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Augmented Reality
Everything You Need To Know



             © Copyright 2011. Skive Group Limited
What is AR?



                  Real                       Digital
                                   AR
                  World                      world

                                 Social
                                Networks
                                                                        Brand
                                                                      opportunity

Augmented Reality or AR is enrichment of reality, via additional information
and virtual content. When linked to social networks it becomes a powerful tool
for communicating rich brand experiences.

                                                          © Copyright 2011. Skive Group Limited
What is AR?
AR is an amazing way for brands, retailers and publishers to get exciting new
messages, offers and helpful real-time information to customers on-the-go. Scan real
world items to bring them to life with overlaid digital information, services, games or
interactive experiences.

Information might appear overlaid or ‘augmented’ over the real-world image or object
(such as interactive games or magical digital apparitions). It could take the form of a
simple web-link (to watch a trailer, visit a website, a ‘like’ on Facebook) or perhaps a
‘take-away’- something simple which downloads immediately to your phone for future
use (such as a coupon or recipe).




                                                                    © Copyright 2011. Skive Group Limited
How to view AR
                                                              AR
AR experiences are accessed via specialist AR apps or browsers which are
increasingly being pre-installed on Smartphones and Tablets. These are 3
examples of popular AR browsers and apps:




 Using an image marker, the String app        Layar is the world’s first mobile AR      Hold up your phone up in the Blippar
 displays rich 3D graphics on top of the      browser. It combines your smart phone’s   app and receive an instant response
 camera view as if they existed in the real   GPS, camera, and compass to identify      whether a web link, video, coupon, or
 world. In the example above the trainer      your surroundings and overlay             perhaps a 3D product experience or
 could be manipulated and customised by       information on screen, in real time       augmented reality game
 the user to suit their style




                                                                                               © Copyright 2011. Skive Group Limited
Benefits
For consumers

 Educational, empowering and entertaining

 Enhances and augments brand experiences in everyday situations

 Provides a wealth of information that will inform purchase decisions; and
  increase the entertainment value of shopping, socialising and sight-seeing

 In the future, AR has the potential to transform urban spaces by opening
  digital portals into the contents, people and activities with buildings




                                                          © Copyright 2011. Skive Group Limited
Benefits
For brands

 Allows your customers to play with your advertising, which gives a better
  experience of the brand

 Creates a stronger emotional connection with the brand

 Allows you to build up a personalised profile of your customers to
  understand buying patterns and emotional wellbeing

 Location-based AR campaigns and promotions can be used to create real-
  world communities around your brand (from local shops, services and
  hospitality to vending machines and on-pack promotions)




                                                           © Copyright 2011. Skive Group Limited
Current AR Market
                                   AR




                                                              Source: Juniper Research



Currently AR is being used more by businesses as a marketing and
communications channel. But this is beginning to change...


                                                       © Copyright 2011. Skive Group Limited
Beyond the hype


Simple,           Sophisticated real-world
gimmicky          applications that:
experiences
                  - make life more convenient
                  - give consumers more choice
                  - deliver personalised services
                  - add business value 24/7
                  - will ultimately make AR more accepted




                                        © Copyright 2011. Skive Group Limited
Spectrum of AR

SMS / QR Codes         Webcam/Hologram    Location-based             POS / Mobile        Real-world applications
                                                                      shopping




    Simple                               AR mobile browser          More useful &             Most advanced,
                            Gimmicks
experimentation                              is the tool            more natural            intuitive and useful




           Traditional AR                                  AR becoming functional and useful




                                                                                © Copyright 2011. Skive Group Limited
Spectrum of AR
Case Studies



SMS / QR Codes    Webcam/Hologram    Location-based         POS              Real-world applications




    Simple                          AR mobile browser   More useful &            Most advanced,
                     Gimmicks
experimentation                         is the tool     more natural            natural and useful




                                                                    © Copyright 2011. Skive Group Limited
John Lewis
Virtual QR store - Brighton




                              John Lewis are selling their ‘Top 30 things to
                              buy for Christmas’ via a window display at a
                              branch of Waitrose.

