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User Experience &
User Interface Exchange
#uxuiexchange
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
www.teksystems.com
pconway@TEKsystems.com
UX & UI Exchange
Silver Sponsor
UX & UI Exchange
Silver Sponsor
@DesignLabUCSD
d.ucsd.edu
UX & UI Exchange
Contributing Sponsor
Co-Hosted By:
Initial activities
• The Marshmallow Challenge
- Icebreaker: Marshmallows & Spaghetti tower building
• Expectation Sticky Notes
Opening & Introductions
Welcome
#uxuiexchange
User Experience &
User Interface Exchange 2015
Welcome
#uxuiexchange
User Experience &
User Interface Exchange 2015
Hello
Who traveled the furthest?
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
Schedule
#uxuiexchange
• 6:00pm – 6:15pm Opening Activity/Ice-Breaker and Expectations Sticky Notes
• 6:15pm – 6:45pm Welcome, Introductions, and Sponsors
• 6:45pm – 7:45pm Hands-on Brainstorming Activity
• 7:45pm – 8:00pm Group Presentations from Hands-on Brainstorming Activity
• 8:00pm – 8:20pm Wrap Up and Conclusion
• 8:20pm – 9:00pm Networking and Open Discussion
About Esri
& our Interactive team
@EsriInteractive
User Conference #UnitedWeMap
What we do Develop GIS software
Esri headquarters Redlands, CA USA
Our users Sustainable development
A global company 130+ countries
Interactive Teams
Esri Interactive Team
User Interface
Design
Icon
Design
User
Experience
Usability
Research
UX & UI Principles
Marketing: Esri.com
Marketing: Web-based Apps
Products (Integrated & Focused)
Product Teams
Developer
Product
Engineer
Product
ManagementUX & UI
Creative Lab
Product
Marketing
Products: Native Apps
Products: Web / Online
Products: Desktop Software
Research
Events
About Esri
& our Interactive team
@EsriInteractive
San Diego Experience Design
@xdsandiego
@xdsandiego
Sponsors
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
www.teksystems.com
pconway@TEKsystems.com
UX & UI Exchange
Silver Sponsor
UX & UI Exchange
Silver Sponsor
@DesignLabUCSD
d.ucsd.edu
UX & UI Exchange
Contributing Sponsor
Hands-on
Brainstorming Activity
Hands-on Activity Themes / Topics:
(each breakout group to choose 1 theme)
• Intergalactic Space Travel App
• UX & UI Professional Networking App
• Zombie Safety Locator App
Hands-on Activity Format:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
Hands-on Activity Themes / Topics:
Star Date 41148. You and your team are on a large research and transport ship,
the ArcGIS Space Observatory 5, transporting citizens between Terra 1 (Earth)
and Terra 2 (New Earth). Your team is responsible for navigation and spatial
awareness as you travel throughout the galaxy.
The ship abruptly drops out of warp drive while traveling to Terra 1. The ship’s
cruising engine still remains functional. Your team has been asked to find a
suitable place to land on a nearby planet or moon while repairs are done to the
warp engine. Crews on outposts near or on Terra 1 have been contacted to assist
with repairs. They have asked your team to send coordinates once the ship has
landed.
In addition to finding a safe place to land, you’ve been asked to provide scans of
elevation; potential exploration locations; and danger probability of the
surrounding area for rover exploration, soil sampling, alien life, and atmospheric
harvesting.
Intergalactic Space Travel App
Hands-on Activity Themes / Topics:
• Team Goal:
 Design a paper prototype using the provided map and materials to complete all three
stages of your interface design.
• Stage 1 Exercise: Design your map pin.
 Place three markers for options that represent a safe place to land.
• Stage 2 Exercise: Design your cluster pins.
 Provide clusters for places to collect atmospheric gases, minerals, and potential signs
of alien life.
• Stage 3 Exercise: Design your pop-up panel.
 Provide coordinates to standby repair teams and elevation data of the surrounding
area.
