How can heritage institutions interact more with their audience? Once their audiovisual and multimedia material is digitized and available online, what kind of applications archives institutions can develop to increase engagement with their online users? And what can be done before digitisation? Open tagging, user-based collaborative indexing, online contributions, experts’ comments…. What kind of expertise can the audience offer? When does a visitor become a contributor? What are the benefits and the difficulties of participation? This paper offers a view on the different participatory practices an organisation can pursue to enrich its relations with its audiences.
2. Marion Dupeyrat
currently facing in this new online environment, we can observe the web strategies
implemented by more pioneer organisations in this movement: media companies.
Media companies (newspapers, TV operators and media websites) have deployed in the
past ten years three key web strategies: making their programmes available on a
complete range of platforms to multiply points of contact with audiences; optimising the
use of these programmes by creating original content; and developing features that allow
them to interact and communicate with their audiences (see below).
Figure 1
Three convergence strategies used by media companies
Most media companies are now present on the web, social networks and connected
platforms, in line with their availability strategies. Most add enhanced features to their
programme content (original content, blogs, web documentaries, etc.), and many of them
have already set up participatory mechanisms, including online forums and multi-screen
strategies.
Even if they began their digital transformation later, heritage organisations have similarly
rethought their audience mediation strategies based on the same outline.
Figure 2
2
The three convergence strategies applied to heritage organisations
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3. Participatory archives: interacting with audiences
However, for the moment, most are still considering ways of making their online content
available and our benchmark showed that little has been done to enhance online
collections and offer interactive features. The issue of rights’ management and the
importance given to content online accessibility have often made participatory practices
go low on priority lists.
PARTICIPATION AT THE CORE OF ANY DIGITAL DEPLOYMENT STRATEGY
But participation and interactive practices should not be considered as the last step of
any digital strategy. In fact, hybrid versions of these three strategies, which were fairly
separate at the start of the digital age, are now beginning to emerge and they all include
participation. Although often considered as the final stage of a digital deployment
process, interactivity can indeed be a way of disseminating and enhancing online
content. By engaging users to own and share a content, dissemination on social
platforms represent a participatory practice. And by asking their audiences to help them
bring new information on the collections, organisations are enhancing their content in
another untraditional way. Participation can then be considered at the very beginning of
any online strategy. And by disseminating it in their whole digital strategy, heritage
organisations reveal different facets of users’ contributions to memory.
We can illustrate these contributions to memory as represented below:
Figure 3
The three types of contribution to memory
DIFFERENT FORMS OF PARTICIPATION
The archivist Kate Theimer (2012) defines “participatory archives” as: “an organization,
site or collection in which people other than archives professionals contribute knowledge
or resources, resulting in increased understanding about archival materials, using in an
online environment”. It is interesting to note that Theimer has recently changed her
definition to include the idea of “engagement” with archives, which she previously
dissociated from “participation” (in the sense of co-creation).
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What kind of projects can be called “participatory”? Each project involving an action from
the public other than just visiting archival content online can be seen as “participatory”,
but contributions can be of different level.
The first kind of action that can be made by internet users is engaging with archive
content which means playing with it, voting for it, reusing it or sharing it on social
platforms... These types of actions do not require a high level of involvement for the user
and are not often comprehended as “participatory” but represent the first step of
interactions between them and archival materials.
Various examples of this first type of participation from different heritage organisations
can be seen in the captures below:
Figure 4
Figure 5
4
Sharing content for reusing: “Open images” – Beeld en Geluid (Netherlands)
Sharing on social media: NASA on Flick’R The Commons (US)
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5. Participatory archives: interacting with audiences
Figure 6
Figure 7
Playing with archival content: “Télé Top Chrono” - Ina (France)
Voting for preferred archival content: “80 days that changed our lives” – ABC Archives
(Australia)
More than engaging with archival content, users can be involved in a deepest way with
an organisation by directly contributing knowledge or content.
Private footages have always been sought by heritage or media organisations but
Internet now allows these calls for materials to reach a larger audience and to promote
the received contributions directly on a website. These projects can aim to preserve
memories from the eldest generation, build a shared platform where everyone can put its
own testimony, or bring a new perspective to the memory of an event, a territory... (See
some examples in captures 8 and 9).
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Figure 8
Figure 9
The “Singapore Memory Project” – National project involving many partners, led by the
National Library Board (Singapore)
Project “Europeana 1914-1918” – Europeana (European Union)
Users can also be asked to suggest new content to be digitized or promoted on the
website. One successful example of this kind of projects was the 2008 Bonanza project
led by the Danish organisation DR. To accompany the launching of their new archive
website, DR asked their users to vote for their favourite content to be digitised as a
priority (cf. figure 10).
