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Health and Games: Behaviors and Mechanics
Alex Tam


May 2, 2011
Behaviors


Presentation Title   Speaker Name               Innovation Learning Network   Changing the Game   2
Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   3
Daily Exercises
     10 squats X 6
     20 lunges alternating X 3
     10 plank push up X 3
     20 calf stretches
     Jump Rope 5 mins




Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   4
Patient Behaviors Drive Health
      1.  Rehabilitation exercises
      2.  Medication compliance
      3.  Progress measurement
      4.  Nutrition Plan
      5.  Correcting Bad Habits



      Note:
      In many of these cases the HCP engagement is short.
      The patient is responsible for much of the treatment.



Presentation Title   Speaker Name                         Innovation Learning Network   Changing the Game   5
Health Behaviors are HARD




         We know we SHOULD be doing these BUT they are:

         Frustrating
         Extra work
         Hours of effort


Presentation Title   Speaker Name                    Innovation Learning Network   Changing the Game   6
What about Games?


Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   7
Why Games?
      Games have the ability
      to get people engaged.

      They get people to do
      challenging difficult things.

      People will play for hours and
      hours even through fatigue.




Presentation Title   Speaker Name      Innovation Learning Network   Changing the Game   8
Why Games?
      Old Historic Games.


      Three examples of cultural Games. (example 1, example 2, example 3)


      What is it about games that makes it compelling in out culture. Folded into
      every aspect of our culture.


      Why. Let’s talk about that cultural power.


      Games are everywhere.
      -         Credit cards
      -         Report cards
      -         Bonus Miles

Presentation Title   Speaker Name                                    Innovation Learning Network   Changing the Game   9
Why Games?
      Three examples of cultural Games. (example 1, example 2, example 3)


      What is it about games that makes it compelling in out culture. Folded into
      every aspect of our culture.


      Why. Let’s talk about that cultural power.


      Games are everywhere.
      -         Credit cards
      -         Report cards
      -         Bonus Miles


Presentation Title   Speaker Name                                    Innovation Learning Network   Changing the Game   10
Why Games?
      Credit card points


      What is it about games that makes it compelling in out culture. Folded into
      every aspect of our culture.


      Why. Let’s talk about that cultural power.


      Games are everywhere.
      -         Credit cards
      -         Report cards
      -         Bonus Miles


Presentation Title   Speaker Name                                    Innovation Learning Network   Changing the Game   11
Health Behavior vs. Games




         HEALTH BEHAVIORS                           GAMES
         Frustrating – “Don’t feel like doing it”   Frustrating – “Bring on the challenge!”

         Extra work – “Enough work for today”       Extra work – “If I stretch, I can win!”
         Hours of effort – “This is a chore”        Hours of effort – “Tired but want to continue”



Presentation Title   Speaker Name                                           Innovation Learning Network   Changing the Game   12
Mechanics


Presentation Title   Speaker Name               Innovation Learning Network   Changing the Game   13
Game Mechanics 101
       All Games can be broken down
       into one or more game
       mechanics.
       These game mechanics are the
       building blocks of games, the
       active ingredients that drive how
       a game is played and whether or
       not it’s engaging.




Presentation Title   Speaker Name          Innovation Learning Network   Changing the Game   14
Pictionary
       Draw pictures within a category that your teammates can guess.




Presentation Title   Speaker Name                       Innovation Learning Network   Changing the Game   15
Pictionary: Lottery (chance)
       A game dynamic that is
       subject to chance. This
       creates a high level of
       anticipation.
       Players randomly roll dice
       and then randomly select a
       card from the deck.




Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   16
Pictionary: Countdown
       The dynamic in which players
       are only given a certain
       amount of time to do
       something. This will create an
       activity graph that causes
       increased initial activity
       increasing frenetically until
       time runs out.




Presentation Title   Speaker Name       Innovation Learning Network   Changing the Game   17
Pictionary: Team Competition
       Team competition creates a
       sense of camaraderie and
       shared goals. Team success
       depends on co-operation.




Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   18
Basic Game Mechanics
      1.  Lottery
      2.             Countdown
      3.             Team Competition
      4.             Narrative
      5.             Leader Board
      6.  Progression Dynamic
      7.  Meta Game
      8.  Status
      9.  Achievement




Presentation Title   Speaker Name       Innovation Learning Network   Changing the Game   19
Health Games


Presentation Title   Speaker Name             Innovation Learning Network   Changing the Game   20
Example 1: Expresso Fitness
       A bicycle game where pedaling lets you move around in a virtual
       game world with the objective of chasing dragons.




Presentation Title   Speaker Name                        Innovation Learning Network   Changing the Game   21
Expresso Fitness: Countdown
       The objective is to gather as
       many dragons within a set
       time. Maintaining a level of
       intensity in this game.




