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Fjord@ The Future of Broadcasting

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Fjord@ The Future of Broadcasting

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Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord

Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord

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Fjord@ The Future of Broadcasting

  1. The changing media consumption landscape Olof Schybergson, CEO, Founder Future of Broadcasting, June 28th 2011
  2. At Fjord we design digital services We design digital services that transform businesses and help shape tomorrow’s world. Slide 2 © Fjord 2011 | Confidential
  3. The landscape The rapidly evolving TV entertainment domain
  4. The TV/video ecosystem DISTRIBUTORS CONTENT OWNERS Cable, satellite, telecom TV networks and studios DEVICE MANUFACTURERS SERVICE INNOVATORS TVs, STBs, handsets Digital natives Slide 4 © Fjord 2011 | Confidential
  5. TV viewing is not disappearing Consuming TV/Video is very popular and people are today spending up to 35% of their leisure time on watching content. Weekly hours of TV viewing, all in the UK aged 4+ SOURCE: BARB 2011 Slide 5 © Fjord 2011 | Confidential
  6. But there are some challenging trends There is a clear shift in behaviour in the youngest audience. With this group, social media has become a very direct competitor for time share. Weekly hours of TV viewing. SOURCE: BARB 2011 Slide 6 © Fjord 2011 | Confidential
  7. Changes to consumer expectations Consumption patterns •  People are actively exploring new TV/Video technologies •  …and are looking to enrich their viewing experience •  There are not many established consumption patterns (except the ‘old’ ones) •  More than 70 % are “time-shifting” on a weekly basis 1, and 50% are using internet based on demand TV/video every week SOURCE: Ericsson ConsumerLab MSMC-study 2010 1 Streaming, downloading or watching recorded broadcast TV Slide 7 © Fjord 2011 | Confidential
  8. NOW Entertainment The borders are blurring WAS Entertainment Communication Communication Information Information Slide 8 © Fjord 2011 | Confidential
  9. = Business disruption •  TV/Video consumption is fragmented and complex •  New types of entrants in the market •  A trial and error market with lots of curiosity around •  No obvious global leadership Slide 9 © Fjord 2011 | Confidential
  10. The role of devices What roles the dominant screens in our living rooms play
  11. The battle of the glowing rectangles No single screen has it all ! TV Computer Mobile Tablet Convenient & relaxing Time shifting ’Only screen around’ Media consumption High quality Free & unlimited To kill time & in transit Internet + email Social Lean forward Communication Socially acceptable Lean back Multitasking While waiting Domesticated mobile Fighting loneliness Personal Very personal Entertaining kids •  Each of the dominant screens has some strengths for TV consumption •  It’s not a choice between the screens, a strategy has to include all key screens Slide 11 © Fjord 2011 | Confidential
  12. Device approach #1 Do something great on one device, or connect two devices in a novel way
  13. The future of TV ! …really? Samsung Smart TV Home view Both Samsung and LG are offering ‘smart TVs’, all-in- one media experiences in the living room. Is this experience what people want? Samsung remote control top Remote control underside LG Smart TV Home view Slide 13 © Fjord 2011 | Confidential
  14. An alternative TV approach from Ericsson •  Exponential complexity of media consumption doesn’t marry well with an old-school remote control solution. •  This solution separates the discovery and control of media (on the tablet) from the enjoyment (on TV). •  Media control in the home is a natural start point for the wider connected home domain. Slide 14 © Fjord 2011 | Confidential
  15. Does Ericsson’s solution meet a real need? According to a large user study, 3 growing user needs are met very well: 1.  A remote control that is using a touch screen paradigm 2.  An ability to use the Internet on the tablet 3.  An ability to preview and parallel view using the smaller screen Slide 15 © Fjord 2011 | Confidential
  16. Companion experiences The NFL iPad app is designed to be the perfect companion for the TV experience. •  Stats •  Info graphics •  Social features •  Background info Slide 16 © Fjord 2011 | Confidential
  17. Device approach #2 A seamless experience across all key devices
  18. A typical arch of the day Slide 18 © Fjord 2011 | Confidential
  19. Connecting the (glowing) dots Cross-platform access, ubiquity, and fluidity is the next frontier of the digital service battle. Companies like Amazon (whisper synch), Google (Maps, Android), and Apple (iCloud) are leading the way. Slide 19 © Fjord 2011 | Confidential
  20. …and beyond the dots Smart environments Smart objects The car and the home are the primary ‘smart environments’. In the near future, billions of ‘dumb’ objects will also be connected. Services will be extended to encompass these. Slide 20 © Fjord 2011 | Confidential
  21. BBC iPlayer availability and access Web Mobile Gaming consoles TV (through STP) •  BBC iPlayer is available on 4 key platforms •  Usage is stabilizing around 150m views/ month, and 1.5m unique viewers per day •  In an on-demand world, discovery becomes a strategic user experience issue Slide 21 © Fjord 2011 | Confidential
  22. Netflix as the service innovator du jour •  Available on all major digital platforms: gaming consoles, computers, tablets, mobiles •  User experience is designed for the platform and the context •  The constant is the design principles – they stay the same but the application varies across input, posture, navigation and display 1 With over 20million members globally, Netflix is the leading Internet subscription service streaming movies & TV episodes. Netflix members can instantly watch unlimited streamed movies & TV episodes. 1 SOURCES: www.uie.com/brainsparks/2011/06/07/multi-device-design-netflix/ & en.wikipedia.org/wiki/Netflix Slide 22 © Fjord 2011 | Confidential
  23. Towards a service approach Devices make experiences tangible, but the service approach is what truly matters
  24. Service challenges •  As home entertainment is becoming inherently interactive, the experience should be service-led, rather than one of distribution •  TV service design is about stitching things together to a coherent experience •  There is the need to support two potentially conflicting needs 1.  Simplicity and inclusiveness: over 50% think simplicity is very important 1 2.  Individual passions Effortless enjoyment Flexible and individual Simple service activation Scales to many screens and devices One account (SSO) Includes web interactivity Simple and transparent billing Supports playlists, sharing, queuing Lean-back optimized Scales to UGC sharing, text input, etc. Social and inclusive Smart search and recommendations 1 SOURCE: Ericsson ConsumerLab MSMC-study 2010 Slide 24 © Fjord 2011 | Confidential
  25. To sum up The opportunity in the TV / media landscape
  26. The opportunity •  No clear international leadership in the domain •  With increased viewer flexibility comes complexity and confusion •  Key focus will be on service coherence, elegant media discovery and control, and multiple device usage •  There’s a massive opportunity to do for the media industry what Amazon did in retail and Apple in music and telecom •  User-focused design – rather than technology – is at the forefront of innovation and change Slide 26 © Fjord 2011 | Confidential
  27. Defining digital Web: www.fjordnet.com Twitter: @fjord olof@fjordnet.com

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