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Rethinking
learning and
teaching in a
 digital age

                Gráinne Conole
            The Open University, UK
             22nd July 2011, Rome
               IADIS conference
A little context…
A little context…
My background:
Irish
PhD Chemistry
A little context…
My background:
Irish
PhD Chemistry
Research interests:
Professor of e-learning at the OU
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
A little context…
My background:
Irish
PhD Chemistry
Research interests:
Professor of e-learning at the OU
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
Overview
• Today’s educational context
• Social and participatory
  media
• Pedagogies of e-learning
• Digital literacies
• Community and
  interactivity
• Open practices
• Final thoughts
Today’s educational context
• Rapidly changing
  technological environment
• New digital literacy skills
  needed for learners and
  teachers
• New open practices are
  emerging
• New forms of online
  community and
  interactivity
                                Learning pathways
Limitless
• Unbounded
  intelligence
• Unlocking
  potential
• Distributed
  cognition (people
  and technologies)

                      Trailer
Social and participatory media                   6




                            Conole and Alevizou, 2010
Social and participatory media                   6


        Media sharing




                            Conole and Alevizou, 2010
Social and participatory media                   6


        Media sharing    Blogging




                            Conole and Alevizou, 2010
Social and participatory media                   6


        Media sharing    Blogging



                                       Messaging




                            Conole and Alevizou, 2010
Social and participatory media                   6


        Media sharing    Blogging



                                       Messaging



                                     Recommender
                                     systems




                            Conole and Alevizou, 2010
Social and participatory media                   6


        Media sharing    Blogging



                                       Messaging



                                     Recommender
                                     systems




                                     Virtual worlds
                                     and games


                            Conole and Alevizou, 2010
Social and participatory media                     6


        Media sharing     Blogging



                                         Messaging



                                       Recommender
                                       systems




                                       Virtual worlds
                                       and games

                        Syndication
                              Conole and Alevizou, 2010
Social and participatory media                     6


        Media sharing     Blogging



                                         Messaging



                                       Recommender
                                       systems




                                       Virtual worlds
                                       and games

         Social
                        Syndication
         bookmarking          Conole and Alevizou, 2010
Social and participatory media                            6


               Media sharing     Blogging



                                                Messaging



                                              Recommender
                                              systems




  Social                                      Virtual worlds
  networking                                  and games

                Social
                               Syndication
                bookmarking          Conole and Alevizou, 2010
Social and participatory media                              6


                 Media sharing     Blogging



                                                  Messaging



 Collaborative                                  Recommender
 editing                                        systems




   Social                                       Virtual worlds
   networking                                   and games

                  Social
                                 Syndication
                  bookmarking          Conole and Alevizou, 2010
Social and participatory media                              6


                 Media sharing     Blogging



   Mash ups
                                                  Messaging



 Collaborative                                  Recommender
 editing                                        systems




   Social                                       Virtual worlds
   networking                                   and games

                  Social
                                 Syndication
                  bookmarking          Conole and Alevizou, 2010
The machine is Us/ing us
Peer
critiquing




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                 Open
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                  Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked
             The machine is Us/ing us
Peer                                   Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked                               Personalised
             The machine is Us/ing us
Mayes & De Freitas, 2004
Pedagogies of e-learning   Dyke et. al, 2007
                           Conole, 2010a




                   A
Mayes & De Freitas, 2004
Pedagogies of e-learning          Dyke et. al, 2007
                                  Conole, 2010a




        Associative
        Focus on individual
        Learning through
        association and
        reinforcement


                              A
Mayes & De Freitas, 2004
Pedagogies of e-learning                      Dyke et. al, 2007
                                              Conole, 2010a




        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A
Mayes & De Freitas, 2004
Pedagogies of e-learning                      Dyke et. al, 2007
                                              Conole, 2010a




        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A



        Situative
        Learning through
        social interaction
        Learning in context
Mayes & De Freitas, 2004
Pedagogies of e-learning                      Dyke et. al, 2007
                                              Conole, 2010a




        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A



        Situative                    Connectivist
        Learning through             Learning in a
        social interaction           networked
        Learning in context          environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                              Dyke et. al, 2007
                                                         Conole, 2010a

E-training
Drill & practice
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                              Dyke et. al, 2007
                                                         Conole, 2010a

E-training                                                           Inquiry learning
Drill & practice                                                     Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                              Dyke et. al, 2007
                                                         Conole, 2010a

