SlideShare une entreprise Scribd logo
1  sur  46
Télécharger pour lire hors ligne
static void
_f_do_barnacle_install_properties(GObjectClass
*gobject_class)
{
GParamSpec *pspec;
/* Party code attribute */
pspec = g_param_spec_uint64
(F_DO_BARNACLE_CODE,
"Barnacle code.",
"Barnacle code",
0,
G_MAXUINT64,
G_MAXUINT64 /*
default value */,
G_PARAM_READABLE
| G_PARAM_WRITABLE |
G_PARAM_PRIVATE);
g_object_class_install_property (gobject_class,
F_DO_BARNACLE_PROP_CODE,
ARB_gl_spirv implementation
on Mesa: status update
Introduction
Topics
●
What we are talking about: some specs
●
Previous presentation, status then
●
Evolution
●
Testing
●
Current status, future
GLSL
●
OpenGL Shading Language.
●
C-Like high-level language shading language
●
ARB_vertex/fragment_program too low level. Several vendor
alternatives.
●
Introduced as an OpenGL 1.4 extension on 2003, part of the
OpenGL 2.0 core on 2002
●
The original shader is included on your program.
SPIR-V
●
Introduced as SPIR in 2011
●
Standard Portable Intermediate
Representation
●
Initially for OpenCL
●
Binary format based on LLVM IR
●
SPIR-V announced in 2015
●
Part of OpenCL 2.1 core and Vulkan core
●
Not based on LLVM IR anymore
OpenGL and Vulkan: common
ecosystem
●
Some applications are porting from one to the
other, or want to support both
●
Some interoperability are desired
●
But one use GLSL, other SPIR-V as shading
language
●
Fist step: GL_KHR_vulkan_glsl
GL_KHR_vulkan_glsl
●
Modifies GLSL to be used for Vulkan
●
Announced on Dec 2015
●
GLSL is compiled down to SPIR-V, which the Vulkan
API consumes
●
Not a driver extension, but frontend one.
●
Removes several features, add others
●
“Just GLSL” is not suitable for Vulkan consumption
GL_ARB_gl_spirv
●
Allow SPIR-V modules to be loaded on OpenGL
●
Modifies GLSL to be a source for creating SPIR-V
modules for OpenGL consumption
●
Based on the previous, but not exactly the same
●
Also adds/removes features
●
Driver + frontend extension
●
“Just GLSL” (through SPIR-V) not suitable for OpenGL
consumption either.
Previous presentation: FOSDEM
2018
FOSDEM status summary (I)
●
Mesa already has a way to handle SPIR-V
shaders, thanks to Vulkan
●
SPIR-V to NIR pass
●
NIR is one of the Intermediate Representations
used at Mesa (IR, NIR, TGSI, etc)
●
Problem: shader linking was based on IR
FOSDEM status summary (II)
●
First workaround: partial conversion to IR
●
“Shadow variables”
●
Good for bootstrap, discarded soon
●
First proof-of-concept was implemented, good enough to pass
all the CTS tests
●
Cleaned up version of this implementation was used on a
downstream version of the Intel driver to pass the conformance
●
Challenge: was decided a new linker for ARB_gl_spirv, based on
NIR
FOSDEM status summary (III)
●
Main reason: ARB_gl_spirv linking needs to
work without names
●
But current GLSL, so it’s linker, is based on
names
/* This hash table will track all of the uniform blocks that have been
* encountered. Since blocks with the same block-name must be the same,
* the hash is organized by block-name.
*/
Evolution: FAQ mode
The NIR linker is needing a lot of
time, do you regret starting it?
●
No.
The NIR linker is needing a lot of
time, do you regret starting it?
●
No.
●
During this time even more difference between the
GLSL linker and what an ARB_gl_spirv linker needs
were found
●
Specifically, even although the general rule is trying
to behave as similar as possible as OpenGL, some
things are done “in the Vulkan way”
Why not just extend the shadow
variables idea? NIR to IR pass?
●
We would still have the problem of not having a
name
●
GLSL linking rules, specially validations, are
mostly based on names
●
Bold statement: even if we had a SPIR-V to IR
pass, separate code/linking for ARB_gl_spirv
would make sense.
Why not just make-up a name and
go with the IR linking?
●
How do you make up the name?
●
Sometimes you would need the binding, other
the location, offset, etc
●
You would mean the semantics of what you are
using for linking at a given moment
●
The spec itself encourages to “link the vulkan-
way”: built-in decorations, locations, etc
●
“Make-up a name” is not only hacky, sounds
hacky too
Why a NIR linker so tailored to
ARB_gl_spirv, why not for both?
●
Again, GLSL linking are mostly based on the
ubo/uniforms/etc names
●
Initial stages tried to design a solution for both,
and also share as much code as possible for
existing linker.
●
Outcome: block
●
We still think that the differences on the spec
justifies a different linker
●
Still trying to share as much as possible
But why it is taking so long? Isn't
SPIR-V more straight-forward?
●
In the end, it is needed to feed up the same
internal structures that with a GLSL linker
●
Uniforms need to be enumerated from their
block, among other things, to know how many
we have
●
Ditto for info related to them, like ubo/ssbo
buffer size
Wait there! Number of uniforms?
Buffer sizes? I thought that SPIRV
din’t require introspection?
●
That’s not inherent to SPIR-V
●
It is just how Vulkan uses it, or requires from it
Wait, I have read the spec, I found
several “no reflection required”.
●
Yes, issue (8) says “First start without reflection”
●
And then issue (12) says “No reflection
required”
Wait, I have read the spec, I found