Intergalactic Space Travel App
Hands-on Activity Themes / Topics:
Your team is working on a new app for UX/UI/IA to quickly connect with coworkers
and industry peers in the surrounding area and view recommended places to
meet outside of the office.
UX & UI Professional Networking App
Hands-on Activity Themes / Topics:
• Team Goal:
 Design a paper prototype using the provided map and materials to complete all three
stages of your interface design.
• Stage 1 Exercise: Design your map pin.
 Place a marker for your location, professional design groups in San Diego, companies
with UI/UX teams, and the best places to meet socially (e.g. happy hours, presentation
rooms, workshops, weekend socials).
• Stage 2 Exercise: Design your cluster pins.
 Identify areas that have stacked markers or pins and provide three options that are
centrally located for the group to meet up.
• Stage 3 Exercise: Design your pop-up panel.
 Name your three networking locations, and add a description and rating by the group.
UX & UI Professional Networking App
Hands-on Activity Themes / Topics:
Beginning September 1, 2020, a contagious virus strain from the Atlantic Ocean
has spread globally within a few short months. We have gathered intelligence that
infected sea life was caught and eaten by coastal civilians in the Americas,
Europe, and Africa. The nature of the virus is hard to detect and spreads slowly
through the body attaching itself to the vertebrae. Individuals who have eaten the
infected sea life did not show any hostile signs of transformation for at least 15
days.
All commercial air travel has been terminated until further notice to help contain
the spread. We urge all civilians to seek safety at the nearest fort.
Zombie Safety Locator App
Hands-on Activity Themes / Topics:
• Team Goal:
 Design a paper prototype using the provided map and materials to complete all three
stages of your interface design..
• Stage 1 Exercise: Design your map pin.
 Place markers to identify your location, safety forts within a certain radius of your
location, and retail stores (to loot on the way to the fort).
• Stage 2 Exercise: Design your cluster pins.
 Determine population density of the forts and ride-sharing opportunities with other non-
infected persons..
• Stage 3 Exercise: Design your pop-up panel.
 Include information about the fort and the best chance for survival at each fort.
Zombie Safety Locator App
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Hands-on Brainstorming Activity:
• Initial ideation & brainstorming 5 minutes
• Level 1: Designs for App interface & experience 10 minutes
• Level 2: Map Pins 10 minutes
• Level 3: Clustering of Map Pins 10 minutes
• Level 4: Popups for map 10 minutes
• Prep-materials for Presentation Displays 15 minutes
#uxuiexchange
Conclusion
(we’ll get to the Presentation Displays in just a moment  )
Conclusion
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
Co-Hosted By:
Mark your calendars!
Wednesday June 29th 2016
*tentative date, subject to change
User Experience &
User Interface Exchange 2016
http://esriurl.com/uxuiexchange2016
Thank you for attending
• Please find your “Expectation Sticky Notes” and move them to one of the categories:
 Expectations Not Met
 Expectations Partially Met
 Expectations Met
 Expectations Exceeded
…around the room to browse the Presentation Displays
“Roaming Review”
Networking
and Open Discussion
#uxuiexchange
Thank You to Our Generous Sponsors
StickerMule
POP – Prototyping on Paper
SILVER SPONSORS
CONTRIBUTING SPONSORS
CO-HOSTED BY
www.teksystems.com
pconway@TEKsystems.com
UX & UI Exchange
Silver Sponsor
UX & UI Exchange
Silver Sponsor
@DesignLabUCSD
d.ucsd.edu
UX & UI Exchange
Contributing Sponsor
Co-Hosted By:
Mark your calendars!
Wednesday June 29th 2016
*tentative date, subject to change
User Experience &
User Interface Exchange 2016
http://esriurl.com/uxuiexchange2016
UX & UI Exchange 2015

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UX & UI Exchange 2015

  • 1. User Experience & User Interface Exchange #uxuiexchange
  • 2. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 4. UX & UI Exchange Silver Sponsor
  • 5. @DesignLabUCSD d.ucsd.edu UX & UI Exchange Contributing Sponsor
  • 7. Initial activities • The Marshmallow Challenge - Icebreaker: Marshmallows & Spaghetti tower building • Expectation Sticky Notes
  • 10. Welcome #uxuiexchange User Experience & User Interface Exchange 2015 Hello
  • 11. Who traveled the furthest?
