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Drinking our own Kool-Aid: How 236 consumers
have changed the way we run communities
Doron Meyassed – Director & Founder Promise Communities
Felix Koch – Consultancy Director Promise Communities
Social Media Research Conference – MRS
29th September, London
What we will cover today
About Promise and the research


5 things about co-creation we didn’t know
before we created our own community

Q&A
We are          , a consumer-centric
Insight, Innovation & Strategy
consultancy.

In the last 4 years we have run over
48 online co-creation programs with
participants from over 50 countries.

We thought it was time to create a
community for ourselves…
We wanted to know:

1. What consumers love & hate about
   online co-creation
2. Why they take part
3. How they’d improve the experience
Promise
   Community
Participants joined us from 6 established
Promise communities



             Promise
                Community
The process




1. Warm-Up 2. Status-Quo 3. Participation 4. Innovation 5. Closure




              2 months, 5 phases, 20 official activities
236 members                 …in return for 60
generated                   hours moderation
14,130 qualitative          and one £8
contributions               Amazon voucher
(that’s about 11            per participant (on
comments                    average).
every hour for 2
months)…

Source: Promise Research.
A word of caution: participants were top
  contributors from co-creation communities

Community                          Co-creation
                    MROC
  Panel                            Community
A word of caution: participants were top
  contributors from co-creation communities

Community                          Co-creation
                    MROC
  Panel                            Community
These consumers have developed more
than a dozen new products & services
About Promise and the research


5 things about co-creation we didn’t know
before we created our own community

Q&A
Top 3 reasons why members participate
in online co-creation


           1.
   Because I can
  share my views
                                                        2.
  & interact with                                Because I can
     a brand or
     company.
                                                 interact with
                                                 others & meet
                                                                                3.
                                                  like-minded               Because I receive
                                                     people.                    rewards

Source: Promise Research, unprompted responses, 394 data points in total.
In social media we are often told to
take the brand off the centre stage, to
somehow hide it away – for co-creation
this is the wrong thing to do.

To engage consumers, we need a barn
that needs raising, we need the
company as raison d’être of the
community.
So what?
Unless confidentiality is a HUGE
issue, don’t run un-branded
communities.
Top 3 things that would make members
contribute more

           1.
  Having a strong
   impact on the
  decisions of the                                       2.
      brand or
     company.                                  Higher financial
                                              rewards, rewards
                                                                              3.
                                                  for quality               More social
                                                contributions.              status, peer
                                                                            recognition.

Source: Promise Research, unprompted responses, 378 data points in total.
In the past we found that level of
feedback correlates with participation
 Relative, average participation Scores




                                          100
                                                                                   X
                                          80
                                                                                    X       X
                                          60
                                                            X
                                                                       X
                                          40        X
                                          20


                                                1   2   3       4      5       6        7   8   9
                                                        Impact Score (Quality & Quantity)

Source: Promise Research based on 6 co-creation communities.
So what?
Provide regular feedback what the
brand is doing (or not doing) with any
results – it’s going to be the cheapest
way to increase participation you got.
feel that being part
                                                of the community
                                                has made them
                                                more creative and

                    38%                         able to express
                                                themselves




Source: Promise Research, Top 2 boxes, n=170.
Top reasons why community members think
communities make them more creative:

1. They have the platform tools to express
   themselves simply (audio, pictures, video)
2. Communities are longitudinal and allow them
   to develop skills and confidence over time
3. They feel safe and not being judged
4. The bar for ‘results’ has been lowered



Source: Promise Research, unprompted responses, 322 data points in total.
So what?
A community is an extremely powerful
way of unlocking consumer creativity...

to unlock it provide tools, lower the bar,
don’t judge and wait.
22% of community members
reported to feel close towards the host
brand before joining the community.

This figure more than              doubled
after joining the community (49%)!

Source: Promise Research, n=170.
Cherish.
                              Acknowledge.
                              Use for co-creation.


