Soumettre la recherche
Mettre en ligne
Findings And Recommendations
•
2 j'aime
•
441 vues
F
fordseducation
Suivre
Ways to use technology to engage and educate at Ford's.
Lire moins
Lire la suite
Technologie
Voyages
Signaler
Partager
Signaler
Partager
1 sur 34
Recommandé
Making audio slideshows or sound slides for online journalism
Audio slideshows
Audio slideshows
CubReporters.org
About Anonymous
About Anonymous
Diana Tjoa
Kenny Hubble - Ken Hudson keynote address from Second Life Best Practices in Education 2007 - Loyalist College Experience in Second Life
kenhudson-slbpe07-keynote
kenhudson-slbpe07-keynote
Ken Hudson
Visitor-led mobile content & experience development 1-day workshop at Balboa Park, San Diego.
Going Mobile at Balboa Park
Going Mobile at Balboa Park
Nancy Proctor
Final media evolution
Final media evolution
kangting21
Gerd Leonhard
Gerd Leonhard
theappeffect
A presentation given with my colleague and co-author Stephanie Pau on April 16, 2009 at Museums & the Web in Indianapolis. It starts out with a report of inter-departmental collaboration around interpretation planning for exhibitions at SFMOMA and then focuses on mobile technologies, including the results of two evaluations indicating visitor preferences. Finally, we outline future directions for mobile multimedia development at SFMOMA.
After the heroism, collaboration: Organizational learning and the mobile space
After the heroism, collaboration: Organizational learning and the mobile space
Peter Samis
Villasimius panzavolta workshop
Villasimius panzavolta workshop
Silvia Panzavolta
Recommandé
Making audio slideshows or sound slides for online journalism
Audio slideshows
Audio slideshows
CubReporters.org
About Anonymous
About Anonymous
Diana Tjoa
Kenny Hubble - Ken Hudson keynote address from Second Life Best Practices in Education 2007 - Loyalist College Experience in Second Life
kenhudson-slbpe07-keynote
kenhudson-slbpe07-keynote
Ken Hudson
Visitor-led mobile content & experience development 1-day workshop at Balboa Park, San Diego.
Going Mobile at Balboa Park
Going Mobile at Balboa Park
Nancy Proctor
Final media evolution
Final media evolution
kangting21
Gerd Leonhard
Gerd Leonhard
theappeffect
A presentation given with my colleague and co-author Stephanie Pau on April 16, 2009 at Museums & the Web in Indianapolis. It starts out with a report of inter-departmental collaboration around interpretation planning for exhibitions at SFMOMA and then focuses on mobile technologies, including the results of two evaluations indicating visitor preferences. Finally, we outline future directions for mobile multimedia development at SFMOMA.
After the heroism, collaboration: Organizational learning and the mobile space
After the heroism, collaboration: Organizational learning and the mobile space
Peter Samis
Villasimius panzavolta workshop
Villasimius panzavolta workshop
Silvia Panzavolta
Módulo 2.3 proceso de enseñanza aprendizaje
Módulo 2.3 proceso de enseñanza aprendizaje
Formación, Orientación e Innovación Educativa
Programación Cursos Formación para Empleo
Programación Cursos Formación para Empleo
lily_pad
Modulo 2 3 docente universitario
Modulo 2 3 docente universitario
Irene Pringle
Tema 13 Aprendizaje Colaborativo.
Tema 13 Aprendizaje Colaborativo.
guestc575df5
Oferta Formativa de julio a diciembre de 2014, de la Agencia de Empleo y Desarrollo Local del Ayuntamiento del Puig de Santa Maria.
