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Ameisen Systeme


     Dr. Dagmar Monett Díaz
              ba@monettdiaz.com

Fachbereich Berufsakademie, Fachrichtung Informatik
Ant Colony Systems

Ant Colony Optimization
Outline
•   What is Swarm Intelligence? Motivations
•   Ant Colonies
•   Ant Colony Optimization
•   Optimization problem
    –   Characteristics
    –   Algorithm
    –   Examples
    –   Modifications
    –   Applications
What is Swarm Intelligence?
• “Swarm Intelligence is the property of a
  system whereby the collective behaviors of
  (unsophisticated) agents interacting locally
  with their environment cause coherent
  functional global patterns to emerge.”
• Characteristics of a swarm:
  –   distributed, no central control or data source;
  –   no (explicit) model of the environment;
  –   perception of environment, i.e. sensing;
  –   ability to change environment.
What is Swarm Intelligence?

• Swarm systems are examples of behavior-
  based systems exhibiting:
  –   multiple lower level competences;
  –   situated in environment;
  –   limited time to act;
  –   autonomous with no explicit control provided;
  –   problem solving is emergent behavior;
  – strong emphasis on reaction and adaptation;
Motivations
• Robust nature of animal problem-solving
  – simple creatures exhibit complex behavior;
  – behavior modified by dynamic environment.
• Emergent behavior observed in:
  –   bacteria
  –   ants
  –   bees
  –   ...
Motivations
• 1018 living insects (rough estimate)
• ~2% of all insects are social
• Social insects are:
  – All ants, all termites
  – Some beeps, some wasps
• 50% of all social insects are ants
• Avg weight of one ant between 1 and 5 mg
• Ants have colonized Earth for 100 million
  years, Homo sapiens for 50,000 years
Motivations
Each element of the swarm has its own simple
behaviour, and a set of rules for interacting with its
fellows, and with the environment.

Every element is the same – there is no central
controller.

However, X emerges as a result of these local
interactions.

      E.g. ants finding food, termites building mounds,
             jellyfish.
Motivations
Ant colony size: from as few as 30 to millions of
workers

Coordination of activities:
       Set of dynamical mechanisns whereby structure
appears at the global level as the result of interactions
among lower-level components
       The rules specifying the interactions among the
system‘s constituent units are executed on the basis of
purely local information, without reference to the global
pattern, which is an emergent property of the system
rather than a property imposed upon the system by an
external ordering influence.
Stigmergy


     Indirect communication via interaction
           with environment [Gassé, 59]



I.e. swarm behaviour emerges from the way individuals
    communicate through and affect their environment
Self-organization
• How do social insects achieve self-
  organization?
  – Communication is necessary
  – Two types of communication:
  Direct: antennation, trophallaxis (food or liquid
    exchange), mandibular contact, visual contact,
    chemical contact, etc.
  Indirect: two individuals interact indirectly when
    one of them modifies the environment and the
    other responds to the new environment at a later
    time (stigmergy!!)
Ant Colonies
• Ants are behaviorally unsophisticated;
  collectively perform complex tasks.
• Ants have highly developed sophisticated
  sign-based stigmergy
  – communicate using pheromones;
  – trails are laid that can be followed by other
    ants.
Pheromone Trails
  • Species lay pheromone trails traveling from
    nest to nest, or possibly in both directions
  • pheromones accumulate with multiple ants
    using path. Pheromones also evaporate
  • helps in avoiding suboptimal solutions –
    local optima
  • In ACO: may differ from how it takes places
    in the real world
                                            Food source
Nest
Introduction ACO

• Ant Colony Optimization (ACO)
  algorithms attempt to imitate or to
  simulate the process of collective ants
  behavior;
  Important:
  – to understand how do ant colonies behave,
  – Mechanisms and strength of stigmergy
  – collective intelligent behavior and how to use it.
History of Ant Algorithms

             • Goss et al. 1989,
               Deneuborg et al. 1990,
               experiments with
               Argentine ants
             • Dorigo et al. 1991,
               applications to shortest
               path problems
             • Now: established
               method for various
               optimization problems
What are ant algorithms?

  “Ant algorithms are multi-agent systems
that exploit artificial stigmergy as a means for
 coordinating artificial ants for the solution of
           computational problems”
Ants in action
                (The history of „Anton Ameise“)


                                   *???*               Ameisenhügel

      *???*                                          Anton Ameise (grosser Entdecker)
                                                                    *???*

                                                *gelangweilt entscheidet sich für einen Spaziergang*




                                           Pheromonpfad – Folge der Autokatalyse

Heureka!