       Fans
                                   Measure bias regularly.
                                   Refresh.
                                   Use for refinement and evaluation.
Less engaged
 community
  members
Usually no significant bias
found in quarterly surveys
So what?
MR tells us to fight bias and exclude
fans at all cost. Don’t - or else you will
kill the goose that lays the golden
eggs. Identify & cherish the brand
fans and measure/refresh the rest.
Consumer
Anthropologists:
Up-skill community
members and turn them
from respondents into
researchers.
Community Teams:            Our members will become
Divide community into       researchers themselves; we
small collaborative units   will skill them up in basic
that compete with each      research techniques &
other over time.            encourage them to bring
                            the world around them back
                            onto the community
And finally we didn’t know…
HOW MUCH they dislike the
term co-creation!
Thank you.
How 236 consumers have changed the way we run co-creation communities

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How 236 consumers have changed the way we run co-creation communities

  • 1. Drinking our own Kool-Aid: How 236 consumers have changed the way we run communities Doron Meyassed – Director & Founder Promise Communities Felix Koch – Consultancy Director Promise Communities Social Media Research Conference – MRS 29th September, London
  • 2. What we will cover today About Promise and the research 5 things about co-creation we didn’t know before we created our own community Q&A
  • 3. We are , a consumer-centric Insight, Innovation & Strategy consultancy. In the last 4 years we have run over 48 online co-creation programs with participants from over 50 countries. We thought it was time to create a community for ourselves…
  • 4. We wanted to know: 1. What consumers love & hate about online co-creation 2. Why they take part 3. How they’d improve the experience
  • 5. Promise Community
  • 6. Participants joined us from 6 established Promise communities Promise Community
  • 7. The process 1. Warm-Up 2. Status-Quo 3. Participation 4. Innovation 5. Closure 2 months, 5 phases, 20 official activities
  • 8. 236 members …in return for 60 generated hours moderation 14,130 qualitative and one £8 contributions Amazon voucher (that’s about 11 per participant (on comments average). every hour for 2 months)… Source: Promise Research.
  • 9. A word of caution: participants were top contributors from co-creation communities Community Co-creation MROC Panel Community
  • 10. A word of caution: participants were top contributors from co-creation communities Community Co-creation MROC Panel Community
  • 11. These consumers have developed more than a dozen new products & services
  • 12. About Promise and the research 5 things about co-creation we didn’t know before we created our own community Q&A
  • 13.
  • 14. Top 3 reasons why members participate in online co-creation 1. Because I can share my views 2. & interact with Because I can a brand or company. interact with others & meet 3. like-minded Because I receive people. rewards Source: Promise Research, unprompted responses, 394 data points in total.
  • 15. In social media we are often told to take the brand off the centre stage, to somehow hide it away – for co-creation this is the wrong thing to do. To engage consumers, we need a barn that needs raising, we need the company as raison d’être of the community.
  • 16. So what? Unless confidentiality is a HUGE issue, don’t run un-branded communities.
  • 17.
  • 18. Top 3 things that would make members contribute more 1. Having a strong impact on the decisions of the 2. brand or company. Higher financial rewards, rewards 3. for quality More social contributions. status, peer recognition. Source: Promise Research, unprompted responses, 378 data points in total.
  • 19. In the past we found that level of feedback correlates with participation Relative, average participation Scores 100 X 80 X X 60 X X 40 X 20 1 2 3 4 5 6 7 8 9 Impact Score (Quality & Quantity) Source: Promise Research based on 6 co-creation communities.
  • 20. So what? Provide regular feedback what the brand is doing (or not doing) with any results – it’s going to be the cheapest way to increase participation you got.
  • 21.
  • 22.
  • 23. feel that being part of the community has made them more creative and 38% able to express themselves Source: Promise Research, Top 2 boxes, n=170.
  • 24. Top reasons why community members think communities make them more creative: 1. They have the platform tools to express themselves simply (audio, pictures, video) 2. Communities are longitudinal and allow them to develop skills and confidence over time 3. They feel safe and not being judged 4. The bar for ‘results’ has been lowered Source: Promise Research, unprompted responses, 322 data points in total.
  • 25. So what? A community is an extremely powerful way of unlocking consumer creativity... to unlock it provide tools, lower the bar, don’t judge and wait.
  • 26.
  • 27. 22% of community members reported to feel close towards the host brand before joining the community. This figure more than doubled after joining the community (49%)! Source: Promise Research, n=170.
  • 28. Cherish. Acknowledge. Use for co-creation. Fans Measure bias regularly. Refresh. Use for refinement and evaluation. Less engaged community members Usually no significant bias found in quarterly surveys
  • 29. So what? MR tells us to fight bias and exclude fans at all cost. Don’t - or else you will kill the goose that lays the golden eggs. Identify & cherish the brand fans and measure/refresh the rest.
  • 30.
  • 31. Consumer Anthropologists: Up-skill community members and turn them from respondents into researchers.
  • 32. Community Teams: Our members will become Divide community into researchers themselves; we small collaborative units will skill them up in basic that compete with each research techniques & other over time. encourage them to bring the world around them back onto the community
  • 33. And finally we didn’t know… HOW MUCH they dislike the term co-creation!
  • 34.