                              Customers can scan the QR code of the item
                              they want, which will then take them to the
                              John Lewis mobile site to complete their
                              purchase.




                                                 © Copyright 2011. Skive Group Limited
Tissot
Virtual QR store - Brighton




                              Tissot installed an interactive touch
                              screen window display featuring AR
                              technology outside Harrods
                              department store.

                              As well as seeing how the watch
                              would look on their wrist, consumers
                              could discover and experiment with
                              the watch features.




                                          © Copyright 2011. Skive Group Limited
SMS / QR Codes    Webcam/Hologram    Location-based         POS              Real-world applications




    Simple                          AR mobile browser   More useful &            Most advanced,
                     Gimmicks
experimentation                         is the tool     more natural            natural and useful




                                                                    © Copyright 2011. Skive Group Limited
Airwalk
Invisible Pop-up Store      AR




                         Airwalk offered 300 limited–edition pairs of the new
                         Jim Shoe trainers via an augmented reality treasure
                         hunt game. Once they had found the virtual item they
                         could then use the code they were given to purchase
                         the product.

                         The ‘Invisible Store’ concept merges elements from
                         the flash mob craze, gamification, the pop-up store
                         and the pre-sale promotion to create a destination
                         specific event with sales at its core.




                                                       © Copyright 2011. Skive Group Limited
Converse
Sampler




           ‘Converse Sampler’ allows users to try on
           any shoe from the footwear brand's
           catalogue simply by pointing an iPhone at
           their feet. The app uses augmented reality
           (AR) to place a virtual shoe over the foot.




                             © Copyright 2011. Skive Group Limited
Tesco
Direct 3D Catalogue




                      Using their webcam, Tesco Direct
                      customers are able to view realistic and
                      life size representations of the products in
                      their own homes. Customers can interact
                      with the products to see exactly where
                      the features of a product are located.




                                      © Copyright 2011. Skive Group Limited
SMS / QR Codes    Webcam/Hologram    Location-based         POS              Real-world applications




    Simple                          AR mobile browser   More useful &            Most advanced,
                     Gimmicks
experimentation                         is the tool     more natural            natural and useful




                                                                    © Copyright 2011. Skive Group Limited
Stella
Le Bar Guide




               Le Bar Guide overlays the profiles and
               distances from you of nearby bars that
               sell Stella Artois.

               It also enables you to review bars and
               includes an integrated taxi function that
               enables you to order a cab home
               responsibly at the click of a button.




                           © Copyright 2011. Skive Group Limited
Museum of London
Streetmuseum




                   Streetmuseum overlays old photos of
                   the area of London you are currently
                   viewing through your iPhone camera.




                              © Copyright 2011. Skive Group Limited
SMS / QR Codes    Webcam/Hologram    Location-based         POS              Real-world applications




    Simple                          AR mobile browser   More useful &            Most advanced,
                     Gimmicks
experimentation                         is the tool     more natural            natural and useful




                                                                    © Copyright 2011. Skive Group Limited
Starbucks
Cup Magic




            Starbucks are activating unique AR experiences
            triggered by their famous red Xmas cups.

            The idea is to find, activate and share all 5 special
            Xmas characters that appear randomly on the red
            cups.

            The new app also happens to showcase special
            offers and provides an eGifting facility.




                                    © Copyright 2011. Skive Group Limited
Cadbury
Spots and Stripes Blippar App




                                Uses Blippar Augmented Reality app to activate
                                3D game by pointing mobile at Cadbury chocolate
                                bar wrappers.

                                The ‘Quak Smack’ game challenges players to tap
                                cartoon ducks as they appear ‘out of the bar’ as an
                                augmented overlay on their device.

                                The player can then submit their score to go into to
                                a draw to win London 2012 tickets.




