A presentation at Malmö Högskola about User Driven Innovation. The presentations key take away is that there are three components; technical innovation (bad in my book), user centered (ok), and market centered (good).
5. inspiration
Buxton: Sketching User Experience
-
Wilmot & Carlson: Innovation: The Five Disciplines...
-
Christensen & Raynor: Innovator’s Solution
-
37 signals: Getting Real (http://gettingreal.37signals.com/toc.php)
-
Agile Development in general
-
6. establ
the
problems
center
ished lies in the
state of
being
7. establ
the
problems
center
ished lies in the
state of
being
think about business and
entrepreneurs less like corporate people
artists
and more like
18. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
19. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
20. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
21. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
are too
22. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
23. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
24. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
25. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
26. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
27. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
believe
28. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
believe in it, or management
29. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
believe in it, or management
don’t
30. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
believe in it, or management
believe
don’t
31. die
ideas mostly
no
because there
either
is
one stakeholder
driving it
or
because there
many
are too
but most of all
because the person
driving the idea
don’t
believe in it, or management
believe
don’t
in him or her.
32. Our solution
(not the solution)
5.
4.
3.
2. idea champions
process to test
for the the idea
1.startup within the established
company
38. innovating towards
consumers is like
blackjack
businesses is like
innovating towards
39. roulette
innovating towards
consumers is like
blackjack
businesses is like
innovating towards
40. the solution is
roulette
innovating towards
consumers is like
blackjack
businesses is like
innovating towards
41. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
businesses is like
innovating towards
42. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
spend an hour on the vision
businesses is like
innovating towards
43. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
spend an hour on the vision
and the rest of the time
businesses is like
innovating towards
44. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
spend an hour on the vision
and the rest of the time
just
businesses is like
innovating towards
45. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
spend an hour on the vision
and the rest of the time
just
do
businesses is like
innovating towards
46. the solution is
roulette
baby steps
innovating towards
consumers is like
blackjack
spend an hour on the vision
and the rest of the time
just
do
businesses is like
it
innovating towards
49. STEP1: EMERGING TECH
• Technology that will effect
user interfaces:
Touch screens
•
Motion & proximity sensors
•
Haptics, light and sound output
•
NFC
•
Physics modeling
•
Camera input and gestures
•
Location sensors (eg. GPS, compass)
•
Projectors & ultra high res
•
Flexible and stereoscopic screens
•
Intelligent fabrics
•
Biometrics
•
Nano materials
•
50. STEP2: SIMPLE PROTOTYPE
• Discussionwith potential parters
of how we could build it.
• Grades:
Consumer Experience: 2
Market Fit: 2
Technical Feasibility: 4
• Next step:
Create video concept to see if people will like it.
•
Paper prototype
2009-01-09
51. STEP3: VIDEO PROTOTYPE
• Video on YouTube with >100k
views and a lot of traction.
• Grades:
Consumer Experience: 7
Market Fit: 3
Technical Feasibility: 4
• Next step:
[TF] Higher fidelity prototypes
•
Video on YouTube
2009-02-11
55. 4
idea#1
2 6 two weeks
2
legend
tech
biz luv
user
56. 4 4
idea#1
2 3
6 7
two weeks
2 7
legend
tech
biz luv
user
57. 4 4
idea#1
2 3
6 7
two weeks
2 7
legend
tech
biz luv
user
58. 4 4
idea#1
2 3
6 7
two weeks two weeks
2 7
legend
tech
biz luv
user
59. 4 4 8
idea#1
2 3 5
6 7 7
two weeks two weeks
2 7 7
legend
tech
biz luv
user
60. 4 4 8
idea#1
2 3 5
6 7 7
two weeks two weeks
2 7 7
legend
tech
idea#2
biz luv
user
61. 4 4 8
idea#1
2 3 5
6 7 7
two weeks two weeks
2 7 7
7 legend
tech
5
idea#2
3 biz luv
6
user
62. 4 4 8
idea#1
2 3 5
6 7 7
two weeks two weeks
2 7 7
7 legend
tech
5
idea#2
3 biz luv
6
user
63. 4 4 8
idea#1
2 3 5
6 7 7
two weeks two weeks
2 7 7
7 legend
tech
5
idea#2
3 biz luv
6
user
64. Our solution
(not the solution)
5.
4.
3. iterate weak
process on
to parts
the
2. idea champions
process to test
for the the idea
1.startup within the established
company
67. phases
have different
characteristics
se
ed
pro
tot
ype
68. phases
have different
characteristics
se
ed
pro
tot
ype
inc
ub
atio
n
69. phases
have different
characteristics
se
ed
pro
tot
ype
inc
ub
atio
n
pro
du
ct
70. phases have different
characteristics
and need
leaders
different
se
ed
pro
tot
ype
inc
ub
atio
n
pro
du
ct
71. phases have different
characteristics
and need
leaders
different
se
ed novator
pro in
tot
ype
inc
ub
atio
n
pro
du
ct
72. phases have different
characteristics
and need
leaders
different
se
ed novator
pro in
tot
ype epreneur
inc ntr
e
ub
atio
n
pro
du
ct
73. phases have different
characteristics
and need
leaders
different
se
ed novator
pro in
tot
ype epreneur
inc ntr
e
ub
atio
n leader
pro
du
ct
74. phases have different
characteristics
and need
leaders
different
se
ed novator
pro in
tot
ype epreneur
inc ntr
e
ub
atio
n leader
pro
du er
ctmanag
75. Our solution
(not the solution)
5.
4. stages high to understand
level how to treat the idea
3. iterate weak
process on
to points
the
2. idea champions
process to test
for the the idea
1.startup within the established
company
76. no ideaindependent of
but at the end
team or quality
of the day
gets anywhere
without
time love
massive of
spent
on it
and
77. Our solution
(not the solution)
5. love only work with
ideas we totally
4. stages high to understand
level how to treat the idea
3. iterate weak
process on
to points
the
2. idea champions
process to test
for the the idea
1.startup within the established
company