SlideShare une entreprise Scribd logo
1  sur  55
Télécharger pour lire hors ligne
Handmade Pixels: Indie and the
Quest for making smaller,
newer, and more authentic
Games
Jesper Juul
Royal Danish Academy of Fine Arts,
School of Design
@jesperjuul www.jesperjuul.net
In this talk
• What does ”independence” mean?
• (What work does ‘independence’ do?)
• How can we tell the history of independent games?
• Takeaways: How do you make, and promote, small-budget games
that stand out?
• Q & A
Meaning in Video Games
Meaning in Rules &
Fiction
Meaning in small games Meaning in failure Meaning in experiments
and game production
Writing a book about independent games
• 21 developer and festival organizer interviews
• 100+ games discussed w/ color screenshots
• History of indie game festivals and their winners
1998-2018
• History of indie game visual styles
• Authenticity strategies in independent games
• Walking simulators and aesthetics
• What happens if an experimental game is not
recognized as a “game”?
Three Questions
1.Where did Independent Games come from?
2.How can a digital and immaterial video game be authentic?
[аутентичность]
3.Have video games finally become mature?
Independent, just like cinema and music?
“I hate chains”
-My local coffee shop owner/barista
Indie origin stories
“Vlambeer was founded in 2010 by
Rami Ismail and Jan Willem Nijman,
after they dropped out of game
design university. With no resources,
space or money, they created Radical
Fishing to earn a starting capital to
rent an office and food other than
noodles.”
The cultural platform of independent games
Games also run on a cultural
platform of expectations.
Do players:
• Know what to do?
• Like low-budget graphics?
• Accept short games?
• Accept games that are not
challenging?
• Agree that games can have
meaning or messages?
• Like not knowing what to do?
Authenticity of indie
“Indie games let me be a fan who is cheering on someone authentic and deserving”.
–Dan Cook
“Speak from your heart. Honesty is extremely valuable when making [Indie game] art”.
–Edmund McMillen
“A much higher bandwidth relationship with art … that deeper and more niche personal relationship with the
work”.
–Robin Arnott
“That creation of this highly glossy, commercial product is the opposite of making something personal.”
-Jonathan Blow
“Being able to identify the individual style and growth of individual authors leads to … more personal games,
more relevant games, more games with something to say.”
-Anna Anthropy
Paradox of Authenticity: Signals and
assurance of Authenticity sound Inauthentic
VVVVVV (2010): Aspiration to be simple
1980’s game
“VVVVVV is the first great Indie game
of the year.” (Rock, Paper, Shotgun)
“From the Commodore 64 load screen
to the incredible 8-bit tunes, VVVVVV
feels like the holy grail of lost games.”
(IGN)
Manic Miner: Impressive graphics routines;
money
“The game includes some impressive
graphics routines”
(Sinclair User, 1983)
Braid & Super Mario Bros
“Yet perhaps Braid’s most startling feature is
that it feels, far more than any other game, like a
fully authored text—as rich with meaning and
emotion as any well-crafted short story. “
(The Atlantic, 2012)
“Nintendo's success … the culmination of a
series of carefully planned marketing and
advertising ploys… The toy industry has never
seen this kind of sophistication,'‘ (NY Times,
1988)
Independent games
• The general idea of “independent” music, cinema
• Filtered through year 20XX ideas of the local, authentic
• The analog
• Return to older forms
• Against mass production
• Against brands
• For direct connections to creators
• Farmers markets > supermarkets
• Anti-modernism
Where did independent games come from?
• Story #1: In 200x, renegade developers invented a new video game.
• Story #2: There have always been independent games.
• Story #3: There have always been small games, but only recently
something to be independent from.
• Story #4: the history of independent games is a history of the idea of
independent games
Are Independent Games New? Deus Ex
Machina (1984)
Deus Ex Machina as Independent Game
Experimental
