SlideShare une entreprise Scribd logo
1  sur  43
Télécharger pour lire hors ligne
INTRODUCTIONS

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS




www.theawayfoundation.org
INTRODUCTIONS




Away3D 4.1 Alpha
IN THE BEGINNING
PROTO-GFX




SAGE (United States Military)
PROTO-GFX




DAC-1 (General Motors & IBM)
PROTO-GFX




                             LDS-1 (Evans & Sutherland)


picture source: www.es.com
EVOLUTION




Silicon Graphics Inc. (1981)
EVOLUTION




Amiga (1985)
EVOLUTION




Amiga 1000 (1985)
EVOLUTION




Amiga (1985)
EVOLUTION




SGI open sources IRIS GL
MODERN GPUs




S3 ViRGE (1995)
MODERN GPUs




3DFX Voodoo (1996)
MODERN GPUs




3DFX Voodoo (1996)
MODERN GPUs




3DFX Voodoo (1996)
MODERN GPUs




NVIDIA GeForce 3 (2001)
MODERN GPUs




                                iPhone 3GS (2009)
picture source: www.apple.com
WHERE THIS LEAVES US
BOTTLENECKS




                               VRAM         RAM
              GPU                                 CPU
picture source: the simpsons
                                      BUS
BOTTLENECKS




picture source: the simpsons
COMPLEXITY


  VERTEX DENSITY
          x
 TEXTURE DENSITY
          x
VISIBILITY SPECTRUM
COMPLEXITY




picture source: www.ericchadwick.com
COMPLEXITY




picture source: www.ericchadwick.com
COMPLEXITY


                                       MODEL VERTICES
                                             ≠
                                        GPU VERTICES



picture source: www.ericchadwick.com
COMPLEXITY




picture source: www.ericchadwick.com
COMPLEXITY




picture source: www.ericchadwick.com
TECHNIQUES


“Its more important to know
what to optimise than how
to optimise”
            Michael Abrash
TECHNIQUES




Adobe Scout
TECHNIQUES




Sponza Multipass demo
TECHNIQUES




GPU texture compression
TECHNIQUES




GPU animation
TECHNIQUES




GPU particles
TECHNIQUES




Invawayders
SHOWREEL
SHOWREEL
SHOWREEL
THANK YOU

rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
www.theawayfoundation.org
@robnet

Contenu connexe

En vedette

Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...DevGAMM Conference
 
Tom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesTom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesDevGAMM Conference
 
New adventures in 3D
New adventures in 3DNew adventures in 3D
New adventures in 3DRob Bateman
 
Immersive Diorama with Stage3D
Immersive Diorama with Stage3DImmersive Diorama with Stage3D
Immersive Diorama with Stage3DJoseph Labrecque
 
Rob Bateman: Away3D for the accelerated age
Rob Bateman: Away3D for the accelerated ageRob Bateman: Away3D for the accelerated age
Rob Bateman: Away3D for the accelerated ageDevGAMM Conference
 
Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Jens Brynildsen
 
Starling Deep Dive
Starling Deep DiveStarling Deep Dive
Starling Deep DiveLee Brimelow
 
Adobe gaming today tomorrow Trento
Adobe gaming today tomorrow TrentoAdobe gaming today tomorrow Trento
Adobe gaming today tomorrow TrentoInSide Training
 
Augmented Reality with Open Source Software
Augmented Reality with Open Source SoftwareAugmented Reality with Open Source Software
Augmented Reality with Open Source Softwarenobby
 

En vedette (12)

Away3D update
Away3D updateAway3D update
Away3D update
 
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...
 
Tom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe TechnologiesTom Krcha: Building Games with Adobe Technologies
Tom Krcha: Building Games with Adobe Technologies
 
New adventures in 3D
New adventures in 3DNew adventures in 3D
New adventures in 3D
 
Immersive Diorama with Stage3D
Immersive Diorama with Stage3DImmersive Diorama with Stage3D
Immersive Diorama with Stage3D
 
Rob Bateman: Away3D for the accelerated age
Rob Bateman: Away3D for the accelerated ageRob Bateman: Away3D for the accelerated age
Rob Bateman: Away3D for the accelerated age
 
Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?Realtime 3D on the web - a toy or a useful tool?
Realtime 3D on the web - a toy or a useful tool?
 