Programación Cursos Formación para el Empleo
Programación Cursos Formación para el Empleo
formaciopuig
En la sociedad del conocimiento en que vivimos, el factor de producción del conocimiento es el aprendizaje. No hay habilidad más importante que aprender. Aprender para adaptarse al cambio, para innovar, en definitiva, para sobrevivir.Y los principales responsables, no ya de enseñar, sino de instalar en sus alumnas y alumnos el amor y la pasión por aprender, son los profesores y las profesoras. Los y las profesoras ya no son los depositarios del conocimiento, sino que van a tener que especializarse en aquello en que sean mejores que los ordenadores. La tecnología NO es el ordenador, es lo que HACES con el ordenador. La motivación es la energía del aprendizaje. En las aulas actuales, tal vez haya poco diálogo y demasiado monólogo. Cuanto más habla un o una docente, menos aprenden sus alumnas y alumnos. Cada departamento del centro dispondrá de una programación única por módulo profesional, que será desarrollada colegiadamente por los profesores y por las profesoras pertenecientes a la especialidad del profesorado a la que se asigna la impartición del mismo. Dicha programación será de aplicación en todos los grupos y por todos los profesores y profesoras a quienes les sea encargada su impartición. Corresponderá a cada profesor o profesora del equipo docente del ciclo formativo la adecuación y contextualización de la programación común a las circunstancias y características del grupo en el que tenga que ser desarrollada la misma.
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
guest9f2e2a6
Taller de curriculo
Taller de curriculo
Mrarmando17821
Elaboracion de la Programación Anual
Elaboracion de la Programación Anual
Javier Ramírez Diez
El proceso de enseñanza aprendizaje en adultos. ¿Cómo aprenden los adultos?
Formación de adultos
Formación de adultos
nlumb781
Esquema de la programación didáctica a llevar a cabo para la impartición del certificado de profesionalidad (Formación profesional para el empleo) de "Docencia de la Formación profesional para el empleo". NOTA 19/01/2021: Después de casi seis años de este recurso, a día de hoy haría las cosas de manera diferente a partir de la experiencia que he ido ganando como formador en estos seis años. Introduciría más casos prácticos, más análisis de ejemplos reales en el aula, reflexiones y debates, análisis de recursos didácticos, etc., de forma que estuviera más ajustado para desarrollar las capacidades del alumnado según lo establecido en el Boletín Oficial del Estado. Dejo este recurso a modo de curiosidad, pero yo algunas de las actividades podría venir bien para alguna tutoría presencial. Me acordé de él porque una persona me lo mencionó y decidí consultarlo. Si alguien desea más información sobre diferentes ideas para actividades a hacer en el aula, que se ponga en contacto conmigo.
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Gabinete Psicopedagógico Kaposkly
Presentación unidad 2
Conceptos básicos y metodología de la programación
Conceptos básicos y metodología de la programación
justo morales
Módulo 1. Docencia de la FP para el empleo
Módulo 1. Docencia de la FP para el empleo
Sara G Alcón
EducacióN Para Adultos
EducacióN Para Adultos
Iliana Paramo
After the heroism, collaboration: Organizational learning & the mobile space
After the heroism, collaboration: Organizational learning & the mobile space
Stephanie Pau
Design for Mobile Workshop
Design for Mobile Workshop
Nancy Proctor
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
Peter Samis
Closing keynote given at the Museum Educators of Southern California Summer Workshop on June 25, 2010. It starts with a nod to John Seely Brown and his wisdom about solution confusion in rapidly changing technological times, then explores the boundaries between traditionally siloed museum departments that are merging/under threat in this new environment. From there a brief history of the role for new media interpretation in museums (art and otherwise), a summary of the Visual Velcro idea, and the role of mobile multimedia in supplying hooks to the hookless. Finally a summary of "Making Sense of Modern Art Mobile," and the implications of taking on publication and distribution of a mobile tour in-house. Ends with future plans and questions about the integration of social media in such publications.
Mixing It Up with Media at SFMOMA
Mixing It Up with Media at SFMOMA
Peter Samis
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Martin Bazley
Presentation delivered on April 13, 2011 at the Cultural Alliance of Southeastern Michigan's annual meeting.
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Devon Akmon
Presentation to the Abu Dhabi Authority for Culture and Heritage (ADACH) of ideas and approaches for their mobile strategy, 11 October 2010.