                                                        © Copyright 2011. Skive Group Limited
Topshop
AR Fitting Room




                  Topshop created a virtual fitting room using
                  Microsoft Kinect for the new “Dress
                  up” collection.

                  A special kiosk was installed at the flagship
                  location in Moscow.

                  Shoppers were able to select a garment off
                  the rack without having to try it on physically
                  and could see themselves onscreen with a
                  3D copy of a dress.




                                       © Copyright 2011. Skive Group Limited
SMS / QR Codes    Webcam/Hologram    Location-based         POS              Real-world applications




    Simple                          AR mobile browser   More useful &            Most advanced,
                     Gimmicks
experimentation                         is the tool     more natural            natural and useful




                                                                    © Copyright 2011. Skive Group Limited
The very near future




AR tech will rapidly permeate all industries from medical to retail. This science fiction
technology has become a reality offering a CGI augmented layer over your view the
real world.



                                                                    © Copyright 2011. Skive Group Limited
Emotional marketing
Using facial recognition to leverage the emotional state of consumers




                                                     Unilever launched a smile-activated vending
                                                     machine at Cannes Lions.

                                                     Using facial recognition technology and AR,
                                                     the machine tracks a customer's smile and
                                                     rates it on a 'smile-o-meter'.

                                                     The user can then directly post their image
                                                     to Facebook and select the ice-cream of their
                                                     choice.




In the future brands will use facial recognition to determine your emotional state –
smiling, frowning, crying, depressed or uninterested – and react in real-time to
improve the potential of the marketing interaction.



                                                                        © Copyright 2011. Skive Group Limited
Potential market growth
                   AR




                          Source: Juniper Research


                                      © Copyright 2011. Skive Group Limited
Summary
 In an increasingly fragmented media environment, AR gives you the
  opportunity to get closer to your audience at point of purchase

 AR enables richer immersive brand experiences and an excuse to start a
  dialogue with your audience (product information, exclusives, competitions,
  deals, dynamic pricing / group buying, priority access etc)

 The move from “Pull” to “Push” media is key as it will allow more relevant,
  timely and personalised information to be sent to consumers who have opted
  into marketing programmes - these activities will also be automatically
  shared to people’s social networks (Facebook Ticker and Timeline)

 AR will also be a key driver of sales moving forward based on data collection
  of interactions through AR outdoor media (key demographics, frequency of
  purchase, taste preferences, emotional states, building implicit communities
  and products and brand co-creation)


                                                          © Copyright 2011. Skive Group Limited
Thank you.

For further information contact:

Liz Faber, Head of Planning
l.faber@skive.co.uk


Anne McCreary, Social Strategist
anne.mccreary@skive.co.uk


+44 (0)20 7637 2704




                                   © Copyright 2011. Skive Group Limited

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Everything You Need to Know About Augmented Reality (AR