E-training                                                           Inquiry learning
Drill & practice                                                     Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
Experiential,      Learning in context          environment
problem-based,
role play
Mayes & De Freitas, 2004
   Pedagogies of e-learning                              Dyke et. al, 2007
                                                         Conole, 2010a

E-training                                                           Inquiry learning
Drill & practice                                                     Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
Experiential,      Learning in context          environment          Reflective & dialog
problem-based,                                                       learning,
role play                                                            Personalised
                                                                     learning
Some case study examples

           E-training,         Interactive materials,
       drill and practice          e-assessment




                              Google, media sharing
        Inquiry learning,
                               repositories, user-
    resource-based learning
                               generated content




                              Location aware devices,
      Situative, problem-
                               Virtual worlds, online
       based, role play
                                       games



    Reflective and dialogic    Blogs, RSS feeds, e-
    learning, Personalised    portfolios, wikis, social
           learning                  networks
E-training, drill and practice


        McNaught, 2010, Edmedia Keynote
Going mobile




    E-books
    Study calendars
    Learning resources
    Online modules
    Communication mechanisms
Inquiry-based learning




                         My community




The Personal Inquiry project
Inquiry-based learning across formal and
informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Resource-based learning
                                        GL
                                          OM
                                                 ake
                                                       r




                             Lea
                                 rnin
                                     gO
                                             bje
                                                 cts

                     es U
                 iTun
     dca sts -
   Po




                            Open Educational
                            Resources
Mash ups                         14




           http://voicethread.com/
Situative and role-based learning
                      What can avatars do? Virtual realities in
                      collaborative learning
                      Li et al., 2010, Edmedia conference


                               Aims to develop proficient technical writing
                               and design skills
                               Cohort of 82 students created a movie
                               poster of the film, Avatar
                               Virtual exhibition in SecondLife



       Other examples:
       Archeological digs
       Medical wards
       Art exhibitions
       Cyber-law
       Virtual language exchange
       Beyond formal schooling
SecondLife
          16




• Heightened sense
  of telepresence
• Importance of
  non-verbal clues
• Conveying
  emotional state
• Stimulating,
  involving,
  motivational
Reflective and dialogic learning
                        Uses
                        Blogs and E-portfolios for personal reflection
                        Wikis/social bookmarking for aggregation
                        Wikis for project-based work
                        Cohort blogs for shared understanding
                        Web 2.0 tool to connect beyond the course
                        E-portfolios for aggregation and evidence
                        Twitter for just-in-time learning




Joyes, 2009, Ascilite
conference
Using media for my Spanish learning
     18


 Completed two OU Spanish
 courses(books, DVDs, audio
 conferencing, f-to-f tutorials)

 Follow   Spanish speakers on Twitter

 Postin Spanish on Twitter and
 facebook

 Changed    Facebook skin to Spanish

 Joined
       relevant social networking
 groups of language learners

 Usee-dictionaries and Google
 translate (with care!)

 Listen   to online podcasts

 Read   Spanish newspapers online
Livemocha   19
Role play   20
Busuu
   21
Spanish meetup   22
facebook   23
24




Effective use of new technologies requires
 a radical rethink of the core learning and
 teaching processes; a shift from design as
  an internalised, implicit and individually
crafted process to one that is externalised
   and shareable with others. Change in
  practice may indeed involve the use of
 revised materials, new teaching strategies
 and beliefs - all in relation to educational
                  innovation.



                        Conole and Alevizou, 2010
Digital literacies




               Jenkins et al, 2006
Digital literacies
Performance                         Simulation

Appropriation                       Judgement

Networking                          Multitasking

Collective                          Transmedia
intelligence                         navigation

Distributed                         Negotiation
cognition
                       Play   Jenkins et al, 2006
Creativity