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
Nancy Proctor
A presentation from Museums and the Web 2010. Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum. Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light? Session: Mobiles: A Panel [mobile] see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
museums and the web
Presentation given at the ISAN AGM 13 November 2014 about digital used to mobilise awareness of The Arts Catalyst's recent projects as case studies for performative visual arts outdoors.
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
Jo Fells
Contenu connexe
En vedette
Módulo 2.3 proceso de enseñanza aprendizaje
Módulo 2.3 proceso de enseñanza aprendizaje
Formación, Orientación e Innovación Educativa
Programación Cursos Formación para Empleo
Programación Cursos Formación para Empleo
lily_pad
Modulo 2 3 docente universitario
Modulo 2 3 docente universitario
Irene Pringle
Tema 13 Aprendizaje Colaborativo.
Tema 13 Aprendizaje Colaborativo.
guestc575df5
Oferta Formativa de julio a diciembre de 2014, de la Agencia de Empleo y Desarrollo Local del Ayuntamiento del Puig de Santa Maria.
Programación Cursos Formación para el Empleo
Programación Cursos Formación para el Empleo
formaciopuig
En la sociedad del conocimiento en que vivimos, el factor de producción del conocimiento es el aprendizaje. No hay habilidad más importante que aprender. Aprender para adaptarse al cambio, para innovar, en definitiva, para sobrevivir.Y los principales responsables, no ya de enseñar, sino de instalar en sus alumnas y alumnos el amor y la pasión por aprender, son los profesores y las profesoras. Los y las profesoras ya no son los depositarios del conocimiento, sino que van a tener que especializarse en aquello en que sean mejores que los ordenadores. La tecnología NO es el ordenador, es lo que HACES con el ordenador. La motivación es la energía del aprendizaje. En las aulas actuales, tal vez haya poco diálogo y demasiado monólogo. Cuanto más habla un o una docente, menos aprenden sus alumnas y alumnos. Cada departamento del centro dispondrá de una programación única por módulo profesional, que será desarrollada colegiadamente por los profesores y por las profesoras pertenecientes a la especialidad del profesorado a la que se asigna la impartición del mismo. Dicha programación será de aplicación en todos los grupos y por todos los profesores y profesoras a quienes les sea encargada su impartición. Corresponderá a cada profesor o profesora del equipo docente del ciclo formativo la adecuación y contextualización de la programación común a las circunstancias y características del grupo en el que tenga que ser desarrollada la misma.
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
guest9f2e2a6
Taller de curriculo
Taller de curriculo
Mrarmando17821
Elaboracion de la Programación Anual
Elaboracion de la Programación Anual
Javier Ramírez Diez
El proceso de enseñanza aprendizaje en adultos. ¿Cómo aprenden los adultos?
Formación de adultos
Formación de adultos
nlumb781
Esquema de la programación didáctica a llevar a cabo para la impartición del certificado de profesionalidad (Formación profesional para el empleo) de "Docencia de la Formación profesional para el empleo". NOTA 19/01/2021: Después de casi seis años de este recurso, a día de hoy haría las cosas de manera diferente a partir de la experiencia que he ido ganando como formador en estos seis años. Introduciría más casos prácticos, más análisis de ejemplos reales en el aula, reflexiones y debates, análisis de recursos didácticos, etc., de forma que estuviera más ajustado para desarrollar las capacidades del alumnado según lo establecido en el Boletín Oficial del Estado. Dejo este recurso a modo de curiosidad, pero yo algunas de las actividades podría venir bien para alguna tutoría presencial. Me acordé de él porque una persona me lo mencionó y decidí consultarlo. Si alguien desea más información sobre diferentes ideas para actividades a hacer en el aula, que se ponga en contacto conmigo.
