Presentation given at ITSSM.com's software dev best practices workshop. Focus on risks of SD and how Agile best addresses them, followed by instructions for learning game to teach Scrum.
13. Risk: Discover needs late in project, but unable to build them Action: Plan to adjust plan every 2 weeks
14. Speed + Quality Create Value Lower Costs Be Sustainable
15. Agile Manifesto Individuals & Interactions Working Software Customer Collaboration Responding to Change Processes & Tools Comprehensive Docs Contract Negotiation Following a Plan Craftmanship Execution www.agilemanifesto.org Common Sense Enabler
16. Bottom Line 0.8 Beginner Agile Intermediate Agile Advanced Agile Good Waterfall 1.5x 3x 8x ROI based on actual savings in time-to-market & productivity on over 7500 projects
26. Thank you! Discuss more or inquire about agile coaching by email: gerry@gerrykirk.net or comment on my blog - http://gerrykirk.net/agile-itssm
27. "Facebook is for people you used to know. Twitter is for people you want to know." - Tim O'Reilly 2 hours, hands-on class Go from ???? to engaging Twitter for personal and business use http://gerrykirk.net/twitter-class
Notes de l'éditeur
Welcome, thanks for coming Ask if people having a great time at conference? My first conference Thrilled to give something back Audience survey: - some form of Agile development? - Scrum? - XP? - thinking about trying Scrum? - who attended Mike's post-conf session?