      Special issue EURODL: Creativity and OER
Definition   • Derived from Latin ‘creo’
              to create/make
            • About creating
              something new (physical
              artefact or concept) that
              is novel and valuable
            • Ability to transcend
              traditional ideas, rules,
              partners, relationships
              and create meaningful
              new ideas, forms,
              methods, interpretations
Why is it important?
• Essential skill to deal
  with today’s
  complex, fast and
  changing society
• Discourse and
  collaboration are
  mediated through a
  range of social and
  participatory media
Technologies
• Can promote creativity in
  new and innovative ways
• Enable new forms of
  discourse, collaboration
  and cooperation
• Access and repurpose
  knowledge in different
  forms of representation
• Aggregation and scale -
  distributed and collective
Online communities
• New open, social and
   participatory media enable new
   means of communication,
   collaboration, sharing and co-
   construction of knowledge
• Want to focus on the nature of
   community in these new online
   spaces
• From tight to loosely coupled:
   groups, networks and collectives
   (Dron and Anderson, 2007)
• What is it and how can it be
   fostered, supported?
The nature of community
•   Complex, distributed, loose
    communities are emerging
•   Facilitated through different but
    connected social networking tools
    such as facebook, Twitter, Ning
•   Users create their own Personal
    Digital Environment
•   Mix of synchronous and
    asynchronous tools
•   Boundary crossing e.g. the power of
    retweeting
•   Links between interests, rather than
    places
Definitions
[Community does not] imply necessarily co-
presence, a well-defined identifiable group, or
socially visible boundaries. It does imply
participation in an activity system about
which participants share understandings
concerning what they are doing and what that
means in their lives and for their communities
Lave and Wenger, 1991
Virtual communities are social aggregations
that emerge from the Net when enough
people carry on those public discussions long
enough, with sufficient human feeling, to form
webs of personal relationships in cyberspace.
Rheingold, 1993
Community as a process

• Constantly evolving and
   changing
• Shifting groups and depths
   of relationships
• Dynamic, evolving and
   potentially transformative
• Both directed and
   serendipitous interactions
Interactivity
•   New technologies enable
    increasing interactivity between
    learners and teachers

•   Complex: psychological, social,
    technical, linguistic and cultural
    dimensions

•   Types: communication-based,
    purpose-based, tool-based,
    activity-based

•   Important in achievement,
    persistence, enjoyment and
    approaches to learning
Definition
Interactions occur when these
objects and events mutually
influence one another. An
instructional interaction is an
event that takes place between a
learner and the learner's
environment. Its purpose is to
respond to the learner in a way
intended to change his or her
behavior toward and educational
goal. Instructional interactions
have two purposes: to change
learners and to move them toward   Wagner, 1994
achieving their goals.
Types

•   Learner-learner

•   Learner-teacher

•   Learner-content

•   Learner-interface



                                Moore, 1989; Hillman et al., 1994
Open practices

   What are the
  implications of
adopting more open
   approaches?
Social and participatory media                                     38


                Media sharing                 Blogging



   Mash ups
                                                           Messaging


                     How are social and
Collaborative        participatory media                  Recommender
editing                                                   systems
                     being used to enable
                     open practices?

   Social                                                 Virtual worlds
   networking                                             and games

                 Social
                                            Syndication
                 bookmarking
Open resources
Open resources
Open resources
Open resources
Open courses
Open design
     Shift from belief-based, implicit
   approaches to design-based, explicit
               approaches


               Learning Design
           A design-based approach to
         creation and support of courses


Encourages reflective, scholarly practices
   Promotes sharing and discussion

                                             Conole, 2010b
Open research
Open research
Open research
Open research
Open scholarship   44
Open scholarship   44




Discovery
Integration
Application
Teaching
Open scholarship                                   44




Discovery
Integration
Application
Teaching




Open
Digital
Networked

          Weller: http://nogoodreason.typepad.co.uk/
Cloudworks




Cloudworks audio presentation
Community indicators
Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns


                                          Galley et al., 2010
Final thoughts

Open, participatory and social media enable new
 forms of communication and collaboration
Communities   in these spaces are complex and
 distributed
Learners  and teachers need to develop new digital
 literacy skills to harness their potential
We need to rethink how we design, support and
 assess learning
Open,  participatory and social media can provide
 mechanisms for us to share and discuss teaching and
 research ideas in new ways
We  are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces,
 formal/informal modes of communication and
 publication
48




Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag
                             g.c.conole@open.ac.uk
The future?
• Limitless potential of
  technologies
• Individual, tools and
  collective
• Augmented and
  gesture technologies
• Blurring the
  boundaries of real       World Builder
  and virtual worlds
References
 Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag.
 Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http://
  cloudworks.ac.uk/cloud/view/2982
 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th
  June 2010, http://cloudworks.ac.uk/cloud/view/4001
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building
  and evaluating community activity on Cloudworks, Interactive Learning Environments.
 Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher
  Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/
  Conole_Alevizou_2010.pdf
 Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature
  Review, An HE Academy commissioned report.
 Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE
  Academy commissioned report.
 Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of
  interactions, networking and community in a social networking site for academic practice, The
  International Review of Research in Open and Distance Learning.
 Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to
  foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3):
  679 - 692.
 Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of
  Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
Websites

