SlideShare une entreprise Scribd logo
1  sur  4
Gamification
How gaming is being used in education

                                        Information Culture
                                            October 8, 2012
Online Simulations at UMUC
In 2007 the University of Maryland University College started exploring
the online simulated world of Second Life to see if it could bring value to
educational courses.

Through a partnership with New Media Consortium, the Center for
Support of Instruction at UMUC were able to access and use many Second
Life resources. These included collaborative presentation
venues, instruction on development of SL learning objects and other
interactive educational themes.
                                                                                       The University also used a series of
                                                                                       gaming simulations based on the fictional
                                                                                       city of San Luis Ray. These simulations
                                                                                       included decision point scenarios as well
                                                                                       as 3d immersive models.

                                                                                       • Networking and Information Security
                                                                                         Hands-On Online Labs.
                                                                                       • Crime Scene Investigation – set scene
                                                                                         for students to collect, preserve and
                                                                                         document evidence.
                                                                                       • Homeland Security Simulation: City of
                                                                                         San Luis Rey – simulated vulnerability
                                                                                         assessment tool.

                                                                                       http://polaris.umuc.edu/de/csi/nmc/sim
http://sl.nmc.org/2007/07/20/interview-with-umuc-on-simulations-for-online-learning/   ulations.html

                                                                                                                 Information Culture
                                                                                                                       Oct 8, 2012
Other places Educational Gaming is being Noticed

    Office of Science and Technology Policy
    Constance Steinkuehler is on an 18-month assignment at the White House, studying the
    civic potential of video games.
    • Researchers are finding that, for all the bad press, video games make exceptional
         teaching machines.
    • "It has basically shown that it is possible to create experts in a particular domain
         purely through game play,"
    Source: http://usatoday30.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-
    white-house/52908052/1


Portal entering the Curriculum
•      At Wabash College in Crawfordsville, Indiana, a new syllabus has been created. It
       consists of classics such as William Shakespeare’s Hamlet, Aristotle’s
       Politics, Gilgamesh, and of course Valve’s Portal….
•      Students taking this mandatory course will collectively play through Portal and study
       the “fundamental questions of humanity,” as well as read through many works of Erving
       Goffman
Source: http://fronttowardsgamer.com/2010/08/26/video-games-helping-the-world-24-education/




                                                                                                       Information Culture
                                                                                                             Oct 8, 2012
Thank You!

Questions

Contenu connexe

Similaire à Gamification

3 d games and virtual worlds
3 d games and virtual worlds3 d games and virtual worlds
3 d games and virtual worldsMichael Swirsky
 
Dynamic media & digitial storytelling presentation
Dynamic media & digitial storytelling presentationDynamic media & digitial storytelling presentation
Dynamic media & digitial storytelling presentationDigLitTeach
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGAnn DeMarle
 
ECIR 2013 Keynote - Time for Events
ECIR 2013 Keynote - Time for EventsECIR 2013 Keynote - Time for Events
ECIR 2013 Keynote - Time for Eventsmor
 
Resistance is Futile: The dynamics of the Science Collective
Resistance is Futile: The dynamics of the Science CollectiveResistance is Futile: The dynamics of the Science Collective
Resistance is Futile: The dynamics of the Science CollectiveJudy O'Connell
 
Augmented Reality and Hybrid Reality Affordances for Education
Augmented Reality and Hybrid Reality Affordances for EducationAugmented Reality and Hybrid Reality Affordances for Education
Augmented Reality and Hybrid Reality Affordances for EducationCathleen Galas
 
Virtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyVirtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyRamesh C. Sharma
 
The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...York University - Osgoode Hall Law School
 
Social Studies Tech Integration in ES
Social Studies Tech Integration in ESSocial Studies Tech Integration in ES
Social Studies Tech Integration in ESstrifman
 
Berkeley cyberlearning 030811_final
Berkeley cyberlearning 030811_finalBerkeley cyberlearning 030811_final
Berkeley cyberlearning 030811_finalRoy Pea
 
Introducing Second Life To K 12 Educators
Introducing Second Life To K 12 EducatorsIntroducing Second Life To K 12 Educators
Introducing Second Life To K 12 EducatorsSabine Reljic
 