           Keks, der mir aus der Hand gefallen ist
Ants in Action (Stigmergy)


    E                          E                          E



                          D                           D
                                C                             C
             H                          H
                          B                           B




     A                         A                          A



Use of tour A-B-C-D-E increase, A-B-H-D-E decline with time
Ants in Action (discrete)


                            15             15             10            20




                           15              15            10             20




Assumptions: discrete time intervals, at t=0 no pheromone on edges
             30 ants both A->B & E->D
             ants move at 1 unit per timestep
              strong visited/marked routes synonym with smallest path
ACO

• ACO is a meta-heuristic that uses strategies of real ants
  to solve optimization problems
• ACO was initially proposed by Colorni, Dorigo and
  Maniezzo
• The main underlying idea was that of parallelizing
  search over several constructive computational threads,
  all based on a dynamic memory structure incorporating
  information on the effectiveness of previously obtained
  results and in which the behavior of each single agent is
  inspired by the behavior of real ants
Optimization problem for ACO
• Optimization problem in general:
  – given: X, f:X  ℝ, f:X  {True, False}
  – find: x  X, so that f(x) minimal (or maximal) and c(x) feasible.


• Optimization problem for ACO:
  – find
      • basic components C = {c1,...,cn}, so that
      • partial solution subsets S are in C,
      • feasible (partial) solution F are in C,
      • solution s in C
      • cost function f.
  – then
      • iterative extend (feasible) partial solutions with basic components
        in order to find a solution s, so that f(s) is minimal (or maximal).
      • Pheromone deposit on each component ci to control the search
TSP: The problem
A salesman must visit n cities, passing through
each city only once, beginning from one of them
which is considered as his base, and returning to it.

The cost of the transportation among the cities
(whichever combination possible) is given.

The program of the journey is requested, that is the
order of visiting the cities in such a way that the
cost is the minimum.
TSP: Examples



From http://www.tsp.gatech.edu
TSP: Examples
By George Dantzig, Ray Fulkerson, and Selmer Johnson (1954)
Original instance = 49 cities (one city from each of the 48 states in
the U.S.A. and adding Washington, D.C.). Costs of travel = road
distances
Solved instance: 42-city problem obtained by removing Baltimore,
Wilmington, Philadelphia, Newark, New York, Hartford, and
Providence.
TSP: Examples

By Groetschel and Holland (1987)

Solved instance: 666 interesting places in the world
TSP: Examples

By Applegate, Bixby,
Chvátal, and Cook (2001)

Solved instance:
       15,112 German cities
TSP: Examples

By Applegate, Bixby, Chvátal,
Cook, and Helsgaun (2004)

Solved instance:
       24,978 cities in Sweden
TSP: Examples
Current best:
by Yuichi Nagata (2009)

Solved instance:
       100,000 cities
       (Mona Lisa TSP)
TSP: Examples

By Helsgaun (2009)

Solved instance:
       1,904,711 cities
       (World TSP)
TSP: Examples

By Groetschel

Solved instance: 52 locations in Berlin



                                     (See berlin52:
                                       - Concorde program
                                       - berlin52.tsp
                                       - optimal tour)
E.g. A 4-city TSP
Initially, random levels of pheromone are scattered on the edges

                           A                           B




                                                        D
   Pheromone               C

                    AB: 10, AC: 10, AD, 30,       BC, 40,   CD 20
     Ant
E.g. A 4-city TSP
An ant is placed at a random node

                          A                      B




                                                  D
   Pheromone              C

                   AB: 10, AC: 10, AD, 30,   BC, 40,   CD 20
    Ant
E.g. A 4-city TSP
The ant decides where to go from that node, based on probabilities
calculated from:
 - pheromone strengths, A                             B
 - next-hop distances.

Suppose this one
chooses BC




                                                        D
   Pheromone               C

                    AB: 10, AC: 10, AD, 30,       BC, 40,   CD 20
    Ant
E.g. A 4-city TSP

 The ant is now at AC, and has a `tour memory’ = {B, C} – so he cannot
 visit B or C again.         A                         B
Again, he decides next hop
(from those allowed) based
on pheromone strength
and distance;
Suppose he chooses
CD


                                                        D
    Pheromone               C

                     AB: 10, AC: 10, AD, 30,      BC, 40,   CD 20
      Ant
E.g. A 4-city TSP
The ant is now at D, and has a `tour memory’ = {B, C, D}
There is only one place he can go now:
                             A                         B




                                                       D
    Pheromone              C

                     AB: 10, AC: 10, AD, 30,     BC, 40,   CD 20
      Ant
E.g. A 4-city TSP
So, he finished his tour, having gone over the links:
BC, CD, and DA. AB is added to complete the tour.
                              A                         B


Now, pheromone on the tour
is increased, in line with the
fitness of that tour.


