This document discusses unified solutions for creative television making and live IP production. It describes use cases involving 4K broadcasting of Euro 2016, a UHD project with VRT, and a live IP studio. Key lessons learned include the need for a frame synchronizer to compensate for delays. The document also defines what live IP production entails, such as converting all signals like video, audio, and control signals to IP and multiplexing them onto a single IP stream, while maintaining live capabilities. Challenges with live IP include timing, delay, addressing, and signal management.