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Gabinete Psicopedagógico Kaposkly
Presentación unidad 2
Conceptos básicos y metodología de la programación
Conceptos básicos y metodología de la programación
justo morales
Módulo 1. Docencia de la FP para el empleo
Módulo 1. Docencia de la FP para el empleo
Sara G Alcón
EducacióN Para Adultos
EducacióN Para Adultos
Iliana Paramo
En vedette
(13)
Módulo 2.3 proceso de enseñanza aprendizaje
Módulo 2.3 proceso de enseñanza aprendizaje
Programación Cursos Formación para Empleo
Programación Cursos Formación para Empleo
Modulo 2 3 docente universitario
Modulo 2 3 docente universitario
Tema 13 Aprendizaje Colaborativo.
Tema 13 Aprendizaje Colaborativo.
Programación Cursos Formación para el Empleo
Programación Cursos Formación para el Empleo
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
Proceso y metodo para la programacion y elaboracion de UU.DD de un modulo pro...
Taller de curriculo
Taller de curriculo
Elaboracion de la Programación Anual
Elaboracion de la Programación Anual
Formación de adultos
Formación de adultos
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Presentación Certificado de profesionalidad "Docencia de la formación profesi...
Conceptos básicos y metodología de la programación
Conceptos básicos y metodología de la programación
Módulo 1. Docencia de la FP para el empleo
Módulo 1. Docencia de la FP para el empleo
EducacióN Para Adultos
EducacióN Para Adultos
Similaire à Findings And Recommendations
After the heroism, collaboration: Organizational learning & the mobile space
After the heroism, collaboration: Organizational learning & the mobile space
Stephanie Pau
Design for Mobile Workshop
Design for Mobile Workshop
Nancy Proctor
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
Peter Samis
Closing keynote given at the Museum Educators of Southern California Summer Workshop on June 25, 2010. It starts with a nod to John Seely Brown and his wisdom about solution confusion in rapidly changing technological times, then explores the boundaries between traditionally siloed museum departments that are merging/under threat in this new environment. From there a brief history of the role for new media interpretation in museums (art and otherwise), a summary of the Visual Velcro idea, and the role of mobile multimedia in supplying hooks to the hookless. Finally a summary of "Making Sense of Modern Art Mobile," and the implications of taking on publication and distribution of a mobile tour in-house. Ends with future plans and questions about the integration of social media in such publications.
Mixing It Up with Media at SFMOMA
Mixing It Up with Media at SFMOMA
Peter Samis
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Martin Bazley
Presentation delivered on April 13, 2011 at the Cultural Alliance of Southeastern Michigan's annual meeting.
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Devon Akmon
Presentation to the Abu Dhabi Authority for Culture and Heritage (ADACH) of ideas and approaches for their mobile strategy, 11 October 2010.
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
Nancy Proctor
A presentation from Museums and the Web 2010. Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum. Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light? Session: Mobiles: A Panel [mobile] see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
museums and the web
Presentation given at the ISAN AGM 13 November 2014 about digital used to mobilise awareness of The Arts Catalyst's recent projects as case studies for performative visual arts outdoors.
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
Jo Fells
Waisda? Open Images
DISH09 Europeana Workshop: Leveraging community enthusiasm! – two examples
DISH09 Europeana Workshop: Leveraging community enthusiasm! – two examples
Johan Oomen
Digital + Community: what works and how do I build a strategy around this? Working with community and digital experiences requires a lot of thinking through. You need to consider what the actual experience it is that you are trying to deliver and how your community can participate with you and your content. Using the latest technology is not enough, there needs to be a strategy behind why you are doing the initiative in the first place. This talk will discuss many digital experiences the Powerhouse Museum has conceived of and delivered utilising a strategy and different technologies and plaftorms behind each experience. Successes and some failures will be shared.
Keynote ALGIM Wellington 2013
Keynote ALGIM Wellington 2013
Paula Bray
slides for the lecture given on November 17, 2010 in the "Curating Cultures" class of Prof. Polly Roberts at UCLA Department of World Arts and Cultures.
Curating Cultures: Digital Technologies and Their Ramifications for Museums a...