Starling Deep Dive
Starling Deep DiveStarling Deep Dive
Starling Deep Dive
 
Adobe gaming today tomorrow Trento
Adobe gaming today tomorrow TrentoAdobe gaming today tomorrow Trento
Adobe gaming today tomorrow Trento
 
Augmented Reality with Open Source Software
Augmented Reality with Open Source SoftwareAugmented Reality with Open Source Software
Augmented Reality with Open Source Software
 
Away3d workshop slides
Away3d workshop slidesAway3d workshop slides
Away3d workshop slides
 
theFactor.e 3D
theFactor.e 3DtheFactor.e 3D
theFactor.e 3D
 

Similaire à Away3d: A million little triangles

Resolviendo Problemas Imposibles
Resolviendo Problemas ImposiblesResolviendo Problemas Imposibles
Resolviendo Problemas ImposiblesAndres Pagella
 
Applications of 3 d task 1 3d the basics
Applications of 3 d task 1 3d the basicsApplications of 3 d task 1 3d the basics
Applications of 3 d task 1 3d the basicsThomas_Giblin_16
 
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
 
ميهين
ميهينميهين
ميهينAhmed
 
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Sets
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill SetsJoe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Sets
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Setsprojekt202
 
How I learned to stop worrying and love the dark silicon apocalypse.pdf
How I learned to stop worrying and love the dark silicon apocalypse.pdfHow I learned to stop worrying and love the dark silicon apocalypse.pdf
How I learned to stop worrying and love the dark silicon apocalypse.pdfTomasz Kowalczewski
 
3 d computer animation
3 d computer animation3 d computer animation
3 d computer animationTechieOasis
 
Augmented Reality Workshop abridged
Augmented Reality Workshop  abridgedAugmented Reality Workshop  abridged
Augmented Reality Workshop abridgedJohn Grozik
 
Pixvana VR Video thoughts presentation jan 2016
Pixvana VR Video thoughts presentation jan 2016Pixvana VR Video thoughts presentation jan 2016
Pixvana VR Video thoughts presentation jan 2016Forest Key
 
Virtual Reality & Sim Racing in Assetto Corsa - Romagnoli
Virtual Reality & Sim Racing in Assetto Corsa - RomagnoliVirtual Reality & Sim Racing in Assetto Corsa - Romagnoli
Virtual Reality & Sim Racing in Assetto Corsa - RomagnoliCodemotion
 
Metricminds companypresentation
Metricminds companypresentationMetricminds companypresentation
Metricminds companypresentationSaša Gajić
 
Adapting to Responsive Design - Matt Gibson
Adapting to Responsive Design - Matt GibsonAdapting to Responsive Design - Matt Gibson
Adapting to Responsive Design - Matt GibsonUXPA International
 
Adapting to Responsive Design - UXPA2015
Adapting to Responsive Design - UXPA2015Adapting to Responsive Design - UXPA2015
Adapting to Responsive Design - UXPA2015Matt Gibson
 
(CGI) Computer generated imagery ppt by Mubeen Momin
(CGI) Computer generated imagery ppt by Mubeen Momin(CGI) Computer generated imagery ppt by Mubeen Momin
(CGI) Computer generated imagery ppt by Mubeen Mominmubeenm50
 
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBM
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBMSolr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBM
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBMLucidworks
 
Favorites of spain js (the rollingscopes #3)
Favorites of spain js (the rollingscopes #3)Favorites of spain js (the rollingscopes #3)
Favorites of spain js (the rollingscopes #3)Alex Karlovich
 
Ar techniques@sergi grau
Ar techniques@sergi grauAr techniques@sergi grau
Ar techniques@sergi grauSergi Grau
 