•   http://ouldi.open.ac.uk

•   http://cloudworks.ac.uk

•   http://e4innovation.com

•   http://oer-quality.org/

•   http://olnet.org
Other references
•   Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M.,
    (2006), Confronting the challenges of participatory culture: media education
    for the 21st Century, http://digitallearning.macfound.org/atf/cf/
    %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/
    JENKINS_WHITE_PAPER.PDF

•   Weller, M (2011) The Digital Scholar. Bloomsbury Academic

•   Loveless, A M (2007) Creativity, technology and learning – a review of
    recent literature Futurelab, http://archive.futurelab.org.uk/resources/
    documents/lit_reviews/Creativity_Review_update.pdf

•   Dron, J., and Anderson, T. (2007). Collectives, networks and groups in social
    software for e-Learning, Proceedings of World Conference on E-Learning in
    Corporate, Government, Healthcare, and Higher Education Quebec.
    Retrieved Feb (Vol. 16, pp. 2008).

•   Moore, M. (1989). Three types of interaction. American Journal of Distance
    Education, 3(2), 1-6.

•   Hillman, D. C., Willis, D. J., and Gunawardena, C. N. (1994). Learner-
    interface interaction in distance education: an extension of contemporary
    models and strategies for practitioners. The American Journal of Distance
    Education, 8(2), 30-42.
URLs

•   http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-
    cent.html

•   Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
Acknowledgements
•   Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/
•   Juggling http://www.flickr.com/photos/r8r/4109502436/
•   Social media http://www.flickr.com/photos/intersectionconsulting/5045734278/
•   Creativity http://content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to-
    improve-your-creative-thinking.WidePlayer.jpg
•   8LEM http://cetl.ulster.ac.uk/elearning/images/8LEM.jpg
•   Voicethread http://www.elearningclouds.com/wp-content/uploads/2010/08/VoiceThread.png
•   Secondlife http://3.bp.blogspot.com/_bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/
    Pvj5ETXXSRU/s400/MUVErs%2BPatient%2BRoleplay%2BSimulation%2B2.jpg
•   Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/
•   Clouds http://www.flickr.com/photos/torley/2311784203/
•   Students http://www.flickr.com/photos/snoy/2599258991/
•   Community http://www.flickr.com/photos/anonymonk/1403378488/
•   One world-oneweb http://www.flickr.com/photos/psd/2731067095/
•   Web2.0 city - http://www.flickr.com/photos/4everyoung/313308360/

