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“This theory is an ecological
theory that attempts to
explore and explain the role in
media and society by
examining dependency
relations within and across
levels of analysis.”
 Television is based on the
users needs and wants.
 Example: Netflix
 Netflix gives you
suggestions of what to
watch based on what you
previously have watched.
 This features analyzes the
users preferences.
 You will be able to look at
your TV and it will know
who you are and what
shows you are interested in.
 It will then suggest a show
or movie to watch based on
your interests.
“This theory is a descriptive
approach that gives insight
into what people do with
technology, it sees the users as
actively seeking to use
different media to fulfill
different needs.”
 Todays society uses smart
phones for multiple needs.
 Example: iPhone, Android,
etc.
 Some needs include; social
media, camera, texting,
email, and many more.
 Smart phones will still be used for
multiple needs, but with more user
friendly convenience factors.
 Smart phones will soon be a very
compact devices, in which you can
project anything anywhere.
 You will be able to project the
screen onto anything, and use your
fingers to maneuver around the
page.
 The convenience of the compact
feature will allow the users to use
the phones for more needs than
they ever thought possible.
“This theory is the critiquing of
rational choice models which
presume that people make
adoption decisions and other
evaluations of technologies
based upon objective
characteristics of the
technology.”
 Cars are currently adapting
to smart phones.
 Your smart phone now
allows you to start your car
with a push of a button.
 Cars continue to advance
with the help of other
technologies.
 Some car models are now
able to park themselves.
 Cars will develop rapidly
with the help of the other
technology advancements.
 With the advancements in
blue tooth you will be able
to speak to the car telling it
your destinations.
 You will then be able to
drive hands free as the car
will safely take you where
you need to go.
“This theory tries to explain
how innovation is
communicated over time
through different channels to
members of a social system.”
 Video games are targeted
to the audiences.
 There are an unlimited
amount of game categories
based on the users
preferences.
 Wii and Xbox connect are
targeted towards more
active users.
 Soon video games will have
a 3D projector, making the
users feel more involved.
 The users will be exposed to
more hands on and real life
activities while playing the
video games.
 Apple. (n.d.). Apple. Retrieved
April 21, 2014, from
http://www.apple.com
 Grant, A., & Meadows, J.
Communication Technology
Update and Fundamentals
 Netflix - Member Login | Sign
In To Your Account. (n.d.).
Netflix . Retrieved April 21,
2014, from
http://movies.netflix.com/WiHo
me
 Wii.com. (n.d.). Wii.com.
Retrieved April 20, 2014, from
http://www.wii.com

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Com 303 final project

  • 1.
  • 2. “This theory is an ecological theory that attempts to explore and explain the role in media and society by examining dependency relations within and across levels of analysis.”
  • 3.  Television is based on the users needs and wants.  Example: Netflix  Netflix gives you suggestions of what to watch based on what you previously have watched.  This features analyzes the users preferences.
  • 4.
  • 5.  You will be able to look at your TV and it will know who you are and what shows you are interested in.  It will then suggest a show or movie to watch based on your interests.
  • 6.
  • 7. “This theory is a descriptive approach that gives insight into what people do with technology, it sees the users as actively seeking to use different media to fulfill different needs.”
  • 8.  Todays society uses smart phones for multiple needs.  Example: iPhone, Android, etc.  Some needs include; social media, camera, texting, email, and many more.
  • 9.
  • 10.  Smart phones will still be used for multiple needs, but with more user friendly convenience factors.  Smart phones will soon be a very compact devices, in which you can project anything anywhere.  You will be able to project the screen onto anything, and use your fingers to maneuver around the page.  The convenience of the compact feature will allow the users to use the phones for more needs than they ever thought possible.
  • 11.
  • 12. “This theory is the critiquing of rational choice models which presume that people make adoption decisions and other evaluations of technologies based upon objective characteristics of the technology.”
  • 13.  Cars are currently adapting to smart phones.  Your smart phone now allows you to start your car with a push of a button.  Cars continue to advance with the help of other technologies.  Some car models are now able to park themselves.
  • 14.
  • 15.  Cars will develop rapidly with the help of the other technology advancements.  With the advancements in blue tooth you will be able to speak to the car telling it your destinations.  You will then be able to drive hands free as the car will safely take you where you need to go.
  • 16.
  • 17. “This theory tries to explain how innovation is communicated over time through different channels to members of a social system.”
  • 18.  Video games are targeted to the audiences.  There are an unlimited amount of game categories based on the users preferences.  Wii and Xbox connect are targeted towards more active users.
  • 19.
  • 20.  Soon video games will have a 3D projector, making the users feel more involved.  The users will be exposed to more hands on and real life activities while playing the video games.
  • 21.
  • 22.  Apple. (n.d.). Apple. Retrieved April 21, 2014, from http://www.apple.com  Grant, A., & Meadows, J. Communication Technology Update and Fundamentals  Netflix - Member Login | Sign In To Your Account. (n.d.). Netflix . Retrieved April 21, 2014, from http://movies.netflix.com/WiHo me  Wii.com. (n.d.). Wii.com. Retrieved April 20, 2014, from http://www.wii.com