2. WebRTC: Summary
• Real-time Communication embedded in browser
• Based on HTML5
Technology • Open Source backed and pushed by Google
• No signalling: i.e. no infrastructure defined
• Google
• Mozilla
Players • Apple: directly affected non-player
• Microsoft: directly affected non-player
• Still very much in flux
Business • First level: video-based games or communication
Models • B2B2C: provide the missing signalling backplane
• Enemy of my enemy is my friend: WebRTC squeezes OTT
• Too far from traditional TelCo business to have direct effect
Implications • Some potential for innovative providers of cloud-based
infrastructure
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3. Technology: WebRTC provides full video, voice and text
communication capabilities to web browsers
RTC: Real-Time Communications, i.e. text, voice and video
It is an implementation of an IETF workgroup (RTCweb) open standard
Based on code Google acquired from Global IP Solutions
(GIPS: the voice engine used by Skype)
Released to the public domain: open source
WebRTC enables rich media applications such as voice calls, video chat,
white-boarding, gaming etc. without any client or plug-in to run from a
browser using simple HTML and JavaScript APIs.
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4. Technology: Pure greenfield technology with heavy use
of Web 2.0 and HTML 5 elements
Media fully supported
Pure JavaScript: no plugins or executable beyond the browser!
open standard (IETF), open source (thx to Google)
No signalling: switching and connecting is out of scope, i.e. bring
(or rather build) your own network.
No legacy integration provided: pure greenfield disruption
Very high-level and user friendly: „With the WebRTC spec, a great
1:1 video chat experience can be built with under 100 lines of
JavaScript code”
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5. Players: Google is using the „Android“-model to create
critical mass and market penetration
Build and improve a high-quality technology framework.
License it to the public domain (BSD license)
Support by providing stage and technical support
Mozilla has already joined
Microsoft is attempting the C# approach: push a Redmond flavor
Apple is above this...
So far no big 3rd party players
Early stage: Voxeo, Twilio and Plivo will probably respond (because
of Browser2Phone Use Case)
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6. Business Models: Much still unclear, and need to
differentiate two phases
Critical Mass is reached when browsers with integrated WebRTC
have reached sufficient penetration
Before After
B2C: Focus on one on one Unified communication in the
games and video. browser
B2C: Browser2Phone and Great future for browser-
Phone2Browser based OS, e.g. ChromeOS,
B2B: still too many questions Boot2Gecko
B2B2C: provide the missing Bad news for VoIP OTT
signalling plane and players
infrastructure
Whatever the business models and whoever the players: a signalling
backplane, ideally exposed through APIs for easy integration is
needed
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7. Implications: WebRTC is so innovative that it is still 2
degrees removed from incumbent carriers
Is the enemy of my enemy my friend?
The biggest immediate threat seems to be to „insular“ OTT players
such as Skype, WhatsApp, FaceTime etc.
Potentially tilt balance of power from Apple to Google, especially if
Google manages to integrate with Android and/or ChromeOS as
well as Google Cloud.
Innovative infrastructure providers will fill the need for B2B2C
infrastructure.
In terms of current players this role will be filled by Voxeo, Twilio
and Plivo.
The backend will be purely cloud-based, and will therefore not
directly affect current telecommunication networks
Potential (if done rightly ....): Provide API glue based on Developer
Garden, possibly based on Tropo API
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9. WebRTC Infrastructure and Ecosystem
1. Browser
2. Webserver (reception)
3. WebRTC Service Platform (service)
4. auxiliary: WebRTC – SIP/PSTN
gateway
mm1 bid management: The CCT approach. 9
10. Market penetration will be almost complete
Chrome, Firefox and IE are working on it.
Android browsers – tablets first – will follow
Google Chrome: WebRTC in developer channel.
Google Talk and Google Hangouts (G+) will eventually be ported to
WebRTC.
Mozilla Firefox: Mozilla integrated WebRTC into its Firefox alpha in early
2012 which gave the browser the ability to perform audio mixing on a
media stream. In April 2012 Mozilla released a demo of WebRTC video
calling that ran inside the Firefox browser
Internet Explorer: Microsoft has also started work on implementation of the
API
Android browsers: rumours only...but think of the implications!
mm1 bid management: The CCT approach. 10
11. WebRTC cs. SIP-based VoIP: technobabble..
Classic VoIP WebRTC
SIP or H.323 in
Signaling Undefined
most cases
Media transport RTP/RTCP RTP/RTCP
SRTP in SIP,H.235
Security SRTP
in H.323
STUN/TURN/ICE in
STUN/TUR
NAT traversal SIP,H.450.x in
N/ICE
H.323
Video codecs H.263, H.264 VP8
G.7xx series of
G.711,
Voice codecs codecs, and then
iLBC, iSAC
some
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12. Use Cases: by nature this is a pure OTT proposition
Video conferencing: Video in browser
Browser 2 phone
Web-based help desk communication:
Integration of Call Center and CRM: coming soon
Social Communication: coming soon
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