3. Presentation Title Speaker Name Innovation Learning Network Changing the Game 3
4. Daily Exercises
10 squats X 6
20 lunges alternating X 3
10 plank push up X 3
20 calf stretches
Jump Rope 5 mins
Presentation Title Speaker Name Innovation Learning Network Changing the Game 4
5. Patient Behaviors Drive Health
1. Rehabilitation exercises
2. Medication compliance
3. Progress measurement
4. Nutrition Plan
5. Correcting Bad Habits
Note:
In many of these cases the HCP engagement is short.
The patient is responsible for much of the treatment.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 5
6. Health Behaviors are HARD
We know we SHOULD be doing these BUT they are:
Frustrating
Extra work
Hours of effort
Presentation Title Speaker Name Innovation Learning Network Changing the Game 6
8. Why Games?
Games have the ability
to get people engaged.
They get people to do
challenging difficult things.
People will play for hours and
hours even through fatigue.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 8
9. Why Games?
Old Historic Games.
Three examples of cultural Games. (example 1, example 2, example 3)
What is it about games that makes it compelling in out culture. Folded into
every aspect of our culture.
Why. Let’s talk about that cultural power.
Games are everywhere.
- Credit cards
- Report cards
- Bonus Miles
Presentation Title Speaker Name Innovation Learning Network Changing the Game 9
10. Why Games?
Three examples of cultural Games. (example 1, example 2, example 3)
What is it about games that makes it compelling in out culture. Folded into
every aspect of our culture.
Why. Let’s talk about that cultural power.
Games are everywhere.
- Credit cards
- Report cards
- Bonus Miles
Presentation Title Speaker Name Innovation Learning Network Changing the Game 10
11. Why Games?
Credit card points
What is it about games that makes it compelling in out culture. Folded into
every aspect of our culture.
Why. Let’s talk about that cultural power.
Games are everywhere.
- Credit cards
- Report cards
- Bonus Miles
Presentation Title Speaker Name Innovation Learning Network Changing the Game 11
12. Health Behavior vs. Games
HEALTH BEHAVIORS GAMES
Frustrating – “Don’t feel like doing it” Frustrating – “Bring on the challenge!”
Extra work – “Enough work for today” Extra work – “If I stretch, I can win!”
Hours of effort – “This is a chore” Hours of effort – “Tired but want to continue”
Presentation Title Speaker Name Innovation Learning Network Changing the Game 12
14. Game Mechanics 101
All Games can be broken down
into one or more game
mechanics.
These game mechanics are the
building blocks of games, the
active ingredients that drive how
a game is played and whether or
not it’s engaging.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 14
15. Pictionary
Draw pictures within a category that your teammates can guess.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 15
16. Pictionary: Lottery (chance)
A game dynamic that is
subject to chance. This
creates a high level of
anticipation.
Players randomly roll dice
and then randomly select a
card from the deck.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 16
17. Pictionary: Countdown
The dynamic in which players
are only given a certain
amount of time to do
something. This will create an
activity graph that causes
increased initial activity
increasing frenetically until
time runs out.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 17
18. Pictionary: Team Competition
Team competition creates a
sense of camaraderie and
shared goals. Team success
depends on co-operation.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 18
19. Basic Game Mechanics
1. Lottery
2. Countdown
3. Team Competition
4. Narrative
5. Leader Board
6. Progression Dynamic
7. Meta Game
8. Status
9. Achievement
Presentation Title Speaker Name Innovation Learning Network Changing the Game 19
21. Example 1: Expresso Fitness
A bicycle game where pedaling lets you move around in a virtual
game world with the objective of chasing dragons.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 21
22. Expresso Fitness: Countdown
The objective is to gather as
many dragons within a set
time. Maintaining a level of
intensity in this game.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 22
23. Expresso Fitness: Narrative
The game is set in a fantasy
world where the play escapes
to an alternate reality and
does consciously focus on
the physical exertion of
pedaling.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 23
24. Example 2: Nike +
A system of measurement devices and software that lets runners
track progress while activating communities of runners
Presentation Title Speaker Name Innovation Learning Network Changing the Game 24
25. Nike +: Leaderboard
The rankings of all individuals
in a micro-set. Often great for
distributed game dynamics
where you want many micro-
competitions or desire to
induce loyalty.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 25
26. Nike +: Progression Dynamic
A dynamic in which success
is granularly displayed and
measured through the
process of completing
itemized tasks. As runners
accumulate miles, they switch
from yellow level to green
level. Small contributions add
up to a large recognition.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 26
27. Example 3: Brain Age
A series of small puzzles and tasks designed to test and sharpen
brain response through mental exercises
Presentation Title Speaker Name Innovation Learning Network Changing the Game 27
28. Brain Age: Meta Game
A series of small games
embedded into another
game. These small puzzles
break up and focus
engagement.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 28
29. Brain Age: Status
The rank or level of a player.
Players are often motivated
by trying to reach a better
level or status.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 29
30. Applying Game
Mechanics
Presentation Title Speaker Name Innovation Learning Network Changing the Game 30
31. Daily Exercises
10 squats X 6
20 lunges alternating X 3
10 plank push up X 3
20 calf stretches
Jump Rope 5 mins
Presentation Title Speaker Name Innovation Learning Network Changing the Game
32. Measuring success
Have to vs Want to.
Good health games successfully apply game mechanics that
make games fun to play. They will be successful because it
shifts difficult and undesirable tasks into something that
patients will actually look forward to doing.
Presentation Title Speaker Name Innovation Learning Network Changing the Game 32