several “no reflection required”.
●
Yes, issue (8) says “First start without reflection”
●
And then issue (12) says “No reflection
required”
●
But on those, it refers to “name reflection APIs”,
not any introspection at all (yes can be
confusing)
Wait, I have read the spec, I found
several “no reflection required”.
●
Yes, issue (8) says “First start without reflection”
●
And then issue (12) says “No reflection required”
●
But on those, it refers to “name reflection APIs”,
not any introspection at all (yes can be confusing)
●
From issue (19):
“C) Allow as much as possible to work "naturally". You
can query for the number of active resources, and for
details about them. Anything that doesn't query by
name will work as expected."
So this linker needs to re-
implement all what GLSL does?
●
No. The scope is really smaller.
●
Mesa GLSL linker need to support different
versions of GLSL, with several rules/features
added for years.
●
We can assume that the SPIR-V module has
been validated. Undefined behaviour allowed
for wrong SPIR-V
●
Several features were removed, or become
simpler (example: no specific memory layouts)
Testing
Testing
●
Passing CTS is not enough to be considered
production ready
●
Were good to test the ARB_gl_spirv specifics,
shallow for testing the full range of features
allowed
●
We use extensively Piglit
Piglit
●
Open-source test suite for OpenGL
implementations
●
Heavily used by Mesa developers
●
Several of their tests uses shader_runner
●
Individual test uses a text format
●
This includes the shader source, data values and
expected values
shader_test example
[require]
GL >= 3.3
GLSL >= 4.50
[vertex shader passthrough]
[fragment shader]
#version 450
layout(location = 0) uniform vec4 color;
layout(location = 0) out vec4 outcolor;
void main() {
outcolor = color;
}
[test]
clear color 1.0 0.0 0.0 0.0
clear
#color
uniform vec4 0 0.0 1.0 0.0 1.0
verify program_query GL_ACTIVE_UNIFORMS 1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
Piglit (barebone tests)
●
Nicolai added support for ARB_gl_spirv on
shader_runner
●
Also added a script that parses the shader_test,
and call glslang to create the SPIR-V source
●
This allowed to add tests for the extension
●
We are adding them as we implement features,
but even more is needed
Piglit (borrowed tests)
●
The script tries to be able to reuse tests written
originally for other specs
●
In some cases, it does some fixing
●
Like setting explicit location/binding etc
●
Also automatic filtering of tests that are not
compatible with ARB_gl_spirv
●
We got a lot of tests this way. Allowed a test-
based implementation since basically day 0.
Piglit (conversion numbers)
●
From the 2174 hand-written tests:
●
926 skipped, 24 fail
●
1224 tests successfully generated
●
From the 32386 generated tests:
●
1775 skipped
●
30611 tests successfully generated
●
We got 31835 tests with SPIR-V shaders just
borrowing tests from other specs
Piglit (pass rate)
●
With our development branch:
●
[34561] skip: 5928, pass:28508, fail:114, crash: 11
●
Most crashes come from lack of multi-
dimensional ubo/ssbo
●
Most failures come from missing more validation
checks
●
Several of them are likely to be skipped
Current status
What we already have on master?
●
~80 Mesa patches, and ~30 patches are already on
their respective masters
●
Thanks to all reviewers, specially Timothy Arceri and
Jason Ekstrand
●
Those cover
●
Uniforms
●
Atomic counters
●
Transform feedback and geometry streams
●
64-bit and 64-bit vertex attribute
●
etc
What’s happening now?
●
Just this week we send a 26 patches series
with the ubo/ssbo support, and some extras
●
Minus multi-dimensional arrays
●
Those extras are mostly in order to get all the
ARB_gl_spirv CTS tests passing
What’s next? (mandatory)
●
Improve interface query support
●
A lot of work done on testing
●
Multidimensional ubo/ssbo
●
Validation
●
Enable extension
What’s next? (long term)
●
Shader cache support
●
Right now we disable on the ARB_gl_spirv path
●
Bring names if available
●
Test with real applications
Personal thoughts
Two worlds
●
The best of two worlds
●
SPIR-V on OpenGL!
●
But you can still use as much OpenGL API as
possible!
●
Two worlds
●
The best of two worlds
●
SPIR-V on OpenGL!
●
But you can still use as much OpenGL API as
possible!
●
The worst of two worlds:
●
OpenGL driver need to do more linking with
SPIR-V that the Vulkan driver
●
Just to provide a subset of the OpenGL
introspection
Shouldn’t it better to chose one?
●
Depends on the main use case
●
Transitional helper while people port to Vulkan?
Or a way to help to reduce the cost of having
two renderers?
●
On the former, “OpenGL way of things” make
more sense
●
On the latter, “Vulkan way of things” make more
sense
GLSL confusion
●
Two different specs defining the GLSL valid for
SPIR-V generation
●
Too many feature switching/tweaking
●
Although it is most a frontend problem, in the
end the driver needs to support a set of
features
●
Sometimes not so clear what is needed to be
supported
●
Likely a issue for applications too
Closing
Who is working on this?
●
Started by Nicolai Hänhle
●
Continued by Igalia
●
Supported by Intel
Questions?
ARB_gl_spirv implementation in Mesa: status update (XDC 2018)

