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"Generation M2: Media in the Lives of 8- to 18-Year-Olds” http://www.kff.org/entmedia/mh012010pkg.cfm
Teens & Sexting http://www.pewinternet.org/Reports/2009/Teens-and-Sexting.aspx
http://www.mvtimes.com/news/2006/03/09/myspace.php
What is Web 2.0? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is Social Software? ajax.phpmagazine.net/2006/02/great_collection_of_web_20_log.html
Social Software Assumptions ,[object Object],[object Object],[object Object]
How do you feel about Social Networking sites?  “ Libraries cannot afford to ignore the social networking potential to attract new, younger and more technologically interested customers.” "It's where the patrons are so we need to be visible to them-marketing, information and building community online.  Not all patrons have to walk through the door.  We can make connections with and serve online those patrons who, for whatever reason, won't be physically in the library." “ At this time we feel the  drawbacks outweigh  the benefits." “ not sure--need more info"
Why are Social Networks so popular? ,[object Object],[object Object],[object Object],[object Object]
Developmental Assets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Search Institute. 40 Developmental Assets of Adolescents/Middle Childhood/Early Childhood.  http://search-institute.org
Teen Brain Development ,[object Object],[object Object],[object Object]
Gamers ,[object Object],[object Object],[object Object],[object Object],[object Object],Beck, John & Mitchell Wade. The Kids are Alright. Harvard Business School Press, 2007. http://www.nslg.net/gotgamebook/index.html
P E A C E F I R E  http://www.peacefire.org
Tips for Parents & Guardians ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.missingkids.com/missingkids/servlet/PageServlet?LanguageCountry=en_US&PageId=3601
When Creating a Username,  DO Use… ,[object Object],[object Object],[object Object],[object Object]
When Creating a Username, DON’T use ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Password Tips ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Web As Platform: Face Your Manga ,[object Object],[object Object],Face Your Manga http://www.faceyourmanga.com
Face Your Manga: Uses ,[object Object],[object Object],[object Object],Face Your Manga http://www.faceyourmanga.com
Face Your Manga Face Your Manga http://www.faceyourmanga.com
Collective Intelligence: YouTube ,[object Object],http://www.youtube.com/ oceanking97
Comments on  Re: Cry of the Dolphins http://www.youtube.com/ oceanking97
Data Driven: Online Summer Reading ,[object Object],[object Object],[object Object],MA 2008 Statewide Summer Reading Program: Wild Reads http://www.readsinMA.org
Online Summer Reading screenshot MA 2008 Statewide Summer Reading Program: Wild Reads http://www.readsinMA.org
Everything’s in Beta: Meebo ,[object Object],[object Object]
Light Programming Facebook ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],“ Facebook gives people the power to share and makes the world more open and connected.”
My Facebook Facebook http://www.facebook.com/profile.php?id=503559230
Millis Teen Loft ,[object Object],[object Object]
Hennepin County Library  ,[object Object],[object Object]
Thunder Bay YAC ,[object Object],[object Object]
The Bard of Avon  on Facebook ,[object Object],[object Object]
Cross Platform: Twitter ,[object Object],[object Object],Twitter http://www.twitter.com
Twitter Uses ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Twitter http://www.twitter.com/infogdss29
Twitter screenshot http://www.twitter.com
Rich User Experience: Club Penguin ,[object Object],[object Object],[object Object],Club Penguin http://www.clubpenguin.com/
Library Relevant Uses for Club Penguin ,[object Object],[object Object],[object Object],Club Penguin http://www.clubpenguin.com/
Club Penguin Club Penguin http://www.clubpenguin.com/
Game Design ,[object Object],[object Object]
Contact ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Media, Social Networks & Teen Development

  • 1.  
