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Sprite Yard Project:
Working with “Digital
Natives”
a mobile usability perspective
Hilary Coolidge, Consultant,
eXperience Design
03/19/08
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar2
Business Opportunity
•  Opportunity:
–  Develop a mobile marketing platform
–  Create personal, sustained, value-added
consumer connections through Sprite!
•  Solution:
–  The Sprite Yard
•  A mobile social network designed to engage
teen and young adult consumers
•  Instant gratification mobile rewards
DecNov Jan Feb MarOct Apr May Jun Jul
Launch
June 22, 2007
Discovery
Analysis
Design
Develop
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar3
Project Basics
•  The soup to nuts usability experience
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar4
Getting prepared for a mobile usability study:
special considerations
•  Device compatibility
–  Network carrier
–  Device functionality
–  Access WAP site
•  Recording information
–  More video work to get reaction of
what user was seeing on their
screen
–  Difficult to see what or where the
user was in the application
•  Real time interaction with device
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar5
Mobile Usability Study
•  Doing a real time WAP study
revealed depth of kids’ “digital
nativity”
–  Teens’ facility with mobile device
–  Their mental model of the Yard
–  Social networking extending beyond the
web
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar6
Study insights - a mobile perspective
•  Live WAP site user experience
•  Technical experience
•  Device experience
•  Situational obstacles
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar7
Sprite Yard is all about adoptability
•  Teens’ reaction to The Yard and its
“benefits” based on value of content
–  the Yard - as an application
–  the “free” stuff
•  As “Digital Natives” kids are mobile
savvy
–  had high expectations of mobile platform
•  Compared to web based sites – online and
mobile
•  Inviting/importing their friends
–  Did not ignore cost of downloads
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar8
Mobile usability study: lessons learned
•  More elements than “normal” are
out of your control
•  Ability to make on the fly changes
and quickly change course if
needed – “agile” usability
•  Be prepared for more than the
ordinary amount of bumps in the
road
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar9
Value adds considered
•  Conducting a study in more of a “live” situation
–  Results would be more qualitative than quantitative
–  Could uncover issues not apparent in a formal study
–  Do “guerilla” style instead of with full blown video team
–  Could have access to person’s peer group and gather
additional data from them

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UPA Presentation - Digital Natives

  • 1. Sprite Yard Project: Working with “Digital Natives” a mobile usability perspective Hilary Coolidge, Consultant, eXperience Design 03/19/08
  • 2. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar2 Business Opportunity •  Opportunity: –  Develop a mobile marketing platform –  Create personal, sustained, value-added consumer connections through Sprite! •  Solution: –  The Sprite Yard •  A mobile social network designed to engage teen and young adult consumers •  Instant gratification mobile rewards DecNov Jan Feb MarOct Apr May Jun Jul Launch June 22, 2007 Discovery Analysis Design Develop
  • 3. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar3 Project Basics •  The soup to nuts usability experience
  • 4. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar4 Getting prepared for a mobile usability study: special considerations •  Device compatibility –  Network carrier –  Device functionality –  Access WAP site •  Recording information –  More video work to get reaction of what user was seeing on their screen –  Difficult to see what or where the user was in the application •  Real time interaction with device
  • 5. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar5 Mobile Usability Study •  Doing a real time WAP study revealed depth of kids’ “digital nativity” –  Teens’ facility with mobile device –  Their mental model of the Yard –  Social networking extending beyond the web
  • 6. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar6 Study insights - a mobile perspective •  Live WAP site user experience •  Technical experience •  Device experience •  Situational obstacles
  • 7. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar7 Sprite Yard is all about adoptability •  Teens’ reaction to The Yard and its “benefits” based on value of content –  the Yard - as an application –  the “free” stuff •  As “Digital Natives” kids are mobile savvy –  had high expectations of mobile platform •  Compared to web based sites – online and mobile •  Inviting/importing their friends –  Did not ignore cost of downloads
  • 8. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar8 Mobile usability study: lessons learned •  More elements than “normal” are out of your control •  Ability to make on the fly changes and quickly change course if needed – “agile” usability •  Be prepared for more than the ordinary amount of bumps in the road
  • 9. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar9 Value adds considered •  Conducting a study in more of a “live” situation –  Results would be more qualitative than quantitative –  Could uncover issues not apparent in a formal study –  Do “guerilla” style instead of with full blown video team –  Could have access to person’s peer group and gather additional data from them