Made by small teams on small budgets
Promoted as alternative to a mainstream
Three types of Independence
1. Financially independent in terms of its “industrial location”.
2. Aesthetically independent in its “formal/aesthetic strategies”.
3. Culturally independent in its “relationship to the broad social,
cultural, political or ideological landscape”.
Adapted from Geoff King: American Independent Cinema. I.B. Tauris
2009.
IGF 1999: Financial Independence
Small developers hoping to find a
publisher (becoming dependent)
"It seems likely that this gang of
college kids will be picked up soon as
a hot new development team by one
of the majors”.
2000 Tread Marks 3d Tank battle
2001 Shattered
Galaxy
Isometric Strategy game
2002 Bad Milk Photos
rotating in 3d
Associational
multimedia
2003 Wild Earth 3d Animal safari
2004 Savage: The
Battle for
Newerth
3d MOBA war
IGF 2005-2012:
Aesthetic Independence
• Made by a single developer
(possibly 2 people), driven by
passion (financial independence).
• A game that in genre and scope
refers back to 1980’s game design
principles and often visual styles
(aesthetic independence).
Is there an Indie Visual Style?
VVVVVV And Yet it Moves Crayon Physics
1980’s games Torn paper Children’s crayons
Independent Style
• A representation of a representation.
• Uses contemporary technology emulating low-tech and cheap
materials.
• Signaling that a game with this style is more immediate, authentic
and honest than are big-budget titles with high-end 3-dimensional
graphics.
The Arts and Crafts movement
• Industrial production as loss of quality, personality,
meaningful life.
• Craftsmanship as personal, local, particular, unique,
democratic, better works.
• Unity of morals, politics, aesthetics.
Return to …
• Gothic, Medieval architecture.
John Ruskin, The Stones of Venice, 1851-1853.
• Craftsmanship and personality.
William Morris, The Revival of Handicraft, 1888.
IGF Grand Prize IGF Nuovo IndieCade
2008
Crayon Physics Gravitation
2009
Blueberry Garden Between Moon Stories
2010
Monaco Tuning Groping in the Dark
2011
Minecraft Nidhogg Fez
Mainstream indie: Indie Game The Movie
2012-: Cultural Independence
Financial + aesthetic + cultural
independence: Games for a better
world
IGF Grand Prize IGF Nuovo IndieCade A MAZE
2012
Fez Storyteller Unmanned Proteus
2013
Cart Life Cart Life Quadrilateral Cowboy Spaceteam
2014
Papers, Please Luxuria Superbia Hack 'n' Slash Perfect Woman
The cultural platform of independent games
Games also run on a cultural
platform of expectations.
Do players:
• Know what to do?
• Like low-budget graphics?
• Accept short games?
• Accept games that are not
challenging?
• Agree that games can have
meaning or messages?
• Like not knowing what to do?
“artsy hipster crap” – Steam review
When local “indie” breaks
• “The word independent is
being used by large
corporations for their own
benefit. ... independent
certainly is not:
• That prioritize or adhere to a
strict market policy, placing
artistic, cultural and social
relevance in the background;
• ...
• Structured and propagating
the status quo and
establishment.”
Japan: Are doujin Games = Independent
Games?
Western “Independent Games”
1. Big-budget industry to differentiate against.
2. Absence of existing alternative game development.
3. A cultural platform: players that understand small games.
• “Hipsters”: Arts & crafts anti-modern ideas of authentic small-scale production
against inauthentic mass production.
4. Digital distribution allowing games in different sizes
Q: have video games become a mature art
form?
A: Art forms don’t mature or arrive.
Three Independent Strategies
1. Financially independent
• Promote game as personal
• ”Made from passion”
• Tell story of its creation
2. Aesthetically independent
• New themes
• New visual styles
• Small, but deep systems
• New ways of playing
3. Culturally independent
• New creators
• Political themes
• Better ways of working
Can we keep going back in time?
Handmade Pixels: Independent
Video Games and the Quest for
Authenticity
jesperjuul.net/handmade
pixels
@jesperjuul j@jesperjuul.net
www.jesperjuul.net