Contenu connexe

Tendances

OpenERP 6.1 Framework Changes
OpenERP 6.1 Framework ChangesOpenERP 6.1 Framework Changes
OpenERP 6.1 Framework ChangesOdoo
 
Tips and Tricks for Testing Lambda Expressions in Android
Tips and Tricks for Testing Lambda Expressions in AndroidTips and Tricks for Testing Lambda Expressions in Android
Tips and Tricks for Testing Lambda Expressions in AndroidDavid Carver
 
Build Great Networked APIs with Swift, OpenAPI, and gRPC
Build Great Networked APIs with Swift, OpenAPI, and gRPCBuild Great Networked APIs with Swift, OpenAPI, and gRPC
Build Great Networked APIs with Swift, OpenAPI, and gRPCTim Burks
 
Clang Analyzer Tool Review
Clang Analyzer Tool ReviewClang Analyzer Tool Review
Clang Analyzer Tool ReviewDoug Schuster
 
Static analysis for perl
Static analysis for perlStatic analysis for perl
Static analysis for perlmoznion
 
Architectural changes in Orion
Architectural changes in OrionArchitectural changes in Orion
Architectural changes in OrionTomas Dermisek
 
Functional Groovy - Confess
Functional Groovy - ConfessFunctional Groovy - Confess
Functional Groovy - ConfessAndres Almiray
 
HKG15-110: ODP Project Update
HKG15-110: ODP Project UpdateHKG15-110: ODP Project Update
HKG15-110: ODP Project UpdateLinaro
 
Network Protocol Testing Using Robot Framework
Network Protocol Testing Using Robot FrameworkNetwork Protocol Testing Using Robot Framework
Network Protocol Testing Using Robot FrameworkPayal Jain
 
GraalVM - MadridJUG 2019-10-22
GraalVM - MadridJUG 2019-10-22GraalVM - MadridJUG 2019-10-22
GraalVM - MadridJUG 2019-10-22Jorge Hidalgo
 
cf.Objective() 2017 - Design patterns - Brad Wood
cf.Objective() 2017 - Design patterns - Brad Woodcf.Objective() 2017 - Design patterns - Brad Wood
cf.Objective() 2017 - Design patterns - Brad WoodOrtus Solutions, Corp
 
Typed Drupal - A great combination of Drupal 8 and PHP 7
Typed Drupal - A great combination of Drupal 8 and PHP 7Typed Drupal - A great combination of Drupal 8 and PHP 7
Typed Drupal - A great combination of Drupal 8 and PHP 7Aditya Ghan
 
Foundations of Zend Framework
Foundations of Zend FrameworkFoundations of Zend Framework
Foundations of Zend FrameworkAdam Culp
 
Pyconsg2014 pyston
Pyconsg2014 pystonPyconsg2014 pyston
Pyconsg2014 pystonmasahitojp
 
GraalVM - OpenSlava 2019-10-18
GraalVM - OpenSlava 2019-10-18GraalVM - OpenSlava 2019-10-18
GraalVM - OpenSlava 2019-10-18Jorge Hidalgo
 
Knowledge Sharing Session on JavaScript Source Maps & Angular Compilation
Knowledge Sharing Session on JavaScript Source Maps & Angular CompilationKnowledge Sharing Session on JavaScript Source Maps & Angular Compilation
Knowledge Sharing Session on JavaScript Source Maps & Angular CompilationMd.Zahidur Rahman
 
Testing with Mongo Orchestration
Testing with Mongo OrchestrationTesting with Mongo Orchestration
Testing with Mongo OrchestrationMongoDB
 
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...Linaro
 

Tendances (20)

OpenERP 6.1 Framework Changes
OpenERP 6.1 Framework ChangesOpenERP 6.1 Framework Changes
OpenERP 6.1 Framework Changes
 
Tips and Tricks for Testing Lambda Expressions in Android
Tips and Tricks for Testing Lambda Expressions in AndroidTips and Tricks for Testing Lambda Expressions in Android
Tips and Tricks for Testing Lambda Expressions in Android
 
Build Great Networked APIs with Swift, OpenAPI, and gRPC
Build Great Networked APIs with Swift, OpenAPI, and gRPCBuild Great Networked APIs with Swift, OpenAPI, and gRPC
Build Great Networked APIs with Swift, OpenAPI, and gRPC
 
Clang Analyzer Tool Review
Clang Analyzer Tool ReviewClang Analyzer Tool Review
Clang Analyzer Tool Review
 
Static analysis for perl
Static analysis for perlStatic analysis for perl
Static analysis for perl
 
Architectural changes in Orion
Architectural changes in OrionArchitectural changes in Orion
Architectural changes in Orion
 
Functional Groovy - Confess
Functional Groovy - ConfessFunctional Groovy - Confess
Functional Groovy - Confess
 
HKG15-110: ODP Project Update
HKG15-110: ODP Project UpdateHKG15-110: ODP Project Update
HKG15-110: ODP Project Update
 
Network Protocol Testing Using Robot Framework
Network Protocol Testing Using Robot FrameworkNetwork Protocol Testing Using Robot Framework
Network Protocol Testing Using Robot Framework
 