Curating Cultures: Digital Technologies and Their Ramifications for Museums a...
agnes.stauber
Siliva Filippini Fantoni of Sorbonne University and the British Museum spoke second at Museum Tech Pecha Kucha Night on 18th June 2009. She shares her personal insights on the Museums and the Web conference which took place in April 2009 in exactly 6 minutes and 40 seconds.
Silvia Filippini Fantoni at MW Pecha Kucha Night
Silvia Filippini Fantoni at MW Pecha Kucha Night
museums and the web
This talk discusses possible future directions for digital and real museums in the era of participative web, wisdom of crowds and personalization.
The Social Web and Cultural Heritage
The Social Web and Cultural Heritage
Julita Vassileva
Talk given at Tate Handheld Symposium, Sept. 5, 2008.
Four Tests in Three Summers: Assessing visitor preferences in handhelds at SF...
Four Tests in Three Summers: Assessing visitor preferences in handhelds at SF...
Peter Samis
Learning preferences and teaching for multiple styles in virtual worlds such as Second Life.
Teaching & Learning Styles in Second Life
Teaching & Learning Styles in Second Life
Lorri Mon
Our Long Island D Team
Our Long Island D Team
dperkins
Thinking outside the audio tour box: Using front-end and formative evaluation...
Thinking outside the audio tour box: Using front-end and formative evaluation...
Nancy Proctor
Presentation to the CURSO DE VERANO Bilbao Arte eta Kultura UPV/EHU: museos, redes sociales y tecnología 2.0 (museums, social networks and 2.0 technology) 6-7 July 2010 at the invitation of the University of the Basque Country. http://tubilbao.blogspot.com/2010/06/bak-uda-ikastaroa-curso-de-verano.html
Mobile Social Media
Mobile Social Media
Nancy Proctor
Presented in London at Tate Modern's symposium, "Museums & Mobiles in the Age of Social Media," on Sept. 7, 2010. Talks about the explosion of the old single provider audio tour model in the face of apps, museums assuming a greater role in their own mobile content creation, and some visitors (though by no means all) wanting to use their own personal devices. How will museums bring their mobile multimedia interpretation to a broader public than the ones who own iPhones? Suggests opportunity spaces born of the disruption in this field.
Tate Handheld Talk 2010
Tate Handheld Talk 2010
Peter Samis
Similaire à Findings And Recommendations
(20)
After the heroism, collaboration: Organizational learning & the mobile space
After the heroism, collaboration: Organizational learning & the mobile space
Design for Mobile Workshop
Design for Mobile Workshop
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)
Mixing It Up with Media at SFMOMA
Mixing It Up with Media at SFMOMA
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Mobile Learning in Museums presented at MMiT Birmingham 21 Sep 09
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Leveraging Technology to Attract, Engage & Educate Museum Visitors
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
Mobile strategy for the Abu Dhabi Authority for Culture and Heritage (ADACH)
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
Digital Outdoors - The Arts Catalyst ISAN 13 Nov 2014
DISH09 Europeana Workshop: Leveraging community enthusiasm! – two examples
DISH09 Europeana Workshop: Leveraging community enthusiasm! – two examples
Keynote ALGIM Wellington 2013
Keynote ALGIM Wellington 2013
Curating Cultures: Digital Technologies and Their Ramifications for Museums a...
Curating Cultures: Digital Technologies and Their Ramifications for Museums a...
Silvia Filippini Fantoni at MW Pecha Kucha Night
Silvia Filippini Fantoni at MW Pecha Kucha Night
The Social Web and Cultural Heritage
The Social Web and Cultural Heritage
Four Tests in Three Summers: Assessing visitor preferences in handhelds at SF...
Four Tests in Three Summers: Assessing visitor preferences in handhelds at SF...
Teaching & Learning Styles in Second Life
Teaching & Learning Styles in Second Life
Our Long Island D Team
Our Long Island D Team
Thinking outside the audio tour box: Using front-end and formative evaluation...
Thinking outside the audio tour box: Using front-end and formative evaluation...
