My slides from a talk I gave at the Centre for Computer Game Research at ITU Copenhagen. They provide a brief overview to my Ph.D. and an introduction to three methods with which game play can be analysed from particular perspectives.
8. Asteroids Rummy games:
Ta g
Doom Gin, Canasta Croquet
Space Invaders
Paintball Magic the Black Jack
Dance Dance
Soccer Gathering Petanque
Revolution
Ice Hockey Mastermind Diner Dash
Animal Crossing
Basketball Frequency Nintendogs
The Sims
Ice Skating Wo r l d o f Bowling
MS Flight
Ta b l e t o p R P G s Warcraft Halo
Simulator
Te x a s H o l d ' e m Modern Art Hundred meter
Tr a c k & F i e l d
Poker Bridge (Contract sprint
Roulette
Carcassonne Bridge) Deal or No Deal
Slot machine
Go SimCity Who Wants to be
Rush Hour
Jigsaw puzzles Missile Command a Millionaire
14/15 Puzzle
Te t r i s FallOut Singstar
Rubik's Cube
Botfighters Rez Mancala
Hex
Lotto Silent Hill Darts
Myst
Legend of Zelda Chu-Chu Rocket Mario Kart
ICO
series Bomberman Rock Paper
Zork
SSX Half-life Scissors
Final Fantasy
Te k k e n s e r i e s Grand Theft Auto Pokemon
series
Civilization III Lost Cities
Billiards
Ticket to Ride Scratch ticket Max Payne
Boxing
Da Vinci Code Manga Manga! Puzzle Bobble
Backgammon
Ricochet Robot Bejeweled, Zoo We r e w o l f / M a f i a
Fantasy leagues
Monopoly Keeper L a b y r i n t h Wo o d e n
Connect-4
Snakes & Ladders Breakout Maze
Scrabble
Pac-Man Arkanoid Qix
Fox & Geese
Pong Skeet Loop
Lord of the
T i c - Ta c - To e Super Monkey Tw i s t e r
Rings: Boardgame
Tr i v i a l P u r s u i t Ball Hopscotch
Draughts /
Pictionary Tu g o f W a r Bingo
Checkers
Alias Sudoku Bonnie's
Risk
Chess Niagara Bookstore
Starcraft
Uno Zuma Snake
Cribbage
Solitaire Musical Chairs Flow
Dominoes
(Windows) Ye n g a
33. Accomplish Gain Information
Accumulate Gain Ownership
Alignment Guard
Capture Herd
Collection King of the Hill
Conceal Last Man Standing
Configuration Match
Connection Nur ture
Contact Outplay
Deliver y Overcome
Discard Race
Eliminate Reconnaissance
Enclosure Rescue
Evade Stealth
Exploration Sur vive
Gain Competence Tr a v e r s e
34. the road to attaining goals is
beset by player performances, i.e.
sets of actions
38. Accelerating / Decelerating Information-seeking
Aiming & Shooting Jumping
Allocating Manoeuvring
Arranging Motion
Attacking / Defending Moving
Bidding Operating
Browsing Pe r fo r m i n g
Building Placing
Buying / Selling Po i n t - t o - p o i n t M ove m e n t
Catching Powe r i n g
Choosing Sequencing
Composing Sprinting / Slowing
Conquering Stor ytelling
Contracting Submitting
Controlling Substituting
Conversing Ta k i n g
Discarding Tr a d i n g
Enclosing Tr a n s f o r m i n g
Expressing Upgrading / Downgrading
Herding Vo t i n g
39. Accelerating / Decelerating
The players are allowed to change the
speed of the game element (often
component-of-self) they are controlling.
Examples: Mario Kart, SSX.
Notes: Often a submechanic to
Manoeuvring.
40. Operating
Ta k i n g a n a c t i o n w h e r e a n o b j e c t
belonging to the game system is
operated. Usually the operation
executes a game system procedure that
produces information or change in other
game elements.
Examples: Rolling a dice, spinning a
wheel of for tune, opening a door in an
adventure game.
41. how do sets of game
mechanics relate to the
dynamics of game play?
53. game play is phasic
recognition of something
significant
making an appraisal of the
situation and what to do
taking actions within the rules
54. Irreversibility: Shadow of the Colossus
Hopelessness (undesirability +
irreversibility)
Resignation (undesirability +
inevitability)
Sense of Loss & Inevitability as key
moods