2. Introduction Critics of technology have raised questions about whether technology is beneficial to the classroom or not. Critics want to know if the cost of software is justified. They say some teachers use it to much, and some teachers do not use it at all. Educational comities are researching, varies ways that teaching will benefit children in the classroom. This includes video games, reading programs, and other classroom software. .
3. New Alliance To Research Gaming in Math and Science Education. By Dave Nagel Stem: Science, technology, engineering, and mathematics This article is about whether using video games to help teach the STEM classes would be beneficial to students or not. Researchers want to especially know if video games would be beneficial in science. Scientist believe that video games can be used as a learning tool to keep children interested and motivated in school. The issue at hand says John Nordlinger(senior research manager for Microsoft)is that “ little is known about how, why, or even if they are effective(Nordlinger,1). These programs are not cheap and schools are not sure whether they want to take the funding out of their budgets.
4. Gaming Continued: The research will be conducted on a wide variety of students, but they will pay particular attention to the female and minority population. This is because females and some minority students are underrepresented in both the percentage of undergraduate STEM degrees received and the percentage of positions in STEM careers held. Women account for 20% of all engineering degree recipients at every level. Minorities represent an even lower percentage. This concerns researchers and they are struggling to find whatever they can to help solve this issue.
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9. Why Integrate Technology into the Curriculum? By Edutopia Staff This article talks about why it is important to integrate technology into the classroom. The education board thinks that it important to update their technology, because most schools lag behind when it comes to integrating technology into classroom learning. Researchers said “ properly used technology will help students acquire the skills they need to survive in a complex, highly technological knowledge-based economy” (Staff,1). The article stated that effective technology integration is achieved when the use of technology is routine and transparent and when technology supports curricular goals .