Mobile Social Media
Mobile Social Media
Tate Handheld Talk 2010
Tate Handheld Talk 2010
Dernier
This talk focuses on the practical aspects of integrating various telephony systems with Salesforce, drawing on examples from implementations in the Czech scene. It aims to inform attendees about the spectrum of telephony solutions available, from small to large scale, and their compatibility with Salesforce. The presentation will highlight key considerations for selecting a telephony provider that integrates smoothly with Salesforce, including important questions to support the decision-making process. It will also discuss methods for integrating existing telephony systems with Salesforce, aimed at companies contemplating or in the process of adopting this CRM platform. The discussion is designed to provide a straightforward overview of the steps and considerations involved in telephony and Salesforce integration, with an emphasis on functionality, compatibility, and the practical experiences of Czech companies.
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
CzechDreamin
You’ve heard good data matters in Machine Learning, but does it matter for Generative AI applications? Corporate data often differs significantly from the general Internet data used to train most foundation models. Join me for a demo on building an open source RAG (Retrieval Augmented Generation) stack using Milvus vector database for Retrieval, LangChain, Llama 3 with Ollama, Ragas RAG Eval, and optional Zilliz cloud, OpenAI.
Introduction to Open Source RAG and RAG Evaluation
Introduction to Open Source RAG and RAG Evaluation
Zilliz
In an era where artificial intelligence (AI) is becoming increasingly integrated into our daily lives, the need for empathetic technology is paramount. This talk explores the role of motion design in enhancing AI interfaces to foster empathy and improve user experiences. Key Topics Covered: 1. Introduction to Empathetic AI - The importance of creating empathy in AI interfaces - Personal journey from character animation to AI and robotics design 2. The Role of Motion in User Interaction - Historical context of motion in design, from early Disney animations to modern interfaces - The blinking cursor: An example of effective motion use since 1960 3. Designing for Empathy - How motion can enhance user satisfaction and trust in AI systems - Examples from human-robot interaction and AI interfaces 4. Creating Human-like Interactions - Using motion to provide transparency and context in AI interactions - The importance of natural conversation flows and the ability to interrupt AI responses 5. Avoiding the Uncanny Valley - Recognizing and mitigating the uncanny valley in AI-generated content - Examples of effective and ineffective uses of motion in AI 6. Systemizing Motion Design - Strategies for integrating motion into AI systems at scale - Salesforce’s approach to creating and scaling a motion system for AI
Motion for AI: Creating Empathy in Technology
Motion for AI: Creating Empathy in Technology
UXDXConf
Already know how to write a basic SOQL query? Great! But what about an *aggregate* SOQL query? You know, the kind that uses aggregate functions like COUNT & MAX along with GROUP BY and HAVING clauses? No? Well, get ready to learn how to slice & dice your org’s data right inside your own dev console. From finding duplicate records to prototyping summary & matrix reports, learn the ins and outs of aggregate queries during this fast-paced but admin-friendly session on advanced SOQL concepts.
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
CzechDreamin
This presentation discusses the complexities of aligning teams and ensuring consistent product experiences across various platforms, proposing Server Driven UI (SDUI) as a solution. Key Points Covered: - The challenge of maintaining consistency in product experiences across web and app interfaces, highlighted by discrepancies in user experience features like comment sections. - Introduction of Server Driven UI (SDUI) to manage uniformity and streamline updates across different platforms. - The importance of adapting design systems to accommodate SDUI, ensuring uniform naming conventions, and component functionalities. - Technical discussions on overcoming framework differences and the operational load on developers due to continuous OS updates.
