2. = +
web-based
virtual 3D learning
enviornment
enviornment
3.
4.
5. A virtual world is a computer-based
simulated environment intended for its
users to inhabit and interact via avatars.
Wikipedia
6. Berkman Sandbox
Abbots Aerodrome
Virtual Morocco
Second Life
is a user-created world!
Second House of Sweden Teaching
International Spaceflight Museum
http://ialja.blogspot.com
Little Roma
7. Communication tools
private
in
(Instant Messages -IM)
- or -
public verbally
in
(places or group IM) (text or/and voice chat)
- and -
non-verbally
(visual appearance, proxemics,
gestures and animations)
12. Harvard Law School
Many educational institutions already
have their virtual campuses
Ohio University NMC Campus
13. There are courses being taught
within Second Life on a
variety of subjects:
‣ programming,
‣ natural sciences,
‣ economics,
‣ law,
‣ foreign languages,
‣ literature,
‣ art, ...
Learning about cell structure within a 3D cell model
14. Second Life residents can attend a number of
educational events:
(often free)
‣ conferences,
‣ lectures,
‣ discussions,
‣ interviews,
‣ book readings, ....
23. By the end of 2011, 80 % of active Internet
users (and Fortune 500 enterprises) will have a
“second life”, but not necessarily in Second Life.
April 2007, Gartner Inc.
80 %
24. connections
better
getting to know and using the
advantages of each
environment
other
bringing Moodle to
virtual worlds