Contenu connexe

Tendances

Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and playRob Jewitt
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationKBucket
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentationcwang36
 
Austin IGDA 2015 retrospective 7 Jan 16
Austin IGDA 2015 retrospective   7 Jan 16Austin IGDA 2015 retrospective   7 Jan 16
Austin IGDA 2015 retrospective 7 Jan 16Frank Coppersmith
 
History of game evolution
History of game evolutionHistory of game evolution
History of game evolutionlitoon dev
 
Discursive Game Design or: Game Design as Cultural Practice
Discursive Game Design or: Game Design as Cultural PracticeDiscursive Game Design or: Game Design as Cultural Practice
Discursive Game Design or: Game Design as Cultural PracticeStefan Werning
 
Gamification part won april2019
Gamification part won april2019Gamification part won april2019
Gamification part won april2019Raine Greenwood
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - LiberationAshton Parker
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesAjay Kumar
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
A World of Branded Games
A World of Branded GamesA World of Branded Games
A World of Branded GamesJeremyLopes
 
Crowfunding in video games
Crowfunding in video gamesCrowfunding in video games
Crowfunding in video gamesYassine Arif
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersRaphael van Lierop
 
Gamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityGamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityLuis de-Marcos Ortega
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
Online gaming culture 2
Online gaming culture 2Online gaming culture 2
Online gaming culture 2Anton367594
 

Tendances (20)

Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
 
Austin IGDA 2015 retrospective 7 Jan 16
Austin IGDA 2015 retrospective   7 Jan 16Austin IGDA 2015 retrospective   7 Jan 16
Austin IGDA 2015 retrospective 7 Jan 16
 
History of game evolution
History of game evolutionHistory of game evolution
History of game evolution
 
Discursive Game Design or: Game Design as Cultural Practice
Discursive Game Design or: Game Design as Cultural PracticeDiscursive Game Design or: Game Design as Cultural Practice
Discursive Game Design or: Game Design as Cultural Practice
 
Gamification part won april2019
Gamification part won april2019Gamification part won april2019
Gamification part won april2019
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - Liberation
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGames
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Not Just Point and Click
Not Just Point and ClickNot Just Point and Click
Not Just Point and Click
 
A World of Branded Games
A World of Branded GamesA World of Branded Games
A World of Branded Games
 
Crowfunding in video games
Crowfunding in video gamesCrowfunding in video games
Crowfunding in video games
 
Serious Games Class 1
Serious Games Class 1Serious Games Class 1
Serious Games Class 1
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game Developers
 
Gamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityGamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing reality
 
Games for Marketing - Agate Studio
Games for Marketing - Agate StudioGames for Marketing - Agate Studio
Games for Marketing - Agate Studio
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
Online gaming culture 2
Online gaming culture 2Online gaming culture 2
Online gaming culture 2
 

Similaire à Handmade Pixels: Indie and the Quest for making smaller, newer, and more authentic Games / Jesper Juul (Royal Danish School of Design)

C1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industryC1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industryKBucket
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual gamesDori Adar
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising MinecraftTomEccles4
 
Are video games art?
Are video games art?Are video games art?
Are video games art?paddywroks
 
Innovation Workshop –Games and Reality
Innovation Workshop –Games and RealityInnovation Workshop –Games and Reality
Innovation Workshop –Games and RealityDudi Peles
 
Where is the indie game of Japan? by Shin Imai
Where is the indie game of Japan?  by Shin ImaiWhere is the indie game of Japan?  by Shin Imai
Where is the indie game of Japan? by Shin ImaiShin Imai
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010Chris Melissinos
 
Best Games of all times.pptx
Best Games of all times.pptxBest Games of all times.pptx
Best Games of all times.pptxEvaMax1
 
JamesJenCGDC v3
JamesJenCGDC v3JamesJenCGDC v3
JamesJenCGDC v3James Jen
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!Yannis Kotsanis
 
Minecraft casestudy
Minecraft casestudyMinecraft casestudy
Minecraft casestudyMs Walters
 
Skills Week / Adam Martin / How Is Designing An MMO Different?
Skills Week / Adam Martin / How Is Designing An MMO Different?Skills Week / Adam Martin / How Is Designing An MMO Different?
Skills Week / Adam Martin / How Is Designing An MMO Different?pixellab
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitairelawduck
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberationLuigiBruno12
 
Assassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointAssassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointJessicaJohn20
 
Assassin's creed-3---liberation (1)
Assassin's creed-3---liberation (1)Assassin's creed-3---liberation (1)
Assassin's creed-3---liberation (1)EmyrBenYoussef
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberationEmilyDomingos
 

Similaire à Handmade Pixels: Indie and the Quest for making smaller, newer, and more authentic Games / Jesper Juul (Royal Danish School of Design) (20)

C1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industryC1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industry
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Independent games
Independent gamesIndependent games
Independent games
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
 
L21 Games
L21 GamesL21 Games
L21 Games
 
Are video games art?
Are video games art?Are video games art?
Are video games art?
 