Server-Driven User Interface (SDUI) at Priceline
Server-Driven User Interface (SDUI) at Priceline
UXDXConf
Reflecting on new architectures for knowledge based systems in light of generative ai
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
Unlock the mysteries of successful Salesforce interviews in this insightful session hosted by Hugo Rosario (Salesforce Customer), a seasoned hiring manager that leads the Salesforce Department of multinational company with over 100 interviews under their belt. Step into the manager's chair and gain exclusive behind-the-scenes insights into what makes a Salesforce consultant stand out during the interview process. From deciphering the unspoken cues to mastering key strategies, we'll explore the intricacies of the interview process and provide practical tips for consultants looking to not only pass interviews but also thrive in their roles. Whether you're a seasoned professional or just starting your Salesforce journey, this session is your backstage pass to the secrets that hiring managers wish you knew.
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
CzechDreamin
що таке продакт менеджмент? про професію і карєру продактів для світчерів та початківців.
Intro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджера
Mark Opanasiuk
A talk given by Julian Hyde at the San Francisco Distributed Systems Meetup on May 22, 2024.
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Julian Hyde
Agentic RAG transforms how we approach question answering by introducing an innovative agent-based framework. Unlike traditional methods that rely solely on large language models (LLMs), agentic RAG employs intelligent agents to tackle complex questions requiring intricate planning, multi-step reasoning, and utilization of external tools.
Agentic RAG What it is its types applications and implementation.pdf
Agentic RAG What it is its types applications and implementation.pdf
ChristopherTHyatt
Designing inclusive products is not only a social responsibility but also a business imperative. This talk delves into the journey of creating accessible hardware products that cater to diverse user needs. Key Topics Covered: 1. Introduction to Inclusive Design - Importance of accessibility in product design - Overview of Comcast's commitment to making products accessible to a wide audience 2. Case Study: Xfinity Large Button Voice Remote - Initial challenges and the evolution of the product - User research and feedback that shaped the design - Key features of the final product and their benefits 3. Designing for Diverse Needs - Understanding human-centered design and its historical context - The impact of designing for people with disabilities on overall product quality - Examples from other industries, such as architecture and industrial design 4. Integrating Accessibility from the Beginning - The cost and efficiency benefits of designing for accessibility from the start - The process of embedding accessibility as a core trait rather than an optional feature 5. Real-World Impact and Continuous Improvement - Insights from in-home studies with users having assistive needs - How continuous feedback and iterative design lead to better products - The role of inclusive research and development practices
Designing for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at Comcast
UXDXConf
The New York Times continues to lead in user-centered design by innovating and adapting to enhance both user engagement and understanding, aligning product experiences with its journalistic mission. This presentation discusses innovative strategies in user experience at The New York Times, focusing on subscriber experiences and storytelling. Key Points Covered: - Mission-Driven Design: Emphasizing the Times' mission to "seek the truth and help people understand the world," the design team prioritizes clarity and engagement to support high-quality journalism. - UX Design Principles: The team follows five core UX tenets—clarity, time optimization, craftsmanship, accessibility, and trust—to maintain a strong focus on user-centric design. - Innovative Design Strategies: Product Feature Advancement, Editorial Expression, Long-term Visioning - Integrating Diverse Content: Examples include the successful integration of popular games like Wordle, which not only entertain but also attract and retain a diverse user base.
Transforming The New York Times: Empowering Evolution through UX
Transforming The New York Times: Empowering Evolution through UX
UXDXConf
This presentation focuses on the challenges and strategies of connecting problem definitions within product development. Key Points Covered: - Kayak's mission since its inception in 2004 to simplify travel by enabling easy comparisons of flights through technological solutions. - Discussion of the complexities within the travel industry, including the high expectations for personalized user experiences and the various stakeholder influences. - Emphasis on the necessity of maintaining agility and innovation within a mature company through continuous reassessment of processes. - An explanation of the importance of disciplined problem definition to prevent project failures and team inefficiencies. - Introduction of strategies for effective communication across teams to ensure alignment and comprehension at all levels of project development. - Exploration of various problem-solving methodologies, including how to handle conflicts within team settings regarding problem definitions and project directions.