Learning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and ConsiderationsLearning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and ConsiderationsLaila Shoukry
 
Feb Institute Virtual Game
Feb Institute Virtual GameFeb Institute Virtual Game
Feb Institute Virtual GameMrSanchez
 
Minds over matter_Constructivism and Emerging Media
Minds over matter_Constructivism and Emerging MediaMinds over matter_Constructivism and Emerging Media
Minds over matter_Constructivism and Emerging MediaCynthia Calongne
 
Social media mining and multimedia analysis research and applications
Social media mining and multimedia analysis research and applicationsSocial media mining and multimedia analysis research and applications
Social media mining and multimedia analysis research and applicationsYiannis Kompatsiaris
 
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria Merciai
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria MerciaiM&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria Merciai
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria MerciaiMedia & Learning Conference
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCBarbara Truman
 

Similaire à Gamification (20)

3 d games and virtual worlds
3 d games and virtual worlds3 d games and virtual worlds
3 d games and virtual worlds
 
Dynamic media & digitial storytelling presentation
Dynamic media & digitial storytelling presentationDynamic media & digitial storytelling presentation
Dynamic media & digitial storytelling presentation
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKING
 
ECIR 2013 Keynote - Time for Events
ECIR 2013 Keynote - Time for EventsECIR 2013 Keynote - Time for Events
ECIR 2013 Keynote - Time for Events
 
Resistance is Futile: The dynamics of the Science Collective
Resistance is Futile: The dynamics of the Science CollectiveResistance is Futile: The dynamics of the Science Collective
Resistance is Futile: The dynamics of the Science Collective
 
Augmented Reality and Hybrid Reality Affordances for Education
Augmented Reality and Hybrid Reality Affordances for EducationAugmented Reality and Hybrid Reality Affordances for Education
Augmented Reality and Hybrid Reality Affordances for Education
 
Virtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyVirtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and Pedagogy
 
Btruman
BtrumanBtruman
Btruman
 
The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...The cognitive computing revolution in simulation for academic and professiona...
The cognitive computing revolution in simulation for academic and professiona...
 
Lights Learning Action
Lights Learning Action Lights Learning Action
Lights Learning Action
 
Social Studies Tech Integration in ES
Social Studies Tech Integration in ESSocial Studies Tech Integration in ES
Social Studies Tech Integration in ES
 
Berkeley cyberlearning 030811_final
Berkeley cyberlearning 030811_finalBerkeley cyberlearning 030811_final
Berkeley cyberlearning 030811_final
 
Introducing Second Life To K 12 Educators
Introducing Second Life To K 12 EducatorsIntroducing Second Life To K 12 Educators
Introducing Second Life To K 12 Educators
 
Learning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and ConsiderationsLearning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and Considerations
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
Feb Institute Virtual Game
Feb Institute Virtual GameFeb Institute Virtual Game
Feb Institute Virtual Game
 
Minds over matter_Constructivism and Emerging Media
Minds over matter_Constructivism and Emerging MediaMinds over matter_Constructivism and Emerging Media
Minds over matter_Constructivism and Emerging Media
 
Social media mining and multimedia analysis research and applications
Social media mining and multimedia analysis research and applicationsSocial media mining and multimedia analysis research and applications
Social media mining and multimedia analysis research and applications
 
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria Merciai
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria MerciaiM&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria Merciai
M&L 2012 - Scientific Imagery in Higher Education - by Ruth Kerr, Ilaria Merciai
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYC
 

Plus de Ian Carnaghan

Standardizing Drupal Development Environments using Containers
Standardizing Drupal Development Environments using ContainersStandardizing Drupal Development Environments using Containers
Standardizing Drupal Development Environments using ContainersIan Carnaghan
 
Drupal Site Building for Developers
Drupal Site Building for DevelopersDrupal Site Building for Developers
Drupal Site Building for DevelopersIan Carnaghan
 
Drupal Theming for Developers
Drupal Theming for DevelopersDrupal Theming for Developers
Drupal Theming for DevelopersIan Carnaghan
 
Exploratory Eye Tracking Research with Curriculum Mapping
Exploratory Eye Tracking Research with Curriculum MappingExploratory Eye Tracking Research with Curriculum Mapping
Exploratory Eye Tracking Research with Curriculum MappingIan Carnaghan
 