GraalVM - MadridJUG 2019-10-22
GraalVM - MadridJUG 2019-10-22GraalVM - MadridJUG 2019-10-22
GraalVM - MadridJUG 2019-10-22
 
cf.Objective() 2017 - Design patterns - Brad Wood
cf.Objective() 2017 - Design patterns - Brad Woodcf.Objective() 2017 - Design patterns - Brad Wood
cf.Objective() 2017 - Design patterns - Brad Wood
 
Typed Drupal - A great combination of Drupal 8 and PHP 7
Typed Drupal - A great combination of Drupal 8 and PHP 7Typed Drupal - A great combination of Drupal 8 and PHP 7
Typed Drupal - A great combination of Drupal 8 and PHP 7
 
Foundations of Zend Framework
Foundations of Zend FrameworkFoundations of Zend Framework
Foundations of Zend Framework
 
Kotlin
KotlinKotlin
Kotlin
 
Pyconsg2014 pyston
Pyconsg2014 pystonPyconsg2014 pyston
Pyconsg2014 pyston
 
GraalVM - OpenSlava 2019-10-18
GraalVM - OpenSlava 2019-10-18GraalVM - OpenSlava 2019-10-18
GraalVM - OpenSlava 2019-10-18
 
Top ten of PHP 7.4
Top ten of PHP 7.4Top ten of PHP 7.4
Top ten of PHP 7.4
 
Knowledge Sharing Session on JavaScript Source Maps & Angular Compilation
Knowledge Sharing Session on JavaScript Source Maps & Angular CompilationKnowledge Sharing Session on JavaScript Source Maps & Angular Compilation
Knowledge Sharing Session on JavaScript Source Maps & Angular Compilation
 
Testing with Mongo Orchestration
Testing with Mongo OrchestrationTesting with Mongo Orchestration
Testing with Mongo Orchestration
 
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...
LCE13: Test and Validation Mini-Summit: Review Current Linaro Engineering Pro...
 

Similaire à ARB_gl_spirv implementation in Mesa: status update (XDC 2018)

ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)Igalia
 
OpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUsOpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUsMark Kilgard
 
Implementing GraphQL API in Elixir – Victor Deryagin
Implementing GraphQL API in Elixir – Victor DeryaginImplementing GraphQL API in Elixir – Victor Deryagin
Implementing GraphQL API in Elixir – Victor DeryaginElixir Club
 
One Year of Porting - Post-mortem of two Linux/SteamOS launches
One Year of Porting - Post-mortem of two Linux/SteamOS launchesOne Year of Porting - Post-mortem of two Linux/SteamOS launches
One Year of Porting - Post-mortem of two Linux/SteamOS launchesLeszek Godlewski
 
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate Guide
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate GuideДмитрий Вовк - Learn iOS Game Optimization. Ultimate Guide
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate GuideUA Mobile
 
LCE13: Test and Validation Summit: The future of testing at Linaro
LCE13: Test and Validation Summit: The future of testing at LinaroLCE13: Test and Validation Summit: The future of testing at Linaro
LCE13: Test and Validation Summit: The future of testing at LinaroLinaro
 
Road to sbt 1.0 paved with server
Road to sbt 1.0   paved with serverRoad to sbt 1.0   paved with server
Road to sbt 1.0 paved with serverEugene Yokota
 
An evening with Postgresql
An evening with PostgresqlAn evening with Postgresql
An evening with PostgresqlJoshua Drake
 
LMG Lightning Talks - SFO17-205
LMG Lightning Talks - SFO17-205LMG Lightning Talks - SFO17-205
LMG Lightning Talks - SFO17-205Linaro
 
Best practices for ansible
Best practices for ansibleBest practices for ansible
Best practices for ansibleGeorge Shuklin
 
High performance json- postgre sql vs. mongodb
High performance json- postgre sql vs. mongodbHigh performance json- postgre sql vs. mongodb
High performance json- postgre sql vs. mongodbWei Shan Ang
 
Inside the JVM - Follow the white rabbit!
Inside the JVM - Follow the white rabbit!Inside the JVM - Follow the white rabbit!
Inside the JVM - Follow the white rabbit!Sylvain Wallez
 
Porting the Source Engine to Linux: Valve's Lessons Learned
Porting the Source Engine to Linux: Valve's Lessons LearnedPorting the Source Engine to Linux: Valve's Lessons Learned
Porting the Source Engine to Linux: Valve's Lessons Learnedbasisspace
 
Gopher in performance_tales_ms_go_cracow
Gopher in performance_tales_ms_go_cracowGopher in performance_tales_ms_go_cracow
Gopher in performance_tales_ms_go_cracowMateuszSzczyrzyca
 
Performance optimization techniques for Java code
Performance optimization techniques for Java codePerformance optimization techniques for Java code
Performance optimization techniques for Java codeAttila Balazs
 
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)Aleksander Alekseev
 
Kernel Recipes 2013 - Kernel for your device
Kernel Recipes 2013 - Kernel for your deviceKernel Recipes 2013 - Kernel for your device
Kernel Recipes 2013 - Kernel for your deviceAnne Nicolas
 

Similaire à ARB_gl_spirv implementation in Mesa: status update (XDC 2018) (20)

ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
 
OpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUsOpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUs
 
