Bài chia sẻ của anh Lê Giang Anh, CEO JOY Entertainment trong buổi hội thảo do Mobile Monday tổ chức tại TP.Hồ Chí Minh vào ngày 24/04/2013 với chủ đề về game di động.
2. MỘT PHÚT QUẢNG CÁO
TỰ GIỚI THIỆU 2
CÔNG TY:
• Bắt đầu vào 4-2012
• Trẻ + Khỏe + Đẹp
• Sống và làm việc bằng niềm tin
LÀM GÌ:
• Mobile games
• Social games
• Và…
SẢN PHẨM:
• Đã: 1 mobile game
• Đang: some mobile games
14. ĐỐI THỦ?
14
WORLDWIDE
VIỆT NAM
ĐỪNG QUAN TÂM ĐỐI THỦ!
Bigger is not always better
QUAN TÂM ĐẾN GAMER!
Zynga
Gameloft
SuperCell
Rovio
Gree
DeNA
Many of them!
VNG
FPT
VTC
ME Corp
Pine
Divmob
Newcomers!
16. GAMER LÀ THƯỢNG
ĐẾ
16
GET USER NEED:
• Trend of market
(AppStore, local)
• market research
GET USER BEHAVIOR:
• Tracking system (GA, Flurry,…)
• Communites
PLAYER IS THE ONLY
STAKEHOLDER
18. CHIẾN LƯỢC
18
BUILD BRAND NAME
• High quality games – worldwide
standard
• Good user support system
• Invest to R&D
• ROVIO: CASUAL
• GAMELOFT: AAA
GAME
• SUPERCELL: SOCIAL
• DIVMOB: KID
• ME CORP: GAMBLE
22. TICS/TRICKS
22
Đừng phát triển công nghệ riêng nếu không bắt buộc
• 2D: Cocos 2D-x, Gideros, game maker, Unity 3D
• 3D: Unity 3D, Unreal,…
• 10% cuối là 10% lâu nhất (~40% thời gian)
• Save it for the next game (or next update)!
• Cut. It. Out / Scale down
• Phải hoàn thành bằng mọi giá
23. TICS/TRICKS
23
Đừng xem nhẹ artwork
• People’s first impression
• Outsourcing nếu cần thiết
• Music & sound cần được đầu tư nghiêm túc
• Find joy in your work
26. WHY?
26
• 3D artist kỹ năng cao (Glass Egg, Digital world)
• Progammer mạnh về công nghệ
• Giáo dục, đào tạo (VTC, FPT Arena,…)
• Trend (Clash of Clans, Modern Combat, Injustice: gods
among us)
• Game thủ Việt Nam thích
• Nhiều game engine game 3D cửa nước ngoài, hoặc…
27. 27
• Inherited from Irrlicht Engine and
team experience
• Strong and fast
• Extremely optimized for mobile
• Cross platform:
PC, Mac, Linux, iOS, Android, WP8
, etc.
• Easy for customization
• Update regularly
JAB ENGINE
Source: http://bits.blogs.nytimes.com/2012/10/08/from-the-land-of-angry-birds-a-mobile-game-maker-lifts-off/raised $15 million in financing from Accel, London Venture Partners and others, $12 million of it from Accel
In January 2005, Relude received its first round of investment from a business angel, and the company changed its name to Rovio MobileIn March 2011 Rovio raised $42 million in venture capital funding from Accel Partners, Atomico and Felicis Ventures (http://mashable.com/2011/03/10/angry-birds-42-million-funding/)Revenues jump 963% year-on-year to $106.3M in 2011http://www.insidemobileapps.com/2012/05/07/rovios-revenues-jump-963-year-on-year-to-106-3m-in-2011/
In January 2005, Relude received its first round of investment from a business angel, and the company changed its name to Rovio MobileIn March 2011 Rovio raised $42 million in venture capital funding from Accel Partners, Atomico and Felicis Ventures (http://mashable.com/2011/03/10/angry-birds-42-million-funding/)Revenues jump 963% year-on-year to $106.3M in 2011http://www.insidemobileapps.com/2012/05/07/rovios-revenues-jump-963-year-on-year-to-106-3m-in-2011/