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Future MEDIA
Overview

What is this about?
  Future media - evolutions and trends
  Some key trends

Resulting research challenges / plans

Achievements so far
   a lot of projects: please see IBBT website...
   spin-off companies & patents
   other

                                                   2
Future media – evolutions and trends

Approaching the ‘Zettabyte Era’
  by 2012, annual global IP traffic will exceed half a
  zettabyte, of which 90% will be video traffic
  mobile data traffic will double each year

Super Hi-Vision or UDTV (Ultra High Definition Video)
  7680 4320 pixels
  Japan plans to deploy
  UDTV broadcasting in 2015
  requires ca. 600 Mbit/s
  with current technologies
                                                         3
Future media – evolutions and trends

Emerging high-definition user-generated content
  multiple versions of online content (e.g., YouTube)
  soon to be consumed on high-resolution displays
  need for on-the-fly adaptation

Managing huge content collections
  automatic detection of concepts
  interactive semantic search
  multi-modal analysis and
  retrieval algorithms
  multimedia exploration systems
                                                        4
Future media – evolutions and trends

Recognition of many object classes,
scalable in the number of classes
(both for training and at run-time)




Limit the need for supervision


                                       5
Future media – evolutions and trends

Exploit context information
(scene, other objects, geometry, …)




Couple textual descriptions to image content (nouns-
objects, adjectives-attributes, verbs-actions)
and exploit text to provide contextual information
                                                       6
Future media – evolutions and trends

Distributed smart camera systems
   multi-camera analysis, embedded and distributed
   processing
   applications connect to general purpose video analysis
   services
   applications concentrate on high-level aspects; camera
   system handles low-level and access control
   privacy issues
Future media – evolutions and trends

In the brain regions always connect bi-directionally,
in computer vision recognition all too often is
the endpoint of a one-way bottom-up pipeline.
Recognition has a pivotal role to play in terms of motion
analysis, 3D reconstruction, inpainting, ...

We need recognition to talk to all kinds of
complementary visual processes.
We even contend that a lot of progress
in these other areas could actually come from
recognition, rather than from further refinements along
the current lines of thinking
                                                            8
Future media – evolutions and trends

Applications based on recognition
  automatic resizing
  3D city reconstruction
  traffic safety
  content-based image retrieval




                                       9
Future media – evolutions and trends

Applications based on recognition
  video summarization
  virtual editors
  surveillance
  …




                                       10
Future media – evolutions and trends

HCI - interactive 3D environments
  natural and intuitive interaction
  techniques for emerging environments
  ‘serious games’
  (education, therapy, ...)

Video surveillance
   cameras are being installed virtually everywhere
   video analysis as security sensor
   intuitive control room applications
   combining all event information
                                                      11
Future media – evolutions and trends

Mobile and context-sensitive interactive systems




                                                   12
Future media – evolutions and trends

Multi-modal interaction in 3D and virtual environments




                                                         13
Future media – evolutions and trends

Interactive workspaces




                                       14
Future media – evolutions and trends

User-centered software engineering




                                       15
Future media – evolutions and trends

Computer graphics and computer animation
  modeling, rendering and animation
  video-based CG and animation
  stylized drawn animation
  volume rendering and information visualisation
                                                 Physically based illumination simulation for virtual
  Real-time photo-realistic hair
                                                 prototyping
  and skin for games and movie
  special effects




                                   Image based modeling and rendering
                                   for real world objects/subjects/scenes




                                                                                                        16
In conclusion: some KEY TRENDS

Zillions of data
     need for efficient indexing mechanisms
Different platforms
     content reformatting
User-generated content, interactivity
     semantic-level interaction with video content
     multimodal data and multimodal interaction
Uncontrolled environments
     increased robustness
     better generalization

                                                     17
In conclusion: some KEY TRENDS

 Towards cognitive image understanding
   increase number of categories
   reduce level of supervision
   integrate cognitive information
   in other image processing tasks
   global reasoning: relations, context, ...
   modular systems

"In 10 years we will have the first systems that can
interpret a never seen photo or video and that can be put
into an unknown environment and react intelligently"
                                                            18
Resulting research challenges

Advanced video coding
   coding techniques for very high resolutions
      e.g., characteristics of 16x16 pixels




          360p            720p           2360p

   increasing coding efficiency without increasing
   computational complexity (too much)
                                                     19
Resulting research challenges
New coding paradigm:
Distributed Video Coding
   mobile video applications
   multi-view video entertainment
   visual sensor networks
   wireless video cameras
   wireless low-power surveillance