                                                         D
    Pheromone                C

                      AB: 10, AC: 10, AD, 30,       BC, 40,   CD 20
      Ant
E.g. A 4-city TSP
Next, pheromone everywhere is decreased a little, to model
decay of trail strength over time
                         A                          B




                                                      D
 Pheromone               C

                  AB: 10, AC: 10, AD, 30,       BC, 40,      CD 20
   Ant
E.g. A 4-city TSP
We start again, with another ant in a random position.

                           A                             B
Where will he go?




                                                         D
   Pheromone               C

                    AB: 10, AC: 10, AD, 30,       BC, 40,    CD 20
     Ant
Optimization problem for ACO

• more rigorous mathematical models.
• TSP has been a popular problem for the ACO models.
  - several reasons why TSP is chosen…..

Key concepts:
• Positive feedback – build a solution using local
  solutions, by keeping good solutions in memory
• Negative feedback – want to avoid premature
  convergence, evaporate the pheromone.
• Time scale – number of runs are also critical.
Design choices

• Ants are given a memory of visited nodes
• Ants build solutions probabilistically without
  updating pheromone trails
• Ants deterministically backward retrace the
  forward path to update pheromone
• Ants deposit a quantity of pheromone function
  of the quality of the solution they generated
Ant System

• Developed 1991 by Marco Dorigo
• Used to solve TSP
• Transition from city i to j depends on:
  – Tabu list – list of cities not visited
  – Visibility = 1/lenghtij; represents local information –
    heuristic desirability to visit city j when in city i.
  – Pheromone trail Tij(t) for each edge – represents the
    learned desirability to visit city j when in city i.

• Generally, have several ants searching the
  solution space
     Nr. cities = Nr. ants
General Ant Colony Heuristic
•   Ants generation and
    activity:                    compute
                                              make decision
                                 transition
•   while resources                             and move
                                probabilities
    available: create ant
•   for each ant:
                             evaluate
    1. initialize                                  update the
                           the current
                                                      state
    2. let ant run until a     state
    solution is found                     possibly
                                           update
    3. possibly: update
                                        pheromone
    pheromone and
    routing table
Transition Rule


• Probability of ant k going from city i to j:


            k
           p (t ) 
                              ij       
                                         
                                     (t ) .  ij
                                                   

            ij
                        il (t ) . il 
                       J ik



• Alpha and beta are adjustable parameters.
Transition Rule

             k
            pij (t ) 
                                       
                                        
                                  ij (t ) .  ij
                                                   


                           il (t ) . il 
                         J ik




• Alpha = 0 : represents a greedy approach
• Beta = 0 : represents rapid selection of
  tours that may not be optimal.
• Thus, a tradeoff is necessary.
Pheromone update
• Pheromone update :

         k           k                         k
       Q / L (t ) if (i, j )  T (t ) else 0
        ij



• T is the tour done at time t by ant k, L is the
  length, Q is a heuristic parameter.
• Pheromone decay:

       ij (t )  (1   ). ij (t )   ij (t )
ACO - Metaheuristic

init pheromone τi:=const for each component ci;
while termination condition not met:                                     „pheromone persistence“
                                                                                0<ρ≤1
          for all ants i: construct_solution(i);
          for all ants i: global_pheromone_update(i);
          for all pheromones i: evaporate: τi:=(1-ρ)∙τi;                          Constraint „c(x)=True“?


construct_solution(i); init s:={ };             „trail intensities“

while s is not a solution:                           0                j not allowed
                                                       
           choose cj with probability p =          j
                                                    j
                                                                                             „visibility“
                                                                        otherwise
                                                              
                                                         j '  j '
           expand s by cj;                 j ' allowed


global_pheromone_update(i);
for all cj in the solution s:
           increase pheromone: τj:=τj+ const / f(s);                         Cost function
Ant-Cycle for TSP


• Tabu List
                               5            1
                                                    4
• Random Walk             3         1           1
                                        2

• Priorities

• Return and evaluate tour length
Tabu List

n : Nr. of cities = a tour
m : Nr. of ants
k : Ant index
s : pointer to Tabu list (current city)


For each action on each iteration from the Ant-Cycle:
Insert for each ant k the visited city

For k := 1 to m do
 insert town of ant k in Tabuk(s)
od
Random Walk & Priorities

i, j   : edge between nodes i, j           allowedk : for k in i feasible,
nij    : visibility: 1/distance(i, j)      adjacent, not visited cities
      : Weights for marking
      : Weights for close nodes           From Ant-Routing-Table:


Transition probability from city i to city j for ant k


 k                 [ij (t )] [nij ]
pij (t )                               
                                           if j  allowedk , else 0
                    [il (t )] [ nil ]
              l  allowed k


