4. Rendering Steps A virtual scene is described, usually in terms of 3D surfaces in mathematical form. A virtual camera is positioned and oriented to produce the desired view of the scene. Various light sources are defined. The visual properties of the surfaces in the scene are described. The render equationis solved. Chapter 10. Game Engine Architecture, 2009, A K Peters, Ltd.
18. Bibliography Game Engine Architecture, Jason Gregory, 2009, A K Peters, Ltd. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 2.1, 6th Edition, 2007, Addison-Wesley Professional