With the explosive growth of mobile games, many developers have shifted focus almost exclusively to mobile projects. Where does this leave social games? Is it still possible for developers to succeed on Facebook or other social networks? This session will offer insights for developers from the publisher’s perspective, as well as highlight key considerations in making your game into a global hit.
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6waves: The End of Social Games?
1. The End of Social Games
Confidential
Flash GAMM Moscow 2013
Stephen Lee, Executive Director, Business Development
?
2. • About 6waves
• Social and Mobile Games
– The Headlines
• Mobile Realities
• The State of Social
• Tips for Developers
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5. What Do We Do?
• 6waves helps social games to scale quickly and
globally, allowing developers to focus on making
and maintaining great games
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9. Not too long ago…
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• Social Gaming Explosion
10. Zynga and other Large Players
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11. In the Meantime…
• Smartphone Growth
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12. Mobile Market Is Attractive
• New and exciting hardware / software
• Captive audience
• Lower development costs
• Higher monetization
• Viral growth
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13. iOS Still Leads the Way
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14. Android is Gaining Ground
• Growth of Mobile
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22. More Mobile Startups
• GDC Survey of over 2,500 Game Developers
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• 53% independent
– almost all within the last two years
• 38% developed for mobile on previous project
• 58% planning mobile for next project
– 90% iOS
– 75% interested in Android
– 15% Windows Phone
23. Where will your next game be?
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29. Why Go Mobile?
Seems to be:
• High-potential
• Shorter dev cycle
• Higher monetization
• Viral
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But actually…
• Highly competitive
• Shorter life cycle
• Expensive acquisition, not
sustainable
• Big companies dominate
revenue
30. THE STATE OF SOCIAL
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31. Mobile Has Changed Social
• Decreased launch DAU/MAU numbers
• Reduced player attention span
• Forced developers to improve user experiences
• Traditional leaders have struggled to adapt
• Is this the end?
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NO
32. Desktop Games Are Thriving
• Record number of people playing games
• Increased Game Installs by 75% year over year
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33. Facebook Revenues
• Payments to Developers
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Zynga Other Developers Overall Games
- 37%
+ 60%
+ 12%
34. Competitive Landscape
• Level playing field – anyone can succeed
• Developers are experienced and well-armed
• Proven channels for developers to grow games
• Platform continues to improve
– No preferential terms
– Deprecating FB Credits
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35. Plenty of Room for Facebook Hits
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36. Facebook On Mobile
• Improved Acquisition, Discovery, and Virality
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37. Social Graph Vital to Monetize Mobile
• Facebook Penetration in top Grossing 100 apps
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81/100
70/100
iOS Android
Source: Facebook earnings call Q1 2013
38. The Importance of Being Social
• Even if you’re 100% set on developing for
mobile, it doesn’t make sense to rely only on
mobile
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• Social is a proven way to improve the stats of
your games and increase your odds of success
39. Candy Crush Saga
• The Social and Mobile “Sweet Spot”
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41. Tip #1: Think Global
• Think about genres, languages, themes
• Know your intended audience
• Target areas of opportunity
– Avoid “Red Oceans”
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43. Tencent
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Huge Market Gaming Network
Top Games on Tencent are netting over
$3M USD
Over 560 Million on Tencent alone
Tencent Revenue Distribution
45. Tip #2: Think Cross-Platform
• Maximize user touchpoints as easily as you can
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46. Tip #3: Spread Your Bets
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• Increase probability of payout
47. Tip #4: Strength In Numbers
Consider Partnerships
• Especially if you’re working on multiple
platforms
• Especially in hard to crack markets
– Additional revenue with minimal effort and risk
• Look for:
– Established players
– Proven platforms
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