1. Latin America: Changing the Rules of the Game After financial crisis: emerging markets, public policies, technological upgrade Brazilian prominence: 20 years of “non-aligned”, social capitalism 500 million Spanish-speaking, 250 million Portuguese-speaking people in the world Privatization of telecom sector X globalization of media X low educational standards “ Base of the Pyramid”: the BRICS development model
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3. Leading digital inclusion and innovation projects supported by the Office of the President, Ministry of Culture, Ministry of Science and Technology, Ministry of Education and the National Social and Economic Development Bank (BNDES) City of Knowledge: 10 years as ICT hub at the University of São Paulo G4C Latin America: Launching from Brazil 56,000 undergraduate and 22,000 graduate students Project Incubator and Innovation Accelerator: Iconomia, Virgo, Entreposto and other “ Spin-off” and “start-up” projects with a focus on digital culture Projects sponsored by European Union Framework Program 7, IBM and Mozilla Partnering with Serious Games Interactive since 2010: beta community at the Application School, Faculty of Education, University of São Paulo with Global Conflicts: Latin America
4. 7 events in 2011: workshops + Festival G4C 2011: Volkswagen Foundation, AMD Foundation, FP7-EU Strategic Alliances: Brazilian Game Developers Association Brazilian Computer Science Society Brazilian National Library National Research Council Brazil Internet Steering Committee August: São Paulo, São Bernardo do Campo and São José dos Pinhais September: São Carlos October: Taubaté November: Salvador December: São Paulo G4C Festival at USP