Presentation Title   Speaker Name      Innovation Learning Network   Changing the Game   22
Expresso Fitness: Narrative
       The game is set in a fantasy
       world where the play escapes
       to an alternate reality and
       does consciously focus on
       the physical exertion of
       pedaling.




Presentation Title   Speaker Name     Innovation Learning Network   Changing the Game   23
Example 2: Nike +
       A system of measurement devices and software that lets runners
       track progress while activating communities of runners




Presentation Title   Speaker Name                       Innovation Learning Network   Changing the Game   24
Nike +: Leaderboard
       The rankings of all individuals
       in a micro-set. Often great for
       distributed game dynamics
       where you want many micro-
       competitions or desire to
       induce loyalty.




Presentation Title   Speaker Name        Innovation Learning Network   Changing the Game   25
Nike +: Progression Dynamic
       A dynamic in which success
       is granularly displayed and
       measured through the
       process of completing
       itemized tasks. As runners
       accumulate miles, they switch
       from yellow level to green
       level. Small contributions add
       up to a large recognition.




Presentation Title   Speaker Name       Innovation Learning Network   Changing the Game   26
Example 3: Brain Age
       A series of small puzzles and tasks designed to test and sharpen
       brain response through mental exercises




Presentation Title   Speaker Name                        Innovation Learning Network   Changing the Game   27
Brain Age: Meta Game
       A series of small games
       embedded into another
       game. These small puzzles
       break up and focus
       engagement.




Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game   28
Brain Age: Status
       The rank or level of a player.
       Players are often motivated
       by trying to reach a better
       level or status.




Presentation Title   Speaker Name       Innovation Learning Network   Changing the Game   29
Applying Game
                                      Mechanics


Presentation Title   Speaker Name              Innovation Learning Network   Changing the Game   30
Daily Exercises
     10 squats X 6
     20 lunges alternating X 3
     10 plank push up X 3
     20 calf stretches
     Jump Rope 5 mins




Presentation Title   Speaker Name   Innovation Learning Network   Changing the Game
Measuring success

      Have to vs Want to.

      Good health games successfully apply game mechanics that
      make games fun to play. They will be successful because it
      shifts difficult and undesirable tasks into something that
      patients will actually look forward to doing.




Presentation Title   Speaker Name                      Innovation Learning Network   Changing the Game   32
Thank You


Presentation Title   Speaker Name               Innovation Learning Network   Changing the Game   33

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Health and Games: Behavior and Mechanics