                                     20
Resulting research challenges

Scalable graphics
   MESHGRID




                                21
Resulting research challenges

Scalable graphics
   wavelet-based approach




                                22
Resulting research challenges

Scalable graphics
   move towards real-world applications

  design, architecture                             virtual reality

                               cartography




   education, entertainment
                              nedicine, modeling




                                                                     23
Resulting research challenges

Long-term goal
   adaptation and delivery framework for personalized
   and immersive interactive multimedia experiences
                                     super HD / 3D
Immersive Multimedia Experience
  (“rollercoaster experience”)
                                     sensory effects

                                       Annotation
     Universal Multimedia
         Experience
                                        Retrieval

                                       Adaptation
      Universal Multimedia
            Access
                                        Delivery        24
Resulting research challenges

Content adaptation and transcoding
HDTV
  originally acquired
  high definition material



SDTV                       Mobile (iPod)
  legacy applications        semantically repurposed
  common pan/scan
  editing
  (AVID)
Resulting research challenges


Transform low-resolution rubbish into high-resolution
content (first steps…)
        original (4x)                SR (4x)
Resulting research challenges

Multimedia data analysis and feature extraction
   texture detection and classification
       content-based multimedia
       information retrieval

   multi-camera video surveillance
      object detection and tracking
      immersive control rooms




                                                  27
Future media – evolutions and trends




    Camera selection:
    Making sense of the
    information overload
Future media – evolutions and trends


Stitching: making sense of it
captured data
Resulting research challenges

Metadata technology and exploitation
  semantic web technology
  W3C activities on media
  annotation



   Open Linked Data
     linking external
     domain knowledge
     enable reasoning


                                       30
Resulting research challenges

Metadata technology for media production
  metadata is much more than ‘data about media objects’
  pursue model-driven product development
   better communication: between staff and machines
  during acquisition (associating audiovisual material)
  for editing and repurposing (automate production tasks)




                                                     31
Resulting research challenges

Computer Graphics                                 Video/film




+ Scene Editing and Interaction                   + Ease of capture and visualisation
      Add / remove / clone objects                      Film with camera
      Change shape / appearance / lighting              Project on screen
      Animation                                   + Film “language” well understood
      Interaction / Navigation
- Synthetic 3D models                             - Scene editing difficult, no navigation/interaction as in
      realistic modelling is a painstaking task      CG.


                       Video-Based Computer Graphics bridges the gap
                      (multi-view video as shape & appearance primitive in CG)
Resulting research challenges

Architectures supporting massive multi-user, multi-platform scalable
networked multimedia (virtual communities, gaming, networked virtual
environments, …)




                         NVEIP
                             server(s)
Resulting research challenges

Game technology
  efficient
  production tools
  (e.g., digital sculpting)

   real-time interaction with environment (physics)




                                                      34
Resulting research challenges


Application domains: virtual communities, gaming,
networked virtual environments, …
Research topics:
   scalability issues
   scalability assessment
Resulting research challenges


Network intelligence




Error resilience
Error concealment
Resulting research challenges

                     Media-aware
                     security and authentication
                        watermarking
                        fingerprinting
                        content authentication
                     Applications
                        control of quality, legitimacy
                        and authenticity of content
                        disclosure of digital archives
                        content distribution control
                        art authentication and dating



                                                         37
Achievements - a lot of projects...

HI-MASQUERADE
MUTABLE
IFIP
POKUMON
TELEON
GEISHA
PECMAN
COCOMEDIA
VIDEO Q-SAC
ISYSS
VICATS...
                                      38
Achievements - spin-off companies

Androme
  Voice and video over IP solutions
  iDTV
  computer graphics&animation
  networked virtual environments

aQuartic
  media streaming environment
  metadata handling and exploitation
  semantic web technologies (RDF, OWL)
  content adaptation software platform (‘NinSuna’)
                                                     39
Achievements - spin-off companies

Eyetronics
   systems & services for 3D scanning
   high quality
   flexible & efficient scanning
   main applications: gaming & film production

GeoAutomation
  3D acquisition of structural information in cities
  based on mobile mapping (vehicle & cameras)
  main application: digital surveying

                                                       40
Achievements - spin-off companies

QuESD
  sports and video analysis systems
  access control systems, including
  embedded devices and video streaming solutions



eSaturnus
  digital image acquisition & rendering
  main applications: supporting surgery & endoscopy



                                                      41
Achievements - patents

Patents
   active patent policy
   while NOT excluding open-source approach!
   some numbers:
      5 granted
      3 pending




                                               42
Achievements - other

Strong participation in standardization
   still image coding: JPEG
   video coding: MPEG / VCEG / VQEG
   semantic web: W3C

