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Daylight review 
http://www.gamebasin.com/news/daylight-review 
You wake in an empty hospital. This is never good. You press forward, squinting into the unknown. 
Suddenly you hear voices, a giggle from the corner of the room. It’s close—a little too close for 
someone with only a smartphone, glow stick and flare to defend themselves. A stack of boxes 
tumbles to your left and you book it, sprinting in whatever direction you can because anywhere is 
better than here. As horror concepts go it’s solid, if a little safe. Satisfied you’ve outrun whatever 
it was, you turn around. The noises start up again. This time you don’t run. You wait to see what 
happens. And what does happen? Nothing. Nothing attacks, nothing chases. It’s all smoke and 
mirrors. That’s the first hour of three in indie horror Daylight. You begin to figure out that the game 
wouldn’t be so unfair as to spring a monster on you without giving you a means to defend yourself, 
so all it can do is threaten. Oh look, a girl is on fire. Oh look, someone is walking towards you. Oh 
look, they’ve flickered out of existence meters from my face. These aren't so much scare tactics as 
F.E.A.R. tactics. When you realise you can’t be killed, everything becomes a toothless threat.
But Daylight soon reveals a toothier villain. The ghostly shadow who stalks you through these 
endless corridors can kill you if she catches you, blurring your vision with mysterious Rune markings 
until you fall to the floor, screaming. Combat is binary, though: if you have a flare you'll 
automatically burn her to ashes, temporarily vanquishing her like an Amish T‐1000, and if you don’t, 
you’re dead. She soon becomes more an annoyance than an Amnesian nemesis, announcing her 
presence by wailing in your ear and making your phone buzz with static. You have just three items 
to use in Daylight: a mobile, a flare and a green rave‐style glow stick. Rather than add to the horror 
by handicapping you, by rendering you severely under equipped, they merely limit your options. 
Let’s start with cellphone. It tracks your environment in real time, visualising its labyrinthian turns 
and dead‐ends as a series of blue lines. Locked doors are padlocks, items are X marks, and 
PC Game CD Keys: 
 EA Games CD Key http://www.gamebasin.com/publisher/ea.html 
 RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html 
 ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html 
 FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html 
 Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html 
 Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html 
 Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html 
 FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html 
 RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html 
 SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html

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Daylight review www.gamebasin.com

  • 1. Daylight review http://www.gamebasin.com/news/daylight-review You wake in an empty hospital. This is never good. You press forward, squinting into the unknown. Suddenly you hear voices, a giggle from the corner of the room. It’s close—a little too close for someone with only a smartphone, glow stick and flare to defend themselves. A stack of boxes tumbles to your left and you book it, sprinting in whatever direction you can because anywhere is better than here. As horror concepts go it’s solid, if a little safe. Satisfied you’ve outrun whatever it was, you turn around. The noises start up again. This time you don’t run. You wait to see what happens. And what does happen? Nothing. Nothing attacks, nothing chases. It’s all smoke and mirrors. That’s the first hour of three in indie horror Daylight. You begin to figure out that the game wouldn’t be so unfair as to spring a monster on you without giving you a means to defend yourself, so all it can do is threaten. Oh look, a girl is on fire. Oh look, someone is walking towards you. Oh look, they’ve flickered out of existence meters from my face. These aren't so much scare tactics as F.E.A.R. tactics. When you realise you can’t be killed, everything becomes a toothless threat.
  • 2. But Daylight soon reveals a toothier villain. The ghostly shadow who stalks you through these endless corridors can kill you if she catches you, blurring your vision with mysterious Rune markings until you fall to the floor, screaming. Combat is binary, though: if you have a flare you'll automatically burn her to ashes, temporarily vanquishing her like an Amish T‐1000, and if you don’t, you’re dead. She soon becomes more an annoyance than an Amnesian nemesis, announcing her presence by wailing in your ear and making your phone buzz with static. You have just three items to use in Daylight: a mobile, a flare and a green rave‐style glow stick. Rather than add to the horror by handicapping you, by rendering you severely under equipped, they merely limit your options. Let’s start with cellphone. It tracks your environment in real time, visualising its labyrinthian turns and dead‐ends as a series of blue lines. Locked doors are padlocks, items are X marks, and PC Game CD Keys:  EA Games CD Key http://www.gamebasin.com/publisher/ea.html  RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html  ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html  FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html  Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html  Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html  Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html  FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html  RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html  SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html