Implementing GraphQL API in Elixir – Victor Deryagin
Implementing GraphQL API in Elixir – Victor DeryaginImplementing GraphQL API in Elixir – Victor Deryagin
Implementing GraphQL API in Elixir – Victor Deryagin
 
One Year of Porting - Post-mortem of two Linux/SteamOS launches
One Year of Porting - Post-mortem of two Linux/SteamOS launchesOne Year of Porting - Post-mortem of two Linux/SteamOS launches
One Year of Porting - Post-mortem of two Linux/SteamOS launches
 
Spock pres
Spock presSpock pres
Spock pres
 
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate Guide
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate GuideДмитрий Вовк - Learn iOS Game Optimization. Ultimate Guide
Дмитрий Вовк - Learn iOS Game Optimization. Ultimate Guide
 
LCE13: Test and Validation Summit: The future of testing at Linaro
LCE13: Test and Validation Summit: The future of testing at LinaroLCE13: Test and Validation Summit: The future of testing at Linaro
LCE13: Test and Validation Summit: The future of testing at Linaro
 
Road to sbt 1.0 paved with server
Road to sbt 1.0   paved with serverRoad to sbt 1.0   paved with server
Road to sbt 1.0 paved with server
 
An evening with Postgresql
An evening with PostgresqlAn evening with Postgresql
An evening with Postgresql
 
LMG Lightning Talks - SFO17-205
LMG Lightning Talks - SFO17-205LMG Lightning Talks - SFO17-205
LMG Lightning Talks - SFO17-205
 
Best practices for ansible
Best practices for ansibleBest practices for ansible
Best practices for ansible
 
High performance json- postgre sql vs. mongodb
High performance json- postgre sql vs. mongodbHigh performance json- postgre sql vs. mongodb
High performance json- postgre sql vs. mongodb
 
Callgraph analysis
Callgraph analysisCallgraph analysis
Callgraph analysis
 
Inside the JVM - Follow the white rabbit!
Inside the JVM - Follow the white rabbit!Inside the JVM - Follow the white rabbit!
Inside the JVM - Follow the white rabbit!
 
Porting the Source Engine to Linux: Valve's Lessons Learned
Porting the Source Engine to Linux: Valve's Lessons LearnedPorting the Source Engine to Linux: Valve's Lessons Learned
Porting the Source Engine to Linux: Valve's Lessons Learned
 
Gopher in performance_tales_ms_go_cracow
Gopher in performance_tales_ms_go_cracowGopher in performance_tales_ms_go_cracow
Gopher in performance_tales_ms_go_cracow
 
Performance optimization techniques for Java code
Performance optimization techniques for Java codePerformance optimization techniques for Java code
Performance optimization techniques for Java code
 
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)
PostgreSQL Sharding and HA: Theory and Practice (PGConf.ASIA 2017)
 
Feature toggling
Feature togglingFeature toggling
Feature toggling
 
Kernel Recipes 2013 - Kernel for your device
Kernel Recipes 2013 - Kernel for your deviceKernel Recipes 2013 - Kernel for your device
Kernel Recipes 2013 - Kernel for your device
 

Plus de Igalia

A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Building End-user Applications on Embedded Devices with WPE
Building End-user Applications on Embedded Devices with WPEBuilding End-user Applications on Embedded Devices with WPE
Building End-user Applications on Embedded Devices with WPEIgalia
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
Automated Testing for Web-based Systems on Embedded Devices
Automated Testing for Web-based Systems on Embedded DevicesAutomated Testing for Web-based Systems on Embedded Devices
Automated Testing for Web-based Systems on Embedded DevicesIgalia
 
Embedding WPE WebKit - from Bring-up to Maintenance
Embedding WPE WebKit - from Bring-up to MaintenanceEmbedding WPE WebKit - from Bring-up to Maintenance
Embedding WPE WebKit - from Bring-up to MaintenanceIgalia
 
Optimizing Scheduler for Linux Gaming.pdf
Optimizing Scheduler for Linux Gaming.pdfOptimizing Scheduler for Linux Gaming.pdf
Optimizing Scheduler for Linux Gaming.pdfIgalia
 
Running JS via WASM faster with JIT
Running JS via WASM      faster with JITRunning JS via WASM      faster with JIT
Running JS via WASM faster with JITIgalia
 
To crash or not to crash: if you do, at least recover fast!
To crash or not to crash: if you do, at least recover fast!To crash or not to crash: if you do, at least recover fast!
To crash or not to crash: if you do, at least recover fast!Igalia
 
Implementing a Vulkan Video Encoder From Mesa to GStreamer
Implementing a Vulkan Video Encoder From Mesa to GStreamerImplementing a Vulkan Video Encoder From Mesa to GStreamer
Implementing a Vulkan Video Encoder From Mesa to GStreamerIgalia
 
8 Years of Open Drivers, including the State of Vulkan in Mesa
8 Years of Open Drivers, including the State of Vulkan in Mesa8 Years of Open Drivers, including the State of Vulkan in Mesa
8 Years of Open Drivers, including the State of Vulkan in MesaIgalia
 
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por Igalia
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por IgaliaIntroducción a Mesa. Caso específico dos dispositivos Raspberry Pi por Igalia
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por IgaliaIgalia
 
2023 in Chimera Linux
2023 in Chimera                    Linux2023 in Chimera                    Linux
2023 in Chimera LinuxIgalia
 