  • 2. "Generation M2: Media in the Lives of 8- to 18-Year-Olds” http://www.kff.org/entmedia/mh012010pkg.cfm
  • 3. Teens & Sexting http://www.pewinternet.org/Reports/2009/Teens-and-Sexting.aspx
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  • 6. What is Social Software? ajax.phpmagazine.net/2006/02/great_collection_of_web_20_log.html
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  • 8. How do you feel about Social Networking sites? “ Libraries cannot afford to ignore the social networking potential to attract new, younger and more technologically interested customers.” "It's where the patrons are so we need to be visible to them-marketing, information and building community online. Not all patrons have to walk through the door. We can make connections with and serve online those patrons who, for whatever reason, won't be physically in the library." “ At this time we feel the drawbacks outweigh the benefits." “ not sure--need more info"
  • 9.
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  • 13. P E A C E F I R E http://www.peacefire.org
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  • 20. Face Your Manga Face Your Manga http://www.faceyourmanga.com
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  • 22. Comments on Re: Cry of the Dolphins http://www.youtube.com/ oceanking97
  • 23.
  • 24. Online Summer Reading screenshot MA 2008 Statewide Summer Reading Program: Wild Reads http://www.readsinMA.org
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  • 27. My Facebook Facebook http://www.facebook.com/profile.php?id=503559230
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  • 37. Club Penguin Club Penguin http://www.clubpenguin.com/
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Notes de l'éditeur

  1. Methods: Generation M 2 : Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.  The report is based on a survey conducted between October 2008 and May 2009 among a nationally representative sample of 2,002 3rd-12th grade students ages 8-18, including a self-selected subsample of 702 respondents who completed seven-day media use diaries, which were used to calculate multitasking proportions. Kaiser Family Foundation has conducted a study that found entertainment media use by children and teens has risen considerably when compared to usage five years ago. The study found that kids aged between 8 and18 years spend almost eight hours a day using entertainment media which is the same amount of time adults spent at work. The time recorded is 1 hour 17 minutes higher from time recorded in 2004. "Anything that children spend that much time doing is something that needs to be studied," warns Victoria Rideout who is the author of the study and a Kaiser official. She said that media usage cannot be branded well or bad however, from the view point of health the usage is high. The survey was conducted between October 2008 and May 2009 and included more than 2,000 American children aged between 8-18. Key findings of the report titled "Generation M2: Media in the Lives of 8- to 18-Year-Olds," are that more than half of the children use media while doing homework and female children spend more time on social networking sites, listening to music and reading. Boys on the other hand, spend more time playing video and computer games, or visiting YouTube. When the kids reach 11 their media usage goes up dramatically. Teens are found to spend about an hour and a half texting each day. About 70% of the children said that their families did not restrict the time on watching TV. Black and Hispanic youth were found to spend much more time with media than white youth. They spend 4½ hours more when compared to the white youth. As for TV, Black children spend nearly 6 hours and Hispanics just under 5½ hours while white youths spend 3½ hours a day. Showing the importance of diet and exercise , about one-fifth of U. S. teenagers was identified through tests of lipids in the blood for heart diseases. The Centers for Disease Control and Prevention published report which found that 43% of the obese children tested outside the recommended ranges. The results were on the basis of blood tests taken from 3,125 children ages 12-19 from 1999 to 2006.
  2. 4% of cell-owning teens ages 12-17 say they have sent sexually suggestive nude or nearly nude images of themselves to someone else via text messaging 15% of cell-owning teens ages 12-17 say they have received sexually suggestive nude or nearly nude images of someone they know via text messaging on their cell phone. Older teens are much more likely to send and receive these images; 8% of 17-year-olds with cell phones have sent a sexually provocative image by text and 30% have received a nude or nearly nude image on their phone. The teens who pay their own phone bills are more likely to send “sexts”: 17% of teens who pay for all of the costs associated with their cell phones send sexually suggestive images via text; just 3% of teens who do not pay for, or only pay for a portion of the cost of the cell phone send these images. Our focus groups revealed that there are three main scenarios for sexting: 1) exchange of images solely between two romantic partners; 2) exchanges between partners that are shared with others outside the relationship and 3) exchanges between people who are not yet in a relationship, but where at least one person hopes to be.
  3. Any website where you create a username, password and PROFILE Sites that allow you to contribute by uploading or posting your own content for rating review and remixing
  4. Another example
  5. Another example
  6. Facebook 7.5 million