Connecting the Dots in Product Design at KAYAK
Connecting the Dots in Product Design at KAYAK
UXDXConf
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
Abida Shariff
This presentation dives into the practical applications of machine learning within Google's operations, providing a comprehensive overview of how to leverage AI technologies to solve real-world business challenges. Key Points Covered: - Introduction to Machine Learning at Google: Discussion on the role of ML and its evolution in enhancing Google's operational efficiency. - Experience Sharing: Insights into the team's long-term engagement with machine learning projects and the impacts on Google’s operational strategies. - Practical Applications: Real-world examples of ML applications within Google’s daily operations, providing a blueprint to adapt similar strategies. - Challenges and Solutions: Discussion on the challenges faced during the implementation of ML projects and the strategic solutions employed to overcome them. - Future of ML at Google: Insights into future trends in machine learning at Google and how they plan to continue integrating AI into their ecosystem.
Strategic AI Integration in Engineering Teams
Strategic AI Integration in Engineering Teams
UXDXConf
Partner Tech Talk with Tinybird
Speed Wins: From Kafka to APIs in Minutes
Speed Wins: From Kafka to APIs in Minutes
confluent
When you think of a highly secure meeting environment, do you instantly think 'Microsoft Teams'!? Or do you think about some unknown application, troublesome UI and daunting login process...? If you think the latter - let's change that! In this session Femke will show you how using Teams Premium features can create secure, but also good looking meetings! PRETTY. Make sure your company's brand is represented before, during and after the meeting with Customization policies in place. SECURE. Lets utilize Meeting templates and Sensitivity Labels to protect your meeting and data to prevent sensitive information from being leaked. After this session, you will have a clear understanding of the capabilities of Teams Premium features and how to set up the perfect meeting that suits your organizational requirements!
ECS 2024 Teams Premium - Pretty Secure
ECS 2024 Teams Premium - Pretty Secure
Femke de Vroome
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring. Learn about: • The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks. • Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective. • Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification. • Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process. Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Inflectra
Welcome to UiPath Test Automation using UiPath Test Suite series part 2. In this session, we will cover API test automation along with a web automation demo. Topics covered: Test Automation introduction API Example of API automation Web automation demonstration Speaker Pathrudu Chintakayala, Associate Technical Architect @Yash and UiPath MVP Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 2
UiPath Test Automation using UiPath Test Suite series, part 2
DianaGray10
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User Group
CatarinaPereira64715
Dernier
(20)
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Introduction to Open Source RAG and RAG Evaluation
Introduction to Open Source RAG and RAG Evaluation
Motion for AI: Creating Empathy in Technology
Motion for AI: Creating Empathy in Technology
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
Server-Driven User Interface (SDUI) at Priceline
Server-Driven User Interface (SDUI) at Priceline
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Intro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджера
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Agentic RAG What it is its types applications and implementation.pdf
Agentic RAG What it is its types applications and implementation.pdf
Designing for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at Comcast
Transforming The New York Times: Empowering Evolution through UX
Transforming The New York Times: Empowering Evolution through UX
Connecting the Dots in Product Design at KAYAK
Connecting the Dots in Product Design at KAYAK
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
Strategic AI Integration in Engineering Teams
Strategic AI Integration in Engineering Teams
Speed Wins: From Kafka to APIs in Minutes
Speed Wins: From Kafka to APIs in Minutes
ECS 2024 Teams Premium - Pretty Secure
ECS 2024 Teams Premium - Pretty Secure
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
UiPath Test Automation using UiPath Test Suite series, part 2
UiPath Test Automation using UiPath Test Suite series, part 2
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User Group
Findings And Recommendations
1.
Findings and Recommendations
Learning in Museums Seminar: Technology, Interpretation and Learning in Museums Minneapolis and St. Paul, MN June 2008
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
What kind of
blog do we need?
13.
14.
15.
Screen Shots from
NYC Transit Museum
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
Video Reflection Booth
at MN 150 Exhibit MN Historical Society Visitors can record their response to “What would you add to MN 150?” and watch their video (as well as others’) on the back of the booth.
26.
27.
28.
29.
Poll Example
30.
Video Podcasts
31.
32.
33.
34.