Figure 10
6
“Project Bonanza” – DR (Denmark)
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7. Participatory archives: interacting with audiences
Users’ contribution can also apply to data. Users can be encouraged to help with
massive tagging or transcription projects or they can be asked to express their expertise
(by adding context to an archival content, by finding a location or identifying a person on
a poorly informed archive…). These projects can use external or dedicated platforms
(see figure 12), be available on the organisation’s website or take place on social media,
as RTE chose to do it (see figure 11).
Figure 11
Ask for help identifying unknown persons – RTE Archives (Ireland) on Twitter
Figure 12
« Waisda? » collaborative tagging game – Beeld en Geluid (Netherlands)
These “crowdsourcing projects” do not only apply to written documents but can concern
still or moving images. Actually, images provide an excellent means of connecting with
new audiences. Heritage organisations have noted a considerable increase in interest in
iconography during recent years, which has far outstripped all other requests. If you add
this growing appetite for images and the new habits of internet users to tag, comment
and share content, you can easily see the potential of crowdsourcing projects for
audiovisual content and stills’ collections.
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8. Marion Dupeyrat
Three types of archive participation can thus be distinguished:
Engaging with archive content
Contributing private content to expand the collection (content enhancement)
Contributing knowledge to increase understanding of archival content (data
enhancement)
Each type is associated with different participatory mechanisms as this figure shows:
Contributing private content to
add to the collection (content
enhancement)
Contributing knowledge to
increase understanding of
archival material (data
enhancement)
Figure 13
Voting
Sharing
Playing
Reusing
•
Suggesting and proposing (ne w conte nt to find, digitise
•
Contributing (se nding conte nt, e nhancing colle ctions)
•
Engaging with archive content
•
•
•
•
Identifying (a place , a pe rson, e tc. to comple te document
•
Tagging (adding ke ywords to an image to de scribe or
•
Contributing expert/personal knowledge (improving
•
•
Transcribing
Placing in context, adding information
and optimise )
she e ts)
cate gorise it)
de scriptions)
Types of participatory mechanisms
Each type of participation also corresponds to a level of user commitment.
Figure 14
8
Types of participation according to the degree of user commitment
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9. Participatory archives: interacting with audiences
WHY DEVELOP PARTICIPATORY MECHANISMS?
Participation, as it occurs in heritage organisations, follows the famous “90-9-1” web rule
(90% of web users access the content, 9% edit or modify it, and 1% create content). It is
therefore unlikely that these projects will attract a very large number of
contributors/creators. Their value, if not commercial or linked to a rise in audience
numbers, must however be well understood and appreciated. What benefits can be
reached by organisations implementing these participatory projects? What missions do
these projects fulfil? What kind of results can be expected?
MEDIATION
The main objective of crowdsourcing projects is often to add information about collections
and to index them in order to make them easier to access by everyone on the internet.
They therefore ultimately help to optimise the use and dissemination of archives.
Tagging, transcribing and indexing a document require someone to read or to become
familiar with the document. Launching a collaboratory project is thus the first step in
communicating per se with an audience. The exercise of memory, which is the aim of
these organisations, is linked to this communication. By taking part in crowdsourcing
projects, users consult the archives, remember, and become aware of the past.
Moreover, by improving the data linked to an archival content, these participatory projects
help to optimise the use of holdings, collections and archives by the general public and in
consequence, the supplier’s digital mediatory role.
Greater openness on the web and the dissemination of content on external platforms has
also led organisations to interact with new, younger or less expert audiences.
Some organisations also consider as part of their mission to present different narrative
threads around a story. Collecting private content (including both still and moving images
and expert contributions) can help to build up these unrevealed narratives. Bringing
together “institutional” and amateur content can shed new light onto an archive
document.
INCREASING THE VALUE OF ARCHIVES
Engaging audiences and working with them also helps adding value to an archive. Three
kind of value can be observed.
When an archive is no longer confined to an organisation’s site, the first value created is
a social value; it is shared and discovered by new audiences. “Heritage that is not used is
worthless” claims Denis Cerclet, teacher/researcher at Université de Lyon 2 (France) †. “It
is essential to make archives available on exchange and sharing platforms. The memory
function of an archive document does not exist per se, you need to activate it”.