Innovation Workshop –Games and Reality
Innovation Workshop –Games and RealityInnovation Workshop –Games and Reality
Innovation Workshop –Games and Reality
 
Where is the indie game of Japan? by Shin Imai
Where is the indie game of Japan?  by Shin ImaiWhere is the indie game of Japan?  by Shin Imai
Where is the indie game of Japan? by Shin Imai
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010
 
Cultural models
Cultural modelsCultural models
Cultural models
 
Best Games of all times.pptx
Best Games of all times.pptxBest Games of all times.pptx
Best Games of all times.pptx
 
JamesJenCGDC v3
JamesJenCGDC v3JamesJenCGDC v3
JamesJenCGDC v3
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!
 
Minecraft casestudy
Minecraft casestudyMinecraft casestudy
Minecraft casestudy
 
Skills Week / Adam Martin / How Is Designing An MMO Different?
Skills Week / Adam Martin / How Is Designing An MMO Different?Skills Week / Adam Martin / How Is Designing An MMO Different?
Skills Week / Adam Martin / How Is Designing An MMO Different?
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitaire
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberation
 
Assassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointAssassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power point
 
Assassin's creed-3---liberation (1)
Assassin's creed-3---liberation (1)Assassin's creed-3---liberation (1)
Assassin's creed-3---liberation (1)
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberation
 

Plus de DevGAMM Conference

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...DevGAMM Conference
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 

Plus de DevGAMM Conference (20)

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 

Dernier

Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsJhone kinadey
 
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...panagenda
 
TECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providerTECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providermohitmore19
 
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...Steffen Staab
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...MyIntelliSource, Inc.
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...MyIntelliSource, Inc.
 
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️anilsa9823
 
Diamond Application Development Crafting Solutions with Precision
Diamond Application Development Crafting Solutions with PrecisionDiamond Application Development Crafting Solutions with Precision
Diamond Application Development Crafting Solutions with PrecisionSolGuruz
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxbodapatigopi8531
 
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerHow To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerThousandEyes
 
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female service
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female serviceCALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female service
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female serviceanilsa9823
 
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...ICS
 
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...Health
 
Software Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsSoftware Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsArshad QA
 
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsUnveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsAlberto González Trastoy
 
Unlocking the Future of AI Agents with Large Language Models
Unlocking the Future of AI Agents with Large Language ModelsUnlocking the Future of AI Agents with Large Language Models
Unlocking the Future of AI Agents with Large Language Modelsaagamshah0812
 
A Secure and Reliable Document Management System is Essential.docx
A Secure and Reliable Document Management System is Essential.docxA Secure and Reliable Document Management System is Essential.docx
A Secure and Reliable Document Management System is Essential.docxComplianceQuest1
 
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfLearn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfkalichargn70th171
 

Dernier (20)

Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS LiveVip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial Goals
 
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
 
TECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providerTECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service provider
 
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data Spaces - and Epistemic Querying of RDF-...
 
Microsoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdfMicrosoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdf
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
 
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
 
Diamond Application Development Crafting Solutions with Precision
Diamond Application Development Crafting Solutions with PrecisionDiamond Application Development Crafting Solutions with Precision
Diamond Application Development Crafting Solutions with Precision
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptx
 
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerHow To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
 
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female service
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female serviceCALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female service
CALL ON ➥8923113531 🔝Call Girls Badshah Nagar Lucknow best Female service
 
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
 
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
 
Software Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsSoftware Quality Assurance Interview Questions
Software Quality Assurance Interview Questions
 
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time ApplicationsUnveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
Unveiling the Tech Salsa of LAMs with Janus in Real-Time Applications
 
Unlocking the Future of AI Agents with Large Language Models
Unlocking the Future of AI Agents with Large Language ModelsUnlocking the Future of AI Agents with Large Language Models
Unlocking the Future of AI Agents with Large Language Models
 