  • 12. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 13. Schedule #uxuiexchange • 6:00pm – 6:15pm Opening Activity/Ice-Breaker and Expectations Sticky Notes • 6:15pm – 6:45pm Welcome, Introductions, and Sponsors • 6:45pm – 7:45pm Hands-on Brainstorming Activity • 7:45pm – 8:00pm Group Presentations from Hands-on Brainstorming Activity • 8:00pm – 8:20pm Wrap Up and Conclusion • 8:20pm – 9:00pm Networking and Open Discussion
  • 14. About Esri & our Interactive team @EsriInteractive
  • 16. What we do Develop GIS software
  • 18. Our users Sustainable development
  • 19. A global company 130+ countries
  • 20. Interactive Teams Esri Interactive Team User Interface Design Icon Design User Experience Usability Research
  • 21. UX & UI Principles
  • 24. Products (Integrated & Focused) Product Teams Developer Product Engineer Product ManagementUX & UI Creative Lab Product Marketing
  • 26. Products: Web / Online
  • 30. About Esri & our Interactive team @EsriInteractive
  • 31.
  • 36. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 38. UX & UI Exchange Silver Sponsor
  • 39. @DesignLabUCSD d.ucsd.edu UX & UI Exchange Contributing Sponsor
  • 40.
  • 42. Hands-on Activity Themes / Topics: (each breakout group to choose 1 theme) • Intergalactic Space Travel App • UX & UI Professional Networking App • Zombie Safety Locator App
  • 43. Hands-on Activity Format: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes
  • 44. Hands-on Activity Themes / Topics: Star Date 41148. You and your team are on a large research and transport ship, the ArcGIS Space Observatory 5, transporting citizens between Terra 1 (Earth) and Terra 2 (New Earth). Your team is responsible for navigation and spatial awareness as you travel throughout the galaxy. The ship abruptly drops out of warp drive while traveling to Terra 1. The ship’s cruising engine still remains functional. Your team has been asked to find a suitable place to land on a nearby planet or moon while repairs are done to the warp engine. Crews on outposts near or on Terra 1 have been contacted to assist with repairs. They have asked your team to send coordinates once the ship has landed. In addition to finding a safe place to land, you’ve been asked to provide scans of elevation; potential exploration locations; and danger probability of the surrounding area for rover exploration, soil sampling, alien life, and atmospheric harvesting. Intergalactic Space Travel App
  • 45. Hands-on Activity Themes / Topics: • Team Goal:  Design a paper prototype using the provided map and materials to complete all three stages of your interface design. • Stage 1 Exercise: Design your map pin.  Place three markers for options that represent a safe place to land. • Stage 2 Exercise: Design your cluster pins.  Provide clusters for places to collect atmospheric gases, minerals, and potential signs of alien life. • Stage 3 Exercise: Design your pop-up panel.  Provide coordinates to standby repair teams and elevation data of the surrounding area. Intergalactic Space Travel App
  • 46. Hands-on Activity Themes / Topics: Your team is working on a new app for UX/UI/IA to quickly connect with coworkers and industry peers in the surrounding area and view recommended places to meet outside of the office. UX & UI Professional Networking App
  • 47. Hands-on Activity Themes / Topics: • Team Goal:  Design a paper prototype using the provided map and materials to complete all three stages of your interface design. • Stage 1 Exercise: Design your map pin.  Place a marker for your location, professional design groups in San Diego, companies with UI/UX teams, and the best places to meet socially (e.g. happy hours, presentation rooms, workshops, weekend socials). • Stage 2 Exercise: Design your cluster pins.  Identify areas that have stacked markers or pins and provide three options that are centrally located for the group to meet up. • Stage 3 Exercise: Design your pop-up panel.  Name your three networking locations, and add a description and rating by the group. UX & UI Professional Networking App