Organisations would therefore be well advised to allow users to take ownership of
archives and to reinterpret them in their own way. To bring their heritage to life, they need
to adopt new ways of using digital content on the web, with a focus on images and
videos. Content distribution mechanisms (availability on social networks and sharing on
participatory platforms) can also create significant rises in audience numbers. The Beeld
en Geluid, for instance, by opening a collection of 1 600 media files on their website
“open archives”, accessible on Wikimedia commons, have encouraged the re-use of their
media files on 1 600 wikipedia articles, reaching a new audience of 40,000,000 page
views (Open images’ blog, 2013)‡.
†
‡
Interview of Denis Cerclet by Ina EXPERT, july 2012
http://www.openimages.eu/blog/
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As said earlier, interactive mechanisms also add functional value to content when
contributors add information or confirm existing information about a document (on a
much greater scale than when added by on-site volunteers). Content are more easily
searchable and then accessible to any person visiting the collections.
Lastly, when contributors take “ownership” of an archive document to reinterpret it or
simply develop a new understanding of it, the document gains a new emotional value.
This is how a contributor to the collaborative Civil War Diaries and Letters Transcription
Project run by the University of Iowa (United States) put it: “The people in the diaries
have become almost an extended part of my family. [I felt] caught up in their lives, and
even [mourned] their deathsӤ .
These mechanisms not only make the collections visible, they bring them to life, or rather
make them “active”.
PROMOTING YOUR BRAND AND ORGANISATION
Participatory mechanisms also provide organisations with the means to promote their
social utility. By inviting users to exchange views on content and by highlighting the
efforts made to optimise its use, organisations highlight their engagement and social role
to users, who have a clearer vision and an enhanced image of the organisation’s actions
and missions.
These mechanisms provide organisations wishing to communicate on their brand with
important springboards: launching an interactive project and attracting contributors
represent different ways of communicating on their activities.
A NEW RELATIONSHIP WITH USERS
The digital uses of contributions have radically changed the work of archivists and
information officers, as well as the relationship between them and users.
On the one hand, interaction in consultation centres has now partly been transferred to
the internet; on the other hand, this interaction, in some cases, has been replaced by
highly advanced research tools. Participatory projects therefore represent a very real
opportunity for archivists to form a direct and enhanced relationship with their public.
Asking for the help of the audience and promoting their users’ expertise is also a logical
step for an organisation to take to adjust their relationship with their audience with those
occurring online, where everyone can have its say.
These new relationships have nevertheless profoundly changed the professional skills
required by information officers and archivists. New skills have emerged, such as the
technical knowledge of digital file formats, web infrastructures, but also, mainly in the
case of participatory projects (crowdsourcing or otherwise), project management and
community management skills. This new environment has also required traditional
professionals to enhance their occupational skills. Knowledge of rights management, of
information sourcing, or of research tools for example, are essential source skills in this
new online environment.
§
Interview with Saylor, Nicole, post by OWENS, Trevor, Crowdsourcing Cultural Heritage: The Objectives Are Upside Down,
Retrieved 10 March, 2012, from http://www.trevorowens.org/2012/03/crowdsourcing-cultural-heritage-the-objectives-are-upside-down/
10
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11. Participatory archives: interacting with audiences
Table 1
Why organisations develop participatory tools
Successfully
performing your role as
a mediator
Enhancing the value of
your archives
Enhancing
appreciation of your
institution or
organisation
Strengthening ties with
your users
•
Enhancing content
visibility
•
Social value
•
Brand value
•
•
Functional value
•
•
Promoting the
ownership of archives
Demonstrating social
utility
Strengthening ties
with your audiences
by promoting
dialogue
•
Emotional value
•
Optimising the use of
amateur expertise
•
Embracing potential
new uses of the
internet
•
For some
organisations,
offering different
narrative threads
TARGET AUDIENCES
Each participatory project must be seen in the context of its target audience. Heritage
organisations should therefore keep in mind four different types of audience:
Researchers and
historians
Experts
Figure 15
Collectors and
enthusiasts
General public
The four profiles of participatory audience
The “researchers”, “enthusiasts” and “expert” categories are very similar but do not
necessarily have the same motivation to take part in a contributory project. The general
public is the category with the least in common with professionals.
Professionals
Experts
Figure 16
General
public
Researchers
Enthusiasts
The four profiles of participatory audience, ranked by expertise
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Unlike other, more proactive and demanding audience categories, the general public is a
receiver of information. When implementing a collaboratory project, therefore, an
organisation needs to bear in mind the expertise of the category, its motivations, habits
and preferred spaces. The contributory and interactive mechanisms also need to be
adapted to the targeted category.
