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TEENS,
TECHNOLOGY,
& TEAMWORK
Presenters

 Pody Gay
 Education Coordinator
 Shiloh Museum of Ozark History

 Heather Marie Wells
 Education Technology Coordinator
 Crystal Bridges Museum of American Art
We discovered questions…
n Where are the teens and college-aged
   visitors?
n Are we outdated and boring???!!!!
n What can we do to communicate to youth?
n What else should we offer them?
n How do we cultivate a relationship with this
   age group?
Why is this so important?
n   They are our future:
     ¨   Volunteers
     ¨   Donors (money and artifacts)
     ¨   Audience
     ¨   Promoters/Advocates
But Why Wait for the Future?!
The Future is NOW!

n New media forms have altered how youth
   socialize and learn
n New role for educational institutions
n To stay relevant in the 21st century,
   educational institutions need to keep pace
   with the rapid changes introduced by digital
   media
We recruited some teens…
We wrote a grant…
We documented the progress…
We had a VERY long week….

n EAST
      video about the Shiloh
 Museum Project
Why a teen website?

n Low cost
n Relatively quick solution
n Didn’t have to physically change anything
n We didn’t have to supply their workspace
n Gave them authentic work experience
n Filled requirements of grant
We brought in experts….

n Chamber   of Commerce
n Marketing agency
n Copyright lawyer
n Technical support
Benefits of Collaboration
n Expertise
n Involving others from community
n Division of labor/resources
n Maximizing a small budget
Trying to communicate…
What do you need
to know about
teens to manage
them??!!
50:50


                      15   $1 Million
                      14   $500,000

 Welcome to           13
                      12
                      11
                           $250,000
                           $125,000
                           $64,000
                      10   $32,000
                      9    $16,000

Who Wants to
                      8    $8,000
                      7    $4,000
                      6    $2,000

 Work with            5
                      4
                           $1,000
                           $500
                      3
 Teens??
                           $300
                      2    $200
                      1    $100
Poll Everywhere

n Use your cell phone to text answers
n Use your browser at http://poll4.com
n Play the game!
$100
A digital native
_________________.
n a) lives inside your computer
n b) is someone from the Matrix
n c) has grown up using technology
n d) is from the planet digitalis
$200
Digital Natives concentrate
better when _________________.
n a) multi-tasking
n b) wearing ear buds
n c) using a computer
n d) they wear green
$300
Digital natives prefer _______
before text.
n a) numbers
n b) animals
n c) pictures, sounds, colors, and video
n d) money
$400
Digital natives prefer receiving
information _________________ .
n a) slowly and surely
n b) quickly from multiple multimedia sources
n c) in small bits
n d) in the evening when they're awake
$500
Most educators teach linearly
and sequentially but digital
natives prefer _______________.
n a) a random approach where they can jump
   around
n b) the ABC's
n c) snow days
n d) lunch
$1,000
Digital natives would rather
_____________.
n a) read the encyclopedia
n b) work alone
n c) network simultaneously with many others
n d) carry a backpack full of books
$2,000
Digital natives will __________
 when they receive a new game
 or digital device.
n a) read the instruction manual from cover to
   cover
n b) learn by pushing buttons and exploring the
   interface
n c) tell their friends
n d) have a tendency to hide
$4,000
Digital natives write
___________.
n a) only in texting abbreviations
n b) in sound bytes
n c) only when spoken to
n d) in complete, correct sentences (when they
   want to)
$8,000
True or False: All digital natives
are early adapters of every new
online technology.

n A) True
n B) False
$16,000
Studies are showing that playing
     video games can develop_______.

n a) complex social networks and skills for
   managing resources
n b) a generation of anti-social people
n c) a bunch of unmotivated time wasters
n d) hypothermia
$32,000
For most museums, ________ are
the most challenging grade level
to program for.

n a) elementary schools
n b) intermediate schools
n c) junior high schools
n d) high schools
$64,000
When designing for teens,
museums should _____________.


n a) keep in mind they prefer to be alone
n b) understand that group dynamics are most
   important
n c) create static exhibits
n d) wait for them to grow up
$125,000
When hosting events for teen
agers it helps to have _________.


n A) Lots of food
n B) Cool cars
n C) Cute animals
n D) Good weather
$250,000
To stay relevant in the future,
museums need to ____________.
n a) have lots of events
n b) have a gift shop
n c) keep pace with changes introduced by
   digital media
n d) hire more people
$500,000
Successful museums will
____________________ .
n a) expand
n b) have a yummy cafe
n c) raise lots of money
n d) facilitate young people's engagement with
   digital media
$1 Million
Is your museum preparing for the
future by involving teens today?
n a) Yes!! (or planning to)
n b) No way!
n c) I lock the doors when I see them
   heading our way
n d) Our museum doesn't need future donors
Lessons learned….
n   Project management issues
     ¨ We   taught linearly and should have taught spherically
     ¨ Surprised by how much some of them struggled with
        some of the software
     ¨ Lost momentum once school started
     ¨ How to establish a realistic schedule
     ¨ We assumed they would meet deadlines and didn’t
        pad the timeline
     ¨ Not factoring in editing time (well-spoken, not well-
        written)
Lessons learned….
  n   Communication challenge
       ¨ Scheduling    issues
       ¨ Didn’t teach the teens to use the wiki
       ¨ Didn’t talk to the teacher about her role
       ¨ We didn’t tell them how we were going to
          evaluate them
Now what?

n New students involved, developing content
n Communicate through texting, email –
   forget the wiki
n Meet with students on individual projects
   and set goals and deadlines
Thanks for Coming!