Insights into Cinematic VR
Insights into Cinematic VRInsights into Cinematic VR
Insights into Cinematic VRChuck Ian Gordon
 
[CSSDevConf] Adaptive Images in Responsive Web Design 2014
[CSSDevConf] Adaptive Images in Responsive Web Design 2014[CSSDevConf] Adaptive Images in Responsive Web Design 2014
[CSSDevConf] Adaptive Images in Responsive Web Design 2014Christopher Schmitt
 

Similaire à Away3d: A million little triangles (20)

Resolviendo Problemas Imposibles
Resolviendo Problemas ImposiblesResolviendo Problemas Imposibles
Resolviendo Problemas Imposibles
 
Applications of 3 d task 1 3d the basics
Applications of 3 d task 1 3d the basicsApplications of 3 d task 1 3d the basics
Applications of 3 d task 1 3d the basics
 
Hacking for salone: drone races
Hacking for salone: drone racesHacking for salone: drone races
Hacking for salone: drone races
 
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
 
ميهين
ميهينميهين
ميهين
 
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Sets
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill SetsJoe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Sets
Joe Dyer - Alphabet Soup: Career Paths, Interviews, and Skill Sets
 
How I learned to stop worrying and love the dark silicon apocalypse.pdf
How I learned to stop worrying and love the dark silicon apocalypse.pdfHow I learned to stop worrying and love the dark silicon apocalypse.pdf
How I learned to stop worrying and love the dark silicon apocalypse.pdf
 
3 d computer animation
3 d computer animation3 d computer animation
3 d computer animation
 
Augmented Reality Workshop abridged
Augmented Reality Workshop  abridgedAugmented Reality Workshop  abridged
Augmented Reality Workshop abridged
 
Pixvana VR Video thoughts presentation jan 2016
Pixvana VR Video thoughts presentation jan 2016Pixvana VR Video thoughts presentation jan 2016
Pixvana VR Video thoughts presentation jan 2016
 
Virtual Reality & Sim Racing in Assetto Corsa - Romagnoli
Virtual Reality & Sim Racing in Assetto Corsa - RomagnoliVirtual Reality & Sim Racing in Assetto Corsa - Romagnoli
Virtual Reality & Sim Racing in Assetto Corsa - Romagnoli
 
Metricminds companypresentation
Metricminds companypresentationMetricminds companypresentation
Metricminds companypresentation
 
Adapting to Responsive Design - Matt Gibson
Adapting to Responsive Design - Matt GibsonAdapting to Responsive Design - Matt Gibson
Adapting to Responsive Design - Matt Gibson
 
Adapting to Responsive Design - UXPA2015
Adapting to Responsive Design - UXPA2015Adapting to Responsive Design - UXPA2015
Adapting to Responsive Design - UXPA2015
 
(CGI) Computer generated imagery ppt by Mubeen Momin
(CGI) Computer generated imagery ppt by Mubeen Momin(CGI) Computer generated imagery ppt by Mubeen Momin
(CGI) Computer generated imagery ppt by Mubeen Momin
 
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBM
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBMSolr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBM
Solr and Machine Vision - Scott Cote, Lucidworks & Trevor Grant, IBM
 
Favorites of spain js (the rollingscopes #3)
Favorites of spain js (the rollingscopes #3)Favorites of spain js (the rollingscopes #3)
Favorites of spain js (the rollingscopes #3)
 
Ar techniques@sergi grau
Ar techniques@sergi grauAr techniques@sergi grau
Ar techniques@sergi grau
 
Insights into Cinematic VR
Insights into Cinematic VRInsights into Cinematic VR
Insights into Cinematic VR
 
[CSSDevConf] Adaptive Images in Responsive Web Design 2014
[CSSDevConf] Adaptive Images in Responsive Web Design 2014[CSSDevConf] Adaptive Images in Responsive Web Design 2014
[CSSDevConf] Adaptive Images in Responsive Web Design 2014
 

Plus de DevGAMM Conference

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...DevGAMM Conference
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 

Plus de DevGAMM Conference (20)

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 

Away3d: A million little triangles