Although each type of participation can be adapted to each audience, we have noticed,
based on this benchmark, certain tendencies which have enabled us to classify, by type
of participatory mechanism, their appeal for each audience category. But it is important to
keep in mind that every contributor can easily move from a category to another. General
public, for instance, can shift to expert in a blink of an eye (for example, when, as said
earlier, someone might recognise a previously unidentified church if the latter is in their
hometown).
Figure 17
Measuring readiness to join a participatory mechanism by category
FROM USER TO CONTRIBUTOR
NEW COLLABORATORY MODELS
Digital technology has radically changed relationships with users, as well as customers,
consumers and viewers and has given the eager organisations an opportunity for
participatory projects.
The relationship with users is no longer top-down, but also bottom-up. The user is now a
hybrid, a produser - between a user and a producer - (Bruns, 2009), who acts as a cocreator of content with producers. The “economy of contribution”, to use a term coined by
the philosopher Bernard Stiegler, is prevalent in our society. The hierarchical models
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13. Participatory archives: interacting with audiences
which once shaped the relationship between organisations producing or holding content
and users are breaking down and being replaced by collaboratory models.
This new contribution society is strengthening the position of amateurs, not in the sense
of people who lack the skills or qualifications of professionals, but people who engage in
an activity for pleasure. As Bernard Stiegler (cited in an interview in Rue89, 2013**)
explains: “[The amateur] is someone who does something for pleasure rather than for
financial benefit” and who, to this extent, has an expertise greater than some less
interested professionals. The internet has given rise to new channels of knowledge and
new platforms capable of giving a voice to these enthusiasts. These channels are now
accessible to organisations and archivists who are no longer forced to communicate via
intermediaries, but are able to communicate directly with these communities of experts.
This has radically changed the relationship between professionals and amateurs. Archive
professionals can no longer exclusively claim to be the experts. This position is now
shared with interested individuals and sometimes members of the public who possess
specific knowledge (someone might, for example, recognise a previously unidentified
church if the latter is in their hometown).
WHY WOULD USERS PARTICIPATE?
The desire of users to contribute cannot be explained solely in terms of new uses or the
new “contribution society”. So what else specifically motivates users in crowdsourcing
projects regarding heritage content?
The first motivating factor coming in mind and evoked by crowdsourcing projects’
managers is the passion or enthusiasm felt by the user for a subject. As Clay Shirky
explains: “Amateurs are sometimes separated from professionals by skill, but always by
motivation; the term amateur itself derives from the Latin amare- “to love”. The essence
of amateurism is intrinsic motivation: to be amateur is to do something for the love of
it.”††. The most successful crowdsourcing projects often focus on sectors where the
amateur is king, such as astronomy with the Galaxy Zoo project‡‡ or botany with Tela
Botanica§§.
The second motivating factor is a desire to contribute to something with meaning, to play
a role in something important, or even to take part in an historic action, as some
contributors have described it. Nicole Saylor, head of Digital Library Services at the
University of Iowa (United States) quotes one of the contributors helping to transcribe a
set of civil war diaries: “You are, literally, making history”***. This idea is confirmed by a
user of Galaxy Zoo (a galaxy classification platform): “[I contribute] simply because it
gives people who are not lucky enough to be a part of the scientific community a chance
to take part in something that furthers the understanding of not only Galaxy's, but our
future as well”†††. Most people participating in collecting projects also feel the need to
share their memories for a greater purpose, for building a collective memory to be
passed down to future generations.
Connected to these first two factors is the desire to belong to a community with a precise
aim. This takes its roots in new dialogue tools which are readily available on the web
(forums, exchange platforms, social networks, etc.). Users have changed their habits and
**
Interview with Stiegler, B., Rue89, Retrieved 2 February, 2013, from http://www.rue89.com/2013/02/02/bernard-stiegler-nousentrons-dans-lere-du-travail-contributif-238900
††
Shirky, C. (2010) Cognitive surplus: Creativity and generosity in a connected age. New York: Penguin Press.
‡‡
§§
***
www.galaxyzoo.org
www.tela-botanica.org
Interview with Saylor, Nicole, post by OWENS, Trevor, Crowdsourcing Cultural Heritage: The Objectives Are Upside Down,
Retrieved 10 March, 2012, from http://www.trevorowens.org/2012/03/crowdsourcing-cultural-heritage-the-objectives-are-upside-down/
†††
www.galaxyzooforum.org
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show a growing appetite for participation and exchange. Some organisations tap into this
motivation by setting up dialogue features on their own contributory platforms.