A Secure and Reliable Document Management System is Essential.docx
A Secure and Reliable Document Management System is Essential.docxA Secure and Reliable Document Management System is Essential.docx
A Secure and Reliable Document Management System is Essential.docx
 
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdfLearn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
Learn the Fundamentals of XCUITest Framework_ A Beginner's Guide.pdf
 

Handmade Pixels: Indie and the Quest for making smaller, newer, and more authentic Games / Jesper Juul (Royal Danish School of Design)

  • 1. Handmade Pixels: Indie and the Quest for making smaller, newer, and more authentic Games Jesper Juul Royal Danish Academy of Fine Arts, School of Design @jesperjuul www.jesperjuul.net
  • 2. In this talk • What does ”independence” mean? • (What work does ‘independence’ do?) • How can we tell the history of independent games? • Takeaways: How do you make, and promote, small-budget games that stand out? • Q & A
  • 3. Meaning in Video Games Meaning in Rules & Fiction Meaning in small games Meaning in failure Meaning in experiments and game production
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Writing a book about independent games • 21 developer and festival organizer interviews • 100+ games discussed w/ color screenshots • History of indie game festivals and their winners 1998-2018 • History of indie game visual styles • Authenticity strategies in independent games • Walking simulators and aesthetics • What happens if an experimental game is not recognized as a “game”?
  • 13.
  • 14.
  • 15. Three Questions 1.Where did Independent Games come from? 2.How can a digital and immaterial video game be authentic? [аутентичность] 3.Have video games finally become mature?
  • 16. Independent, just like cinema and music?
  • 17. “I hate chains” -My local coffee shop owner/barista
  • 18.
  • 19. Indie origin stories “Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman, after they dropped out of game design university. With no resources, space or money, they created Radical Fishing to earn a starting capital to rent an office and food other than noodles.”
  • 20. The cultural platform of independent games Games also run on a cultural platform of expectations. Do players: • Know what to do? • Like low-budget graphics? • Accept short games? • Accept games that are not challenging? • Agree that games can have meaning or messages? • Like not knowing what to do?
  • 21. Authenticity of indie “Indie games let me be a fan who is cheering on someone authentic and deserving”. –Dan Cook “Speak from your heart. Honesty is extremely valuable when making [Indie game] art”. –Edmund McMillen “A much higher bandwidth relationship with art … that deeper and more niche personal relationship with the work”. –Robin Arnott “That creation of this highly glossy, commercial product is the opposite of making something personal.” -Jonathan Blow “Being able to identify the individual style and growth of individual authors leads to … more personal games, more relevant games, more games with something to say.” -Anna Anthropy
  • 22. Paradox of Authenticity: Signals and assurance of Authenticity sound Inauthentic
  • 23.
  • 24. VVVVVV (2010): Aspiration to be simple 1980’s game “VVVVVV is the first great Indie game of the year.” (Rock, Paper, Shotgun) “From the Commodore 64 load screen to the incredible 8-bit tunes, VVVVVV feels like the holy grail of lost games.” (IGN)
  • 25. Manic Miner: Impressive graphics routines; money “The game includes some impressive graphics routines” (Sinclair User, 1983)
  • 26. Braid & Super Mario Bros “Yet perhaps Braid’s most startling feature is that it feels, far more than any other game, like a fully authored text—as rich with meaning and emotion as any well-crafted short story. “ (The Atlantic, 2012) “Nintendo's success … the culmination of a series of carefully planned marketing and advertising ploys… The toy industry has never seen this kind of sophistication,'‘ (NY Times, 1988)
  • 27. Independent games • The general idea of “independent” music, cinema • Filtered through year 20XX ideas of the local, authentic • The analog • Return to older forms • Against mass production • Against brands • For direct connections to creators • Farmers markets > supermarkets • Anti-modernism
  • 28. Where did independent games come from? • Story #1: In 200x, renegade developers invented a new video game. • Story #2: There have always been independent games. • Story #3: There have always been small games, but only recently something to be independent from. • Story #4: the history of independent games is a history of the idea of independent games
