This document outlines the requirements for a game development assignment for a class. Students must create their own unique game that falls into one of several genres, with at least 5 levels that gradually increase in difficulty. The game must include an obvious goal, a main character, collectable items, and enemies. Additional advanced features are encouraged. Students must submit a storyboard and gameplay description, and the finished game. They will be evaluated on the functionality and presentation of their product, the processes used in developing it, and their reflection on the final product and development process.
1. Hillcrest Christian College 10 Information Communication & Technologies 2013, Mr. Miles
Game Assignment
Name:
Duration: 5 weeks
Draft Storyboard and Gameplay: 01112013
Storyboard and Gameplay Due: 15112013
Game Product Due: 29112013
Task Description
You are to create your own unique game that falls into at least one of the following genres:
• Arcade
• Platform
• Maze
• Scrolling Shooter
• Racing
• Strategy
• Adventure
• Combat
Your game will need (at least) five levels and have a goal appropriate for a game of this style.
It is expected that your game gradually increases in difficulty and has different types of challenges
throughout.
The game MUST show evidence of all the following BASIC features:
• Obvious Goal / Mission
• Main Character (maneuverable by either mouse/keyboard, interacts with all other objects in
the room)
• 5 Levels (rooms)
• Collectable Items
• Enemies / Opponents
In addition, you can extend your game’s functionality as well as overall grade through the
inclusion of any number of the following ADVANCED attributes:
• Help/Game Play screen
• High score table
• Bonus Features
• Sounds/Animations (GIF’s)
• Room-Wrapping and special effects
• Anything else you can think of (must be checked prior with teacher)
2. Design
You are to use the ‘Game Design Brief Template’ to design the 5 levels of your game, as
well as write an acceptable ‘Game-play’ before you develop your game in Game Maker.
Your designs should describe the general layout of the game, where any collectable items will
be located, where any enemies will be placed and any other special features for that level.
Develop
You are to use Game Maker8.1+ (or GameMaker Studio) to create the game you have
designed. Your game must have at least five rooms. Make sure to showcase a variety of
different actions for your objects.
Remember your game should get more difficult as the levels progress!
It is expected that to be working on the assignment at both school and home you save your
game personally to USB (and back up to H:drive regularly) at this path
H:10ICTTerm4Assignment....
Evaluate
Complete the Evaluation sheet provided by your teacher.
1. Evaluation (1 page) – include:
• Answer each question in paragraph format.
3. Assessment Criteria
Criteria Tasks Comprehensive evidence
Substantial
evidence
Some evidence Partial evidence
No significant
attempt
Product
Functionality
Presentation
Process
Working
Managing
Reflecting
Result
A B C D E
25-20 20-15 15-10 10-5 5-0
Teachers Comment
CRITERION 1: Product
This criterion has two dimensions: functionality and presentation.
• Functionality
Functionality is concerned with the quality and effectiveness of the finished product. This includes
its relevance to the target audience and takes into account the capacity of the product to meet user
and system requirements.
• Presentation
Presentation is concerned with the appearance and impact of the finished product. This embraces
both the visual and its other sensory appeal to the target audience. Presentation also encompasses
aspects of communication such as the choice of medium and vocabulary, the quality of expression,
the conformity with accepted genres, and the use of spelling and grammar.
CRITERION 2: Process
This criterion has three dimensions: working, managing and reflecting.
• Working
Working focuses on the processes involved in developing the product. Considerations include the
design and level of creativity or inventiveness; the efficiency and competency of the process; and the
safe and ethical completion of tasks. This dimension also takes into account the ability to work both
collaboratively and independently.
• Managing
Managing involves planning tasks, using and managing resources, constraints (including time
constraints), and the learning process itself. The choice of the appropriate ICTs for a task is also a
consideration.
• Reflecting
Reflecting focuses on both the finished product and the process used in its development.
o It involves assessing a product upon completion for its success, relevance and
appropriateness for the target audience, and determining if it could be improved.
o Reflecting is also concerned with analysing the process used to develop the product. This
includes an evaluation of the suitability of the choices made, commitment to the task, what
was learnt, and how things might be done differently in the future.