Designing for Mobile – An Overview of Early Stage UX Processes
with Raine Qian
Presented on September 18 2014, 2:45 - 3:30pm
at FITC's Web Unleashed Toronto 2014
More info at www.fitc.ca
Mobile has a huge influence in our everyday lives and behaviour; technology has evolved and we’re always “connected”, which creates so much opportunity for designers.
It is essential that we (as designers) understand the mechanisms that drive human perception, cognition and behaviour, so that we can ultimately craft solutions that achieve our desired outcomes.
OBJECTIVE
Understanding how UX processes impact design outcomes in mobile applications
TARGET AUDIENCE
UI/UX Developers and Designers
ASSUMED AUDIENCE KNOWLEDGE
Basic UI/UX Principles
FIVE THINGS THAT THE AUDIENCE WILL LEARN
An overview of how Pivotal Labs approaches the Discovery process.
Key considerations when designing for Mobile.
An overview of early stage UX research.
Understanding user personas, behaviour and use cases.
How to identify the right problem(s) to solve.
25. END USERS
• End user behavior
• Personas
• Focus on target user group
26. ETHNOGRAPHIC RESEARCH
• Observe target users in real
world setting
• Get insight into habits,
preferences and behavior
• Conduct your own practical
research
27. USE CASES, SCENARIOS
• Workflows
• Social context
• Environmental factors
• Errors or edge cases
29. STORYBOARDING
A method used to
communicate ideas and
create a sense of shared
context and purpose.
30. USER EXPERIENCE MAP
A visual representation that illustrates a user’s activity flow,
mental status, expectations, and actions for a particular goal.
31. USER NEEDS, WANTS
& MOTIVATIONS
• Know the needs and
unvoiced desires
• User interviews
• Dig below the surface