  • 1. Health and Games: Behaviors and Mechanics Alex Tam May 2, 2011
  • 2. Behaviors Presentation Title Speaker Name Innovation Learning Network Changing the Game 2
  • 3. Presentation Title Speaker Name Innovation Learning Network Changing the Game 3
  • 4. Daily Exercises 10 squats X 6 20 lunges alternating X 3 10 plank push up X 3 20 calf stretches Jump Rope 5 mins Presentation Title Speaker Name Innovation Learning Network Changing the Game 4
  • 5. Patient Behaviors Drive Health 1.  Rehabilitation exercises 2.  Medication compliance 3.  Progress measurement 4.  Nutrition Plan 5.  Correcting Bad Habits Note: In many of these cases the HCP engagement is short. The patient is responsible for much of the treatment. Presentation Title Speaker Name Innovation Learning Network Changing the Game 5
  • 6. Health Behaviors are HARD We know we SHOULD be doing these BUT they are: Frustrating Extra work Hours of effort Presentation Title Speaker Name Innovation Learning Network Changing the Game 6
  • 7. What about Games? Presentation Title Speaker Name Innovation Learning Network Changing the Game 7
  • 8. Why Games? Games have the ability to get people engaged. They get people to do challenging difficult things. People will play for hours and hours even through fatigue. Presentation Title Speaker Name Innovation Learning Network Changing the Game 8
  • 9. Why Games? Old Historic Games. Three examples of cultural Games. (example 1, example 2, example 3) What is it about games that makes it compelling in out culture. Folded into every aspect of our culture. Why. Let’s talk about that cultural power. Games are everywhere. -  Credit cards -  Report cards -  Bonus Miles Presentation Title Speaker Name Innovation Learning Network Changing the Game 9
  • 10. Why Games? Three examples of cultural Games. (example 1, example 2, example 3) What is it about games that makes it compelling in out culture. Folded into every aspect of our culture. Why. Let’s talk about that cultural power. Games are everywhere. -  Credit cards -  Report cards -  Bonus Miles Presentation Title Speaker Name Innovation Learning Network Changing the Game 10
  • 11. Why Games? Credit card points What is it about games that makes it compelling in out culture. Folded into every aspect of our culture. Why. Let’s talk about that cultural power. Games are everywhere. -  Credit cards -  Report cards -  Bonus Miles Presentation Title Speaker Name Innovation Learning Network Changing the Game 11
  • 12. Health Behavior vs. Games HEALTH BEHAVIORS GAMES Frustrating – “Don’t feel like doing it” Frustrating – “Bring on the challenge!” Extra work – “Enough work for today” Extra work – “If I stretch, I can win!” Hours of effort – “This is a chore” Hours of effort – “Tired but want to continue” Presentation Title Speaker Name Innovation Learning Network Changing the Game 12
  • 13. Mechanics Presentation Title Speaker Name Innovation Learning Network Changing the Game 13
  • 14. Game Mechanics 101 All Games can be broken down into one or more game mechanics. These game mechanics are the building blocks of games, the active ingredients that drive how a game is played and whether or not it’s engaging. Presentation Title Speaker Name Innovation Learning Network Changing the Game 14
  • 15. Pictionary Draw pictures within a category that your teammates can guess. Presentation Title Speaker Name Innovation Learning Network Changing the Game 15
  • 16. Pictionary: Lottery (chance) A game dynamic that is subject to chance. This creates a high level of anticipation. Players randomly roll dice and then randomly select a card from the deck. Presentation Title Speaker Name Innovation Learning Network Changing the Game 16
  • 17. Pictionary: Countdown The dynamic in which players are only given a certain amount of time to do something. This will create an activity graph that causes increased initial activity increasing frenetically until time runs out. Presentation Title Speaker Name Innovation Learning Network Changing the Game 17
  • 18. Pictionary: Team Competition Team competition creates a sense of camaraderie and shared goals. Team success depends on co-operation. Presentation Title Speaker Name Innovation Learning Network Changing the Game 18
  • 19. Basic Game Mechanics 1.  Lottery 2.  Countdown 3.  Team Competition 4.  Narrative 5.  Leader Board 6.  Progression Dynamic 7.  Meta Game 8.  Status 9.  Achievement Presentation Title Speaker Name Innovation Learning Network Changing the Game 19
  • 20. Health Games Presentation Title Speaker Name Innovation Learning Network Changing the Game 20
  • 21. Example 1: Expresso Fitness A bicycle game where pedaling lets you move around in a virtual game world with the objective of chasing dragons. Presentation Title Speaker Name Innovation Learning Network Changing the Game 21
  • 22. Expresso Fitness: Countdown The objective is to gather as many dragons within a set time. Maintaining a level of intensity in this game. Presentation Title Speaker Name Innovation Learning Network Changing the Game 22
  • 23. Expresso Fitness: Narrative The game is set in a fantasy world where the play escapes to an alternate reality and does consciously focus on the physical exertion of pedaling. Presentation Title Speaker Name Innovation Learning Network Changing the Game 23
  • 24. Example 2: Nike + A system of measurement devices and software that lets runners track progress while activating communities of runners Presentation Title Speaker Name Innovation Learning Network Changing the Game 24
  • 25. Nike +: Leaderboard The rankings of all individuals in a micro-set. Often great for distributed game dynamics where you want many micro- competitions or desire to induce loyalty. Presentation Title Speaker Name Innovation Learning Network Changing the Game 25
  • 26. Nike +: Progression Dynamic A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks. As runners accumulate miles, they switch from yellow level to green level. Small contributions add up to a large recognition. Presentation Title Speaker Name Innovation Learning Network Changing the Game 26
  • 27. Example 3: Brain Age A series of small puzzles and tasks designed to test and sharpen brain response through mental exercises Presentation Title Speaker Name Innovation Learning Network Changing the Game 27
  • 28. Brain Age: Meta Game A series of small games embedded into another game. These small puzzles break up and focus engagement. Presentation Title Speaker Name Innovation Learning Network Changing the Game 28
  • 29. Brain Age: Status The rank or level of a player. Players are often motivated by trying to reach a better level or status. Presentation Title Speaker Name Innovation Learning Network Changing the Game 29
  • 30. Applying Game Mechanics Presentation Title Speaker Name Innovation Learning Network Changing the Game 30
  • 31. Daily Exercises 10 squats X 6 20 lunges alternating X 3 10 plank push up X 3 20 calf stretches Jump Rope 5 mins Presentation Title Speaker Name Innovation Learning Network Changing the Game
  • 32. Measuring success Have to vs Want to. Good health games successfully apply game mechanics that make games fun to play. They will be successful because it shifts difficult and undesirable tasks into something that patients will actually look forward to doing. Presentation Title Speaker Name Innovation Learning Network Changing the Game 32
  • 33. Thank You Presentation Title Speaker Name Innovation Learning Network Changing the Game 33