  • 29. Are Independent Games New? Deus Ex Machina (1984)
  • 30. Deus Ex Machina as Independent Game Experimental Made by small teams on small budgets Promoted as alternative to a mainstream
  • 31. Three types of Independence 1. Financially independent in terms of its “industrial location”. 2. Aesthetically independent in its “formal/aesthetic strategies”. 3. Culturally independent in its “relationship to the broad social, cultural, political or ideological landscape”. Adapted from Geoff King: American Independent Cinema. I.B. Tauris 2009.
  • 32.
  • 33.
  • 34. IGF 1999: Financial Independence Small developers hoping to find a publisher (becoming dependent) "It seems likely that this gang of college kids will be picked up soon as a hot new development team by one of the majors”.
  • 35. 2000 Tread Marks 3d Tank battle 2001 Shattered Galaxy Isometric Strategy game 2002 Bad Milk Photos rotating in 3d Associational multimedia 2003 Wild Earth 3d Animal safari 2004 Savage: The Battle for Newerth 3d MOBA war
  • 36.
  • 37. IGF 2005-2012: Aesthetic Independence • Made by a single developer (possibly 2 people), driven by passion (financial independence). • A game that in genre and scope refers back to 1980’s game design principles and often visual styles (aesthetic independence).
  • 38. Is there an Indie Visual Style? VVVVVV And Yet it Moves Crayon Physics 1980’s games Torn paper Children’s crayons
  • 39. Independent Style • A representation of a representation. • Uses contemporary technology emulating low-tech and cheap materials. • Signaling that a game with this style is more immediate, authentic and honest than are big-budget titles with high-end 3-dimensional graphics.
  • 40. The Arts and Crafts movement • Industrial production as loss of quality, personality, meaningful life. • Craftsmanship as personal, local, particular, unique, democratic, better works. • Unity of morals, politics, aesthetics. Return to … • Gothic, Medieval architecture. John Ruskin, The Stones of Venice, 1851-1853. • Craftsmanship and personality. William Morris, The Revival of Handicraft, 1888.
  • 41.
  • 42. IGF Grand Prize IGF Nuovo IndieCade 2008 Crayon Physics Gravitation 2009 Blueberry Garden Between Moon Stories 2010 Monaco Tuning Groping in the Dark 2011 Minecraft Nidhogg Fez
  • 43. Mainstream indie: Indie Game The Movie
  • 44. 2012-: Cultural Independence Financial + aesthetic + cultural independence: Games for a better world
  • 45.
  • 46. IGF Grand Prize IGF Nuovo IndieCade A MAZE 2012 Fez Storyteller Unmanned Proteus 2013 Cart Life Cart Life Quadrilateral Cowboy Spaceteam 2014 Papers, Please Luxuria Superbia Hack 'n' Slash Perfect Woman
  • 47. The cultural platform of independent games Games also run on a cultural platform of expectations. Do players: • Know what to do? • Like low-budget graphics? • Accept short games? • Accept games that are not challenging? • Agree that games can have meaning or messages? • Like not knowing what to do?
  • 48. “artsy hipster crap” – Steam review
  • 49. When local “indie” breaks • “The word independent is being used by large corporations for their own benefit. ... independent certainly is not: • That prioritize or adhere to a strict market policy, placing artistic, cultural and social relevance in the background; • ... • Structured and propagating the status quo and establishment.”
  • 50. Japan: Are doujin Games = Independent Games?
  • 51. Western “Independent Games” 1. Big-budget industry to differentiate against. 2. Absence of existing alternative game development. 3. A cultural platform: players that understand small games. • “Hipsters”: Arts & crafts anti-modern ideas of authentic small-scale production against inauthentic mass production. 4. Digital distribution allowing games in different sizes
  • 52. Q: have video games become a mature art form? A: Art forms don’t mature or arrive.
  • 53. Three Independent Strategies 1. Financially independent • Promote game as personal • ”Made from passion” • Tell story of its creation 2. Aesthetically independent • New themes • New visual styles • Small, but deep systems • New ways of playing 3. Culturally independent • New creators • Political themes • Better ways of working
  • 54. Can we keep going back in time?
  • 55. Handmade Pixels: Independent Video Games and the Quest for Authenticity jesperjuul.net/handmade pixels @jesperjuul j@jesperjuul.net www.jesperjuul.net