       ,    are control parameters that determine the sensitivity
                of the algorithm to distance and pheromone
Return and Evaluate

i,j : Edges between nodes i, j             Q/Lk : Const/tour length ant k
ij (t): Marks at time t
      : evaporation each (t, t+n)         With Tabu List, Ant-Routing-Table:


Mark_delta = Marks Sum for all ants k that have walked the edge (i, j)

          m
                  k                                 Q
 ij        ij
                                        ijk         if (i, j) Tour k , else 0
         k 1                                       Lk

Marks tour = evaporation * Mark_alt + Mark_delta

 ij (t  n)     ij (t )   ij
Ant Systems Algorithm for TSP
                             Initialize



            Place each ant in a randomly chosen city



                            For Each Ant

                   Choose NextCity(For Each Ant)


             yes            more cities
                              to visit

                                    no
                    Return to the initial cities


    Update pheromone level using the tour cost for each ant


               no              Stopping
                              criteria

                             yes
                          Print Best tour
TSP Models

• Ant density model
  –  ijk = Q
  – Pheromone increase in trail is independent of
    lengthij
• Ant quantity model
  –  ijk = Q / lengthij
  – Shorter edges made more desirable by making
    trail inversely proportional to lengthij
Experimental studies

• 30 city problem, NC = 5000 cycles
• Q found to be (relatively) unimportant

             Best Parameter Set   Average Result Best Result
   Ant-      =1, =5, =0.99
                                  426.740        424.635
   density
   Ant-     =1, =5, =0.99
                                  427.315        426.635
   quantity
   Ant-     =1, =5, =0.5
                                  424.250        423.741
   cycle
Parameter Sensitivity
• Bad solutions and stagnation
  – For high values of  the algorithm enters
    stagnation behavior very quickly without finding
    very good solutions

• Bad solutions and no stagnation
  –  too low, insufficient importance associated
    with trail
• Good solutions
  –  ,  in the central area (1,1), (1,2), (1,5), (0.5, 5)
Exploiting ant synergy


• In original algorithm, all ants start from one
  town. Modify algorithm to distribute ants
  amongst nodes
  – Better than “one town” algorithm.
  – Approximately n = m proved optimal.
  – Allow communication between ants I.e.
    pheromone sensing (0<1)
Exploiting ant synergy

• Initialization
   – Placing ants uniformily (rather than aggregated
     on individual nodes) resulted in superior
     performance.
• Employ ‘elitest’ (GAs) strategy
   – best-so-far trail is reinforced more than in the
     standard algorithm (ne - Q/L);
   – found optimal number of elitest ants.
Modifications
• New transition rules
• New pheromone update rules
• Candidate lists of closest cities
• Local search methods in conjunction with ACO
  (Hybrid ACO)
• Elitism, worst tours (pheromone removed), local
  search enhancement
• Diversification: All pheromone trail values are
  reinitialized if no improvement is made in S
  generations
• Intensification – keeping new best solutions in
  memory and replacing the current ones with them;
  again similar to elitism
Artificial vs. real ants
Main similarities:
• Colony of individuals
• Exploitation of stigmergy & pheromone
  trail
  – Stigmergic, indirect communication
  – Pheromone evaporation
  – Local access to information
• Shortest path & local moves (no jumps)
• Stochastic state transition
Artificial vs. real ants
Main differences:
• Artificial ants:
  – Live in a discrete world
  – Deposit pheromone in a problem dependent way
  – Can have extra capabilities (local search,
    lookahead, etc.)
  – Exploit an internal state (memory)
  – Deposit an amount of pheromone function of the
    solution quality
  – Can use local heuristic information
Applications of ACO
ACO algorithms have been applied to several
  optimization problems now.
Some of them are:
  –   Job-scheduling problem
  –   TSP
  –   Graph-coloring
  –   Vehicle Routing
  –   Routing in telecommunication networks
  –   Sequential ordering
  –   Multiple knapsack problem
Some references
•   Dorigo M. and G. Di Caro (1999). The Ant Colony Optimization Meta-Heuristic. In D.
    Corne, M. Dorigo and F. Glover, editors, New Ideas in Optimization, McGraw-Hill, 11-32.
•   M. Dorigo and L. M. Gambardella. Ant colonies for the traveling salesman problem.
    BioSystems, 43:73–81, 1997.
•   M. Dorigo and L. M. Gambardella. Ant Colony System: A cooperative learning approach to
    the traveling salesman problem. IEEE Transactions on Evolutionary Computation, 1(1):53–
    66, 1997.
•   G. Di Caro and M. Dorigo. Mobile agents for adaptive routing. In H. El-Rewini, editor,
    Proceedings of the 31st International Conference on System Sciences (HICSS-31), pages 74–
    83. IEEE Computer Society Press, Los Alamitos, CA, 1998.
•   M. Dorigo, V. Maniezzo, and A. Colorni. The Ant System: An autocatalytic optimizing
    process. Technical Report 91-016 Revised, Dipartimento di Elettronica,Politecnico di Milano,
    Italy, 1991.
•   L. M. Gambardella, ` E. D. Taillard, and G. Agazzi. MACS-VRPTW: A multiple ant colony
    system for vehicle routing problems with time windows. In D. Corne, M. Dorigo, and F.
    Glover, editors, New Ideas in Optimization, pages 63–76. McGraw Hill, London, UK, 1999.
•   L. M. Gambardella, ` E. D. Taillard, and M. Dorigo. Ant colonies for the quadratic
    assignment problem. Journal of the Operational Research Society,50(2):167–176, 1999.
•   V. Maniezzo and A. Colorni. The Ant System applied to the quadratic assignment problem.
    IEEE Transactions on Data and Knowledge Engineering, 11(5):769–778, 1999.
•   Gambardella L. M., E. Taillard and M. Dorigo (1999). Ant Colonies for the Quadratic
    Assignment Problem. Journal of the Operational Research Society, 50:167-176.
The end