Building a Linux distro with LLVM
Building a Linux distro        with LLVMBuilding a Linux distro        with LLVM
Building a Linux distro with LLVMIgalia
 
turnip: Update on Open Source Vulkan Driver for Adreno GPUs
turnip: Update on Open Source Vulkan Driver for Adreno GPUsturnip: Update on Open Source Vulkan Driver for Adreno GPUs
turnip: Update on Open Source Vulkan Driver for Adreno GPUsIgalia
 
Graphics stack updates for Raspberry Pi devices
Graphics stack updates for Raspberry Pi devicesGraphics stack updates for Raspberry Pi devices
Graphics stack updates for Raspberry Pi devicesIgalia
 
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOS
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOSDelegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOS
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOSIgalia
 
MessageFormat: The future of i18n on the web
MessageFormat: The future of i18n on the webMessageFormat: The future of i18n on the web
MessageFormat: The future of i18n on the webIgalia
 
Replacing the geometry pipeline with mesh shaders
Replacing the geometry pipeline with mesh shadersReplacing the geometry pipeline with mesh shaders
Replacing the geometry pipeline with mesh shadersIgalia
 
I'm not an AMD expert, but...
I'm not an AMD expert, but...I'm not an AMD expert, but...
I'm not an AMD expert, but...Igalia
 
Status of Vulkan on Raspberry
Status of Vulkan on RaspberryStatus of Vulkan on Raspberry
Status of Vulkan on RaspberryIgalia
 

Plus de Igalia (20)

A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Building End-user Applications on Embedded Devices with WPE
Building End-user Applications on Embedded Devices with WPEBuilding End-user Applications on Embedded Devices with WPE
Building End-user Applications on Embedded Devices with WPE
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
Automated Testing for Web-based Systems on Embedded Devices
Automated Testing for Web-based Systems on Embedded DevicesAutomated Testing for Web-based Systems on Embedded Devices
Automated Testing for Web-based Systems on Embedded Devices
 
Embedding WPE WebKit - from Bring-up to Maintenance
Embedding WPE WebKit - from Bring-up to MaintenanceEmbedding WPE WebKit - from Bring-up to Maintenance
Embedding WPE WebKit - from Bring-up to Maintenance
 
Optimizing Scheduler for Linux Gaming.pdf
Optimizing Scheduler for Linux Gaming.pdfOptimizing Scheduler for Linux Gaming.pdf
Optimizing Scheduler for Linux Gaming.pdf
 
Running JS via WASM faster with JIT
Running JS via WASM      faster with JITRunning JS via WASM      faster with JIT
Running JS via WASM faster with JIT
 
To crash or not to crash: if you do, at least recover fast!
To crash or not to crash: if you do, at least recover fast!To crash or not to crash: if you do, at least recover fast!
To crash or not to crash: if you do, at least recover fast!
 
Implementing a Vulkan Video Encoder From Mesa to GStreamer
Implementing a Vulkan Video Encoder From Mesa to GStreamerImplementing a Vulkan Video Encoder From Mesa to GStreamer
Implementing a Vulkan Video Encoder From Mesa to GStreamer
 
8 Years of Open Drivers, including the State of Vulkan in Mesa
8 Years of Open Drivers, including the State of Vulkan in Mesa8 Years of Open Drivers, including the State of Vulkan in Mesa
8 Years of Open Drivers, including the State of Vulkan in Mesa
 
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por Igalia
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por IgaliaIntroducción a Mesa. Caso específico dos dispositivos Raspberry Pi por Igalia
Introducción a Mesa. Caso específico dos dispositivos Raspberry Pi por Igalia
 
2023 in Chimera Linux
2023 in Chimera                    Linux2023 in Chimera                    Linux
2023 in Chimera Linux
 
Building a Linux distro with LLVM
Building a Linux distro        with LLVMBuilding a Linux distro        with LLVM
Building a Linux distro with LLVM
 
turnip: Update on Open Source Vulkan Driver for Adreno GPUs
turnip: Update on Open Source Vulkan Driver for Adreno GPUsturnip: Update on Open Source Vulkan Driver for Adreno GPUs
turnip: Update on Open Source Vulkan Driver for Adreno GPUs
 
Graphics stack updates for Raspberry Pi devices
Graphics stack updates for Raspberry Pi devicesGraphics stack updates for Raspberry Pi devices
Graphics stack updates for Raspberry Pi devices
 
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOS
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOSDelegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOS
Delegated Compositing - Utilizing Wayland Protocols for Chromium on ChromeOS
 
MessageFormat: The future of i18n on the web
MessageFormat: The future of i18n on the webMessageFormat: The future of i18n on the web
MessageFormat: The future of i18n on the web
 
Replacing the geometry pipeline with mesh shaders
Replacing the geometry pipeline with mesh shadersReplacing the geometry pipeline with mesh shaders
Replacing the geometry pipeline with mesh shaders
 
I'm not an AMD expert, but...
I'm not an AMD expert, but...I'm not an AMD expert, but...
I'm not an AMD expert, but...
 