Programming is Fun with ASP.NET MVC
Programming is Fun with ASP.NET MVCProgramming is Fun with ASP.NET MVC
Programming is Fun with ASP.NET MVCIan Carnaghan
 
Drupal at ICF International
Drupal at ICF InternationalDrupal at ICF International
Drupal at ICF InternationalIan Carnaghan
 
Information Culture Wrapup
Information Culture WrapupInformation Culture Wrapup
Information Culture WrapupIan Carnaghan
 
History of Online Education
History of Online EducationHistory of Online Education
History of Online EducationIan Carnaghan
 

Plus de Ian Carnaghan (14)

Standardizing Drupal Development Environments using Containers
Standardizing Drupal Development Environments using ContainersStandardizing Drupal Development Environments using Containers
Standardizing Drupal Development Environments using Containers
 
Drupal Site Building for Developers
Drupal Site Building for DevelopersDrupal Site Building for Developers
Drupal Site Building for Developers
 
Drupal Theming for Developers
Drupal Theming for DevelopersDrupal Theming for Developers
Drupal Theming for Developers
 
Exploratory Eye Tracking Research with Curriculum Mapping
Exploratory Eye Tracking Research with Curriculum MappingExploratory Eye Tracking Research with Curriculum Mapping
Exploratory Eye Tracking Research with Curriculum Mapping
 
Programming is Fun with ASP.NET MVC
Programming is Fun with ASP.NET MVCProgramming is Fun with ASP.NET MVC
Programming is Fun with ASP.NET MVC
 
Drupal at ICF International
Drupal at ICF InternationalDrupal at ICF International
Drupal at ICF International
 
Curriculum Mapping
Curriculum MappingCurriculum Mapping
Curriculum Mapping
 
Information Culture Wrapup
Information Culture WrapupInformation Culture Wrapup
Information Culture Wrapup
 
Usability
UsabilityUsability
Usability
 
Future Careers
Future CareersFuture Careers
Future Careers
 
Motion Graphics
Motion GraphicsMotion Graphics
Motion Graphics
 
Drupal
DrupalDrupal
Drupal
 
History of Online Education
History of Online EducationHistory of Online Education
History of Online Education
 
Social Media
Social MediaSocial Media
Social Media
 

Gamification

  • 1. Gamification How gaming is being used in education Information Culture October 8, 2012
  • 2. Online Simulations at UMUC In 2007 the University of Maryland University College started exploring the online simulated world of Second Life to see if it could bring value to educational courses. Through a partnership with New Media Consortium, the Center for Support of Instruction at UMUC were able to access and use many Second Life resources. These included collaborative presentation venues, instruction on development of SL learning objects and other interactive educational themes. The University also used a series of gaming simulations based on the fictional city of San Luis Ray. These simulations included decision point scenarios as well as 3d immersive models. • Networking and Information Security Hands-On Online Labs. • Crime Scene Investigation – set scene for students to collect, preserve and document evidence. • Homeland Security Simulation: City of San Luis Rey – simulated vulnerability assessment tool. http://polaris.umuc.edu/de/csi/nmc/sim http://sl.nmc.org/2007/07/20/interview-with-umuc-on-simulations-for-online-learning/ ulations.html Information Culture Oct 8, 2012
  • 3. Other places Educational Gaming is being Noticed Office of Science and Technology Policy Constance Steinkuehler is on an 18-month assignment at the White House, studying the civic potential of video games. • Researchers are finding that, for all the bad press, video games make exceptional teaching machines. • "It has basically shown that it is possible to create experts in a particular domain purely through game play," Source: http://usatoday30.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games- white-house/52908052/1 Portal entering the Curriculum • At Wabash College in Crawfordsville, Indiana, a new syllabus has been created. It consists of classics such as William Shakespeare’s Hamlet, Aristotle’s Politics, Gilgamesh, and of course Valve’s Portal…. • Students taking this mandatory course will collectively play through Portal and study the “fundamental questions of humanity,” as well as read through many works of Erving Goffman Source: http://fronttowardsgamer.com/2010/08/26/video-games-helping-the-world-24-education/ Information Culture Oct 8, 2012