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Tsp problem

  • 1. Ameisen Systeme Dr. Dagmar Monett Díaz ba@monettdiaz.com Fachbereich Berufsakademie, Fachrichtung Informatik
  • 2. Ant Colony Systems Ant Colony Optimization
  • 3. Outline • What is Swarm Intelligence? Motivations • Ant Colonies • Ant Colony Optimization • Optimization problem – Characteristics – Algorithm – Examples – Modifications – Applications
  • 4. What is Swarm Intelligence? • “Swarm Intelligence is the property of a system whereby the collective behaviors of (unsophisticated) agents interacting locally with their environment cause coherent functional global patterns to emerge.” • Characteristics of a swarm: – distributed, no central control or data source; – no (explicit) model of the environment; – perception of environment, i.e. sensing; – ability to change environment.
  • 5. What is Swarm Intelligence? • Swarm systems are examples of behavior- based systems exhibiting: – multiple lower level competences; – situated in environment; – limited time to act; – autonomous with no explicit control provided; – problem solving is emergent behavior; – strong emphasis on reaction and adaptation;
  • 6. Motivations • Robust nature of animal problem-solving – simple creatures exhibit complex behavior; – behavior modified by dynamic environment. • Emergent behavior observed in: – bacteria – ants – bees – ...
  • 7. Motivations • 1018 living insects (rough estimate) • ~2% of all insects are social • Social insects are: – All ants, all termites – Some beeps, some wasps • 50% of all social insects are ants • Avg weight of one ant between 1 and 5 mg • Ants have colonized Earth for 100 million years, Homo sapiens for 50,000 years
  • 8. Motivations Each element of the swarm has its own simple behaviour, and a set of rules for interacting with its fellows, and with the environment. Every element is the same – there is no central controller. However, X emerges as a result of these local interactions. E.g. ants finding food, termites building mounds, jellyfish.
  • 9. Motivations Ant colony size: from as few as 30 to millions of workers Coordination of activities: Set of dynamical mechanisns whereby structure appears at the global level as the result of interactions among lower-level components The rules specifying the interactions among the system‘s constituent units are executed on the basis of purely local information, without reference to the global pattern, which is an emergent property of the system rather than a property imposed upon the system by an external ordering influence.
  • 10. Stigmergy Indirect communication via interaction with environment [Gassé, 59] I.e. swarm behaviour emerges from the way individuals communicate through and affect their environment
  • 11. Self-organization • How do social insects achieve self- organization? – Communication is necessary – Two types of communication: Direct: antennation, trophallaxis (food or liquid exchange), mandibular contact, visual contact, chemical contact, etc. Indirect: two individuals interact indirectly when one of them modifies the environment and the other responds to the new environment at a later time (stigmergy!!)
  • 12. Ant Colonies • Ants are behaviorally unsophisticated; collectively perform complex tasks. • Ants have highly developed sophisticated sign-based stigmergy – communicate using pheromones; – trails are laid that can be followed by other ants.
  • 13. Pheromone Trails • Species lay pheromone trails traveling from nest to nest, or possibly in both directions • pheromones accumulate with multiple ants using path. Pheromones also evaporate • helps in avoiding suboptimal solutions – local optima • In ACO: may differ from how it takes places in the real world Food source Nest
  • 14. Introduction ACO • Ant Colony Optimization (ACO) algorithms attempt to imitate or to simulate the process of collective ants behavior; Important: – to understand how do ant colonies behave, – Mechanisms and strength of stigmergy – collective intelligent behavior and how to use it.
  • 15. History of Ant Algorithms • Goss et al. 1989, Deneuborg et al. 1990, experiments with Argentine ants • Dorigo et al. 1991, applications to shortest path problems • Now: established method for various optimization problems
  • 16. What are ant algorithms? “Ant algorithms are multi-agent systems that exploit artificial stigmergy as a means for coordinating artificial ants for the solution of computational problems”