  • 1. Augmented Reality Everything You Need To Know © Copyright 2011. Skive Group Limited
  • 2. What is AR? Real Digital AR World world Social Networks Brand opportunity Augmented Reality or AR is enrichment of reality, via additional information and virtual content. When linked to social networks it becomes a powerful tool for communicating rich brand experiences. © Copyright 2011. Skive Group Limited
  • 3. What is AR? AR is an amazing way for brands, retailers and publishers to get exciting new messages, offers and helpful real-time information to customers on-the-go. Scan real world items to bring them to life with overlaid digital information, services, games or interactive experiences. Information might appear overlaid or ‘augmented’ over the real-world image or object (such as interactive games or magical digital apparitions). It could take the form of a simple web-link (to watch a trailer, visit a website, a ‘like’ on Facebook) or perhaps a ‘take-away’- something simple which downloads immediately to your phone for future use (such as a coupon or recipe). © Copyright 2011. Skive Group Limited
  • 4. How to view AR AR AR experiences are accessed via specialist AR apps or browsers which are increasingly being pre-installed on Smartphones and Tablets. These are 3 examples of popular AR browsers and apps: Using an image marker, the String app Layar is the world’s first mobile AR Hold up your phone up in the Blippar displays rich 3D graphics on top of the browser. It combines your smart phone’s app and receive an instant response camera view as if they existed in the real GPS, camera, and compass to identify whether a web link, video, coupon, or world. In the example above the trainer your surroundings and overlay perhaps a 3D product experience or could be manipulated and customised by information on screen, in real time augmented reality game the user to suit their style © Copyright 2011. Skive Group Limited
  • 5. Benefits For consumers  Educational, empowering and entertaining  Enhances and augments brand experiences in everyday situations  Provides a wealth of information that will inform purchase decisions; and increase the entertainment value of shopping, socialising and sight-seeing  In the future, AR has the potential to transform urban spaces by opening digital portals into the contents, people and activities with buildings © Copyright 2011. Skive Group Limited
  • 6. Benefits For brands  Allows your customers to play with your advertising, which gives a better experience of the brand  Creates a stronger emotional connection with the brand  Allows you to build up a personalised profile of your customers to understand buying patterns and emotional wellbeing  Location-based AR campaigns and promotions can be used to create real- world communities around your brand (from local shops, services and hospitality to vending machines and on-pack promotions) © Copyright 2011. Skive Group Limited
  • 7. Current AR Market AR Source: Juniper Research Currently AR is being used more by businesses as a marketing and communications channel. But this is beginning to change... © Copyright 2011. Skive Group Limited
  • 8. Beyond the hype Simple, Sophisticated real-world gimmicky applications that: experiences - make life more convenient - give consumers more choice - deliver personalised services - add business value 24/7 - will ultimately make AR more accepted © Copyright 2011. Skive Group Limited
  • 9. Spectrum of AR SMS / QR Codes Webcam/Hologram Location-based POS / Mobile Real-world applications shopping Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural intuitive and useful Traditional AR AR becoming functional and useful © Copyright 2011. Skive Group Limited
  • 10. Spectrum of AR Case Studies SMS / QR Codes Webcam/Hologram Location-based POS Real-world applications Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural natural and useful © Copyright 2011. Skive Group Limited
  • 11. John Lewis Virtual QR store - Brighton John Lewis are selling their ‘Top 30 things to buy for Christmas’ via a window display at a branch of Waitrose. Customers can scan the QR code of the item they want, which will then take them to the John Lewis mobile site to complete their purchase. © Copyright 2011. Skive Group Limited
  • 12. Tissot Virtual QR store - Brighton Tissot installed an interactive touch screen window display featuring AR technology outside Harrods department store. As well as seeing how the watch would look on their wrist, consumers could discover and experiment with the watch features. © Copyright 2011. Skive Group Limited
  • 13. SMS / QR Codes Webcam/Hologram Location-based POS Real-world applications Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural natural and useful © Copyright 2011. Skive Group Limited
  • 14. Airwalk Invisible Pop-up Store AR Airwalk offered 300 limited–edition pairs of the new Jim Shoe trainers via an augmented reality treasure hunt game. Once they had found the virtual item they could then use the code they were given to purchase the product. The ‘Invisible Store’ concept merges elements from the flash mob craze, gamification, the pop-up store and the pre-sale promotion to create a destination specific event with sales at its core. © Copyright 2011. Skive Group Limited
