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Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
When you create a scene a Default camera is automatically provided.
This camera is set to follow the editor camera (the one you use while editing the scene).
Press play to view default animation
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
You can create new cameras using the create menu, four setups are available: Orbit, Fly, Fixed and 2d.
The only real difference between those type is the script that has been pre-applied to them. The script influence how the
camera is controlled.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Let’s create a new fixed camera and access its parameters by unfolding the camera component.
Remember, you can switch between cameras in the canvas menu.
Switch camera dropdown
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
In here you can define if the camera should follow the editor camera or not, this is an easy way to place your cameras.
Now I will set this camera as default meaning that it will be used during play mode.
The main camera is the one used in play mode
Field of View
If toggled the camera will follow the editing camera.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
In the Creation popup three light types are available: Parallel (like sun rays), Spot light and Point light.
You can test the different light types and parameters by unfolding the light component.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Parallel and Spot light can generate shadows. Toggle the checkbox at the bottom of the panel and define resolution,
darkness and shadow type.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
A light can project a texture to other surface. Just drag and drop an image in the texture placeholder.

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Goo Create: Lights and cameras

  • 1. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. When you create a scene a Default camera is automatically provided. This camera is set to follow the editor camera (the one you use while editing the scene). Press play to view default animation
  • 2. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. You can create new cameras using the create menu, four setups are available: Orbit, Fly, Fixed and 2d. The only real difference between those type is the script that has been pre-applied to them. The script influence how the camera is controlled.
  • 3. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Let’s create a new fixed camera and access its parameters by unfolding the camera component. Remember, you can switch between cameras in the canvas menu. Switch camera dropdown
  • 4. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. In here you can define if the camera should follow the editor camera or not, this is an easy way to place your cameras. Now I will set this camera as default meaning that it will be used during play mode. The main camera is the one used in play mode Field of View If toggled the camera will follow the editing camera.
  • 5. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. In the Creation popup three light types are available: Parallel (like sun rays), Spot light and Point light. You can test the different light types and parameters by unfolding the light component.
  • 6. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Parallel and Spot light can generate shadows. Toggle the checkbox at the bottom of the panel and define resolution, darkness and shadow type.
  • 7. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. A light can project a texture to other surface. Just drag and drop an image in the texture placeholder.

Notes de l'éditeur

  1. A test on the first slide. This is a note we hope it becomes subtext