  • 17. Ants in action (The history of „Anton Ameise“) *???* Ameisenhügel *???* Anton Ameise (grosser Entdecker) *???* *gelangweilt entscheidet sich für einen Spaziergang* Pheromonpfad – Folge der Autokatalyse Heureka! Keks, der mir aus der Hand gefallen ist
  • 18. Ants in Action (Stigmergy) E E E D D C C H H B B A A A Use of tour A-B-C-D-E increase, A-B-H-D-E decline with time
  • 19. Ants in Action (discrete) 15 15 10 20 15 15 10 20 Assumptions: discrete time intervals, at t=0 no pheromone on edges 30 ants both A->B & E->D ants move at 1 unit per timestep strong visited/marked routes synonym with smallest path
  • 20. ACO • ACO is a meta-heuristic that uses strategies of real ants to solve optimization problems • ACO was initially proposed by Colorni, Dorigo and Maniezzo • The main underlying idea was that of parallelizing search over several constructive computational threads, all based on a dynamic memory structure incorporating information on the effectiveness of previously obtained results and in which the behavior of each single agent is inspired by the behavior of real ants
  • 21. Optimization problem for ACO • Optimization problem in general: – given: X, f:X  ℝ, f:X  {True, False} – find: x  X, so that f(x) minimal (or maximal) and c(x) feasible. • Optimization problem for ACO: – find • basic components C = {c1,...,cn}, so that • partial solution subsets S are in C, • feasible (partial) solution F are in C, • solution s in C • cost function f. – then • iterative extend (feasible) partial solutions with basic components in order to find a solution s, so that f(s) is minimal (or maximal). • Pheromone deposit on each component ci to control the search
  • 22. TSP: The problem A salesman must visit n cities, passing through each city only once, beginning from one of them which is considered as his base, and returning to it. The cost of the transportation among the cities (whichever combination possible) is given. The program of the journey is requested, that is the order of visiting the cities in such a way that the cost is the minimum.
  • 24. TSP: Examples By George Dantzig, Ray Fulkerson, and Selmer Johnson (1954) Original instance = 49 cities (one city from each of the 48 states in the U.S.A. and adding Washington, D.C.). Costs of travel = road distances Solved instance: 42-city problem obtained by removing Baltimore, Wilmington, Philadelphia, Newark, New York, Hartford, and Providence.
  • 25. TSP: Examples By Groetschel and Holland (1987) Solved instance: 666 interesting places in the world
  • 26. TSP: Examples By Applegate, Bixby, Chvátal, and Cook (2001) Solved instance: 15,112 German cities
  • 27. TSP: Examples By Applegate, Bixby, Chvátal, Cook, and Helsgaun (2004) Solved instance: 24,978 cities in Sweden
  • 28. TSP: Examples Current best: by Yuichi Nagata (2009) Solved instance: 100,000 cities (Mona Lisa TSP)
  • 29. TSP: Examples By Helsgaun (2009) Solved instance: 1,904,711 cities (World TSP)
  • 30. TSP: Examples By Groetschel Solved instance: 52 locations in Berlin (See berlin52: - Concorde program - berlin52.tsp - optimal tour)
  • 31. E.g. A 4-city TSP Initially, random levels of pheromone are scattered on the edges A B D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 32. E.g. A 4-city TSP An ant is placed at a random node A B D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 33. E.g. A 4-city TSP The ant decides where to go from that node, based on probabilities calculated from: - pheromone strengths, A B - next-hop distances. Suppose this one chooses BC D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 34. E.g. A 4-city TSP The ant is now at AC, and has a `tour memory’ = {B, C} – so he cannot visit B or C again. A B Again, he decides next hop (from those allowed) based on pheromone strength and distance; Suppose he chooses CD D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 35. E.g. A 4-city TSP The ant is now at D, and has a `tour memory’ = {B, C, D} There is only one place he can go now: A B D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 36. E.g. A 4-city TSP So, he finished his tour, having gone over the links: BC, CD, and DA. AB is added to complete the tour. A B Now, pheromone on the tour is increased, in line with the fitness of that tour. D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 37. E.g. A 4-city TSP Next, pheromone everywhere is decreased a little, to model decay of trail strength over time A B D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 38. E.g. A 4-city TSP We start again, with another ant in a random position. A B Where will he go? D Pheromone C AB: 10, AC: 10, AD, 30, BC, 40, CD 20 Ant
