent decisions Smith, Roger (2009)
  • 12. Serious games [1938] • Huizinga (1938), the work Homo Ludens, recognize the game as something innate to man and even animals, considering it an absolutely primary category of life, just prior to culture, and this evolved into the game. source: http://pt.wikipedia.org/wiki/Homo_Ludens
  • 13. Serious games [1970] • “We are concerned with serious games in the sense that these games have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement.” Abt, C. (1970). Serious Games. New York: The Viking Press.
  • 14. Serious games [2005] • Game: “a physical or mental contest, played according to specific rules, with the goal of amusing or rewarding the participant.” • Video Game: “a mental contest, played with a computer according to certain rules for amusement, recreation, or winning a stake.” • Serious Game: “a mental contest, played with a computer in accordance with specific rules that uses entertainment to further government or corporate training, education, health, public policy, and strategic communication objectives.” Zyda, M. (September 2005). “From visual simulation to virtual reality to games”. IEEE Computer.
  • 15. Main types • Advergames • Education and Learning • Simulators • Persuasive Games • Organizational-dynamic games • Games for Health
  • 23. Conclusions • Serious games are not only for education and training • Serious game can be fun, or sad, or anything like that. The point is that if not "engaging" (surrounding) is not a good game. • All games are serious, it depends on how we use it.

Notes de l'éditeur

  1. Jogos sempre tiveram um propósito sério Cartomancia Previsão “religiosa” para o clima, política, doenças … Contabilizar culturas, animais e mesmo para o comércio Planeamento de batalhas Jogos de azar O Mecanismo do jogo surgiu há 5000 anos Cartomancia e adivinhação em 3000 AC são equivalentes ao uso da matemática e da ciência em 2000 AC para entender um universo complexo e para tomar decisões inteligentes
  2. Jogos sempre tiveram um propósito sério Cartomancia Previsão “religiosa” para o clima, política, doenças … Contabilizar culturas, animais e mesmo para o comércio Planeamento de batalhas Jogos de azar O Mecanismo do jogo surgiu há 5000 anos Cartomancia e adivinhação em 3000 AC são equivalentes ao uso da matemática e da ciência em 2000 AC para entender um universo complexo e para tomar decisões inteligentes