Status of Vulkan on Raspberry
Status of Vulkan on RaspberryStatus of Vulkan on Raspberry
Status of Vulkan on Raspberry
 

Dernier

Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?Antenna Manufacturer Coco
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfhans926745
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
Evaluating the top large language models.pdf
Evaluating the top large language models.pdfEvaluating the top large language models.pdf
Evaluating the top large language models.pdfChristopherTHyatt
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 

Dernier (20)

Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Evaluating the top large language models.pdf
Evaluating the top large language models.pdfEvaluating the top large language models.pdf
Evaluating the top large language models.pdf
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 

ARB_gl_spirv implementation in Mesa: status update (XDC 2018)

  • 1. static void _f_do_barnacle_install_properties(GObjectClass *gobject_class) { GParamSpec *pspec; /* Party code attribute */ pspec = g_param_spec_uint64 (F_DO_BARNACLE_CODE, "Barnacle code.", "Barnacle code", 0, G_MAXUINT64, G_MAXUINT64 /* default value */, G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_PRIVATE); g_object_class_install_property (gobject_class, F_DO_BARNACLE_PROP_CODE, ARB_gl_spirv implementation on Mesa: status update
  • 3. Topics ● What we are talking about: some specs ● Previous presentation, status then ● Evolution ● Testing ● Current status, future
  • 4. GLSL ● OpenGL Shading Language. ● C-Like high-level language shading language ● ARB_vertex/fragment_program too low level. Several vendor alternatives. ● Introduced as an OpenGL 1.4 extension on 2003, part of the OpenGL 2.0 core on 2002 ● The original shader is included on your program.
  • 5. SPIR-V ● Introduced as SPIR in 2011 ● Standard Portable Intermediate Representation ● Initially for OpenCL ● Binary format based on LLVM IR ● SPIR-V announced in 2015 ● Part of OpenCL 2.1 core and Vulkan core ● Not based on LLVM IR anymore
  • 6. OpenGL and Vulkan: common ecosystem ● Some applications are porting from one to the other, or want to support both ● Some interoperability are desired ● But one use GLSL, other SPIR-V as shading language ● Fist step: GL_KHR_vulkan_glsl
  • 7. GL_KHR_vulkan_glsl ● Modifies GLSL to be used for Vulkan ● Announced on Dec 2015 ● GLSL is compiled down to SPIR-V, which the Vulkan API consumes ● Not a driver extension, but frontend one. ● Removes several features, add others ● “Just GLSL” is not suitable for Vulkan consumption
  • 8. GL_ARB_gl_spirv ● Allow SPIR-V modules to be loaded on OpenGL ● Modifies GLSL to be a source for creating SPIR-V modules for OpenGL consumption ● Based on the previous, but not exactly the same ● Also adds/removes features ● Driver + frontend extension ● “Just GLSL” (through SPIR-V) not suitable for OpenGL consumption either.
  • 10. FOSDEM status summary (I) ● Mesa already has a way to handle SPIR-V shaders, thanks to Vulkan ● SPIR-V to NIR pass ● NIR is one of the Intermediate Representations used at Mesa (IR, NIR, TGSI, etc) ● Problem: shader linking was based on IR
  • 11. FOSDEM status summary (II) ● First workaround: partial conversion to IR ● “Shadow variables” ● Good for bootstrap, discarded soon ● First proof-of-concept was implemented, good enough to pass all the CTS tests ● Cleaned up version of this implementation was used on a downstream version of the Intel driver to pass the conformance ● Challenge: was decided a new linker for ARB_gl_spirv, based on NIR
  • 12. FOSDEM status summary (III) ● Main reason: ARB_gl_spirv linking needs to work without names ● But current GLSL, so it’s linker, is based on names /* This hash table will track all of the uniform blocks that have been * encountered. Since blocks with the same block-name must be the same, * the hash is organized by block-name. */
  • 14. The NIR linker is needing a lot of time, do you regret starting it? ● No.
  • 15. The NIR linker is needing a lot of time, do you regret starting it? ● No. ● During this time even more difference between the GLSL linker and what an ARB_gl_spirv linker needs were found ● Specifically, even although the general rule is trying to behave as similar as possible as OpenGL, some things are done “in the Vulkan way”
  • 16. Why not just extend the shadow variables idea? NIR to IR pass? ● We would still have the problem of not having a name ● GLSL linking rules, specially validations, are mostly based on names ● Bold statement: even if we had a SPIR-V to IR pass, separate code/linking for ARB_gl_spirv would make sense.
  • 17. Why not just make-up a name and go with the IR linking? ● How do you make up the name? ● Sometimes you would need the binding, other the location, offset, etc ● You would mean the semantics of what you are using for linking at a given moment ● The spec itself encourages to “link the vulkan- way”: built-in decorations, locations, etc ● “Make-up a name” is not only hacky, sounds hacky too
  • 18. Why a NIR linker so tailored to ARB_gl_spirv, why not for both? ● Again, GLSL linking are mostly based on the ubo/uniforms/etc names ● Initial stages tried to design a solution for both, and also share as much code as possible for existing linker. ● Outcome: block ● We still think that the differences on the spec justifies a different linker ● Still trying to share as much as possible
  • 19. But why it is taking so long? Isn't SPIR-V more straight-forward? ● In the end, it is needed to feed up the same internal structures that with a GLSL linker ● Uniforms need to be enumerated from their block, among other things, to know how many we have ● Ditto for info related to them, like ubo/ssbo buffer size