  • 15. Converse Sampler ‘Converse Sampler’ allows users to try on any shoe from the footwear brand's catalogue simply by pointing an iPhone at their feet. The app uses augmented reality (AR) to place a virtual shoe over the foot. © Copyright 2011. Skive Group Limited
  • 16. Tesco Direct 3D Catalogue Using their webcam, Tesco Direct customers are able to view realistic and life size representations of the products in their own homes. Customers can interact with the products to see exactly where the features of a product are located. © Copyright 2011. Skive Group Limited
  • 17. SMS / QR Codes Webcam/Hologram Location-based POS Real-world applications Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural natural and useful © Copyright 2011. Skive Group Limited
  • 18. Stella Le Bar Guide Le Bar Guide overlays the profiles and distances from you of nearby bars that sell Stella Artois. It also enables you to review bars and includes an integrated taxi function that enables you to order a cab home responsibly at the click of a button. © Copyright 2011. Skive Group Limited
  • 19. Museum of London Streetmuseum Streetmuseum overlays old photos of the area of London you are currently viewing through your iPhone camera. © Copyright 2011. Skive Group Limited
  • 20. SMS / QR Codes Webcam/Hologram Location-based POS Real-world applications Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural natural and useful © Copyright 2011. Skive Group Limited
  • 21. Starbucks Cup Magic Starbucks are activating unique AR experiences triggered by their famous red Xmas cups. The idea is to find, activate and share all 5 special Xmas characters that appear randomly on the red cups. The new app also happens to showcase special offers and provides an eGifting facility. © Copyright 2011. Skive Group Limited
  • 22. Cadbury Spots and Stripes Blippar App Uses Blippar Augmented Reality app to activate 3D game by pointing mobile at Cadbury chocolate bar wrappers. The ‘Quak Smack’ game challenges players to tap cartoon ducks as they appear ‘out of the bar’ as an augmented overlay on their device. The player can then submit their score to go into to a draw to win London 2012 tickets. © Copyright 2011. Skive Group Limited
  • 23. Topshop AR Fitting Room Topshop created a virtual fitting room using Microsoft Kinect for the new “Dress up” collection. A special kiosk was installed at the flagship location in Moscow. Shoppers were able to select a garment off the rack without having to try it on physically and could see themselves onscreen with a 3D copy of a dress. © Copyright 2011. Skive Group Limited
  • 24. SMS / QR Codes Webcam/Hologram Location-based POS Real-world applications Simple AR mobile browser More useful & Most advanced, Gimmicks experimentation is the tool more natural natural and useful © Copyright 2011. Skive Group Limited
  • 25. The very near future AR tech will rapidly permeate all industries from medical to retail. This science fiction technology has become a reality offering a CGI augmented layer over your view the real world. © Copyright 2011. Skive Group Limited
  • 26. Emotional marketing Using facial recognition to leverage the emotional state of consumers Unilever launched a smile-activated vending machine at Cannes Lions. Using facial recognition technology and AR, the machine tracks a customer's smile and rates it on a 'smile-o-meter'. The user can then directly post their image to Facebook and select the ice-cream of their choice. In the future brands will use facial recognition to determine your emotional state – smiling, frowning, crying, depressed or uninterested – and react in real-time to improve the potential of the marketing interaction. © Copyright 2011. Skive Group Limited
  • 27. Potential market growth AR Source: Juniper Research © Copyright 2011. Skive Group Limited
  • 28. Summary  In an increasingly fragmented media environment, AR gives you the opportunity to get closer to your audience at point of purchase  AR enables richer immersive brand experiences and an excuse to start a dialogue with your audience (product information, exclusives, competitions, deals, dynamic pricing / group buying, priority access etc)  The move from “Pull” to “Push” media is key as it will allow more relevant, timely and personalised information to be sent to consumers who have opted into marketing programmes - these activities will also be automatically shared to people’s social networks (Facebook Ticker and Timeline)  AR will also be a key driver of sales moving forward based on data collection of interactions through AR outdoor media (key demographics, frequency of purchase, taste preferences, emotional states, building implicit communities and products and brand co-creation) © Copyright 2011. Skive Group Limited
  • 29. Thank you. For further information contact: Liz Faber, Head of Planning l.faber@skive.co.uk Anne McCreary, Social Strategist anne.mccreary@skive.co.uk +44 (0)20 7637 2704 © Copyright 2011. Skive Group Limited