A lot of contract research
    bilateral
    various projects (EU, IWT, ...)
Strong collaboration with a lot of
recognized research partners

                                          43
Contact info


IBBT Offices
  Zuiderpoort Office Park
  Gaston Crommenlaan 8 (bus 102)
  B-9050 Gent-Ledeberg
  Belgium
  t: +32 9 331 48 00
  f: +32 9 331 48 05
  e: info@ibbt.be

Or even better: just talk to one of us during iMinds

                                                       44

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I Minds2009 Future Media Prof Rik Van De Walle (Ibbt Mm Lab U Gent)

  • 2. Overview What is this about? Future media - evolutions and trends Some key trends Resulting research challenges / plans Achievements so far a lot of projects: please see IBBT website... spin-off companies & patents other 2
  • 3. Future media – evolutions and trends Approaching the ‘Zettabyte Era’ by 2012, annual global IP traffic will exceed half a zettabyte, of which 90% will be video traffic mobile data traffic will double each year Super Hi-Vision or UDTV (Ultra High Definition Video) 7680 4320 pixels Japan plans to deploy UDTV broadcasting in 2015 requires ca. 600 Mbit/s with current technologies 3
  • 4. Future media – evolutions and trends Emerging high-definition user-generated content multiple versions of online content (e.g., YouTube) soon to be consumed on high-resolution displays need for on-the-fly adaptation Managing huge content collections automatic detection of concepts interactive semantic search multi-modal analysis and retrieval algorithms multimedia exploration systems 4
  • 5. Future media – evolutions and trends Recognition of many object classes, scalable in the number of classes (both for training and at run-time) Limit the need for supervision 5
  • 6. Future media – evolutions and trends Exploit context information (scene, other objects, geometry, …) Couple textual descriptions to image content (nouns- objects, adjectives-attributes, verbs-actions) and exploit text to provide contextual information 6
  • 7. Future media – evolutions and trends Distributed smart camera systems multi-camera analysis, embedded and distributed processing applications connect to general purpose video analysis services applications concentrate on high-level aspects; camera system handles low-level and access control privacy issues
  • 8. Future media – evolutions and trends In the brain regions always connect bi-directionally, in computer vision recognition all too often is the endpoint of a one-way bottom-up pipeline. Recognition has a pivotal role to play in terms of motion analysis, 3D reconstruction, inpainting, ... We need recognition to talk to all kinds of complementary visual processes. We even contend that a lot of progress in these other areas could actually come from recognition, rather than from further refinements along the current lines of thinking 8
  • 9. Future media – evolutions and trends Applications based on recognition automatic resizing 3D city reconstruction traffic safety content-based image retrieval 9
  • 10. Future media – evolutions and trends Applications based on recognition video summarization virtual editors surveillance … 10
  • 11. Future media – evolutions and trends HCI - interactive 3D environments natural and intuitive interaction techniques for emerging environments ‘serious games’ (education, therapy, ...) Video surveillance cameras are being installed virtually everywhere video analysis as security sensor intuitive control room applications combining all event information 11
  • 12. Future media – evolutions and trends Mobile and context-sensitive interactive systems 12
  • 13. Future media – evolutions and trends Multi-modal interaction in 3D and virtual environments 13
  • 14. Future media – evolutions and trends Interactive workspaces 14
  • 15. Future media – evolutions and trends User-centered software engineering 15
  • 16. Future media – evolutions and trends Computer graphics and computer animation modeling, rendering and animation video-based CG and animation stylized drawn animation volume rendering and information visualisation Physically based illumination simulation for virtual Real-time photo-realistic hair prototyping and skin for games and movie special effects Image based modeling and rendering for real world objects/subjects/scenes 16
  • 17. In conclusion: some KEY TRENDS Zillions of data need for efficient indexing mechanisms Different platforms content reformatting User-generated content, interactivity semantic-level interaction with video content multimodal data and multimodal interaction Uncontrolled environments increased robustness better generalization 17
  • 18. In conclusion: some KEY TRENDS Towards cognitive image understanding increase number of categories reduce level of supervision integrate cognitive information in other image processing tasks global reasoning: relations, context, ... modular systems "In 10 years we will have the first systems that can interpret a never seen photo or video and that can be put into an unknown environment and react intelligently" 18
  • 19. Resulting research challenges Advanced video coding coding techniques for very high resolutions e.g., characteristics of 16x16 pixels 360p 720p 2360p increasing coding efficiency without increasing computational complexity (too much) 19