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Conole iaidis 22_july

  • 1. Rethinking learning and teaching in a digital age Gráinne Conole The Open University, UK 22nd July 2011, Rome IADIS conference
  • 3. A little context… My background: Irish PhD Chemistry
  • 4. A little context… My background: Irish PhD Chemistry Research interests: Professor of e-learning at the OU Learner and teachers’ use of technology Learning design Open Educational Resources Learning theories Web 2.0 technologies E-learning strategy and policy
  • 5. A little context… My background: Irish PhD Chemistry Research interests: Professor of e-learning at the OU Learner and teachers’ use of technology Learning design Open Educational Resources Learning theories Web 2.0 technologies E-learning strategy and policy
  • 6. Overview • Today’s educational context • Social and participatory media • Pedagogies of e-learning • Digital literacies • Community and interactivity • Open practices • Final thoughts
  • 7. Today’s educational context • Rapidly changing technological environment • New digital literacy skills needed for learners and teachers • New open practices are emerging • New forms of online community and interactivity Learning pathways
  • 8. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  • 9. Social and participatory media 6 Conole and Alevizou, 2010
  • 10. Social and participatory media 6 Media sharing Conole and Alevizou, 2010
  • 11. Social and participatory media 6 Media sharing Blogging Conole and Alevizou, 2010
  • 12. Social and participatory media 6 Media sharing Blogging Messaging Conole and Alevizou, 2010
  • 13. Social and participatory media 6 Media sharing Blogging Messaging Recommender systems Conole and Alevizou, 2010
  • 14. Social and participatory media 6 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Conole and Alevizou, 2010
  • 15. Social and participatory media 6 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Syndication Conole and Alevizou, 2010
  • 16. Social and participatory media 6 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Social Syndication bookmarking Conole and Alevizou, 2010
  • 17. Social and participatory media 6 Media sharing Blogging Messaging Recommender systems Social Virtual worlds networking and games Social Syndication bookmarking Conole and Alevizou, 2010
  • 18. Social and participatory media 6 Media sharing Blogging Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking Conole and Alevizou, 2010
  • 19. Social and participatory media 6 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking Conole and Alevizou, 2010
  • 20. The machine is Us/ing us
  • 21. Peer critiquing The machine is Us/ing us
  • 22. Peer critiquing User generated content The machine is Us/ing us
  • 23. Peer critiquing User generated content Networked The machine is Us/ing us
  • 24. Peer Open critiquing User generated content Networked The machine is Us/ing us
  • 25. Peer Open critiquing User Collective generated aggregation content Networked The machine is Us/ing us
  • 26. Peer Open critiquing User Collective generated aggregation content Networked Personalised The machine is Us/ing us
  • 27. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a A
  • 28. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a Associative Focus on individual Learning through association and reinforcement A
  • 29. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A
  • 30. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Learning through social interaction Learning in context
  • 31. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 32. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a E-training Drill & practice Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 33. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a E-training Inquiry learning Drill & practice Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 34. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a E-training Inquiry learning Drill & practice Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Experiential, Learning in context environment problem-based, role play
  • 35. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010a E-training Inquiry learning Drill & practice Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Experiential, Learning in context environment Reflective & dialog problem-based, learning, role play Personalised learning
  • 36. Some case study examples E-training, Interactive materials, drill and practice e-assessment Google, media sharing Inquiry learning, repositories, user- resource-based learning generated content Location aware devices, Situative, problem- Virtual worlds, online based, role play games Reflective and dialogic Blogs, RSS feeds, e- learning, Personalised portfolios, wikis, social learning networks
  • 37. E-training, drill and practice McNaught, 2010, Edmedia Keynote
  • 38. Going mobile E-books Study calendars Learning resources Online modules Communication mechanisms
  • 39. Inquiry-based learning My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 40. Resource-based learning GL OM ake r Lea rnin gO bje cts es U iTun dca sts - Po Open Educational Resources
  • 41. Mash ups 14 http://voicethread.com/
  • 42. Situative and role-based learning What can avatars do? Virtual realities in collaborative learning Li et al., 2010, Edmedia conference Aims to develop proficient technical writing and design skills Cohort of 82 students created a movie poster of the film, Avatar Virtual exhibition in SecondLife Other examples: Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling
  • 43. SecondLife 16 • Heightened sense of telepresence • Importance of non-verbal clues • Conveying emotional state • Stimulating, involving, motivational
  • 44. Reflective and dialogic learning Uses Blogs and E-portfolios for personal reflection Wikis/social bookmarking for aggregation Wikis for project-based work Cohort blogs for shared understanding Web 2.0 tool to connect beyond the course E-portfolios for aggregation and evidence Twitter for just-in-time learning Joyes, 2009, Ascilite conference
  • 45. Using media for my Spanish learning 18  Completed two OU Spanish courses(books, DVDs, audio conferencing, f-to-f tutorials)  Follow Spanish speakers on Twitter  Postin Spanish on Twitter and facebook  Changed Facebook skin to Spanish  Joined relevant social networking groups of language learners  Usee-dictionaries and Google translate (with care!)  Listen to online podcasts  Read Spanish newspapers online
  • 46. Livemocha 19
  • 47. Role play 20
  • 48. Busuu 21
  • 50. facebook 23
  • 51. 24 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Conole and Alevizou, 2010