Lastly, we should also mention more general motivating and recreational factors, such as
the desire to have fun, to cultivate oneself, to learn something, to complete an exercise or
the excitement of discovering something never revealed and becoming a “treasure
hunter”. Contributors can also be motivated by the challenge involved in certain largescale projects, which cannot be achieved without the mass support of its contributors.
These latter factors allow organisations to reach out to a wider public which, if the project
is sufficiently appealing, does not require a particular expertise in the subject.
KEY IMPLICATIONS FOR ORGANISATIONS
None of these projects can succeed without the genuine commitment of the initiating
organisation. Rewarding, useful, innovative and sometimes necessary, these projects
can also be destabilising for an organisation.
They represent a commitment to a new relationship with users that requires them to
loosen up control, to trust and open their doors and content to non-professionals. Users
are increasingly used to living in an open online environment in which the rules of
hierarchy have changed. The notions of “expert” and “professional” no longer have the
same meanings. Any organisation willing to take this new step of interaction needs to
clear internally its position on that matter. What kind of role the organisation can play in
this new environment? Does it need to maintain a distance with users? Should it position
itself as a peer with expert internet users? Should it invent a new role for itself as a
conductor or coordinator?
These kinds of projects also need to be well thought before being implemented.
Questions need to be anticipated and answered: what is the aim of the project?
Improving the quality of information and enhancing the value of your archives?
Encouraging the public to get more involved? Enriching your collections? Has the issue
of right management been well anticipated? The legal context and proper right
management are important issues in this domain which need to be studied and adapted
for every situation. What kind of participation is looked for? What is the desired level of
participation? What use will be made of these contributions? Many actors have
underlined the importance of not settling for “surface” participation or “cosmetic
collaboration”. This is why it is essential to carefully explain the organisation’s motivation
to users, to highlight their contributions and to think about their use and development in
advance.
Implementing participatory projects such as collecting home footages or inviting users to
collaborate in the indexing of content can represent quite a revolution for heritage
organisation. It is thus necessary to take the time to inform people internally and explain
the project and its expected results. Pauline Moirez, digital documentation technology
and online services expert at the Bibliothèque nationale de France (BnF)‡‡‡, explains the
BnF strategy on this matter: “At the BnF, we are integrating crowdsourcing projects into a
broader analysis of how researchers are using collections in new ways, and the role and
added value of library professionals’ skills in this context. The metadata produced by
professionals, “social” metadata (supplied by users) and those generated automatically
or semi-automatically (data mining) form part of the various missions of cultural
‡‡‡
14
Interview of Pauline Moirez by Ina EXPERT for the study Participatory archives : interacting with audiences, june
2013
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15. Participatory archives: interacting with audiences
establishments and help meet the different needs and expectations of users. This
enables us to distinguish between these types of information which complement rather
than compete with each other”.
All these implications usually lead organisations to start with a small test-project or a very
limited community before launching a large-scale project. These small-scale “exploratory”
projects enable organisations to start to find some answers to unsolved questions raised
by these new original projects such as: how to anticipate the appeal of a project to
audiences? How do you measure participation, its benefits and its costs? What are the
internal impacts of these projects in terms of functions and processes? Do they involve a
radical change in the archival content management system? And what do they mean for
the organisation’s missions and strategy?
The digital world changes very quickly and the role of users is in evolution. Memory institutions have
the possibility to invent new perspectives for users and to give value to their contents and missions in
such a way that it may lead to a mutual benefit that will improve the knowledge of our own cultures.
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REFERENCIES:
Ina EXPERT (2013, September), Participatory archives: interacting with audiences. Brysur-Marne, France, from http://www.ina-expert.com/realisations/etude-les-dispositifsparticipatifs-autour-des-archives.html
Theimer, K. Participatory Archives: something Old, Something New, Retreived at the
MAC Keynote, 19 April, 2012, from http://www.slideshare.net/ktheimer/theimerparticipatory-archives-mac-keynote
Shirky, C. (2010) Cognitive surplus: Creativity and generosity in a connected age. New
York: Penguin Press.
Interview with Stiegler, B., Rue89, Retrieved 2 February, 2013, from
http://www.rue89.com/2013/02/02/bernard-stiegler-nous-entrons-dans-lere-du-travailcontributif-238900
Interview with Saylor, N., post by OWENS, T., Crowdsourcing Cultural Heritage: The
Objectives Are Upside Down, Retrieved 10 March, 2012, from
http://www.trevorowens.org/2012/03/crowdsourcing-cultural-heritage-the-objectives-areupside-down/
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