  • 39. Optimization problem for ACO • more rigorous mathematical models. • TSP has been a popular problem for the ACO models. - several reasons why TSP is chosen….. Key concepts: • Positive feedback – build a solution using local solutions, by keeping good solutions in memory • Negative feedback – want to avoid premature convergence, evaporate the pheromone. • Time scale – number of runs are also critical.
  • 40. Design choices • Ants are given a memory of visited nodes • Ants build solutions probabilistically without updating pheromone trails • Ants deterministically backward retrace the forward path to update pheromone • Ants deposit a quantity of pheromone function of the quality of the solution they generated
  • 41. Ant System • Developed 1991 by Marco Dorigo • Used to solve TSP • Transition from city i to j depends on: – Tabu list – list of cities not visited – Visibility = 1/lenghtij; represents local information – heuristic desirability to visit city j when in city i. – Pheromone trail Tij(t) for each edge – represents the learned desirability to visit city j when in city i. • Generally, have several ants searching the solution space Nr. cities = Nr. ants
  • 42. General Ant Colony Heuristic • Ants generation and activity: compute make decision transition • while resources and move probabilities available: create ant • for each ant: evaluate 1. initialize update the the current state 2. let ant run until a state solution is found possibly update 3. possibly: update pheromone pheromone and routing table
  • 43. Transition Rule • Probability of ant k going from city i to j: k p (t )   ij    (t ) .  ij  ij   il (t ) . il   J ik • Alpha and beta are adjustable parameters.
  • 44. Transition Rule k pij (t )      ij (t ) .  ij    il (t ) . il  J ik • Alpha = 0 : represents a greedy approach • Beta = 0 : represents rapid selection of tours that may not be optimal. • Thus, a tradeoff is necessary.
  • 45. Pheromone update • Pheromone update : k k k   Q / L (t ) if (i, j )  T (t ) else 0 ij • T is the tour done at time t by ant k, L is the length, Q is a heuristic parameter. • Pheromone decay:  ij (t )  (1   ). ij (t )   ij (t )
  • 46. ACO - Metaheuristic init pheromone τi:=const for each component ci; while termination condition not met: „pheromone persistence“ 0<ρ≤1 for all ants i: construct_solution(i); for all ants i: global_pheromone_update(i); for all pheromones i: evaporate: τi:=(1-ρ)∙τi; Constraint „c(x)=True“? construct_solution(i); init s:={ }; „trail intensities“ while s is not a solution:  0 j not allowed   choose cj with probability p =     j j „visibility“ otherwise     j '  j ' expand s by cj;  j ' allowed global_pheromone_update(i); for all cj in the solution s: increase pheromone: τj:=τj+ const / f(s); Cost function
  • 47. Ant-Cycle for TSP • Tabu List 5 1 4 • Random Walk 3 1 1 2 • Priorities • Return and evaluate tour length
  • 48. Tabu List n : Nr. of cities = a tour m : Nr. of ants k : Ant index s : pointer to Tabu list (current city) For each action on each iteration from the Ant-Cycle: Insert for each ant k the visited city For k := 1 to m do insert town of ant k in Tabuk(s) od
  • 49. Random Walk & Priorities i, j : edge between nodes i, j allowedk : for k in i feasible, nij : visibility: 1/distance(i, j) adjacent, not visited cities  : Weights for marking  : Weights for close nodes From Ant-Routing-Table: Transition probability from city i to city j for ant k k [ij (t )] [nij ] pij (t )    if j  allowedk , else 0  [il (t )] [ nil ] l  allowed k ,  are control parameters that determine the sensitivity of the algorithm to distance and pheromone
  • 50. Return and Evaluate i,j : Edges between nodes i, j Q/Lk : Const/tour length ant k ij (t): Marks at time t  : evaporation each (t, t+n) With Tabu List, Ant-Routing-Table: Mark_delta = Marks Sum for all ants k that have walked the edge (i, j) m k Q  ij    ij  ijk  if (i, j) Tour k , else 0 k 1 Lk Marks tour = evaporation * Mark_alt + Mark_delta  ij (t  n)     ij (t )   ij
  • 51. Ant Systems Algorithm for TSP Initialize Place each ant in a randomly chosen city For Each Ant Choose NextCity(For Each Ant) yes more cities to visit no Return to the initial cities Update pheromone level using the tour cost for each ant no Stopping criteria yes Print Best tour
