Games and Improv, Ways these techniques can be used in film and videogames.
Final Weeks Mtech Game Design
1. From Introduction to Game Studies Chapter 7 The Real and the Game The Third Millennium MontanaTech Thanks to Frans Mäyrä & SAGE Publications
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26. Momentum Photos Image credits: Jaakko Stenros & the IPerG project: http://iperg.sics.se . http://www.youtube.com/watch?v=3B8XFRrhack
Notes de l'éditeur
You know you're in the 21st century when... You just tried to enter your password on the microwave. You have a list of 15 phone numbers to reach your family of three. You SMS your roomate to let him know it's time to eat. He emails you back from his bedroom, "What's for dinner? You chat several times a day with a stranger from South Africa, but you haven't spoken with your next door neighbor yet this year. You pull up in your own driveway and use your cell phone to see if anyone is home. Every commercial on television has a web-site address at the bottom of the screen. You buy a computer and a week later it is out of date and now sells for half the price you paid. The concept of using real money, instead of credit or debit, to make a purchase is foreign to you. Your reason for not staying in touch with family is that they do not have e-mail addresses.
Read highlights on page 120.
Read highlighted and 1, 2, 3 in pages 122 125 (Highlighted). Play the youtube.
GameStop. Next class. Everquest and World of Warcraft.
Longstanding critique of digital games is that they are bad for your health. In critiques: Connected to repetitve stress syndrome, why? Epileptic seizures, why? Obesity, why? Worse of better than TV, why? Multimodal – Visual, Aural, Verbal(Literary), Physcial now using voice, movement and touch. Play Mogul Maniac. Read pg 142 143 Play DDR.
Play eye toy camera.
Alternate game design -- Indy gsaming – alternate gaming supplied as freeware or shareware or open source distribution. Historically related to experimental branches of computerscience called pervasive or ubiquitous computing, pervasive games involve game designs tat break away from the bounds of traditional gameing and deliverately mix game reality with the real world. Eye Toy is an example, however, it is more tyical to situate Eye Toy games in the family of augmented reality games. Read 146
One of the most important developments in recent years which has already proceeded quite far in realizing its own distinctive game aesthetics is called alternate reality games. Advergames promote a company product or political view.
The Beast, which ran for twelve weeks in the spring and early summer of 2001, is one of the most influential early ARG games. Read wiki paper.