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From  Introduction to Game Studies  Chapter 7 The Real and the Game The Third Millennium MontanaTech Thanks to Frans Mäyrä & SAGE Publications
21 Century: Learning the Lexicon ,[object Object]
Games at the Turn of the Century ,[object Object],[object Object],[object Object]
Social Play ,[object Object],[object Object],[object Object]
Online Play ,[object Object],[object Object],[object Object],[object Object]
“ DWANGO” ,[object Object],[object Object],[object Object]
The Birth of Online Game Worlds ,[object Object],[object Object],[object Object],AVATAR screen . Image credits: Wikipedia,  www.wikipedia.org .
Richard Bartle http://www.youtube.com/watch?v=NVu4PdZs69M ,[object Object],[object Object],Auteur
Conflicts in Online Lives  pgs 122 - 125 ,[object Object],[object Object],[object Object],[object Object]
Online Psychology ,[object Object],[object Object],[object Object]
Online Player Types and Motives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Graphical Virtual Worlds ,[object Object],[object Object],[object Object]
Evolution of Interfaces ,[object Object],Image credits: 3DO/NearDeathStudios, Verant/Sony, Blizzard, Frans Mäyrä,  Markus Montola; sources:  www.drewslinks.com ,  Arstechnica.com .
MMORPG Features ,[object Object],[object Object],[object Object],[object Object]
Product, Service or Public Space? ,[object Object],[object Object],[object Object],[object Object]
Example:  EverQuest  (1999>) ‏ ,[object Object],[object Object],[object Object],[object Object]
Example:  World of Warcraft ,[object Object],[object Object],[object Object]
Virtual Property Sales ,[object Object],[object Object],[object Object]
Further to Bartle … ,[object Object],[object Object]
Games Getting Physical ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Physical Interface ,[object Object],Image credits: Atari Age, Sony, Harmonix, Honolulu Star-Bulletin;  sources:  www.atariage.com ,  mag.awn.com ,  www.codinghorror.com ,  starbulletin.com
[object Object],[object Object],[object Object],From Virtual to Pervasive Games
Pervasive and Alternate Reality Games ,[object Object],[object Object],[object Object]
A.I Movie ARG Challenge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Momentum ,[object Object],[object Object],[object Object]
Momentum  Photos Image credits: Jaakko Stenros & the IPerG project:  http://iperg.sics.se   . http://www.youtube.com/watch?v=3B8XFRrhack

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Final Weeks Mtech Game Design

  • 1. From Introduction to Game Studies Chapter 7 The Real and the Game The Third Millennium MontanaTech Thanks to Frans Mäyrä & SAGE Publications
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
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  • 17.
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  • 26. Momentum Photos Image credits: Jaakko Stenros & the IPerG project: http://iperg.sics.se . http://www.youtube.com/watch?v=3B8XFRrhack

Notes de l'éditeur

  1. You know you're in the 21st century when... You just tried to enter your password on the microwave. You have a list of 15 phone numbers to reach your family of three. You SMS your roomate to let him know it's time to eat. He emails you back from his bedroom, "What's for dinner? You chat several times a day with a stranger from South Africa, but you haven't spoken with your next door neighbor yet this year. You pull up in your own driveway and use your cell phone to see if anyone is home. Every commercial on television has a web-site address at the bottom of the screen. You buy a computer and a week later it is out of date and now sells for half the price you paid. The concept of using real money, instead of credit or debit, to make a purchase is foreign to you. Your reason for not staying in touch with family is that they do not have e-mail addresses.
  2. Read highlights on page 120.
  3. Read highlighted and 1, 2, 3 in pages 122 125 (Highlighted). Play the youtube.
  4. GameStop. Next class. Everquest and World of Warcraft.
  5. Longstanding critique of digital games is that they are bad for your health. In critiques: Connected to repetitve stress syndrome, why? Epileptic seizures, why? Obesity, why? Worse of better than TV, why? Multimodal – Visual, Aural, Verbal(Literary), Physcial now using voice, movement and touch. Play Mogul Maniac. Read pg 142 143 Play DDR.
  6. Play eye toy camera.
  7. Alternate game design -- Indy gsaming – alternate gaming supplied as freeware or shareware or open source distribution. Historically related to experimental branches of computerscience called pervasive or ubiquitous computing, pervasive games involve game designs tat break away from the bounds of traditional gameing and deliverately mix game reality with the real world. Eye Toy is an example, however, it is more tyical to situate Eye Toy games in the family of augmented reality games. Read 146
  8. One of the most important developments in recent years which has already proceeded quite far in realizing its own distinctive game aesthetics is called alternate reality games. Advergames promote a company product or political view.
  9. The Beast, which ran for twelve weeks in the spring and early summer of 2001, is one of the most influential early ARG games. Read wiki paper.
  10. No tin the book