  • 52. TSP Models • Ant density model –  ijk = Q – Pheromone increase in trail is independent of lengthij • Ant quantity model –  ijk = Q / lengthij – Shorter edges made more desirable by making trail inversely proportional to lengthij
  • 53. Experimental studies • 30 city problem, NC = 5000 cycles • Q found to be (relatively) unimportant Best Parameter Set Average Result Best Result Ant- =1, =5, =0.99 426.740 424.635 density Ant- =1, =5, =0.99 427.315 426.635 quantity Ant- =1, =5, =0.5 424.250 423.741 cycle
  • 54. Parameter Sensitivity • Bad solutions and stagnation – For high values of  the algorithm enters stagnation behavior very quickly without finding very good solutions • Bad solutions and no stagnation –  too low, insufficient importance associated with trail • Good solutions –  ,  in the central area (1,1), (1,2), (1,5), (0.5, 5)
  • 55. Exploiting ant synergy • In original algorithm, all ants start from one town. Modify algorithm to distribute ants amongst nodes – Better than “one town” algorithm. – Approximately n = m proved optimal. – Allow communication between ants I.e. pheromone sensing (0<1)
  • 56. Exploiting ant synergy • Initialization – Placing ants uniformily (rather than aggregated on individual nodes) resulted in superior performance. • Employ ‘elitest’ (GAs) strategy – best-so-far trail is reinforced more than in the standard algorithm (ne - Q/L); – found optimal number of elitest ants.
  • 57. Modifications • New transition rules • New pheromone update rules • Candidate lists of closest cities • Local search methods in conjunction with ACO (Hybrid ACO) • Elitism, worst tours (pheromone removed), local search enhancement • Diversification: All pheromone trail values are reinitialized if no improvement is made in S generations • Intensification – keeping new best solutions in memory and replacing the current ones with them; again similar to elitism
  • 58. Artificial vs. real ants Main similarities: • Colony of individuals • Exploitation of stigmergy & pheromone trail – Stigmergic, indirect communication – Pheromone evaporation – Local access to information • Shortest path & local moves (no jumps) • Stochastic state transition
  • 59. Artificial vs. real ants Main differences: • Artificial ants: – Live in a discrete world – Deposit pheromone in a problem dependent way – Can have extra capabilities (local search, lookahead, etc.) – Exploit an internal state (memory) – Deposit an amount of pheromone function of the solution quality – Can use local heuristic information
  • 60. Applications of ACO ACO algorithms have been applied to several optimization problems now. Some of them are: – Job-scheduling problem – TSP – Graph-coloring – Vehicle Routing – Routing in telecommunication networks – Sequential ordering – Multiple knapsack problem
  • 61. Some references • Dorigo M. and G. Di Caro (1999). The Ant Colony Optimization Meta-Heuristic. In D. Corne, M. Dorigo and F. Glover, editors, New Ideas in Optimization, McGraw-Hill, 11-32. • M. Dorigo and L. M. Gambardella. Ant colonies for the traveling salesman problem. BioSystems, 43:73–81, 1997. • M. Dorigo and L. M. Gambardella. Ant Colony System: A cooperative learning approach to the traveling salesman problem. IEEE Transactions on Evolutionary Computation, 1(1):53– 66, 1997. • G. Di Caro and M. Dorigo. Mobile agents for adaptive routing. In H. El-Rewini, editor, Proceedings of the 31st International Conference on System Sciences (HICSS-31), pages 74– 83. IEEE Computer Society Press, Los Alamitos, CA, 1998. • M. Dorigo, V. Maniezzo, and A. Colorni. The Ant System: An autocatalytic optimizing process. Technical Report 91-016 Revised, Dipartimento di Elettronica,Politecnico di Milano, Italy, 1991. • L. M. Gambardella, ` E. D. Taillard, and G. Agazzi. MACS-VRPTW: A multiple ant colony system for vehicle routing problems with time windows. In D. Corne, M. Dorigo, and F. Glover, editors, New Ideas in Optimization, pages 63–76. McGraw Hill, London, UK, 1999. • L. M. Gambardella, ` E. D. Taillard, and M. Dorigo. Ant colonies for the quadratic assignment problem. Journal of the Operational Research Society,50(2):167–176, 1999. • V. Maniezzo and A. Colorni. The Ant System applied to the quadratic assignment problem. IEEE Transactions on Data and Knowledge Engineering, 11(5):769–778, 1999. • Gambardella L. M., E. Taillard and M. Dorigo (1999). Ant Colonies for the Quadratic Assignment Problem. Journal of the Operational Research Society, 50:167-176.
  • 62. The end  Fotosearch