 Pody Gay
 Education Coordinator
 Shiloh Museum of Ozark History

 Heather Marie Wells
 Education Technology Coordinator
 Crystal Bridges Museum of American Art

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Teens, Technology, and Teamwork

  • 2. Presenters Pody Gay Education Coordinator Shiloh Museum of Ozark History Heather Marie Wells Education Technology Coordinator Crystal Bridges Museum of American Art
  • 3. We discovered questions… n Where are the teens and college-aged visitors? n Are we outdated and boring???!!!! n What can we do to communicate to youth? n What else should we offer them? n How do we cultivate a relationship with this age group?
  • 4. Why is this so important? n They are our future: ¨ Volunteers ¨ Donors (money and artifacts) ¨ Audience ¨ Promoters/Advocates
  • 5. But Why Wait for the Future?!
  • 6. The Future is NOW! n New media forms have altered how youth socialize and learn n New role for educational institutions n To stay relevant in the 21st century, educational institutions need to keep pace with the rapid changes introduced by digital media
  • 7. We recruited some teens…
  • 8. We wrote a grant…
  • 9. We documented the progress…
  • 10. We had a VERY long week…. n EAST video about the Shiloh Museum Project
  • 11. Why a teen website? n Low cost n Relatively quick solution n Didn’t have to physically change anything n We didn’t have to supply their workspace n Gave them authentic work experience n Filled requirements of grant
  • 12. We brought in experts…. n Chamber of Commerce n Marketing agency n Copyright lawyer n Technical support
  • 13. Benefits of Collaboration n Expertise n Involving others from community n Division of labor/resources n Maximizing a small budget
  • 15. What do you need to know about teens to manage them??!!
  • 16. 50:50 15 $1 Million 14 $500,000 Welcome to 13 12 11 $250,000 $125,000 $64,000 10 $32,000 9 $16,000 Who Wants to 8 $8,000 7 $4,000 6 $2,000 Work with 5 4 $1,000 $500 3 Teens?? $300 2 $200 1 $100
  • 17. Poll Everywhere n Use your cell phone to text answers n Use your browser at http://poll4.com n Play the game!
  • 18. $100
  • 19. A digital native _________________. n a) lives inside your computer n b) is someone from the Matrix n c) has grown up using technology n d) is from the planet digitalis
  • 20. $200
  • 21. Digital Natives concentrate better when _________________. n a) multi-tasking n b) wearing ear buds n c) using a computer n d) they wear green
  • 22. $300
  • 23. Digital natives prefer _______ before text. n a) numbers n b) animals n c) pictures, sounds, colors, and video n d) money
  • 24. $400
  • 25. Digital natives prefer receiving information _________________ . n a) slowly and surely n b) quickly from multiple multimedia sources n c) in small bits n d) in the evening when they're awake
  • 26. $500
  • 27. Most educators teach linearly and sequentially but digital natives prefer _______________. n a) a random approach where they can jump around n b) the ABC's n c) snow days n d) lunch
  • 29. Digital natives would rather _____________. n a) read the encyclopedia n b) work alone n c) network simultaneously with many others n d) carry a backpack full of books
  • 31. Digital natives will __________ when they receive a new game or digital device. n a) read the instruction manual from cover to cover n b) learn by pushing buttons and exploring the interface n c) tell their friends n d) have a tendency to hide
  • 33. Digital natives write ___________. n a) only in texting abbreviations n b) in sound bytes n c) only when spoken to n d) in complete, correct sentences (when they want to)
  • 35. True or False: All digital natives are early adapters of every new online technology. n A) True n B) False
  • 37. Studies are showing that playing video games can develop_______. n a) complex social networks and skills for managing resources n b) a generation of anti-social people n c) a bunch of unmotivated time wasters n d) hypothermia
  • 39. For most museums, ________ are the most challenging grade level to program for. n a) elementary schools n b) intermediate schools n c) junior high schools n d) high schools
  • 41. When designing for teens, museums should _____________. n a) keep in mind they prefer to be alone n b) understand that group dynamics are most important n c) create static exhibits n d) wait for them to grow up
  • 43. When hosting events for teen agers it helps to have _________. n A) Lots of food n B) Cool cars n C) Cute animals n D) Good weather
  • 45. To stay relevant in the future, museums need to ____________. n a) have lots of events n b) have a gift shop n c) keep pace with changes introduced by digital media n d) hire more people
  • 47. Successful museums will ____________________ . n a) expand n b) have a yummy cafe n c) raise lots of money n d) facilitate young people's engagement with digital media
  • 49. Is your museum preparing for the future by involving teens today? n a) Yes!! (or planning to) n b) No way! n c) I lock the doors when I see them heading our way n d) Our museum doesn't need future donors
  • 50. Lessons learned…. n Project management issues ¨ We taught linearly and should have taught spherically ¨ Surprised by how much some of them struggled with some of the software ¨ Lost momentum once school started ¨ How to establish a realistic schedule ¨ We assumed they would meet deadlines and didn’t pad the timeline ¨ Not factoring in editing time (well-spoken, not well- written)
  • 51. Lessons learned…. n Communication challenge ¨ Scheduling issues ¨ Didn’t teach the teens to use the wiki ¨ Didn’t talk to the teacher about her role ¨ We didn’t tell them how we were going to evaluate them
  • 52. Now what? n New students involved, developing content n Communicate through texting, email – forget the wiki n Meet with students on individual projects and set goals and deadlines
  • 53. Thanks for Coming! Pody Gay Education Coordinator Shiloh Museum of Ozark History Heather Marie Wells Education Technology Coordinator Crystal Bridges Museum of American Art