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Landscape of Virtual World Systems   What's available and how do you work with it? ,[object Object],[object Object],[object Object]
Goals ,[object Object],[object Object],[object Object],[object Object],[object Object]
Part 1:  Examining Virtual Worlds ,[object Object]
Why you should not make a Virtual World ,[object Object],[object Object],[object Object]
Why you should make a Virtual World ,[object Object],[object Object],[object Object]
Social interaction means... ,[object Object],[object Object],[object Object]
Big world means... ,[object Object],[object Object],[object Object]
Persistence means... ,[object Object],[object Object],[object Object]
Summary of key Virtual World features ,[object Object],[object Object],[object Object]
Part 2:  Virtual Worlds from Outside the Box ,[object Object]
2D:  Habbo Hotel ,[object Object],[object Object],[object Object],[object Object]
 
2D:  Club Penguin ,[object Object],[object Object],[object Object],[object Object]
 
2D:  Whyville ,[object Object],[object Object],[object Object],[object Object]
 
3D:  RuneScape ,[object Object],[object Object],[object Object],[object Object]
 
3D:  A Tale in the Desert ,[object Object],[object Object],[object Object],[object Object]
 
What do these Virtual Worlds have in common? ,[object Object],[object Object],[object Object]
Part 3:  Design, Content and Technology ,[object Object]
Three factors guide development and planning ,[object Object],[object Object],[object Object]
Design is... ,[object Object],[object Object],[object Object]
Content is... ,[object Object],[object Object],[object Object]
Technology is... ,[object Object],[object Object],[object Object]
Balancing Design, Content and Technology ,[object Object],[object Object],[object Object]
Part 4:  Working Within Your Capabilities ,[object Object]
All the great ideas in the world doesn't mean squat if... ,[object Object],[object Object],[object Object]
Therefore... ,[object Object],[object Object],[object Object]
Scrimping on design... ,[object Object],[object Object],[object Object]
Scrimping on content... ,[object Object],[object Object],[object Object]
Scrimping on technology... ,[object Object],[object Object],[object Object]
Part 5:  Virtual World Technology Specifics ,[object Object]
What Virtual World technology must do ,[object Object],[object Object],[object Object]
Questions when choosing Virtual World technology ,[object Object],[object Object],[object Object]
Completeness ,[object Object],[object Object],[object Object]
Affordability ,[object Object],[object Object],[object Object]
Accessibility ,[object Object],[object Object],[object Object]
Technology for 2D Virtual Worlds ,[object Object],[object Object],[object Object]
2D:  SmartFoxServer ,[object Object],[object Object],[object Object],[object Object]
2D:  SmartFoxServer (continued) ,[object Object],[object Object],[object Object]
2D:  Whirled ,[object Object],[object Object],[object Object]
2D:  Metaplace ,[object Object],[object Object],[object Object],[object Object]
3D:  Active Worlds ,[object Object],[object Object],[object Object],[object Object]
3D:  Second Life ,[object Object],[object Object],[object Object],[object Object]
3D:  Multiverse ,[object Object],[object Object],[object Object]
3D:  Multiverse (continued) ,[object Object],[object Object],[object Object],[object Object]
3D:  Unity3D ,[object Object],[object Object],[object Object]
3D:  Unity3D (continued) ,[object Object],[object Object],[object Object],[object Object]
3D:  Garage Games Torque Game Engine Advanced ,[object Object],[object Object],[object Object]
3D:  Garage Games Torque (continued) ,[object Object],[object Object],[object Object]
3D:  Monumental Games ,[object Object],[object Object],[object Object]
3D:  Monumental Games (continued) ,[object Object],[object Object],[object Object]
Other 3D technologies ,[object Object],[object Object],[object Object]
Part 6:  Putting it All Together ,[object Object]
How to proceed ,[object Object],[object Object],[object Object]
Explore technology and games ,[object Object],[object Object],[object Object]
Above all, create something! ,[object Object],[object Object],[object Object]
More information ,[object Object],[object Object]

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Notes de l'éditeur

  1. Landscape of Virtual World Systems What's available and how do you work with it?