  • 20. Resulting research challenges New coding paradigm: Distributed Video Coding mobile video applications multi-view video entertainment visual sensor networks wireless video cameras wireless low-power surveillance 20
  • 22. Resulting research challenges Scalable graphics wavelet-based approach 22
  • 23. Resulting research challenges Scalable graphics move towards real-world applications design, architecture virtual reality cartography education, entertainment nedicine, modeling 23
  • 24. Resulting research challenges Long-term goal adaptation and delivery framework for personalized and immersive interactive multimedia experiences super HD / 3D Immersive Multimedia Experience (“rollercoaster experience”) sensory effects Annotation Universal Multimedia Experience Retrieval Adaptation Universal Multimedia Access Delivery 24
  • 25. Resulting research challenges Content adaptation and transcoding HDTV originally acquired high definition material SDTV Mobile (iPod) legacy applications semantically repurposed common pan/scan editing (AVID)
  • 26. Resulting research challenges Transform low-resolution rubbish into high-resolution content (first steps…) original (4x) SR (4x)
  • 27. Resulting research challenges Multimedia data analysis and feature extraction texture detection and classification content-based multimedia information retrieval multi-camera video surveillance object detection and tracking immersive control rooms 27
  • 28. Future media – evolutions and trends Camera selection: Making sense of the information overload
  • 29. Future media – evolutions and trends Stitching: making sense of it captured data
  • 30. Resulting research challenges Metadata technology and exploitation semantic web technology W3C activities on media annotation Open Linked Data linking external domain knowledge enable reasoning 30
  • 31. Resulting research challenges Metadata technology for media production metadata is much more than ‘data about media objects’ pursue model-driven product development better communication: between staff and machines during acquisition (associating audiovisual material) for editing and repurposing (automate production tasks) 31
  • 32. Resulting research challenges Computer Graphics Video/film + Scene Editing and Interaction + Ease of capture and visualisation Add / remove / clone objects Film with camera Change shape / appearance / lighting Project on screen Animation + Film “language” well understood Interaction / Navigation - Synthetic 3D models - Scene editing difficult, no navigation/interaction as in realistic modelling is a painstaking task CG. Video-Based Computer Graphics bridges the gap (multi-view video as shape & appearance primitive in CG)
  • 33. Resulting research challenges Architectures supporting massive multi-user, multi-platform scalable networked multimedia (virtual communities, gaming, networked virtual environments, …) NVEIP server(s)
  • 34. Resulting research challenges Game technology efficient production tools (e.g., digital sculpting) real-time interaction with environment (physics) 34
  • 35. Resulting research challenges Application domains: virtual communities, gaming, networked virtual environments, … Research topics: scalability issues scalability assessment
  • 36. Resulting research challenges Network intelligence Error resilience Error concealment
  • 37. Resulting research challenges Media-aware security and authentication watermarking fingerprinting content authentication Applications control of quality, legitimacy and authenticity of content disclosure of digital archives content distribution control art authentication and dating 37
  • 38. Achievements - a lot of projects... HI-MASQUERADE MUTABLE IFIP POKUMON TELEON GEISHA PECMAN COCOMEDIA VIDEO Q-SAC ISYSS VICATS... 38
  • 39. Achievements - spin-off companies Androme Voice and video over IP solutions iDTV computer graphics&animation networked virtual environments aQuartic media streaming environment metadata handling and exploitation semantic web technologies (RDF, OWL) content adaptation software platform (‘NinSuna’) 39
  • 40. Achievements - spin-off companies Eyetronics systems & services for 3D scanning high quality flexible & efficient scanning main applications: gaming & film production GeoAutomation 3D acquisition of structural information in cities based on mobile mapping (vehicle & cameras) main application: digital surveying 40
  • 41. Achievements - spin-off companies QuESD sports and video analysis systems access control systems, including embedded devices and video streaming solutions eSaturnus digital image acquisition & rendering main applications: supporting surgery & endoscopy 41
  • 42. Achievements - patents Patents active patent policy while NOT excluding open-source approach! some numbers: 5 granted 3 pending 42
  • 43. Achievements - other Strong participation in standardization still image coding: JPEG video coding: MPEG / VCEG / VQEG semantic web: W3C A lot of contract research bilateral various projects (EU, IWT, ...) Strong collaboration with a lot of recognized research partners 43
  • 44. Contact info IBBT Offices Zuiderpoort Office Park Gaston Crommenlaan 8 (bus 102) B-9050 Gent-Ledeberg Belgium t: +32 9 331 48 00 f: +32 9 331 48 05 e: info@ibbt.be Or even better: just talk to one of us during iMinds 44