  • 48. Hands-on Activity Themes / Topics: Beginning September 1, 2020, a contagious virus strain from the Atlantic Ocean has spread globally within a few short months. We have gathered intelligence that infected sea life was caught and eaten by coastal civilians in the Americas, Europe, and Africa. The nature of the virus is hard to detect and spreads slowly through the body attaching itself to the vertebrae. Individuals who have eaten the infected sea life did not show any hostile signs of transformation for at least 15 days. All commercial air travel has been terminated until further notice to help contain the spread. We urge all civilians to seek safety at the nearest fort. Zombie Safety Locator App
  • 49. Hands-on Activity Themes / Topics: • Team Goal:  Design a paper prototype using the provided map and materials to complete all three stages of your interface design.. • Stage 1 Exercise: Design your map pin.  Place markers to identify your location, safety forts within a certain radius of your location, and retail stores (to loot on the way to the fort). • Stage 2 Exercise: Design your cluster pins.  Determine population density of the forts and ride-sharing opportunities with other non- infected persons.. • Stage 3 Exercise: Design your pop-up panel.  Include information about the fort and the best chance for survival at each fort. Zombie Safety Locator App
  • 50. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 51. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 52. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 53. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 54. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 55. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 56. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 57. Hands-on Brainstorming Activity: • Initial ideation & brainstorming 5 minutes • Level 1: Designs for App interface & experience 10 minutes • Level 2: Map Pins 10 minutes • Level 3: Clustering of Map Pins 10 minutes • Level 4: Popups for map 10 minutes • Prep-materials for Presentation Displays 15 minutes #uxuiexchange
  • 58.
  • 60. (we’ll get to the Presentation Displays in just a moment  ) Conclusion
  • 61. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 63. Mark your calendars! Wednesday June 29th 2016 *tentative date, subject to change User Experience & User Interface Exchange 2016 http://esriurl.com/uxuiexchange2016
  • 64. Thank you for attending • Please find your “Expectation Sticky Notes” and move them to one of the categories:  Expectations Not Met  Expectations Partially Met  Expectations Met  Expectations Exceeded
  • 65. …around the room to browse the Presentation Displays “Roaming Review”
  • 67. Thank You to Our Generous Sponsors StickerMule POP – Prototyping on Paper SILVER SPONSORS CONTRIBUTING SPONSORS CO-HOSTED BY
  • 69. UX & UI Exchange Silver Sponsor
  • 70. @DesignLabUCSD d.ucsd.edu UX & UI Exchange Contributing Sponsor
  • 72. Mark your calendars! Wednesday June 29th 2016 *tentative date, subject to change User Experience & User Interface Exchange 2016 http://esriurl.com/uxuiexchange2016

Notes de l'éditeur

  1. Slide 2—What we do Founded in 1969, Esri has grown from a small research group focused on project work to a large global company with over 350,000 user organizations worldwide. Esri develops GIS software, focusing on growing GIS and its applications and providing education, support, and services.
  2. Slide 2—What we do (Alternate/Additional slide if desired) Founded in 1969, Esri has grown from a small research group focused on project work to a large global company with over 350,000 user organizations worldwide. Esri develops GIS software, focusing on growing GIS and its applications and providing education, support, and services.
  3. Slide 3—Our Users Esri users are found in many different markets including local government, natural resources, health and human services, utilities, and defense. They use GIS to analyze complex situations, visualize problems, and create plans and solutions. They are also increasing efficiency, reducing costs, and helping people make faster and better decisions. GIS improves the processes of communication and collaboration for better coordination across organizations. These hundreds of thousands of individual GIS efforts contribute toward better management of our planet.
  4. Slide 9—We’re a global company There are more than 80 Esri distributors worldwide serving local customers and partners. In addition to selling software, they provide technical support, consulting services, training, user conferences, and so on.
  5. { intentionally left blank }