With the ever-increasing number of online casual players all around the world, the gaming market has become a very attractive source of traffic for advertisers, especially in these current times of economic crisis. At the same time, players are more then ever reluctant to pay for playing. As such, advertisement has become a very important revenue generator for game developers and publishers. In this session we will make the detailed analysis of this situation and will look into the main metrics and advertisement tools available.
8. Fixed
Broadband
Subscrip.ons
Number of Subscriptions Per 100 People
160
Europe 25,8%
Million
145
The Americas 15,5%
Million
Source: International Telecommunication Union
591 Million Global 8,5%
9. Ac.ve
Mobile
Broadband
Subscrip.ons
Number of Subscriptions Per 100 People
336 Million Europe 54,1%
286 Million The Americas 30,5%
Source: International Telecommunication Union
1.186 Million Global 17,0%
17. Online Games 5%
Premium 95%
Free2Play
Social Games 3%
Virtual Goods
97%
Advertisement
Mobile Games 2%
Premium
98%
Freemium
Source: Deutche Bank, Mediastay, Ngmoco
18. Online Games 47%
36%
Premium
53%
64%
Free2Play
2010e 2014e
Social Games
82%
79%
Virtual Goods
Advertisement 18%
21%
2010e 2014e
Mobile Games 35%
61%
Source: ThinkEquity LLC, Flurry
Premium
65%
Freemium 39%
January 2011 June 2011
33. • Adver.sment
budget
going
online
• Gaming
market
has
changed
and
aUracks
adver.sers
• Adver.sement
is
important
mone.sa.on
business
for
game
developers
and
publishers
• Think
about
the
metrics
• Vary
adver.sement
formats
34. Thank You
Konrad Holubek
kholubek@mediastay.com