  • 20. Wait there! Number of uniforms? Buffer sizes? I thought that SPIRV din’t require introspection? ● That’s not inherent to SPIR-V ● It is just how Vulkan uses it, or requires from it
  • 21. Wait, I have read the spec, I found several “no reflection required”. ● Yes, issue (8) says “First start without reflection” ● And then issue (12) says “No reflection required”
  • 22. Wait, I have read the spec, I found several “no reflection required”. ● Yes, issue (8) says “First start without reflection” ● And then issue (12) says “No reflection required” ● But on those, it refers to “name reflection APIs”, not any introspection at all (yes can be confusing)
  • 23. Wait, I have read the spec, I found several “no reflection required”. ● Yes, issue (8) says “First start without reflection” ● And then issue (12) says “No reflection required” ● But on those, it refers to “name reflection APIs”, not any introspection at all (yes can be confusing) ● From issue (19): “C) Allow as much as possible to work "naturally". You can query for the number of active resources, and for details about them. Anything that doesn't query by name will work as expected."
  • 24. So this linker needs to re- implement all what GLSL does? ● No. The scope is really smaller. ● Mesa GLSL linker need to support different versions of GLSL, with several rules/features added for years. ● We can assume that the SPIR-V module has been validated. Undefined behaviour allowed for wrong SPIR-V ● Several features were removed, or become simpler (example: no specific memory layouts)
  • 26. Testing ● Passing CTS is not enough to be considered production ready ● Were good to test the ARB_gl_spirv specifics, shallow for testing the full range of features allowed ● We use extensively Piglit
  • 27. Piglit ● Open-source test suite for OpenGL implementations ● Heavily used by Mesa developers ● Several of their tests uses shader_runner ● Individual test uses a text format ● This includes the shader source, data values and expected values
  • 28. shader_test example [require] GL >= 3.3 GLSL >= 4.50 [vertex shader passthrough] [fragment shader] #version 450 layout(location = 0) uniform vec4 color; layout(location = 0) out vec4 outcolor; void main() { outcolor = color; } [test] clear color 1.0 0.0 0.0 0.0 clear #color uniform vec4 0 0.0 1.0 0.0 1.0 verify program_query GL_ACTIVE_UNIFORMS 1 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 1.0
  • 29. Piglit (barebone tests) ● Nicolai added support for ARB_gl_spirv on shader_runner ● Also added a script that parses the shader_test, and call glslang to create the SPIR-V source ● This allowed to add tests for the extension ● We are adding them as we implement features, but even more is needed
  • 30. Piglit (borrowed tests) ● The script tries to be able to reuse tests written originally for other specs ● In some cases, it does some fixing ● Like setting explicit location/binding etc ● Also automatic filtering of tests that are not compatible with ARB_gl_spirv ● We got a lot of tests this way. Allowed a test- based implementation since basically day 0.
  • 31. Piglit (conversion numbers) ● From the 2174 hand-written tests: ● 926 skipped, 24 fail ● 1224 tests successfully generated ● From the 32386 generated tests: ● 1775 skipped ● 30611 tests successfully generated ● We got 31835 tests with SPIR-V shaders just borrowing tests from other specs
  • 32. Piglit (pass rate) ● With our development branch: ● [34561] skip: 5928, pass:28508, fail:114, crash: 11 ● Most crashes come from lack of multi- dimensional ubo/ssbo ● Most failures come from missing more validation checks ● Several of them are likely to be skipped
  • 34. What we already have on master? ● ~80 Mesa patches, and ~30 patches are already on their respective masters ● Thanks to all reviewers, specially Timothy Arceri and Jason Ekstrand ● Those cover ● Uniforms ● Atomic counters ● Transform feedback and geometry streams ● 64-bit and 64-bit vertex attribute ● etc
  • 35. What’s happening now? ● Just this week we send a 26 patches series with the ubo/ssbo support, and some extras ● Minus multi-dimensional arrays ● Those extras are mostly in order to get all the ARB_gl_spirv CTS tests passing
  • 36. What’s next? (mandatory) ● Improve interface query support ● A lot of work done on testing ● Multidimensional ubo/ssbo ● Validation ● Enable extension
  • 37. What’s next? (long term) ● Shader cache support ● Right now we disable on the ARB_gl_spirv path ● Bring names if available ● Test with real applications
  • 39. Two worlds ● The best of two worlds ● SPIR-V on OpenGL! ● But you can still use as much OpenGL API as possible! ●
  • 40. Two worlds ● The best of two worlds ● SPIR-V on OpenGL! ● But you can still use as much OpenGL API as possible! ● The worst of two worlds: ● OpenGL driver need to do more linking with SPIR-V that the Vulkan driver ● Just to provide a subset of the OpenGL introspection
  • 41. Shouldn’t it better to chose one? ● Depends on the main use case ● Transitional helper while people port to Vulkan? Or a way to help to reduce the cost of having two renderers? ● On the former, “OpenGL way of things” make more sense ● On the latter, “Vulkan way of things” make more sense
  • 42. GLSL confusion ● Two different specs defining the GLSL valid for SPIR-V generation ● Too many feature switching/tweaking ● Although it is most a frontend problem, in the end the driver needs to support a set of features ● Sometimes not so clear what is needed to be supported ● Likely a issue for applications too
  • 44. Who is working on this? ● Started by Nicolai Hänhle ● Continued by Igalia ● Supported by Intel