  • 52. Digital literacies Jenkins et al, 2006
  • 53. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Play Jenkins et al, 2006
  • 54. Creativity Special issue EURODL: Creativity and OER
  • 55. Definition • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  • 56. Why is it important? • Essential skill to deal with today’s complex, fast and changing society • Discourse and collaboration are mediated through a range of social and participatory media
  • 57. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and cooperation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  • 58. Online communities • New open, social and participatory media enable new means of communication, collaboration, sharing and co- construction of knowledge • Want to focus on the nature of community in these new online spaces • From tight to loosely coupled: groups, networks and collectives (Dron and Anderson, 2007) • What is it and how can it be fostered, supported?
  • 59. The nature of community • Complex, distributed, loose communities are emerging • Facilitated through different but connected social networking tools such as facebook, Twitter, Ning • Users create their own Personal Digital Environment • Mix of synchronous and asynchronous tools • Boundary crossing e.g. the power of retweeting • Links between interests, rather than places
  • 60. Definitions [Community does not] imply necessarily co- presence, a well-defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 61. Community as a process • Constantly evolving and changing • Shifting groups and depths of relationships • Dynamic, evolving and potentially transformative • Both directed and serendipitous interactions
  • 62. Interactivity • New technologies enable increasing interactivity between learners and teachers • Complex: psychological, social, technical, linguistic and cultural dimensions • Types: communication-based, purpose-based, tool-based, activity-based • Important in achievement, persistence, enjoyment and approaches to learning
  • 63. Definition Interactions occur when these objects and events mutually influence one another. An instructional interaction is an event that takes place between a learner and the learner's environment. Its purpose is to respond to the learner in a way intended to change his or her behavior toward and educational goal. Instructional interactions have two purposes: to change learners and to move them toward Wagner, 1994 achieving their goals.
  • 64. Types • Learner-learner • Learner-teacher • Learner-content • Learner-interface Moore, 1989; Hillman et al., 1994
  • 65. Open practices What are the implications of adopting more open approaches?
  • 66. Social and participatory media 38 Media sharing Blogging Mash ups Messaging How are social and Collaborative participatory media Recommender editing systems being used to enable open practices? Social Virtual worlds networking and games Social Syndication bookmarking
  • 72. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
  • 77.
  • 79. Open scholarship 44 Discovery Integration Application Teaching
  • 80. Open scholarship 44 Discovery Integration Application Teaching Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/
  • 82. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 83. Final thoughts Open, participatory and social media enable new forms of communication and collaboration Communities in these spaces are complex and distributed Learners and teachers need to develop new digital literacy skills to harness their potential We need to rethink how we design, support and assess learning Open, participatory and social media can provide mechanisms for us to share and discuss teaching and research ideas in new ways We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/informal modes of communication and publication
  • 84. 48 Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag g.c.conole@open.ac.uk
  • 85. The future? • Limitless potential of technologies • Individual, tools and collective • Augmented and gesture technologies • Blurring the boundaries of real World Builder and virtual worlds
  • 86. References  Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag.  Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982  Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments.  Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 87. Websites • http://ouldi.open.ac.uk • http://cloudworks.ac.uk • http://e4innovation.com • http://oer-quality.org/ • http://olnet.org
  • 88. Other references • Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http://digitallearning.macfound.org/atf/cf/ %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/ JENKINS_WHITE_PAPER.PDF • Weller, M (2011) The Digital Scholar. Bloomsbury Academic • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/ documents/lit_reviews/Creativity_Review_update.pdf • Dron, J., and Anderson, T. (2007). Collectives, networks and groups in social software for e-Learning, Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Quebec. Retrieved Feb (Vol. 16, pp. 2008). • Moore, M. (1989). Three types of interaction. American Journal of Distance Education, 3(2), 1-6. • Hillman, D. C., Willis, D. J., and Gunawardena, C. N. (1994). Learner- interface interaction in distance education: an extension of contemporary models and strategies for practitioners. The American Journal of Distance Education, 8(2), 30-42.
  • 89. URLs • http://robwall.ca/2009/03/10/creativity-is-the-new-technology/ • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st- cent.html • Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
  • 90. Acknowledgements • Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/ • Juggling http://www.flickr.com/photos/r8r/4109502436/ • Social media http://www.flickr.com/photos/intersectionconsulting/5045734278/ • Creativity http://content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg • 8LEM http://cetl.ulster.ac.uk/elearning/images/8LEM.jpg • Voicethread http://www.elearningclouds.com/wp-content/uploads/2010/08/VoiceThread.png • Secondlife http://3.bp.blogspot.com/_bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/ Pvj5ETXXSRU/s400/MUVErs%2BPatient%2BRoleplay%2BSimulation%2B2.jpg • Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/ • Clouds http://www.flickr.com/photos/torley/2311784203/ • Students http://www.flickr.com/photos/snoy/2599258991/ • Community http://www.flickr.com/photos/anonymonk/1403378488/ • One world-oneweb http://www.flickr.com/photos/psd/2731067095/ • Web2.0 city - http://www.flickr.com/photos/4everyoung/313308360/

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